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Found 28 results

  1. Mainland tier allotment and pricing changes (March 2018)

    As of March 14, 2018, pricing for each mainland tier allotment has been reduced by 10%. Additionally, Premium subscribers now receive 1024m² of bonus land allotment, doubled from the previous 512m². Pricing and allotment comparison Previous tier structure New tier structure Total land allowance (m²) Pricing (USD) Total land allowance (m²) Pricing (USD) 512 Free with Premium account 1,024 Free with Premium account 1,024 $5.00 1,536 $4.00 1,536 $8.00 2,048 $7.00 2,560 $15.00 3,072 $13.00 4,608 $25.00 5,120 $22.00 8,704 $40.00 9,216 $35.00 16,896 $75.00 17,408 $67.00 33,280 $125.00 33,792 $112.00 Not available Not available 49,152 $150.00 66,048 $195.00 66,560 $175.00 Above the maximum shown on this table, tier allotment increases in quarter-Region increments at $44.00 each.
  2. Place Pages

    Visiting a Place Page Sample Place Pages Managing your Place Pages Setting a landing point Hiding a Place Page Using a 360 snapshot as a Hero Image Determining who last edited a Place Page Bulk enabling and disabling Place Pages Want to tell the world about your Second Life land, parcel or region? Now you can with Place Pages, which are Linden-hosted web pages that make it easier than ever to promote and discover your presence in Second Life. Visiting a Place Page To visit a place page, simply click a Place Page URL in the page you’re viewing or paste it into your web browser's address bar. You may also search for a Place Page using the Google search engine by entering your search terms into the Google search bar on the Place Pages front page. While viewing a Place Page, you may learn more about the location, view images and videos, or ultimately visit the location in Second Life by clicking the Visit this location button located on the large image at the top of the page. Note: Upon visiting a place from a Place Page, you appear at either the parcel's landing point or the region's telehub, depending upon whether the Place Page depicts a parcel or a region. If no telehub is set for the region, you appear at the center of the region. Region owners and Estate Managers always appear at the center of their own regions. Place Page features Visit This Location - Click this button to visit the location depicted in the Place Page. Share It - Click to share this place page on Facebook or Twitter. Region Information - Lists information about the Region if this is a Region Place Page, including Name, Owner, Type, Size, and Maturity. Parcel Information - Lists information about the Parcel if this is a Parcel Place Page, including Name, Owner, Type, Size, Maturity, Category, and Region. Report Abuse - Click to file an abuse report against the Place Page. This may be appropriate if the Place Page: is not marked as Mature or Adult content when appropriate, is spam, or infringes your intellectual property rights. View Covenant (optional) - View the Region's covenant in a pop-up frame. This link is available on both Region and Parcel place pages. Upcoming Events (optional) - View and filter a calendar of upcoming events on this land. Click event names to get more details about each event. Items for Sale (optional) - View items currently for sale on the parcel. Click Go next to an item to teleport directly to the item inworld. FOR SALE (optional) - Appears if the land is currently for sale, and lists the sale price. Sample Place Pages Want to check out some Place Pages now? Here are a few examples: Bella Moda Virtual Railway Consortium Snowlands Zed Designz Virtual Railway Consortium Headquarters Managing your Place Pages By default, every parcel and region in the Second Life world has a Place Page that is automatically derived from information in the parcel's existing profile. You may edit and embellish a Place Page for any parcel or region you own, or for group-owned parcels for which you have the Toggle 'Show Place in Search' and set category group ability. However, nobody can visit a Place Page unless the parcel's Show Place in Search checkbox is checked in the About Land window. Please note that this is toggled “off” by default, so you’ll need to enable it. To view and edit your place pages: Visit the place pages dashboard at: https://places.secondlife.com and log in using your Second Life credentials. In the upper right of the dashboard, move the mouse over your name and select My Places from the dropdown to view a full list of parcels and regions you own. Choose a region or parcel and click the Edit link next to that land's listing to begin editing the Place Page for that land. Under Details on the Place Page Edit page, fill out the following: Disable this place page - Disables the Place Page so nobody can view it. Show Covenant - Select this box to allow visitors to view the Region's Covenant on your Place Page. Show Items for Sale - Select this box to show items for sale on the parcel, and the inworld location of those items. Sale items may take up to 24 hours to appear on your Place Page. Each sale item must be set to Show in search on the General tab of the object editor window. Items set to Show in search that are not for sale still appear in the list, but are moved to the end of the list and have a cost listed as "Not Available". Show Calendar - Displays an event calendar and a list of upcoming events for the parcel. Visitors can filter events by specific date and click the event's name to learn more about the event. If there are no upcoming events, the calendar and event list are not shown. Title - The title for the Place Page. Typically, this is the name of your land. Tagline - A short, descriptive subtitle, displayed prominently on the "hero" banner at the top of the page. Description - A longer description or profile for the location, displayed below the images on the Place Page. Under the Optional section, you may provide a YouTube link in order to display a video on your Place Page. The Optional section also provides options for you to customize the color of your Place Page's background and font. Under the Hero Image section, choose an image to be the background of the banner at the top of your Place Page. Hero images must be 1980x700 resolution, or else they may be subject to distortion. Under Additional Images, you may choose up to three additional images to display on your Place Page. The images are shown as a slideshow and periodically cycle if not clicked by a user. Additional images must be of 852x486 resolution or they may be subject to distortion. The Region Information section provides statistical information about the land, and cannot be edited in the Place Page Editor. Setting a landing point A landing point is the spot where visitors appear when they teleport to a parcel of land, including teleports that are initiated by clicking the Visit this location button on a place page. Landing points can enhance your visitors' experience by directing them to an appropriate starting location on your land. Because landing points are a property of parcels and are not specific to Place Pages, they can only be set from within the Second Life Viewer and cannot be changed in Place Pages settings. For instructions on how to set the landing point on land that you own, see Managing your parcel - Setting a landing point. Note: When visiting a region's Place Page, visitors appear at the region's telehub. If no telehub is set, they appear at the center of the region. Region owners and Estate Managers always appear at the center of the region, regardless of whether a telehub is set. Hiding a Place Page Place Pages for land parcels are not visible to other Residents unless the land's Show Place in Search checkbox is checked in the About Land window. This box is unchecked by default. You may access the About Land window by visiting the parcel, then choosing World > About land from the top menu bar. If you wish to hide an entire region's Place Page (and Place Pages for all parcels on the region), you may check the Block Land Show in Search checkbox in the Region tab of the Region/Estate window. You may access the Region/Estate window by visiting the region and choosing World > Region/Estate from the top menu bar. Using a 360 snapshot as a Hero Image Note: The 360 snapshot feature is still in a very experimental Project Viewer stage, and is subject to drastic change or removal at any time as development continues. If you have captured a 360 snapshot using the 360 Snapshot Project Viewer, you may upload a captured 360 snapshot in place of your Hero Image: Capture a 360 snapshot to your computer as described in Taking inworld snapshots. Go to https://places.secondlife.com/spherical_zips in your web browser. You must be logged into the Second Life website in order to complete this step. Click the New button, then click Choose File and select the captured 360 snapshot (ending in ".zip") from your computer. Choose one of your places from the Place dropdown. Press the Update button to upload your 360 snapshot to the selected Place Page. An uploaded 360 snapshot replaces the Hero Image for the selected Place Page, allowing visitors to pan around the image for a full 360 degree view of the place where the image was captured. Determining who last edited the Place Page At the very bottom of the Place Page editor is a Last Updated by field that indicates when the page was last edited, and by whom. This can be of use to groups in which multiple officers may have the ability to edit Place Pages for the group's land. Bulk enable and disable Place Pages You can use the Bulk Enable/Disable tool to enable or disable more than one Place Page at a time. To use the Bulk Enable/Disable tool: Visit https://places.secondlife.com/ Click My Places to open a list of your Place Pages. Scroll to the bottom of the page and click the link for Bulk Enable/Disable. On the Bulk Enable/Disable page, you can use the radio buttons in the Edit Status column to Enable or Disable each eligible Place Page. You may use the Enable All or Disable All button to automatically mark all pages accordingly. These changes are not finalized until you click the Update button at the bottom of the page. Click Update to enable and/or disable the marked Place Pages. You are then returned to My Places. Note: To help sort a large number of place paces, you can click the column headings in the Bulk Enable/Disable tool to sort by: Project Name & Description Current Status Edit Status Show in Search You may also use the Search field to look for a specific parcel or set of parcels.
  3. Grandfathered region pricing

      Overview Obtaining grandfathered pricing Region transfers Limited-time "buy down" event How to participate in the buy down event Overview Some older Regions have "grandfathered" or discounted pricing on their monthly maintenance fees.  In 2010, we raised the maintenance fees of private Regions to match the increased costs of newer and more powerful server hardware to run new Regions, but allowed existing Region owners to continue paying the original lower monthly rate. While grandfathered pricing was originally a bonus for existing Region owners in 2010, there are options available for those who wish to obtain a grandfathered Region by other means. Obtaining grandfathered pricing Many grandfathered Regions were obtained before February 2010 and have simply retained their original pricing.  However, there are ways to obtain a Region with grandfathered pricing, such as a Region transfer or special promotional offer. Region transfers As of November, 2015, you may transfer grandfathered-priced Regions in accordance with the transfer pricing schedule.  We are unable to swap the price of a current grandfathered Region with a non-grandfathered Region. Grandfathered pricing stays with the Region for the life of the Region or until it is transferred or converted. If a grandfathered Region is abandoned and subsequently reactivated, its maintenance fee is updated to the current monthly rate for its Region type. Limited-time "buy down" event For a limited time in 2016, we offered a chance to "buy down" the maintenance fees on your existing Regions.  By paying a one-time fee, you could take advantage of grandfathered maintenance rates for the lifetime of your Region.   The pricing for this offer was as follows: For a full Region: One-time buy-down fee: $600 Grandfathered monthly maintenance fee: $195 each month (regularly $295 each month) For a Homestead Region: One-time buy-down fee: $180 Grandfathered maintenance fee: $95 each month (regularly $125 each month) If you plan to keep your Regions for longer than six months, this offer is a great deal! Note: This offer cannot be combined with our Education and Non-Profit discount program, and cannot be applied to Skill Gaming Regions. How to participate in the buy down event This offer has ended as of 11:59PM PDT on October 4, 2016.
  4. Experiences in Second Life

