Teflonhotpocket Posted August 26, 2015 Share Posted August 26, 2015 is there a way to dislocate joints and move the two bones somewhere else(whilst still parented)? When I attempt to bring it into SL it seems to default back to the bones being directly connected. Wondering if this is even possible to have them be seperated. Link to comment Share on other sites More sharing options...
Ivanova Shostakovich Posted August 28, 2015 Share Posted August 28, 2015 I don't know what software you are using. This will be a wild guess. Did you apply the translations before you exported for SL? Link to comment Share on other sites More sharing options...
Fig Mistwood Posted September 6, 2015 Share Posted September 6, 2015 Yes, I believe it is possible to animate the positions of individual joints if you upload the animation using Second Life's internal animation format instead of as a BVH file. I don't know of many programs that export in that format. Avastar may be able but the program does cost some money. I plan to give QAvimator the option to export in this format; can't say when exactly because a few other features have priority for development. When you say you are trying to bring it into SL, I assume that you are using BVH files. Which program are you using to create them? Link to comment Share on other sites More sharing options...
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