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Adding UUID


ImOnlyAMan
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You don't.  When a prim (or any object) is rezzed, that instance is automatically given a unique UUID by the asset servers.  You don't have to do a thing.

If you really need to know the UUID for some reason, you can always grab it with a simple drop-in script like this one:

default{    state_entry()    {        llSay(0,"My UUID is " + (string)llGetKey() );        llRemoveInventory(llGetScriptName());    }}

Some third party viewers will also provide that information in their version of the build Editor.

Just remember that the UUID truly is unique to that specific instance of the object.  If you rez another copy, it will have its own different UUID.

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