VanillaSunsets Posted March 10, 2015 Share Posted March 10, 2015 So, I dunno if this is at all possible. I created a GIF that has a transparent background. It has a lot of frames so I figured shared media would the best and maybe only option to make this run smooth and crispy in SL. The promblem is tho, when I upload it to my blog and copy the url for the image/GIF, it does not show the transparent background when I use it in shared media, no matter what I try. Is it even possible to acomplish this at all using shared media? Has anyone ever tried this before? Link to comment Share on other sites More sharing options...
Scooter Hollow Posted March 11, 2015 Share Posted March 11, 2015 Shared media is just opening up a web browser inside the world. And like when you look at a transparent image in a web browser, what you (usually?) see is white, not the desktop behind your browser. Link to comment Share on other sites More sharing options...
Ohjiro Watanabe Posted March 11, 2015 Share Posted March 11, 2015 Tranparency works with llSetTextureAnim, the limit is not so much the number of frames as the size of the texture because all the frames have to be on one texture, worth a try anyway. Link to comment Share on other sites More sharing options...
VanillaSunsets Posted March 11, 2015 Author Share Posted March 11, 2015 Thank you both for anwsering! I will have to come up with a different solution. The GIF is about 300 frames long so the "old" way is not an option, image quality would be terrible at the least. A movie in shared media isn't an option either, again, the transparency will not work. Shame, it would have been a fun project.... Link to comment Share on other sites More sharing options...
Christhiana Posted March 18, 2015 Share Posted March 18, 2015 One thing you might experiment with is cutting your gif up in smaller blocks. if you cut it in blocks of 16*16 and build a grid of say 4*4 prims and have each prim play a 16*16 piece of the animation you'd have a 64*64 pixel animation with a framelength of 256. If you use 8*8 pixel pieces you get up to 1024 frames, etc... I don't know if the animations will sync up correctly, you'd have to try this out inworld... Link to comment Share on other sites More sharing options...
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