Zlyskritek1488315261 Posted November 21, 2015 Share Posted November 21, 2015 Hello,I have created a mesh boa, basically consisting of square planes textured with a star-like shape on a transparent background.When rezzed on the ground, the boa looks perfect.https://gyazo.com/6172a0c595fac4c125ca7309a17ecb1aBut when I put it on, the alpha starts overlapping and the boa looks weird.https://gyazo.com/f4a6875f74791809a95cc41ee1469aecIs there any way how to deal with that? Am I missing anything?Thank you in advance for help. Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted November 21, 2015 Share Posted November 21, 2015 Your hair must use alpha textures too. You can't put an alpha directly in front of another one or you get this. Unfortunately, there is no fix. Link to comment Share on other sites More sharing options...
Zlyskritek1488315261 Posted November 22, 2015 Author Share Posted November 22, 2015 Oh. Thank you Amethyst for your answer! Link to comment Share on other sites More sharing options...
Qie Niangao Posted November 22, 2015 Share Posted November 22, 2015 There's no fix if both alphas must use Alpha Blending, but if one of them still looks okay in Alpha Masking mode, that should defeat the old "alpha sorting" problem that causes the surfaces to flicker between which one is rendered on top. Link to comment Share on other sites More sharing options...
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