      What is an experience? Video introduction to experiences How to participate in an experience Allowing a specific experience How to leave an experience Reporting abuse by an experience How to create an experience Editing an experience profile Enabling an experience Experience collaboration LSL features Key Value pairs Adding an experience to a script What is an experience? In Second Life terminology, an experience is a set of avatar interactions created by one or more scripted objects.  With an experience key, creators can build their experiences so that a user only needs to grant avatar permissions once for the entire experience rather than separately for each scripted object within it.  These permissions allow the experience to animate your avatar, attach items to your avatar, track your camera, control your camera, teleport your avatar, and alter your movement controls. For example,  Linden Realms regularly requires permission to teleport your avatar and attach objects to your avatar and HUD.  Rather than asking permission each time it needs to perform one of these actions, it uses experience permissions perform the required actions as many times as needed without pausing while you respond to each permission request. Video introduction to experiences uO2Ean6Vzxk   How to participate in an experience Most experiences automatically prompt you to join the experience the first time you interact with them.  When this happens you receive a notification informing you of the permissions you will be granting to the experience, and four possible responses: Yes - Grants permissions to the experience and allows it to act upon your avatar without asking for permissions again.  After you click Yes, the experience does not need to ask for permissions again until you explicitly leave the experience. No - Temporarily deny permissions to the experience.  The next time you interact with the experience, it may ask for permissions again. Block Experience - Permanently deny permissions to the experience.  It will not act on your avatar, and will not ask for permissions again. Block Object - Blocks the specific object that asked you for permissions, and temporarily denies permissions to the experience.  That object will be muted and will not ask you for permissions again, but other objects in the experience may still request permissions when you interact with them.   Allowing a specific experience If you know the name of an experience you would like to join, you can allow permission without first having to interact with any of its scripts: Choose Me > Experiences... from the top menu bar.  The Experiences window opens. Click the Search tab of the Experiences window. Enter part or all of the name of the experience into the search field, then click the Go button. Find the name of the experience in the search results, click it, then click the View Profile button at the bottom of the Experiences window.  The Experience Profile window opens. In the Experience Profile window, click Allow to allow permissions for that experience. Tip: If your Moderate or Adult-rated experience does not appear in the search results, it may be getting filtered from search results by content rating.  Make sure the Max Content Rating dropdown is set to the correct content rating before searching. How to leave an experience  To leave an experience by revoking its permissions, you may either Forget or Block it: Choose Me > Experiences... from the top menu bar.  The Experiences window opens. Click the Allowed tab on the Experiences window. Find the name of the experience you wish to leave, and click its name.  The Experience Profile window opens. In the Experience Profile window, click either Forget or Block. Tip: If you choose to Forget an experience, it may ask for permissions again the next time you interact with it.  If you choose to Block it, the experience cannot ask you for permissions again until you unblock it on the Blocked tab of the Experiences window. Reporting abuse by an experience We take abuse very seriously.  If you feel an experience has been abusive or has malicious intent, you can click the Report Abuse button in the Experience window (accessed by choosing Me > Experiences from the top menu bar).  A screenshot, object owner, and the Experience Key are automatically filled into the report.  You may also add a summary or details of the abusive behavior in the highlighted field. For more information on how to file abuse reports, see Filing an abuse report.     How to create an experience In order to create an experience, you must first obtain an experience key from Linden Lab.  Experience keys uniquely identify your experience and allow you to use the powerful experience functions in LSL.  Abusive experiences may also be reported by experience key, allowing Linden Lab's customer support team to investigate and manage the situation accordingly. Experience keys are only available to Premium members.  To acquire a key you must have an experience-enabled viewer, such as the official Second Life Viewer.  In the Second Life Viewer: Choose Me > Experiences from the top menu bar to open the Experiences window. Click the Owned tab.   Click the Acquire an Experience button. Once acquired, you can see your new Experience under the Owned tab of the Experiences window. For more information, check out the Experience Tools forum to see what our early adopters encountered and had to say. Editing an experience profile Once you have an experience, you can view by choosing Me>Experiences>Owned from the top menu bar. As the owner, this experience will also be present in the Admin and Contributor tabs. You can edit the experience profile by clicking on the experience name in the list, then clicking on the Edit button, which is visible on the profile. Only the experience owner can change the group associated with an experience, but all other editable fields may be set by any experience administrator. The Name and Description fields should meet the requirements for a  G rating and are filtered for objectionable words. Enabling an experience An experience may be enabled at the estate level or the parcel level by adding it to the Allowed list for the estate or parcel. Estates also have Key Experiences which are similar to Allowed in that the experience may run on the estate but provide some additional tools for non-public estates. When an experience is set to Key for a private estate, Residents who have opted in to the experience may enter the estate, and remain in the estate as long as they continue to participate in the Experience. Additionally, if the Resident attempts to teleport into the estate without participating in the experience they will receive a notice that informs them they are not allowed to enter the estate. Key Experiences and estate access Note that Key Experiences are searchable by the public and override normal estate access settings; anyone participating in the Key Experience can visit the experience's Estate, regardless of estate's access settings.  For this reason, we recommend that developers of Key Experiences run their experiences as Allowed while testing in order to maintain privacy.  Allowed experiences do not override Estate access lists, an can be set to Key when they are ready for public participation.   Experience collaboration To enable others besides the experience owner to create scripts for the experience, the owner can set a group in the experience profile. Anyone in that group with the Experience Contributor power can then create scripts for the experience. Additionally, anyone with the Experience Admin power can update the profile (with the exception of the group). Use caution when assigning a group to an experience as anyone who can assign powers to members effectively has the ability to control who can contribute to the experience.   LSL features The experiences introduce several new LSL functions, events and constants that allow creators to manage permissions and interact with a database in order to store information.  The list of new LSL calls and code examples can be found on the Second Life wiki at: https://wiki.secondlife.com/wiki/Category:Experience_Tools. LSL scripts must be specifically compiled for an experience in order to make use of experience-related LSL functions.  The bottom of the LSL editor in the Second Life Viewer includes a checkbox for Use Experience and a dropdown for selecting which of your experience keys you wish the script to use. Key Value pairs In addition to the permissions request feature, Experience Tools allows experience creators to write scripts that can store persistent key-value pairs to support their experience logic.  For example, key value pairs allow experience scripts to store experience-related data (e.g. health points, experience points, quest status, etc) in key-value pairs associated with their experience.  For specific usage information, see the Experience Tools category on the Second Life wiki: https://wiki.secondlife.com/wiki/Category:Experience_Tools. Adding an experience to a script When you open the script editor there is a checkbox labeled Use Experience. When checked, a dropdown menu appears with a list of experiences which you can contribute to. Adding, removing or changing the experience requires saving the script. You can open the profile of the selected experience by pressing the arrow button next to the name of the experience.
  5. Renting land from other Residents

    Overview Any Resident who owns an estate can rent part or all of the estate to other Residents. This effectively means that a Resident, including one who's on a basic account, can "buy" parcels on an estate and move in, subject to the covenant of the estate owner. Specific terminology differs internationally (some call this "leaseholding"), and the semantics of "rent" vs. "buy" aren't so important here as understanding the practical principles. So for convenience, we'll use "rent" from this point onward as it's the most common. Also, we'll refer to a "Resident estate owner" as a "landlord", because you're effectively paying them as a "tenant". As in: if you rent land on a private estate, this makes you the tenant of a landlord.  Why rent on a private estate? There are several reasons why you might want to rent land rather than buy.  No Premium account required You must have a premium account to buy land on the mainland since mainland tier is part of a Premium account's benefits. You can remain at a basic account to rent land on a private estate. This may be preferable if you've found rental land that has a cheaper monthly rate than the Linden tier system and offers other benefits. If you have a premium account and meet other conditions, you can simultaneously own mainland and rent on private estates. It isn't an "either-or" choice.    Close-knit community... Linden Lab offers several Linden Home themes to acquaint you with the variety of what's possible with "themed living" in Second Life. But that's just a sampler of the spectrum of diversity available here. A landlord may have a lifelong interest and a deep passion for a focused theme. In some cases, they've brought it from their real life as an extension of their identity, and you may be able to strongly relate to those beliefs — which encourages you to be part of the community they're building. Themes reflect all angles of creativity. To be less abstract, they may involve a certain real-world environment, a fantasy or historical atmosphere, or be specifically tailored to a subculture (goth, furry, steampunk, etc.). If you're into gaming, some of these themes complement roleplaying on the same premises: you could be a cyberpunk courier living across a dystopian skyline, an elite debutante partying it up at your luxury pad, or a seafarin' swashbuckler in search of booty. Over time as Second Life expands, more interests are met and needs are fulfilled. Some tenants graduate to become landlords themselves. In addition, if you are at least 18 years old, there are adult-themed communities for your discreet pleasures.    ... or start from scratch If you'd prefer to start from scratch, there's a lot of rental land that's blank and ready to be molded into your vision. What are some advantages over blank mainland? Depending on what the landlord offers, these are some possibilities: Greater terraform range - As noted in land limits, most mainland can only be terraformed +/- 4m from its base, which isn't enough to create staggering heights and deep valleys. Custom terrain textures - Only the landlord and assistants (estate owner and managers) can change these, but you may be able to request a switch. These affect a lot of what you see, since the ground is often beneath your feet. Time of day - It would look odd if a vampires' den was in bright daylight. A landlord can lock the time of day at midnight, then invite tenants who thrive on darkness. These and more options are shown in the REGION/ESTATE_-_TERRAIN and related controls, and not changeable at-will unless you own or manage an estate.    The personal touch Some landlords go beyond a financial relationship: they or specially-chosen Residents (estate managers) interact with their tenants frequently, host events, and expand the community based on your feedback. This sort of intimate empowerment to affect change can be very appealing. That's not all: themed communities may offer on-location stores and other amenities as a convenience. For example, if you rent land in a medieval village, it makes sense to find a shop selling knight's armor and period dresses — and if there's a supernatural aspect, magic wands. If you continue up the street, there could be a banquet hall for dances, a monastery for meditation, and other dwellings used for social events so you can meet-and-greet your likeminded neighbors. This adds to the overall theme and immersion of the community and can add substantial value to your experience.    Customization and negotiation On the mainland, you can't negotiate your Linden tier fees. Also, if you wanted to make your parcel a tiny bit larger, it's really hard do that: neighbors may be nice but not typically welcoming of subdividing and selling only a sliver of their parcel. But a sympathetic landlord may hear your pleas. Just like you might with a real-life landlord, you can try negotiating a better deal: perhaps you'll pay a bigger L$ sum upfront covering several months of rent. Or you can explain what your budget is and the landlord will try to connect you with a parcel that meets what you can afford.    Billing relationship The basic process of renting land on an estate is the same as buying on the mainland: unless another arrangement has been made, in the About Land window's GENERAl tab, click the Buy Land button to proceed with your purchase. However the billing relationship is very different than on the mainland: If you buy land on the mainland, your billing relationship is with Linden Lab and dependent on the tier system on the Land Use Fees page. If you rent land on a private estate, your billing relationship is with another Resident — your landlord — and is dependent on their covenant.    Types of land for rent  Undeveloped land on...Developed land on...   the mainland a private estate the mainland a private estate Themed? Is there a pre-built house or store ready for you to move into? No; build-it-yourself No; build-it-yourself Yes; ask landlord about special features Yes; ask landlord about special features Terraform range Usually +/- 4 m Depends; up to +/- 100 m Depends; usually +/- 4 m or blocked Depends; up to +/- 100 m Custom terrain textures and environment settings? No Maybe; ask landlord No Unlikely since land is already themed; ask landlord Land usage rules The TOS always applies Mainland policies, also ask landlord Landlord'scovenant Mainland policies, also ask landlord Landlord's covenant Do you "buy" a parcel to rent it? Buying a parcel shows you as the owner inABOUT LAND No, you pay a rent box or similar device Yes, but landlord can reclaim it at their discretion No, you pay a rent box or similar device Yes, but landlord can reclaim it at their discretion    How to find private estates on which to rent land You can use the Viewer's search tool: Enter a keyword like beach or vampire in the search bar on the upper-right of the Viewer window and press Enter ↵. In the FIND window that opens, click the Land Sales tab. Next to Category, choose For Sale - Estate and edit the other fields as-needed. Click a listing to view more details, then click Teleport to travel there in seconds. Also: The Second Life Wiki has a list of landlords compiled by Residents. If you're a landlord, feel free to add yours!  Some land companies have their own websites which can make it easier to browse offerings and get connected. Second Life Marketplace has categories for mainland parcels and private islands for sale. To tell if you are on a private estate: Choose World > Place Profile > About Land. Click the GENERAL tab. Look for the Type field. It will say either "Mainland," "Linden Homes," or "Estate/Full Region".  Important things to be aware of Caveat emptor — buyer beware! This isn't meant to scare you, but encourage you to be assertive when looking for rental land. Just as there are all kinds of people in the world, there are all kinds of landlords with individual styles, some of which may mesh better with you depending the personalities involved. With that in mind:    The landlord always has the final say When renting land on a private estate, the "owner" in ABOUT LAND - GENERAL shows your name, but the landlord reserves the right to change that at any time. This means they can reclaim the land and offer it to someone else on a whim. Linden Lab doesn't mediate if your landlord is hostile. If you have a consistently great relationship with your landlord, you don't have to worry about getting kicked out. But if you find yourself getting into quarrels, you may want to consider relocating. Hopefully you've done your homework to minimize getting into such a situation.    Always check the covenant before you buy The covenant is the terms and conditions of rental land, always shown in ABOUT LAND - COVENANT. In other words, what you can and can't do if you rent this land. For example, there may be a dress code of how avatars should appear to match the theme. Covenants often include a code of conduct in addition to Linden Lab's Community Standards. Some rules that apply on the mainland may not apply on an estate. For example, a landlord could decree "Combat is allowed for all!", then make their land a constant warzone where no one could be accused of "griefing with weapons" because it's part of the theme. Warning: The Terms of Service apply to every Resident, everywhere in Second Life, including on private estates. A landlord can change the covenant at any time, but shouldn't do so without notifying tenants first or even more considerate, soliciting their input. (Similar to how you wouldn't like it if your cell phone provider changed your contract in a detrimental way without notice.) The last-modified date of a covenant is always shown. Learn more about covenants.    Ask for testimonials and references Like any successful business, a landlord should be able to point to delighted customers. Renting land from someone may feel more confident if you have friends who've rented from that landlord before and have good things to say about the experience, as well as downsides that aren't major causes for concern but nevertheless good to know. It helps to ask because a little research can save you lots of troubles in the future.    Be clear on your billing relationship Before buying, be sure to ask: How much is rent? Is it paid in L$ or US$? How often is it paid? Monthly or otherwise? How do I pay it? Methods range from "pay the landlord directly" to "pay a scripted box" to "payment form on a website". Savvy landlords figure out ways to manage this with minimum overhead so miscommunication is minimized. Can payment be automated? Just like in the real world, this can be really convenient and assures as long as you have funds, you won't be delinquent.    Renting land on the mainland? You may have heard that some Residents offer land for rent on the mainland, which works differently in some regards. One big difference is that you don't do the act of buying a parcel (which shows you as the parcel owner in ABOUT LAND - GENERAL as described above). instead, you might be offered to join a group which gives you the permission to place objects on a designated parcel with your group tag. This arrangement is common in many mainland malls, where stalls are rented out (and there may be advertisements for such an arrangement). A similar pattern can be found in cottages, hotels, and other destinations. Remember that the above, for simplicity's sake, describes some of the many possibilities that exist and continue to grow. Consult specific situations to get accurate details.    Determining a land parcel's owner To find out who owns a parcel of land: Stand on or hover above the land parcel, then go to World > About Land. The About Land window opens. Click the General tab. Locate the listing for Owner. If a Resident is listed as the owner, click Profile to view the Resident's profile. If (Group Owned) is listed as the owner, the land belongs to a group. Click Info to view the group's information. Owners of a group will be listed in bold text.    Some landowners charge alternate tier for rentals on private Regions Residents buying or renting parcels on Private Regions and Estates are subject to the covenant that governs the land they're renting. If you rent land that's in a Private Region, you're not paying Linden Lab -- you're paying the Estate owner. The way in which the Estate owner sets up payments and what they charge is entirely up to them. Understand that by renting from another Resident, you run the risk that this Resident may decide to leave Second Life, without refunding anything you may have paid them. Linden Lab is not party to any agreement the two of you may have, however, if you wish to pursue this matter outside of Second Life, please know that Linden Lab cooperates fully with any real-world justice officials or law enforcement agencies credentialed with appropriate civil or criminal jurisdiction.
  6. Information for educators

