04-10-2012 01:01 PM
I just found the UV map for a sculptie i made a long time ago in another program that doesn't bake textures. I'd like to make a shadow map for it in Blender. How can I import it's UV map? I never produced a collada file when I made it.
04-10-2012 02:44 PM
UV maps control texture coordinates. Every sculpty has the exact same UV layout, just a uniform grid, occupying the full canvas space. There's nothing to "import", in this respect.
Sculpt maps are what capture the geometric shape data for sculpties. To utilize sculpt maps in Blender, the Primstar plugin is your best option, as the previous poster suggested.
- The Doctor