12-18-2011 10:02 AM - edited 01-25-2012 05:25 AM
Hi there all!
I've just created a working IK rig for a SL skeleton that works correctly in Blender 2.6. I will release this file shortly for everyone's benefit BUT i won't support it (it's free^^). The package will also include modified exporter scripts that (finally!!) work with any kind of BVH files, including SL compatible ones.
Also, in the next future i will publish an inworld manual to explain extensively how character animation works within Blender, but in the meantime you can always follow my classes at Builders Brewery, which are based on Blender 2.49 BVHexporter by Jacek Antonelli. A manual on animation is available for sale for that version, with extensive explanations on how to properly build an animation in Blender.
An introduction video can be found here https://docs.google.com/leaf?id=0BzZTVbsQ7mtTYzc4Y
This version shown in the video is NOT free
I hope this would be of help to Blender Animation Artists
12-19-2011 07:03 AM - edited 12-25-2011 09:20 AM
As promised, here is a link where you can download the necessary material to get you started. Feel free to share this link with anyone
Should you have any problem, do not contact me since i don't support this product. It's free and aimed to help the community members who like animating, but i assume that the end user knows how to animate with Blender with a professional IK setup.
ETA: this is the link you can find also below, directing to the version 2_0_1. Previous versions were taken down.
ETA: This set up is an object-based work around to avoid SL skeleton breakage during export, since the exporter was designed to include all bones, causing it to output an error. The next release though will have a full skeleton-based rig, coming along with a manual. This won't take a short time unfortunately, because Blender 2.6 animation features are much richer than the previous versions (2.49)
12-24-2011 08:32 PM - edited 12-24-2011 08:33 PM
Nice work Optimo. This is the only Blender ready made rig that I have been able to find that works with 2.61. I can get a bvh file that I actually can upload to SL without any problems.
Any chance of making a female avatar version? ;-))))
12-25-2011 07:27 AM
I'm actually developing a new file at the moment, which includes both male and female avatars. The rig will be totally different in its constraints concepts, allowing more flexibility of animation. But this one won't be free, since it will come along with a manual. No worries, the price will be fair Anyway, i will also update the current free version to better align SL coordinates. Stay tuned
12-25-2011 09:13 AM - edited 01-07-2012 03:05 PM
I just updated the free BVHExporter 2 now available as BVHExporter 2_0_1 here:
ETA: official release is out, here : https://docs.google.com/leaf?id=0BzZTVbsQ7mtTYzc4Y
12-25-2011 07:43 PM
I just saw your teaser video. I'm excited. I'm just learining Blender and animating with it. The blend file you just posted produces a bvh I can actually upload to SL from Blender 2.61. I have yet to find any otther product that can do that. I'm eager to see your finished product. Can I bug you about a time line for release?
12-26-2011 10:34 AM
I'm glad that you find this useful for you. Unfortunately i can't give out any timeline for the final release, because the package has to include a manual. The previous published book was 103 pages, and there's so much more that needs an explanation that i don't feel to be comfortable with timelines. Roughly it will take me the next two months, but here i say it and deny at once^^.
By the way, once released you'll get a working exporter with animation manual, so please be patient My rig is designed to work professionally and with particular settings on the skeleton that, besides the workflow explained in the manual, will get you to have an optimized animation for SL upload with the least effort.
I'll plan an early access program for those who want to start poking it without instructions
12-26-2011 10:54 AM
I' eagerly looking forward to it. And I'm game to try it without the manual. BTW, IDK what you mean by "with particular settings on the skeleton". I hope that means I will be able to import my avatar's exported "new archetype.xml" file ... hint hint.
12-26-2011 01:51 PM
So, i thought to an early access program. Here is another video which explains it
To answer your question, my work on this file was aimed exclusively on animation production, this means that my knowledge went only towards skeletal structure set up to make working for an SL animation much easier and complete, with the least amount of animation data being dropped during upload, due to the "clean ups" that the uploader does. The avatars, both male and female, are not weighted to avoid influences on playback performance, as for the total materials and UV's lack. If you get the import files for archetype xml files you will be able to import it. The rig has been designed to line up perfectly with SL grid, all the test animations i tried kept the avatar's feet exactly leaning on the ground and never ever feet sink in the ground, not even a tiny part. Motion accuracy guaranteed at 97% for each animation you do following the building and optimization system described in the book (the process is the same of my previous publication). There are so many animatable settings now that this will need explanations or you won't even see them. Also, with 2.5x Blender serie there has been the introduction of character motion curves modifiers. If you're confident with your selflearning skills go ahead and click the link above.