    Verified, approved educators and non-profit institutions purchase land through the Second Life invoicing site:  specialorders.secondlife.com.  This site provides invoicing for educators and certain other customers.  See Invoicing for special orders for more information. Note: Educators can purchase a Homestead Region without owning a full private region.   The invoicing option is available though the special orders selection in the Land Store.    See also: Second Life Education FAQs Other resources for educators in Second Life Educator success stories Institution directory How to create a secure space for a classroom setting
  7. Linden Home covenant

    Overview Linden Home restrictions Linden Home benefits Linden Home etiquette Help Overview The Linden Home covenant governs use of Linden Home land. Welcome to Linden Home for Premium account holders. Linden Home is a residential community, located on the Nascera continent, owned and managed by Linden Lab. The purpose of Linden Home is to provide an opportunity for Premium account Residents of the Second Life virtual world to quickly own a home and belong to a community. Linden Home is available to Premium account holders with 512m2 available tier at no cost. As a Premium Account holder, you're eligible for live chat and ticket support from our Support Portal. If you need support for your Linden Home: Go to the Support Portal and submit a ticket. Select the Land and Regions Issues ticket type. Under the reulting Region Request dropown, select Linden Home. Linden Home is governed by this Covenant, Linden Home Terms and Conditions, Terms of Service (TOS), and Community Standards (CS). Linden Home restrictions Linden Home has unique restrictions in addition to those outlined in the Linden HOme Terms and Conditions. By accepting a Linden Home, you agree to additional restrictions as follows: Linden Home is for residential use only. Business use of any kind is prohibited, including parcel rental, rental boxes, classified ads or other forms of advertising, and event listings. Land cannot be terraformed, sold, deeded to group, joined, or divided. Land cannot contain sky boxes, temp-rezzers, or individual prims beyond the allocated size of the Second Life Viewer build tools — 10x10x10m (no megaprims). Linden Homes may not be removed, modified, exchanged, set or deeded to group, or transferred. Linden Homes should be kept presentable and in-theme. Linden Homes should not be used as sandboxes. Linden Homes do not include traffic tracking. Ownership is limited to one Linden Home per Premium Account. Linden Home benefits Use your Premium account's 512m2 included land tier allocation towards Linden Home. Ready-to-move-in themed home on 512m2 parcel. Select your own Linden Home theme. Decorate your home with furnishings. Invite your friends to your home. Meet your neighbors and make friends. Linden Homes are allocated 117 prims. Set Home to here at your Linden Home location. (World menu > Set Home to Here.) Set land and objects to group. Linden Home etiquette Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home regions: Use local chat say, rather than shout. Adhere to the Maturity Rating for the Linden Home region you're located in. Respect your neighbors' privacy. Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience: Help The Second Life Knowledge Base (KB) includes articles for beginning landowners and Residents new to the Second Life virtual world. We hope you enjoy your Linden Home!
  8. Calculating land impact

    Contents How it works When is an object's land impact calculated using the new algorithm? How to find an object's land impact rating In other languages: Deutsch Español Français Português Italiano 日本語 Land impact is Second Life's mechanism for calculating the computational weight of an object against land usage limits. All mesh objects, all objects that contain mesh content, and all objects with a physics shape type other than Prim use an algorithm for determining land impact that is not dependent upon the number of prims in the object. By using an algorithm that considers each object's impact on Second Life's performance, we make sure that mesh objects and traditional prim objects receive fair shares of Viewer and server resources, encouraging content creators to continue designing performance-efficient objects even if they're working with uploaded meshes. Tip: The terms land impact and land capacity replace prim count and prims parcel supports, but the numerical values remain the same for legacy objects made only of standard prims. Therefore, a linked object composed of 42 normal prims with their physics type set to Prim has a land impact of 42. How it works For each object in the Second Life world, Second Life compares three important performance factors: download weight, physics weight, and server weight. It then chooses the highest of these weights and assigns it to the object as that object's land impact rating. Here's a very quick overview of the different weights; for more information on each, follow the links below: Download weight: Calculated by determining how much bandwidth is required to download and view the object. Larger and more visually complex objects have a higher download weight. You can reduce the download weight of complex objects by generating or uploading less complex meshes for differing levels of detail when you upload a model. Physics weight: Calculated by determining the complexity of the object's physics model. You can reduce the complexity of a mesh's physics model by using the analysis and simplification tools in the Upload Model window, by uploading your own less-detailed physics model, or by choosing a different physics shape type, such as Convex Hull, on the Features tab of the Build Tools window. Vehicles must have a physics weight of 32 or lower, but may have higher download or server weights. Server weight: Measures the impact an object has on Second Life's server resources. Objects that are composed of many prims and have physics enabled and/or contain scripts tend to have high server weights. When is an object's land impact calculated using the new algorithm? Legacy prim objects have a land impact rating equal to the number of prims they contain. However, any object's land impact is calculated using download, server, and physics weights if it meets any of the following conditions: The object is an uploaded mesh. The object is linked to an uploaded mesh. The object, or any part of the object, has a physics shape type other than Prim. You can change this on the Features tab of the Build Tools window. The object has a normal or specular map applied to it. How to find an object's land impact rating When an object is rezzed inworld, you can find its land impact rating by editing it and viewing the Build Tools window. Next to the number of objects you have selected, a number labeled "land impact" indicates the land impact rating. You can view detailed information about your selection, including prim count, weights, and land impact, by clicking the More info link in the Build Tools window.
  9. Abandoned land

    Contents Contents What is abandoned land? How to abandon land How to tell if land is abandoned What happens to abandoned land I abandoned my land by mistake! How to request purchase of abandoned land Review of land that looks abandoned What is abandoned land? Abandoned land is a mainland parcel that has been returned to Linden Lab by the previous owner. How to abandon land Open the World menu and select About Land. The About Land window opens. In the General tab of the About Land window, click Abandon Land. Review the confirmation and click Ok. How to tell if land is abandoned Abandoned land is owned by Governor Linden and contains the term "Abandoned Land" in the parcel name. The parcel description often includes the name of the previous owner. Land that is owned by another Resident is not abandoned, even if it appears to be unused. What happens to abandoned land When a mainland parcel is abandoned, the ownership of the parcel changes to Governor Linden. There is no Linden dollar (L$) grant related to abandoned land. Once abandoned, the parcel settings are amended to reflect the abandoned status and auto-return settings are enabled after one week. Note: This program applies only to Linden-owned Mainland areas and does not include Private Regions. I abandoned my land by mistake! You should never expect to be able to reclaim abandoned land. Please use care to make sure that any abandonment action is intentional. However, if you do make a mistake, please submit a support case as soon as possible. Include the parcel location and explain that you would like to reclaim a parcel you abandoned by mistake. We can attempt to make a one-time courtesy effort to recover the land for you. How to request purchase of abandoned land To request the sale of abandoned land, submit a support case of the type Land > Parcel Issues and provide the details of your request. In many cases, we can assist by making a larger or smaller sized parcel available rather than the actual parcel that has been requested. If you require a different size parcel than what is currently available, please request the desired size (in square meters) and provide a SLurl to the parcel's location. We will attempt to assist with a direct sale to the Resident who has made the request, so please submit a ticket as soon as you are aware of the abandoned location. We attempt to give priority to those who already have land in the region, so please let us know if the request is for neighboring or additional land within the same region. We will try to assist with a direct sale of the abandoned land at a the price of L$1 per square meter. In some cases, abandoned land may not be eligible for a direct sale. In these cases we will attempt to make the land available for sale via the auction system. Here are some of the reasons that requested land may need to be offered as an auction: The location has a limited amount of abandoned land in the region. The location is neighboring protected land or waterfront. The location is in a themed area such as Bay City, Horizons, or Nautilus. The location offers bonus object use. The location is Adult rated. The location is newly abandoned and not known to be available. These are only guidelines; each request is considered on a case-by-case basis and we may not be able to assist by making an abandoned parcel available as a direct sale or auction. Review of land that looks abandoned If you find a parcel that appears to be owned by a defunct account or group, there is a possibility that we can make the parcel available for sale. However, please note that land owned by a valid account or group is not abandoned, even if it appears to be unused. Please bear in mind that many Residents have annual accounts, and it may take many months for the account status to expire if they have chosen to leave or use a different account. Land cannot be reclaimed simply due to inactivity. If you have a premium account, you can trigger an auction for abandoned land by opening a support case with the following information: The parcel's SLurl. The concern that prompted you to investigate the parcel's status.
  10. Protected land

    Contents What is protected land? What to do if objects on protected land encroach on your parcel Empty land vs. protected land Is new Protected Land being made? What is protected land? Protected Land is owned by Linden Lab and maintained for use by all Residents. Though it may or may not contain roads, it provides a right of way through any given region. It is usually lightly developed, aiding overall region performance by not using land capacity or script resources. Protected land cannot be altered or sold to Residents. Warning: Build on protected land or in the skies above it at your own risk! If another Resident reports your build, or if it hampers the use of Second Life, it may be returned without notice. What to do if objects on protected land encroach on your parcel Submit a support ticket detailing the issue. Please include the specific location, region name and X,Y location so that we can investigate your claim. Empty land vs. protected land Empty land is usually a full region slated to be established as protected land. If you are concerned about the status of a plot named "Empty," please submit detailed information in a support ticket. Is new protected land being created? "Protected land" is an example of deprecated terminology.  The Linden Department of Public Works continues to expand geographical features with the same mission of creating and preserving "natural beauty." For more information, see the Department of Public Works blog.
  11. Homestead Regions

    Homestead Region overview Other rules relating to Homestead Regions Homesteads for educators and non-profits Land parcels on Homestead Regions Converting Homestead Regions to another region type Grandfathered pricing Homestead Region overview Along with Full Regions and Openspace Regions, a Homestead Region is a type of Private Region. It is intended for lightweight use cases such as low-density rentals, light commercial ventures, or quiet residental areas. To own a Homestead Region, you must also own at least one standard Private Region. Specifications for Homesteads include: Available to Full Region owners only Lower price than a Full Region Events and Classifieds are permitted Comes with lower usage limits than Full Regions: Land capacity set at 5000 Concurrent avatar limit set at 20 Pricing for Homesteads is as follows: Setup fee of $225 Monthly fee of $125 You may convert two Homestead Regions into a standard Private Region, or you may convert a Private Region into two Homestead Regions, provided that you will have at least one remaining standard Private Region. For more information on converting between region types, see Converting Private Regions. For a general overview of the different types of Private Regions available, see Private Regions. Other rules relating to Homestead Regions Homesteads for educators and non-profits We do not offer discounts on any type of Private Regions, but qualified educators and non-profits are allowed to order a Homestead Region without owning a standard Private Region, unlike regular Residents. If you represent a qualified non-profit organization that wants to order a Homestead Region, submit a support case to do so. Land parcels on Homestead Regions Homesteads are approved for rental use within the Region limitations we have set. Converting Homestead Regions to another region type Homestead Regions may be converted to standard Private Regions or multiple Openspace Regions. For full details on converting between different Private Region types, see Converting Private Regions. Grandfathered pricing Some older regions have "grandfathered" or discounted pricing on their monthly maintenance fees. In February 2010, it was announced that these grandfathered maintenance fees would no longer be offered. Changing ownership or converting a grandfathered region now changes its maintenance fee to the current monthly rate for its region type. We are unable to swap the price of a current grandfathered region with a non-grandfathered region. Grandfathered pricing stays with the region for the life of the region, or until the region is transferred or converted. If a grandfathered region is abandoned and subsequently reactivated, its maintenance fee is updated to the current monthly rate for its region type.
  12. Converting Private Regions

