ImOnlyAMan Posted September 22, 2016 Share Posted September 22, 2016 How do I add UUID to a prim? I got the UUID but dont know how to addd it Link to comment Share on other sites More sharing options...
Rolig Loon Posted September 22, 2016 Share Posted September 22, 2016 You don't. When a prim (or any object) is rezzed, that instance is automatically given a unique UUID by the asset servers. You don't have to do a thing. If you really need to know the UUID for some reason, you can always grab it with a simple drop-in script like this one: default{ state_entry() { llSay(0,"My UUID is " + (string)llGetKey() ); llRemoveInventory(llGetScriptName()); }} Some third party viewers will also provide that information in their version of the build Editor. Just remember that the UUID truly is unique to that specific instance of the object. If you rez another copy, it will have its own different UUID. Link to comment Share on other sites More sharing options...
Sassy Romano Posted September 23, 2016 Share Posted September 23, 2016 If the question is "how do you apply a texture UUID?" Then you do that via a script by calling one of the LSL functions such as llSetTexture, there are others. Link to comment Share on other sites More sharing options...
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