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Aligning prims


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Gee, that's an old-timey looking viewer. Not seen those blue buttons in like five years or more. Most guidance for working with the Build Tools uses a more modern user interface (UI).

You can join prims together (creating a link set) using Ctrl+L (and Ctrl+Shift+L to unlink) - more info here.

Anyway it sounds like you're looking for alignment buttons. Second Life doesn't have those as part of the UI but you could write an LSL script to do it for you. Something like...

//--- Configure these two lines as appropriate
vector vMOVE_BY_AXIS = <1,0,0> //x, y, z using global ruler - set to 1 to move.float fMOVE_DIST = 0.25; //jump distance (from -10.0 to 10.0m)default{ touch_start(integer num_det) { if(llDetectedKey(0) == llGetOwner()) { llSetPos(llGetPos() + (vMOVE_BY_AXIS * fMOVE_DIST)); } }}

This way each time you click the object, it'll jump fMOVE_DIST meters in direction vMOVE_BY_AXIS.

Hope this helps!

:matte-motes-sunglasses-3:

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The grid can be used for what you need.  The grid consists of invisible snapping points, dictacted by the grid unit setting under options window (see options button in your pic). For instance, if you set it for .5, the snapping points will be .5 meters from each other, allowing you to arrange prims using the grid ruler (aka snapping to the grid ruler).  You can get desired spacing by using the grid snapping points while moving your prim/object using the axis arrows.  If you need help, let me know, I'll be glad to show you.

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