    Converting regions Comparison chart How long does a conversion take? You may choose to convert some of your Private Regions from one Private Region type to another. This article covers the different scenarios and costs associated with each possible conversion.  Converting regions When converting down from a Full Region or Homestead Region to one or more Homestead or Openspace regions, you are charged the difference in setup fees plus a one-time conversion fee of $100. Once the conversion has taken place, the appropriate new monthly fees apply. Your bill date remains the same as that of the original Region. When converting up from an Openspace Region to a Homestead Region or Full Region, you are charged the difference in setup fees between the two types of Regions.  We waive the $100 conversion fee if you're converting up.  Once the conversion has taken place, the appropriate new monthly fees apply and the new billing date is an average of the billing dates from your converted regions. If you have multiple Openspaces or Homesteads to convert, each counts contributes its setup value against the price of a full Region. For example, if you want to convert two Openspaces to a Full Region, it costs the set up fee of the Full Region ($600) minus the combined setup fee of each Openspace ($150 + $150), and we waive the conversion fee ($100) : $600 - ($150 + $150) = $300. Examples: Converting 2 Openspace Regions to a Full Region would be $600 - ($150 + $150) = $300 Converting 2 Homestead Regions to a Full Region would be $600 - ($225 + $225) = $150 Important: Conversions which incur a negative balance do not result in a refund for the surplus amount. For example, the math for converting 3 Homestead Regions to a Full Region: is: $600 - ($225 + $225 + $225 ) = -$75, but you don't get a $75 credit for the conversion. Comparison chart Converting UP - conversion fee waived You have Converts to 4 Openspaces 1 Full region 3 Openspaces + $150 charge 1 Full region 2 Openspaces + $300 charge 1 Full region 1 Openspace + $450 charge 1 Full region 3 Homesteads 1 Full region 2 Homesteads + $150 charge 1 Full region 1 Homestead + $375 charge 1 Full region 2 Homesteads + 1 Openspace 1 Full region 1 Homestead + 2 Openspaces + $75 charge 1 Full region 1 Homestead + 1 Openspace + $225 charge 1 Full region 1 Openspace + $75 1 Homestead region 2 Openspaces 1 Homestead region Converting DOWN - $100 conversion fee (not included in any other listed charges) You have Converts to 1 Full region 4 Openspaces 1 Full region 3 Homesteads + $75 charge 1 Full region 2 Homesteads + 1 Openspace 1 Full region 1 Homestead + 2 Openspaces 1 Homestead 1 Openspace 1 Homestead 2 Openspaces + $75 charge 1 Homestead 3 Openspaces + $225 charge 1 Homestead 4 Openspaces + $375 charge 2 Homesteads 3 Openspaces Converting TO/FROM - $100 conversion fee (not included in any other listed charges) You have Converts to 1 Full region 1 Skill Gaming region 1 Skill Gaming region 1 Full region How long does a conversion take? You can normally expect your Private Region conversion to take 5-10 business days. Depending on the size of our current conversion queue, your conversion may occasionally take longer than 10 business days, but we do our best to get it done in a timely manner.
  13. Openspace Regions

    Contents 1 Openspace Region overview 1 Definition of "light" use 1 Converting Openspace Regions 1 Other rules relating to Openspace Regions 1 Land parcels on Openspace Regions   Openspace Region overview Openspace Regions are a type of Private Region intended for light use such as water, hills, or forest.  They are not intended for building, home rentals, or events.  To own an Openspace Region, you must also own a normal Private Region. Openspace specifications include: Available to Full Region owners only Lower price than a Full Region or Homestead Events and Classifieds are not permitted Comes with lower usage limits than Full Regions or Homesteads: Land capacity set at 750 Concurrent avatar limit set at 10 Pricing for Openspaces is as follows: Setup fee of $150 Monthly fee of $75 You may optionally convert four Openspace Regions into a normal Private Region or you may convert a Private Region into four Openspace Regions, provided that you will have at least one normal Private Region afterward. Definition of "light" use Normal Private Regions each run on their own dedicated CPU on the Second Life servers.  The Openspace Regions run four per CPU; this allows us to provide more regions to you at a lower cost, but limits the performance of those regions.  Openspaces only ever share CPU usage with other Openspaces on a server, which means that the presence of Openspace Regions does not affect the performance of Homestead Regions or other Private Regions. It is important to understand what Openspace Regions are not for building, living in, renting as homes or use for events. They are fine for a stretch of open water for boating or a scenic wooded area, but we do not advise more serious use than this and will not respond to performance issues reported should you not use them in this way. Converting Openspace Regions  Openspace Regions may be converted into standard Private Regions or Homestead Regions.  For full information on how to convert between the different Private Region types, see Converting Private Regions. Other rules relating to Openspace Regions To continue to own Openspaces, you must also continue to own at least one normal Private Region (Island). If you transfer your last region, you must also transfer the Openspaces to someone eligible to own them or give them up, since you cannot own Openspaces on their own. You can sell Openspaces to another Resident, but the new owner needs to own a Private Region already to be eligible to own an Openspace Region. The normal transfer fee of $100/region is charged to the seller. Multiple Openspace transfer: If you are transferring multiple Openspaces to the same person, the fees may be different for that transfer. For up to 4 Openspaces in the same transfer, the fee will be $100 total. After the first 4 Openspaces, the transfer fee is $100 per region. Examples: You're transferring 3 Openspaces to the same buyer. You'll be charged $100. You're transferring 6 Openspaces to the same buyer. You'll be charged $300. You're transferring 2 Openspaces to one buyer, 5 to another, and one last one to a third buyer. You'll be charged $100 on the first transfer, $200 on the second, and $100 on the third. You transfer 2 Openspaces to a buyer this week, then decide to sell them 2 more next week. You'll be charged $100 for each transfer. If you want to rename Openspaces, there's a charge of USD$50 per region. If you want to move Openspaces, there's a charge of USD$150 per region. The owner of an Openspace must be the same as the payor. Land parcels on Openspace Regions Openspaces are not approved for residental or commercial rental, or for habitation.  They are only suitable for open areas of scenery or parkland.  Sale or rental of land parcels on Openspace Regions is not allowed, and land in Openspace Regions cannot be deeded to a group.
  14. Themed private regions

    Contents 1 What are themed private regions? 2 How much do themed private regions cost? 2.1 Themed Full Regions 2.2 Themed Homestead Regions 3 Why is Linden Lab selling themed regions? 4 Don't themed regions compete with builders and estate owners? 5 When will you offer us the opportunity to participate? Themed Private Regions are available in the Land Store for your convenience and delight. What are themed private regions? Each themed private region contains a ready-made build which has been optimized to get you started on your new land in minutes, and which you can modify further to your liking. All themes are available as Full Regions, and most as Homestead Regions. Themed regions are not available as Openspace Regions due to the number of objects they contain. The following chart compares the different types of themed region: Region Name Description Full Region Homestead Openspace Baronial Castle Imposing mountaintop residence, complete with tavern, boat and dungeon. Host the royal ball or role-playing fantasy game you've been waiting for, or have your friends over for an intimate chat in the tavern. X X Moobase What mysteries await you in space? Includes spacesuits, moonbuggies and shuttlecraft. X X Conference Center Host your next meeting on a secluded island. Includes media screens and adjustable furniture. X X Theater A fully functioning theatre that hosts up to 100 avatars. Especially designed for music, performances and presentations with chat that can be heard even in the back row! Full Region Only. X How much do themed private regions cost? Themed Full Regions Setup fee: USD$1029 Monthly maintenance fee: USD$295 Themed Homestead Regions Setup fee: USD$395 Monthly maintenance fee: USD$125 Setup fees for Themed Private Regions are slightly higher than undeveloped Private Regions, but monthly maintenance fees are the same. For more information, see the Private Region FAQ. Why is Linden Lab selling themed regions? Many Residents don't fully understand how owning land can enhance their Second Life experience. In addition, potential owners are daunted by the prospect of learning the tools and skills required to shape the land to their vision. With that in mind, we provide a basic set of islands with existing content to make it easy and simple to get started with land in Second Life. Don't themed regions compete with builders and estate owners? No, they don't. By expanding the market for land, there's more opportunity for everyone, including: Estate owners who rent Builders who create more content for these regions Solution providers who offer theatre or conference centers for their corporate clients When will you offer us the opportunity to participate? We don't have a date available at this time. But we won't be rolling out further Linden themes until our community can participate. More information will be made available once the program is fully designed.
  15. Region/Estate window

    Contents 1 Region Tab 2 Debug Tab 3 Ground Textures Tab 4 Terrain Tab 5 Estate Tab 6 Covenant Tab   There are six tabs in the Region/Estate window: Region Debug Ground Textures Terrain Estate Covenant All of them except Estate deal with Region-specific options. The Estate tab contains options that affect your whole Estate, which may include many Regions. Throughout this window, there are small ? buttons that provide additional guidance. Region Tab Region: This field describes the name of the Region. Version: This field describes the version of the server software this Region is currently using. For more information about why you might want to check your Region's server version, see About Heterogenous Grid. Type: This field describes the Region's type. It may be a Full Region, a Homestead Region, or an Openspace Region. For more information about the types of Regions available, see Private Region Types. Block Terraform: Determines whether the land in the Region can be edited by parcel owners. Block Fly: Turns off flight across this Region, even for parcels that have flight enabled. Allow Damage: Checking this option enables combat damage for the entire Region, regardless of parcel settings. If unchecked, parcel owners can still set their parcel as unsafe. Restrict Pushing: This option limits the degree to which avatars can be pushed with scripted objects, thereby making the avatars in the Region safer from malicious scripts. Allow Land Resell: Specifies whether Residents who purchase land on your Estate can resell it to others or deed the land to a group. Allow Parcel Join/Divide: Specifies whether Residents who purchase land on your Estate can subdivide their parcels or join separated parcels together. Agent Limit: Specifies how many avatars can be in your Region at once. Any avatars beyond this limit that try to enter are informed that the Region is full. You can raise this value above its default of 40 (for Full Regions), but a high number of avatars on a Region can significantly reduce the Region's performance. Alternatively, you can reduce the Agent Limit to prevent incoming avatars from causing undue load on your Region. Object Bonus: This number multiplies the number of prims allowed on parcels in this Region. However, this option is not a way to increase the number of prims the whole Region supports; if the number of objects in the Region hits the Region's maximum capacity, no new objects can be created there, regardless of parcel limits. You may wish to use this option if you have a very dense area of objects in one small part of a Region (such as a cluster of buildings or a skyscraper) and relatively few objects elsewhere in the Region. Rating: This dropdown box allows you to select the maturity level of a Region. You may choose from General, Moderate, or Adult. For more information about maturity ratings, see Maturity Ratings: An Overview. Teleport Home One User: This button teleports a specific Resident back to their home location. Teleport Home All Users: Allows you to send everyone back to their home location. Send Message to Region: Allows you to send a notification message to everyone in that Region as a blue popup dialog in the corner of their Second Life windows. Manage Telehub: See Telehubs and Direct Teleport. Debug Tab Disable Scripts: Turns off all scripts in the Region. Disable Collisions: Stops objects from causing collisions on the Region. Where there is a rogue physical object causing problems, this can allow you to reach the object and remove it. Disable Physics: Turns off physics on the Region. This has the side affect of stopping avatars from moving around. Object Return: Allows Region Owners and Estate Managers to return all objects in a Region (or multiple Regions in an Estate) that are owned by a single Resident. For more information about this feature, see How do I return other peoples' objects? Get Top Colliders and Get Top Scripts: Both options produce a list of the physics or scripted objects and a measure of their load on the Region. You can then see which items are causing the most load and, if necessary, return them or set a beacon to go investigate. Restart Region and Delay Restart: Allow you to force the Region to save and restart. Any Residents still in the Region after the two-minute countdown will be disconnected. While the countdown is ongoing, the Delay Restart button can delay the restart. Ground Textures Tab These controls are used to change the ground textures for different elevations on your Estate. For more information and tips on how to create and modify your own ground textures, see Creating Terrain Textures. Terrain Tab Water Height: Lets you set the height at which water is shown. Keep in mind that the sea you can see outside of your Estate is at 20m, so if you set your water level differently you will see a gap when you swing the camera outside of the Estate and look back towards it. All mainland water is at 20m also. Terrain Raise/Lower Limits: Sets the distance above or below the baked terrain level that you can terraform to in this Region. Bake Terrain: This sets the current terrain as the default, such that the Revert Land tool will revert to this state when used. Use Estate Sun: Selecting this checkbox means the Region uses the Estate-wide settings for its day/night phases. Fixed Sun: This sets the sun to a fixed position in the sky with the Phase slider. Phase slider: Coupled with the Fixed Sun checkbox, this lets you set a specific phase for the sun this Region alone. Download RAW terrain and Upload RAW terrain: You can use these buttons to upload and download RAW formatted image files that represent the layout of the terrain in your Region. For more information about using RAW files to set your terrain, see How do I backup & restore Private Region terrain? Estate Tab Estate: The Estate name is listed here. This may be very different to than Estate/Region name itself: This is normal. Estate Managers list: Any Residents you assign as Estate Managers for you in this list are able to access most of the same Region/Estate tools that you can. They are not able to deed land or access the About Land window, as these are parcel-level controls. They are trusted by Linden Lab for rollback requests, so be certain to chose Residents you trust. Allowed Residents list: If Public Access is not checked, this list specifies which people are permitted to see and enter the Estate. If Public Access is checked, this list is used to specify Residents who have permission to post events on your Estate. Allowed Groups list: Members of the specific groups listed have access to the Estate. Banned Residents list: Residents added to this list are not able to access your Estate. Use Global Time: This control keeps the Estate in synch with global time. Fixed Sun: This sets the sun to a fixed position in the sky with the Phase slider. Phase slider: Coupled with the Fixed Sun checkbox, this lets you set a specific phase for the sun the Estate. Allow Public Access: When checked, this setting allows access to the Estate without being specifically on the Allowed Residents list. Restrict Access To: Allows you to restrict access based on two parameters: Residents with payment info on file: If this box is checked, only Residents who have payment information on file with Linden Lab are allowed access to Regions in your Estate. Age-verified adults: If this box is checked, the only Residents who can get into Regions in your Estate are adults who have been age-verified by Linden Lab. For more information about age verification, see How to become verified as an adult. Allow Voice Chat: Checking this box allows Residents to use spatial voice chat on your Estate. This box does not affect private IM voice chat or group voice chat. Allow Direct Teleport: Allows people to teleport directly to the Estate by clicking on it on the map. If you set a landing point on the parcel, that determines where exactly they end up. You can also disable this (the default behaviour) and use the traditional telehub method. Deny Access on Payment Status: Allows you to restrict access based on whether Linden Lab has payment info on file and/or has used it. Send Message to Estate: Allows you to send a notification message to everyone in the Estate as a blue pop up dialog in the corner of their Second Life window. Kick User from Estate: Allows you to remove a Resident from your Estate. This button allows you to send them back to their home location. Note: A Region's maturity rating takes precedence over all other forms of access; Residents who do not have their preferences set to the appropriate maturity level are not allowed access to more mature Regions, regardless of access lists, groups, or other land access privileges. To learn how to set your own maturity level in your preferences, see Setting your maturity preferences. Covenant Tab See Estate Covenants.
  16. About Land window

