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Substance Painter and Second Life


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I am in the same boat! Normal and Spec are fine ... it's is flatting the layer stack for the main texture / base color / defuse.

Yes they have a PS export but that doesn't really help at this point (they are going to make that part better in the future).

I have been up in their  Discord groups. One person suggested this ...  

   

There is also an Environment / light bake filter ... next to the bake filter. That is a promising way but I am having problems figuring out the template to use and the starter maps that I need.  

Please if you figure it out let me know !!!! There has to be a way !!

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  • 2 weeks later...

I've previously made my own export to use in vray and baked my textures that way, example:



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Diffuse (not only substance, some things are editted myelf or rebaked (like the reflection):



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I believe my export was this:



 

 

 

 

 

 

 

 

 

 

 

 

 

 

To edit these go to: File > Export textures (Ctrl + Shift + E) > Configuration and make you own, then i imported these textures into 3DS Max Vray, made a scene and baked it.

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