    Contents 1 General Tab 2 Covenant Tab 3 Objects Tab 4 Options Tab 4.1 Allow other Residents to 4.2 Land Options 5 Media Tab 6 Access Tab 7 About Land Video Tutorial   Owning land lets you control what happens on that land. You can prevent others from visiting or building there, change the shape of the land, subdivide and sell it, and much more. The About Land window in the Second Life® Viewer lets you access most of your land's functions, and gives you more information about the land you own. There are 3 ways to open the About Land window: World > About Land. Right-click on your land and select About Land. Click the parcel name near the top-center of the screen. There are several different tabs in the About Land window: General Covenant Objects Options Media Access General Tab This tab displays basic information about your land (name and description), as well as controls to deed and sell your land. Name - The name shown for the parcel. This name will also appear in Search window results if you choose to list your land. (See Show Place in Search below.) Description - Additional words to describe your parcel. The description will also appear in Search results, enabling your land to be found easier. Owner - On your land, this is you. If you've deeded land to a group, the group is the owner. See "How do I deed land to a group?" Group - The group associated with the land. Click Set to change the group. Setting land to a group without fully deeding it can help you control group members' ability to build there without allowing non-members to build. Allow Deed to Group - Select this and the Deed button to deed the land to the currently selected group. Owner Makes Contribution With Deed - Check this box to give the group a "contribution" from your land use fees, so the group can own the land. Confused? See "How does group-owned land work?" and "How do I change or remove group land contributions?" Sell Land - Clicking this sets your land for sale at the price listed, to the person listed (or anyone if no name is chosen). Don't click this until you're ready to close the deal! After you click Sell Land, you'll need to confirm 4 steps: Set a price - Enter what you think is a fair market price. Be sure to do research so you don't regret your choice. Sell the land to - Click select one to choose whether your land can be bought by anyone, or click Specific user to bring up a Choose Resident window which will allow you to specify one person. Doing this restricts the land to only being bought by this individual. Sell the objects with the land? - Click No, keep ownership of objects to do just that. Click Yes, sell objects with land to transfer all objects you own on the land to the buyer after purchase. This option only transfers objects with the same owner as the land, and won't transfer objects owned by someone else. Obviously, it won't transfer objects with no-transfer permissions either. Click Show Objects to see exactly what will be transferred. When the above is has been taken care of and you've verified everything's how you want it, click Set Land For Sale. Claimed - When this parcel was last acquired, which is usually the result of a sale or subdivision. Area - The parcel's size in square meters. Traffic - An abstract representation of the amount of time Residents have spent on your land in the past day. See "What is traffic (formerly known as dwell)?" Buy Land - Click this button to buy the land for yourself. Buy For Group - Click this button to purchase the land for a group after setting your tag to that group. Here's how: Click Communicate button at the bottom of the Viewer window. Click the Groups tab near the top. Click the group for which you want to buy the land. Click Activate and it'll turn bold. If you have group tags visible, you'll see the tag above your avatar's head. The group will be the owner of the land, and must already have enough contributions to own the land. Buy Pass - If your access to this land is restricted, you can click this button to buy an access pass, letting you enter the land for the amount of time for which the pass is good. This is fairly uncommon. Abandon Land - This option revokes all ownership to the land, setting it back to the owner of the Region (on the mainland, that would be Linden Lab under the name "Governor Linden"). Don't abandon land if you want to keep it or give it to someone else! If you own and are on your Private Region, this button becomes Reclaim Land. Covenant Tab This tab contains information about the Region's covenant. Private Estate owners can create a covenant in order to establish a set of rules when selling or renting their estates to tenants. Region - The name of the Region the parcel is located in. Estate - The name of the estate the Region is in. More than one Region may be included in a single Estate. Estate Owner - The owner of the Estate the Region is in. In addition, Estate owners may decide whether or not purchased land in the Region may be resold or subdivided. For more information about how covenants work, see "Estate (Private Island) Covenants". Objects Tab This tab contains information about the objects that are on your land, and on land you own within the Region. 'Simulator primitive usage - The total number of prims (short for "primitive objects") currently on all parcels you own in this Region, as well as the total allowed on those parcels. An object can be a single prim or multiple prims linked together in a complex form, like a house. If you don't own the land, this is the total for that landowner. If a landowner has several parcels in a Region and you buy one of them, refer to Primitives p'arcel supports. 'Primitives p'arcel supports - The number of prims that can be placed on this single parcel of land. If you purchase this land, this is the amount of additional prim usage you'll gain. Primitives on parcel - A breakdown of the total number of prims on this parcel: Owned by parcel owner shows the owner's prims, or prims deeded to the group on group-owned land. Set to group shows prims owned by group members that are Set to the same group the parcel is set to or owned by. (Group members may have prims set to a different group that isn't shown here) Owned by others includes prims owned by other people, and group-member prims that aren't set to the same group. Selected / sat upon shows the number of prims in objects that are currently selected or sat upon by an avatar. Selected and sat-upon objects (like chairs and vehicles) do not count against the parcel's maximum prim limit. This is usually a fluctuating count depending on parcel activity, such as if you're holding a meeting with multiple avatars sitting down, or building a tower and selecting objects. For Owned by parcel owner, Set to group, and Owned by others, you can click Show next to each tally to view exactly which objects are included. You can click Return to irreversibly return all objects in one of these categories. Warning: Don't do this if you're not sure what you're doing -- mass object returns are generally only done in scenarios such as moving to other land or starting over with a clean slate. Autoreturn other Residents' objects - Objects owned by others that are on the parcel after this period of time are returned automatically. "0" means autoreturn is off. This is useful for keeping your parcel litter-free. Warning: On group land, be extremely careful you don't set an autoreturn time on if objects aren't correctly set to group. Otherwise, those objects will be immediately sent back to their owners when the autoreturn time is reached, possibly destroying work-in-progress. There is no undo for returns. Object Owners - Click Refresh List to show a list of object owners. You can click on a specific name and click Return objects and return their objects automatically, which is useful if someone griefed you. Warning: Be extremely careful you don't return the wrong person's stuff. Options Tab This tab lets you determine what can and can't be done on your land. Allow other Residents to Edit Terrain - If checked, anyone can terraform your land. It's best to leave this unchecked, as you can always shape your own land. Create Landmarks - Checking this lets others create a landmark, which serves as a bookmark to the land. Usually best left on -- if you want privacy, see Access controls below. Fly - If checked, other Residents can fly on your land. If unchecked, they can fly into and over your land but they can't start to fly once they've touched the ground. Create Objects - If checked, allows for objects to be created and edited on your land by others. The owner can always create objects on their land. You can specify whether all Residents can do this, or restrict it to the group set in the General tab. Object Entry - If checked, allows objects from other Residents to enter your parcel. For example, a crate that gets pushed over. You can specify whether all Residents can do this, or restrict it to the group set in the General tab. Run Scripts - If checked, allows scripted objects owned by others to run on your land. Leaving this unchecked can help prevent others from doing things like firing scripted weapons on your land. You can specify whether all Residents can do this, or restrict it to the group set in the General tab. Land Options Safe (no damage) - If checked, damage combat is disabled. If cleared, damage combat is enabled and a heart indicating health appears at the top of the Viewer window. Health is reduced by physical collisions such as falling from a great height or being shot by a gun. If you "die", you're teleported home. You can't die permanently in Second Life. No Pushing - If checked, prevents scripts from pushing. Checking this option is useful for preventing disruptive behavior on your land. Show in Search (L$30/week) - If checked, your land will appear in the Search window's All and Places tabs for L$30 a week. If you enable this, be sure to also select the category you want your land to be listed under (Shopping, Hangout, Educational, and so on). Mature Content - Select this checkbox if your land contains mature content. See "What is the difference between PG and Mature land?" Snapshot - Click on the thumbnail box to select an image from the textures in your inventory. This picture will show up in multiple places, such as in the Search window's All, Land Sales, and Places tabs. Landing Point - Set a landing point where people will arrive if visiting your land. Click Set to place the landing point where you're standing. This is where people will be directed to if they teleport to your land, including from Search. For example, if you're building a space station, you can set the landing point high in the sky so people don't get lost on the ground looking for it. Known issue Landing Point doesn't take into account the direction your avatar is facing when you set it, and it behaves inconsistently. Teleport Routing - Use this dropdown to select one of the following options: Blocked - Prevents Residents from teleporting to your parcel. Landing Point - Forces all Residents to land at your specified landing point. Anywhere - Allows Residents to teleport to anywhere in your parcel. Each has its uses depending on your intent. For example, if you're building a game with secret areas and divided into multiple parcels, you can choose Blocked for some parcels so people don't accidentally spoil surprises, but choose Landing Point for the entrance parcel so everyone can see the instructions sign you've posted. Media Tab Please see "Media on a parcel" for information about this tab. Access Tab This tab allows you to limit access to your land. Allow Public Access - If you uncheck this box, your parcel will be limited to you and whoever you add to the Allowed Residents list below. You can limit public access to Residents who've given Linden Lab payment info or who're age-verified.Allow Group Access - This box is only available if you aren't allowing public access. It restricts access to the group you set on the General tab.Sell Passes to - Check this to charge an admittance fee to your land and set the time period for which those passes are valid.Allowed Residents - This list of avatars always have access to your land.Banned Residents - This list of avatars never have access to your land. Note: If you set Object Entry to All Residents in the Options tab, objects owned by these avatars will be able to cross onto your parcel. About Land Video Tutorial This tutorial shows you how many of the About Land options affect your experience. It was filmed in an older version of Second Life, so some of it may be deprecated -- if there's an inconsistency, refer to the above text for the latest revision.
  17. Selling and renting land to others

    How to sell land Selling land to a specific Resident Maturity ratings Renting land to others Basic rental Private Region rental Advertising land rentals Note: This article focuses on renting and selling parcels of land. For information about region and estate rentals and sales, see Managing Private Regions. How to sell land This article explains the mechanics of safely selling land inworld. Note: This article does not tell you how to advertise your land or the best way to sell it. There are a variety of good strategies; to find the ones that work for you, experiment and ask experienced landholders for advice. To set a parcel of your land for sale: Right-click on the ground and select About Land.  In the GENERAL tab of the About Land window, click the Sell Land button. The SELL LAND window opens. Under Set a price, enter the amount in L$ for which you wish to sell the land. Under Sell the land to, select Anyone or Specific person. See below for more information on selling land to a specific Resident. Under Sell the objects with the land?, choose either to keep or sell the objects on the parcel. Click Set Land for Sale. Your parcel is now for sale. Unless you set the land for sale to a particular Resident (see below), your lisitng appears automatically in the Search window's Land & Rentals tab. Note: If your parcel does not appear in the Land Sales tab in the Search window, see Making your land appear in Search. Warning: When you sell land that is deeded to a group, the proceeds of the sale are divided evenly between all group members with the Pay group liabilities and receive group dividends ability. If you wish to reclaim land for yourself before selling it, see Reclaiming group land. Selling land to a specific Resident If you wish to sell your land to a specific Resident, it is very important that you take advantage of the Sell the land to: setting, or your land may be purchased by someone else. Some Residents use scripted agents, or "landbots," which can detect land at below-market prices the moment it appears in search, teleport to the spot and buy the land faster than any human can. While landbots are legal in Second Life and provide a valuable service for Residents who wish to sell land quickly, you risk losing your land to the wrong buyer if you do not follow the steps below. Remember, all sales are final. In the event that your land is purchased by someone other than the Resident you intend, Linden Lab cannot reverse the sale for you. To sell land to a specific Resident: Right-click on the ground and select About Land. In the GENERAL tab of the About Land window, click the Sell Land button. The SELL LAND window opens. Under Set a price, enter the amount in L$ for which you wish to sell the land. Under Sell the land to, select Specific person. The CHOOSE RESIDENT window opens. Enter the name of the Resident and click Go.  Select the Resident's name and click OK. Under Sell the objects with the land?, choose either to keep or sell the objects on the parcel. Click Set Land for Sale. The specified Resident can now purchase your land.  Maturity ratings If you have set your land for sale to a specific Resident, that person must have maturity settings adequate to the parcel. For example, a Resident with a General-only maturity preference must adjust maturity preferences to include both General and Moderate content in order to purchse Moderate land. See Age verification for additional information. Renting land to others Land rental is a thriving business in Second Life. If you own a large amount of land or a Private Estate, it can be profitable for you to lease some of your land to other Residents. To learn more about renting land in Second Life, see Renting land from other Residents. Basic rental Rentals in Second Life consist of a tenant/landlord structure. Tenants pay a landlord a regular fee for the use of a defined quantity of the landlord's resources. These resources may vary from situation to situation; some landlords rent predetermined parcels of land, while others may charge for a finite amount of land capacity in a Region. There are many ways to collect rental fees from tenants; some landlords prefer informal direct payments and real paper record-keeping, while others use Resident-created, automated rental machines. Settle on the collection method with which you're most comfortable, and inform your tenants up front about your payment policy. Tip: Ask existing landlords about the different rental collection options available. They have the benefit of experience and may be able to help you choose a solution that works best for you. You also need to determine what level of control you want your tenants to have over your rented land. One common approach involves the creation of a "rental group," which forms a common bond between your land and your tenants. As long as the parcel is set to the rental group and your tenants use their rental group tags, they can place objects on your parcel without fear of auto return. For more information on how group land and objects work, see Group-owned land. To evict a deadbeat tenant from group-owned land, eject the Resident from the land rental group. Upon ejection, any objects on the parcel are returned to the Resident's inventory. Private Region rental Estate owners have a number of tools at their disposal to make land rental easier. In addition to exercising greater control over the general environment in their regions, estate owners may divide their Private Regions into parcels for sale. When a Resident buys a parcel in a Private Region, he gains control over that parcel as though he owns it. This added feature eliminates the need for rental groups or complicated rights-granting rituals sometimes associated with rental properties. To evict a deadbeat tenant from land in your Private Region, use the Reclaim Land button from the About Land window: Note: Parcels bought by Residents in Private Regions are still technically owned and paid for by the estate owner. As the owner of a Private Region, you still need to collect rental fees from your tenants. For more information on Private Region land sales, see Managing Private Regions.   Advertising land rentals There are three ways to list your land as a rental property in Second Life search: Create a classified ad Set the parcel's land category  Include specific keywords in the parcel name or description Each of these methods causes your land to appear under the "For Rent" section of Land & Rentals searches.   Create a classified ad on the land parcel To create a new classified ad: Stand on the parcel you wish to rent out. Click the search icon at the left of the Viewer to open the Second Life Search window. Click Create a Classified on the Search window home page.  The Edit Classified section of the My Profile tab opens. Fill in an appropriate title and description for your land rental classified ad. Click Set to Current Location to set the ad's location. From the Category dropdown, choose Land Rental. Click Publish to publish your new rental advertisement. Set the parcel's land category in the About Land window You can set a land parcel's category to Rental using the following procedure: Choose World > Place Profile > About Land. Click the OPTIONS tab. Set the category dropdown to Rental.  The category dropdown can be found just above the parcel snapshot. Make sure Show Place in Search is checked so your parcel appears in search results. Include specific keywords in your parcel name or description If you use certain words or phrases in your parcel's name or description, it appears as a land rental in search results.  To set your parcel's name and description: Choose World > Place Profile > About Land. Click the GENERAL tab. Use one of the following case-insensitive phrases in the Name or Description field to mark your parcel as a rental property in search results: Parcel for rent Mainland rental Estate rental Homestead rental Land rental Private Estate rental Additional steps for rentals on private estates If you are renting out parcels on your private estate, you must set the rental parcel for sale.  To avoid misunderstandings, set the price as the weekly rental price and disclose any other setup fees or deposits in the parcel description.
  18. Private Regions

    Estates versus Private Regions Private Regions overview Additional types of Private Regions Homestead Regions Openspace Regions Buying Private Regions Land parcels on your regions Transferring or canceling Private Region ownership Estates overview Transferring or canceling an estate Additional features and controls for Private Regions and estates Tip: To find out who owns a particular region, select World > Place Profile > Region/Estate > Covenant and locate the listing for Owner. If the owner is listed as (none), the region is owned by Linden Lab. Estates versus Private Regions An estate is a term for a group of one or more Private Regions that belong to one Resident. Each square on the map is a region. A Resident can own many estates. An estate can never have less than one region. Regions owned by different Residents cannot be in the same estate. Regions in the same estate share certain common settings, including but not limited to: Ban lists Sun settings Estate managers There are a few other differences: There is no charge to change an estate name, but there is a nominal charge to change a Private Region name. You can request transfer of ownership of regions, but not entire estates. Private Regions overview Private Regions are regions in Second Life that are explicitly paid for and controlled by a Resident. In general, Private Region ownership is an excellent choice for Residents who: Wish to enjoy land ownership separate from the ever-changing Second Life mainland. Want to build and control a Second Life experience with or without adjacent neighbors. Require more land controls than those provided on the mainland. Want to name the region their land is in (within the naming guidelines). Additional types of Private Regions In addition to standard Private Regions, existing region owners may purchase Homestead Regions and Openspace Regions. Homesteads and Openspaces are less expensive than standard Private Regions but are designed for lighter use and can support fewer objects and avatars than a normal region. You may also choose to convert one or more of your Private Regions into multiple Openspaces or Homesteads, or you may choose to convert some of your Openspaces or Homesteads to different region types. After any conversion, you must always have at least one standard Private Region remaining. For full details on converting between different region types, see Converting Private Regions. Homestead Regions A Homestead is a type of Private Region intended for such purposes as: Low-density rentals Light commercial use Quiet residential use Other specifications for Homesteads include: Available to full region owners only Lower price than a full region Events and classifieds are permitted Comes with lower usage limits than full regions: Land capacity set at 5000 Concurrent avatar limit set at 20 Pricing for Homesteads is as follows: Setup fee of $225 Monthly fee of $125 Homesteads for educators and non-profits We do not offer discounts on any type of Private Regions, but qualified educators and non-profits are allowed to order a Homestead Region without owning a standard Private Region, unlike regular Residents. If you represent a qualified non-profit organization that wants to order a Homestead Region, submit a support case to do so. Land parcels on Homestead Regions Homesteads are approved for rental use within the Region limitations we have set. Openspace Regions Openspace Regions are a type of Private Region intended for light use such as water, hills, or forest. They are not intended for building, home rentals, or events. To own an Openspace Region, you must also own a normal Private Region. Openspace specifications include: Available to full region owners only Lower price than a full region or Homestead Events and classifieds are not permitted Comes with lower usage limits than full regions or Homesteads: Land capacity set at 1000 Concurrent avatar limit set at 10 Pricing for Openspaces is as follows: Setup fee of $150 Monthly fee of $75 For more information about Openspace Regions, see the article titled Openspace Regions. Buying Private Regions Land parcels on your regions Parcels can be sold to other Residents, but you remain responsible for the monthly payments. You can make arrangements for these new parcel owners to pay you for use of the estate, but that's between you and the other Residents. Many estate owners use the estate's covenant to explain their payment structure. Estate owners can deed out the land parcels on regions in their estate to a group. The actual ownership is not conveyed to the group (you still own the regions), and group members cannot pay for your regions by contributing land allocations. The region owner (you) are always billed the region's monthly payment, no matter how the group land is set up. Read more about estates and groups in Group-owned land. Transferring or canceling Private Region ownership You have a couple of options: You may transfer ownership of the Private Region to another Resident. This requires both you and the buyer to enter support tickets with certain details about the transaction. See Managing Private Regions for more details on the transfer process, cost, and timeframe. You may abandon your Private Region to Linden Lab. There is no fee to do so. No refunds will be given, and you will have the use of your region until the end of the current billing cycle. You need to notify the Concierge staff of your intention by submitting a ticket. Go to the Support Portal and click New Ticket Submission. In the Ticket Type dropdown, select Land and Region Issues. In the Region Request dropdown, select Region Cancellation Request. Fill out the requested details, and at the bottom, click Finish to submit the ticket. You can see billing dates and fees for all of your Private Regions at the Land Portal. If your Private Region fees are invoiced, you can see the date your billing cycle ends by logging into your Netsuite account. Note: If your next billing date falls within 5 business days of when you submit the ticket, please notify Concierge by phone or chat, so that you will not be billed automatically. Provide your ticket number in that conversation. When your ticket is processed, you'll receive a response indicating that the region will be taken offline on its next billing date and that you will not be charged any further maintenance fees. Please pick up or return any content on the region; any inventory remaining after the billing date will be deleted. Estates overview An estate is a named collection of one or more Private Regions. Estate-level controls allow you to administer and make adjustments to all regions in a given estate. Since all Private Regions must be in an estate, all Private Region owners are also estate owners by default, even if you only have one Private Region. Estate owners can: Acquire a large amount of land easily. Enjoy land ownership separate from the ever-changing Second Life mainland. Build and control their Second Life experience without adjacent neighbors. Exercise more land controls than those provided on the mainland. Name the regions they own. Estate-level tools make it convenient to manage multiple regions. If you have three regions (A, B and C) in an estate called Z, then to get to each of them you still need to teleport to those regions by name. You can however ban someone from the Z estate, which keeps that person from accessing any of Z's regions. You can also set the day/night cycle by estate so that all of your regions are in sync. Transferring or canceling an estate It is possible to transfer an estate by transferring all Private Regions in the estate to another Resident. For details on transferring Private Regions, see the Managing Private Regions. If you would like to terminate ownership of an estate without transferring it, please submit a support case of the type Land & Region > Region Cancellation Request, with all the relevant fields completed. Additional features and controls for Private Regions and Estates Estate owners possess a broad array of powers and options for maintaining their Private Regions and shaping them to fit their desired appearance. Many of these options can be found in the Second Life Viewer's Region/Estate window. For a more exhaustive list of management options such as region rollbacks, covenants, and terraforming tools, see Managing Private Regions. Private Region types Undeveloped regions are delivered completely empty of objects and ready to be built and shaped to your liking. Themed regions contain a ready-made build which has been optimized to get you started on your new land in minutes, and which can be futher modified to your liking. All themes are available as Full Regions, and most as Homestead Regions. Due to the amount of land capacity they use, themed regions are not available as Openspace Regions. The table below explains the different types of Private Regions available for purchase in the Second Life® virtual world. Full Regions Homestead Regions Openspace Regions Description The premier region product which offers the highest performance. Lower performance than a Full Region and intended for low-density rentals, quiet residential, or light commercial use. Available only to Residents who own at least one Full Region. Intended for very low-impact scenic use such as ocean, forest, or countryside. Available only to Residents who own at least one Full Region. Size 65,536 m2 65,536 m2 65,536 m2 Setup fee US$600 Undeveloped US$629 Developed US$225 Undeveloped US$250 Developed US$150 Monthly maintenance US$295 US$125 US$75 Land capacity 20,000 5,000 1000 Max. avatars 100 20 10 Script limits N/A TBD TBD Habitation allowed? Yes Yes No Rental allowed? Yes Yes No Events & classifieds? Yes Yes No Conversion to Full Region allowed? N/A Yes Yes Purchasing from the land store Note: To purchase land from the Land Store, you must have billing information on file. Add billing information on your billing information page. Log into the Second Life Land Portal. Tip: Read the introduction explaining the difference between developed land and undeveloped land. The former is great for a quick start, while the latter is the choice if you want to create everything from scratch. Click either Buy an Undeveloped Private Region or Buy a Themed Private Region. If you don't need the amount of control and space that comes with a region, you can choose to Buy Mainland. You are presented with thumbnail images and descriptions of several appealing choices. These are all starting points for your creative vision, and you can always reshape your land later. Click Continue to proceed. Use the comparison details on the "Land Detail" page to decide whether you want a Full Region, Homestead, or Openspace. Click Choose under your selection to continue. Note: You can only purchase a Homestead or Openspace region if you own or are also going to buy one or more full regions. EXCEPTION: Educational institutions. See Information for educators. On the "Name your land" page, type a name in the Create a Region Name field and click Check Availability. If your selected name is not taken, you can proceed. Region Coordinates are automatically filled in; these coordinates are where your Region will be physically located on the World Map. If you'd prefer to override them, click [change], then click a map square that isn't crossed out in red. You can click the arrow buttons to look at different areas on the map. You can also search for another region to be near (for example, one that a friend or colleague owns). Take a few seconds to fill out the brief survey at the bottom. Click the Add to Cart button. Once all details have been successfully verified, you can shop for more regions (same steps as above) or click Proceed to Checkout. Note: You may have up to 10 items in your cart at once. Items don't stay in your cart forever; they stay in your cart until you or someone else buys them. A region is held as yours for 30 minutes after your last activity in the Land Store. If someone else buys it (or a neighboring region) after those 30 minutes have elapsed, it will appear in your cart as unavailable. On the "Real Estate: Shopping Cart" page, click Place Order to confirm your purchase. Note: Orders totaling more than US$10,000 can't be processed through the Land Store. If you're planning on buying more than US$10,000 worth of land, consider making multiple orders. Delivery Once your region purchase is complete, you receive an email with the details. A new region is generally delivered within 15 minutes. Occasional service updates may affect that time, so see the Second Life Grid Status Reports page if it's taking longer than expected. Maturity ratings New regions are delivered with a default maturity rating of Moderate. You can customize this using the Region/Estate tools: From the Viewer menus, go to World > Place Profile > Region/Estate. Click the Region tab. From the Rating dropdown, select either or Adult. Click Apply. Note: If your region is Moderate or Adult, only Residents, including yourself, who have set their maturity preference correctly will be able to access the region. Otherwise, if they try to enter, they'll be prompted either to set their preferences or be age-verified. See Maturity ratings for more information. Guidelines for naming Private Regions Follow these guidelines when naming your Private Region (island) or estate. Private Region or estate names: Must not already be in use. Must be more than 2, but less than 26 characters (spaces count). Must contain three words or less. Must use only alphanumeric characters (no punctuation). Must not be the name of a real life city (however "New York Island" or "Los Angeles City" are fine). Cannot include SL, Linden, Linden Lab, Second Life etc in the name. Must comply with General maturity rating guidelines. Do not use the following as a Private Region name or estate name: The name of another person to the extent that it may cause deception or confusion. A name which violates any trademark right, copyright, or other proprietary right. A name which may mislead other users to believe you to be an employee of Linden Lab. A name which Linden Lab deems in its discretion to be vulgar or otherwise offensive (obscenities in any language and however spelled; language that is racist, sexist or otherwise derogatory in nature). Linden Lab reserves the right to change Private Region and estate names as we see fit. Ordering adjacent regions It is possible for two people to order adjacent Private Regions. The first person must: Order a Private Region, then log into the Second Life website and click the Land Manager tab. Click the My Regions tab. Click the estate name of the estate for which you want to allow neighbors. In the Allowed Neighbors column, click the edit link for a specific region. Type the name of the Resident you want to allow as a neighbor, then click Add. Click Close. The second person must Order a Private Region as described in Purchasing from the land store. During the ordering process, you may place your new region adjacent to the first person's region. Private Region customizations Initial customizations With your region order, you can specify the following customizations: Name: You can select a unique name when creating the region. See the Guidelines for Private Region Naming for details. Terrain shape: You can select from one of the six predesigned templates (including flat green land and open water). Estate: You can assign your region to its own estate or to an estate you already own (with other Private Regions owned by you). Your Estate tools allow you to control settings for more than one region at once. Customizations after purchase As estate owner, you have access to the Region/Estate menu (under World > Place Profile). This provides you with several other options to customize your region: Water height: You may specify the height sea level reaches on your region. Terrain textures: You can use almost any texture for terrain. You can specify low-resolution textures as well as high-resolution textures and configure the elevation range at which they shift from one to another. There's more information on terrain textures in the Estate Tools article. Fixed sun position: You can lock the sun at a specific time of day or night. Terraform: You can lower or raise your terrain 100m from the height at which it was created. This is usually sufficient for nearly any type of terrain (including very dramatic cliffs). Custom terrain files: You can save your terrain to a .RAW image file, edit it in a program such as Photoshop, and upload it back into Second Life to make wide-sweeping changes to your Region's terrain instantly. Agent limit: You may control how many avatars can visit your Regon at the same time, anywhere from one to over one hundred. Parcel activity: You can decide whether to allow renters to sell their parcels to other Residents, and whether they can subdivide the parcels they rent. Teleport routing: You can use a telehub to force Residents to land at a specific location in your region, or you can allow direct teleporting so Residents can use landmarks or the world map teleport wherever they like. Access: You can close your Private Region to everyone except your friends and colleagues, or you can open it to everyone in Second Life! You may also ban specific Residents by name if they cause trouble. Renting a region for a special event Got a plan for a large event and need a temporary place to have it? Linden Lab offers temporary Full Region rentals. Rental amounts are to be paid in full at the beginning of the rental period. Rental rate Land rental rates are different depending on whether you want to rent Private Regions or space on the mainland. Private Regions are US$50 per region per day. Mainland regions are L$4,000 per region per day. Note: You must have a premium account to rent mainland regions. You can rent a Private Region with any account type. Linden Lab does not offer discounts on region rentals at this time. Mainland rental regions are Iridium, Osmium, Palladium, Platinum, Rhodium, and Ruthenium (named after the platinum group metals.) Details Reservations must be made 2 weeks in advance and are on a first-come first-served basis. Residents must include a full description of the event when applying. Minimal rental period is 3 days. Residents are allowed to terraform the land and do not incur tier fees for temporary ownership of the land. Residents cannot transfer the land during the rental period. The original state of the regions will be saved immediately before the rental period. At the conclusion of the rental period, the regions will be restored. More information If you're interested in renting, please submit a Land and Region Issues ticket with the Region Request field set to Region Rental from our Support page. Additional information you'll need to submit includes: The number of regions you want Rental start and end dates Whether or not you need to be able to terraform the regions A full description of your event Invoicing for special orders If you are an educator, non-profits organization, Resident under 18 years old or a business entities that requires a formal invoice, then place your order for private regions with the Special Island Order Form. Use the special order form under these conditions: Orders for eligible educational institution or not-for-profit. There is no longer an educational discount, however, your status as an educator or non-profit does require verification, and there is a minimum initial purchase of five regions to qualify for invoicing. The five region minimum purchase requirement does not apply to currently-invoiced customers. For all under 18 Resident, non-Linden Home, land orders (requires parental/guardian approval if under 18). Note: users under the age of 18 cannot purchase Linden Homes. Any order requiring an invoice (payments by wire transfer, check or credit card). Specifically for business entities purchasing more than five regions (minimum requirement does not apply to currently invoiced customers) requiring a formal invoice/receipt or PO# type process. PO# not required at the time of ordering. If your purchase does not fall into these categories, then place your order at the Land Store. Note: All orders placed through the Special Island Order Form require advance payment of six or twelve months maintenance fees. Maintenance fees are added to your island order invoice based on the payment cycle chosen at a rate of $295.00. Payment is made from the invoice which is issued upon the delivery of your island. Your first invoice will include both the setup and the first cycle of maintenance. Where to get an invoice Second Life offers the invoicing option though the special orders selection in the Land Store. You can also access invoicing directly from specialorders.secondlife.com. Verification information You need to provide the following information to use the invoicing option. Please read the guidelines below carefully. If your questions are not answered by this document, please submit a Support ticket to request explanation (include "Education" in the ticket summary). Note: Second Life cannot provide invoicing option to Individuals, including educational professionals who wish to purchase a region for personal use or developers who wish to purchase a region for an institution. Approval and Private Region delivery Submitting an order does not obligate you to pay immediately; payment is made once the Private Region has been delivered and the invoice sent. When you place the order, you receive a sales order confirmation. This is merely an order confirmation, not a notice of delivery. Once you place the order, your order enters the approval queue. Once the order is approved, you receive an approval email and your order is placed in the delivery queue. After approval, delivery time under normal circumstances is 10-15 business days. You cannot make a payment until you receive an invoice, which you then have 30 days to pay. Invoices for maintenance are emailed when the payment schedule is ready for renewal. Warning: Late payment may result in the closure of your Private Region and the loss of any inventory it contains. You have access to your account in Netsuite (Second Life's special orders system) through the special ordering website. Note: Netsuite is a different website than secondlife.com. In your Netsuite account, you will be able to: View your sales order. Add your credit card information. Pay your invoice with a credit card. Payment Information You may pay via check, credit card or wire transfer. We neither accept Paypal nor use funds from your Second Life account to pay for your invoiced Private Region order. Note: Currently, VAT is not added to our invoiced orders, but we will inform you if this changes. Find out more about VAT and Second Life in Account balance. Wire Transfer See Account balance for more information on paying by wire transfer. You must pay your bank's wiring charges, which are added to your invoice total. Be sure to reference your invoice number in the wire details. Credit Card To pay by credit card: Log into your Netsuite account. You are directed to menu options. Select Make a Payment. All outstanding invoices appear. Move to the bottom of the page, where you may add your credit card information for payment of the invoices you select. Note: The list of outstanding invoices is not the sales order document. Check or Bank Draft Please submit a check or bank draft to: Linden Research Inc Dept. 34109 PO Box 39000 San Francisco CA 94111 USA Those who use Purchase Order numbers should send us the required vendor forms for completion. We will add the PO# to the invoice as soon as we receive it. Other useful information: Federal Tax ID#: 94-3364615 VAT #: EU826011179 You may choose to convert some of your Private Regions from one Private Region type to another. This article covers the different scenarios and costs associated with each possible conversion. Converting Regions For information on converting your Regions, please see our article on Converting Private Regions.
  19. Managing Private Regions

    Telehubs and direct teleport Configuring telehubs Hosting large events Covenants Setting the covenant Covenants and reselling land Covenants and communication Improving region performance Statistics Bar Restarting Private Regions Transferring Private Regions Transfer fees Monthly billing Moving and renaming Private Regions Pricing for Private Region Management Services Renaming a Private Region Moving a Private Region Land impact change Increasing land impact Pricing for land impact changes Requesting land impact changes Backing up and restoring Private Region terrain To backup your terrain To restore your terrain Allowing neighbors Land sales in Private Regions Reclaiming land parcels from tenants Private Region auto-saves and restores (rollbacks) Requesting a rollback Consequences Grandfathered pricing Region environment settings Presets Choosing the settings you see Sun settings How to turn off clouds and other features Working with presets Working with day cycles Choosing environment settings for a region Region boundaries Teleports Effects on users of older Viewers In other languages: Deutsch Français Español Português Italiano 日本語 Türkçe Pусский Telehubs and direct teleport There are two basic approaches to controlling where visitors to your estates appear: you can either use a telehub to force all visitors to appear at a set location, or you can allow visitors to teleport directly to wherever they wish. If you choose to use a telehub, you must disable Allow Direct Teleport on the Estate tab of the REGION/ESTATE window (World > Region/Estate). In addition, you should clear any landing points that might be set for the parcels on your estate (using the About Land window's OPTIONS tab), as they can cause the telehub to malfunction. If you choose to allow direct teleportation, you should disable or remove any telehub object that you have in your region. You can, however, use parcel landing points to provide parcel-level control over where people appear when they teleport into the region. Configuring telehubs Telehubs are controlled through the REGION/ESTATE window, on the Region tab. Note: If you are the owner of a Region, you always teleport directly to the center of it instead of to a set telehub or landing point. To connect your telehub: Right-click on the object and select Edit. In the REGION/ESTATE window, click the Region tab. Click Manage Telehub. Click Add Spawn. Click your telehub object again, and click Connect telehub. Here are some things to consider regarding telehubs: Format: The telehub references an object on your Private Region or island. This can be any object, but generally it should be phantom and raised slightly off the ground (avatars arrive in the center of it). You can use any prim. Movement: The telehub is saved as a bookmark to a specific object; it is not saved in the object itself. As a result, you may freely move your telehub object around; the telehub waypoint moves with it. However, if the object ever leaves the region (for example, you accidentally Return it or Take it to Inventory), the telehub waypoint is lost, and you need to create a new telehub. Spawnpoints: You can create multiple spawnpoints for your telehub. Incoming residents arrive at one of the spawnpoints. To make spawnpoints: Create transparent cubes at each location you wish people to spawn. Place the telehub object in the middle. Save the spawnpoints and connect them to the telehub. Spawnpoints are saved as offsets of the telehub (i.e. "two meters west and one meter north of the telehub"). As such, the objects used to create the spawnpoints may be deleted (though the telehub must remain as always). Moving the telehub moves all spawnpoints as a group. Incoming visitors are routed to the nearest spawnpoint or to a random spawnpoint (especially when the nearest gets overcrowded) chosen from the points you designated. Permissions: The estate owner, estate managers, or owners of a group to whom the land is deeded can always freely teleport around the estate. Multi-region estates: Each region in an estate can have its own telehub. If you'd prefer to have one telehub that functions for all regions within an estate, you can try defining a single telehub in just one region on the estate and disabling Allow Direct Teleport at the estate level. Hosting large events Important: If you plan to host a large gathering on a Private Region, please give Linden Lab as much advance notice as possible. Provide the date, expected attendance, location, name of event, event sponsor and event manager. Keep the following technical considerations in mind: The maximum number of avatars on a region can be set to 100, but best practice is to limit each region to 50. Remember to plan for crowd control. Adjust the number of avatars allowed on your region at one time by selecting World > Region/Estate and changing the number in the Agent Limit field on the Region tab. Creating a group can be an effective way to manage Residents and sustain interaction beyond the event itself. Linden Lab recommends considering a multiple-locations strategy for large events. This requires considering how to allocate avatars to the locations manually, via scripting, or by distributing different arrival locations. A four-corners strategy (to get about 200 avatars in one place) has drawbacks, since across-boundary info exchange and drawing will affect performance. If this is your first event, you may want to work with a developer or someone who has already had experience managing large events.You can find developers in the Developer Directory. Event managers can be located through SLClassifieds or one of the many exchanges or periodicals that have grown up around Second Life. Covenants A covenant is a set of terms and conditions determined by an estate owner. It may outline such details as local theme, rental fees, architectural regulations, and rules of behavior in the Private Region. To purchase a parcel on an estate, a Resident must agree to the estate's covenant. You don't need to set a covenant to enable land sale on your estate, but you should do so if you plan to establish zoning or other rules. Covenants are viewable by the parcel owner at all times in the Covenant tabs of the About Land window and the REGION/ESTATE window. Setting the covenant To set or change the covenant for an estate, simply drop a new notecard into the Covenant box in the Covenant tab of the REGION/ESTATE window. Remember: The covenant applies across every region in an estate. Estate managers can set parcels for sale and can reset the covenant. Land parcels can be reclaimed at any time by the estate owner. Deselecting the land sales box does reset parcels already set for sale. Covenants and reselling land To allow Residents to sell or deed land they have purchased from you, select Allow Land Resell in the Region tab. Covenants and communication Covenants are intended to communicate the terms and conditions of owning property on your estate. Do not change the terms of a covenant without informing your Residents — you wouldn't want any service provider you pay to hold you to rules you didn't consent to in advance. Your covenant should be clearly written and include: Features and benefits - Covenants are used for advertising. What makes your land valuable? Do you boast an exceptionally beautiful beach, or do you pride yourself on top-notch service? Payment information - Many estate owners use rental boxes or other automated means to keep track of payments. Your payment system should be as straightforward as possible. Code of conduct - What a renter can and cannot do. Zoning or theming - For example, you can state that no stores are allowed in a residential area; or you can disallow futuristic-looking builds in your ancient Egypt-themed estate. Best ways to communicate with you as the estate owner - If your instant messages easily get capped, make sure to include an email or web form where you can be reached. Some estate owners also delegate support to their estate managers or other staff. Tip: Communication is key! Make sure your renters can easily get in touch with you. Estate owners and managers are the final arbiters of the estate. Individual landowners (renters) on your estate may not directly request rollbacks or other technical support (such as restarts) but should contact you or your estate managers for those needs. Learn from existing covenants Visit Private Regions where estate owners already have covenants before you write your own. Tip: Many estate owners put their covenants on their websites, which are also used to promote their property. Try searching for phrases like "second life land rent covenant". In the Viewer, choose World > Search. The Second Life Search window opens. Choose Land & Rentals from the dropdown menu at the top and click Search (you may specify a keyword if you wish). A list of classified real estate ads appears. In the lefthand column, select For Sale, customize the Area and Price fields as desired, and choose Private Island - Full from the dropdown menu under Type. The filters update the listings automatically. Click on a listing to view more details. When you find a property that interests you, click Teleport. Once you arrive at the region, select World > About Land > COVENANT. Read the covenant to see if it contains anything useful. If yes, take notes. If not, move on. Warning: Do not plagiarize other estate owners' covenants. Be inspired, not lazy. Improving region performance Statistics Bar To gauge the performance of your region, check the region's Frames Per Second (FPS) in the Statistics Bar: Open the Advanced menu by selecting World > Show > Advanced Menu. While standing on your land, select Advanced > Performance Tools > Statistics Bar. Interpreting the Statistics Bar can be a bit overwhelming, so we'll guide you through the relevant parts here. To interpret the Sim FPS performance of your region: 45 FPS: The highest possible value. No action necessary. 35 - 44 FPS: This is good performance; if it never goes below 35 FPS, you don't need to tune if it. 10 - 35 FPS: This is very slow, and should be noticeable. Adjustment is needed to improve your region's performance. 0 - 10 FPS: This is terrible. You may have trouble moving or performing simple tasks. See above. To see more detail on what's slowing down your region, expand the Statistics Bar by clicking on the Time (ms) line; additional region statistics will appear: The Total Frame Time displays the number of milliseconds needed (ms) to display a single frame. Total Frame Time greater than 22.2 ms means your Sim FPS will be below 45 FPS. For a detailed explanation of the values beneath Total Frame Time, see the Statistics Bar article's Time section. Try these tips for improving performance in a region that is running slowly: Having a large number of avatars in a region is the most common cause of low region FPS. Reduce the number of avatars by selecting World > Region/Estate and adjusting the number in the Agent Limit field to specify the number of avatars allowed in your region at any one time. Reduce the number of prims on your region. Reduce the number of objects on your region. In the Statistics Bar, the Script Time line shows how many milliseconds each of the scripts in your region is taking to run. If this value is over 5 milliseconds, check to see which scripts are the busiest in your region by opening the Debug tab in your Region/Estate window and clicking Get Top Scripts. Once you know which scripts are consuming your region's resources, you can remove, replace or optimize them. Also, note that reducing the total number of scripts in your region can improve performance. In the Statistics Bar, the Sim Time (Physics) line shows how many milliseconds your physics calculations are taking. If this value is over 4 milliseconds, check to see which colliders are the most active by opening the Debug tab in your Region/Estate window and clicking Get Top Colliders. Once you know which objects are your top colliders, you can remove, replace or optimize them. Reduce the use of the following items, which slow down region performance: large or numerous textures; sculpted prims, twisted tori, and other geometrically complex objects; particle effects. Restarting Private Regions Region performance can degrade over time due to an accumulation of long-running scripts, physical objects, and object collisions. If your region has not been restarted recently, restarting it may provide a boost in performance. You can restart your regions from inside Second Life using the Region/Estate window, or from the Land Manager on the Second Life website. Restarting a region from inside Second Life To restart a region from inside Second Life: Go to the region you would like to restart. Choose World > Region/Estate from the top menu bar. In the Region/Estate window, click the Debug tab. Click the Restart Region button. A two minute countdown begins and all visitors to the region are notified that the region is about to restart. If you need to cancel the restart within the two minute countdown, click Cancel Restart to cancel the countdown. Restarting a region from the Land Manager To restart a region from the Second Life website: Visit the Land portal on the Second Life website. If you are not logged into the website, you are prompted for your credentials. On the left side of the page, click Land manager to expand the list of Land Manager pages. Click My Regions to see a list of your current Estates. Under My Estates, click the name of the Estate that contains your region. On the My Regions page, find the name of the region you would like to restart and click Restart or Safe Mode: Restart - Begins a two minute countdown and notifies all visitors that the region is about to restart. Restarts initiated from the Land Manager cannot be canceled. Safe mode - Restarting the region in Safe Mode causes it to come back online with scripts, physics, and collisions disabled, which will affect operation of content in the region until those features are manually re-enabled. Safe Mode persists through additional restarts of the region; the only way to return to normal operation is to manually re-enable scripts, physics, and collisions in the region using the Region/Estate window. Re-enabling scripts, physics, and collisions after restarting in Safe Mode To re-enable scripts, physics, and collisions after restarting in Safe Mode: Go to the region that is in Safe Mode. Choose World > Region/Estate from the top menu bar. In the Region/Estate window, click the Debug tab. Un-check the boxes for Disable Scripts, Disable Collisions, and Disable Physics, then click the Apply button. Transferring Private Regions Important: If the buyer's payment fails for any reason, then the transfer is cancelled and no action is taken. Both Second Life accounts must be in good standing for the transfer to take place. Linden Lab can perform Resident-to-Resident transfers of Private Regions (islands), but both buyer and seller need to agree on a price. Both buyer and seller must submit support tickets, via the Support Portal, naming the region to be transferred and the transaction amount agreed upon in either U.S. dollars (USD) or Linden dollars (L$). Both sides also have to confirm other details about the region being transferred. We can rename the Private Region and move it from its original location at the time of the transfer for no additional cost. Please include these requests in the buyer's transfer ticket. Either party can cancel the transfer by closing out their ticket prior to the transfer being performed. Here's how to submit a ticket: Go to the Support Portal and log in with your Second Life account. Open a new support case. Under What type of problem are you having? select Land & Region. Under Land & Region, choose Initiate Region Sale or Initiate Region Purchase as appropriate. Complete the other required fields. The information must be consistent for both the buyer and seller tickets. When all the details have been entered, scroll to the bottom and click Submit. If both tickets match (that is, they state the same details and value), we charge the buyer's Second Life account in either USD or L$, as specified in the tickets. Once the charge goes through, we credit the seller the same amount minus the transfer fee. Note: Buyers using PayPal need to have their PayPal agreements set to a high enough spending limit. By default PayPal limits are relatively low. Private Region transfers usually take 5-10 business days from the time both tickets are received. Transfer fees There is a transfer fee per region, debited from the seller's account, which pays for backend work by Linden Lab, including: Changing estate ownership settings Billing transfer Region name change Moving the region The fee amount depends upon the type of region being transferred, and whether it will maintain its Grandfathered pricing status, if applicable: Region Type Maintain Grandfathered Pricing? Transfer Fee Full Island Yes $600 Full Island No $100 Homestead Island Yes $300 Homestead Island No $100 Openspace Island Not Applicable $100 Monthly billing The new owner assumes the monthly billing, which is charged on the same day of the month as always. Private Regions, unlike the mainland, bill for the coming month. If the Private Region bills on the 12th of the month, it will continue to bill on the 12th of the month. This means that if the Private Region is transferred on the 14th, the current owner pays for that month. If the Private Region is transferred on the 10th, the new owner pays the fee for the month. Moving and renaming Private Regions Pricing for Private Region Management Services If you own one or more private regions in Second Life, there are several special services you may occasionally need, such as region moves and region name changes. The fees for these services depend on the number of private regions you own; please refer to the following chart to determine the cost of each service: To request one of these services, please submit a case through the support portal on the Second Life website. Additional information on how to move and rename private regions can be found in the next sections. Renaming a Private Region To initiate the renaming process, submit a support case stating that you would like to change your region's name and that you accept the fee. The new name must comply with the Guidelines for Private Region Naming. Private region names are granted at the sole discretion of Linden Lab. Moving a Private Region Private region owners can request to move a region to another location on the World Map, subject to availability. Certain areas of the World Map are reserved for special purposes, including the mainland and themed expansions provided by Linden Lab. If you would like to move your region adjacent to another Resident's region, they must allow you as a neighbor in our system prior to your request for the region move. Note that your private region cannot be rotated, so what is currently North will always be North. The fee for moving a region is charged for each private region, for any movement. Note: Moving your private region causes links made from the Picks tab of the Profile window to become inaccurate. Landmarks continue to function after a move, but home locations may need to be reset. The World Map may take several hours to update with the new Private Region location. Land impact change It is possible for you to increase the amount of land impact that your Private Region can support. Increasing land impact Private Region owners have the option to upgrade full Private Regions from 20,000 to 30,000 prims. This option is only available for full Private Regions. Mainland regions, in addition to private Homestead and Openspace regions, are not eligible to upgrade land impact. Pricing for land impact changes The cost to upgrade a full Region to 30,000 prims is $30 USD per region at the time the upgrade is performed, plus an additional monthly maintenance fee of $30 USD per region. If a region's land impact is upgraded, you must maintain the ugraded status for at least one calendar month. Full Region Type Current (20,000 prims) Increased Prims (30,000 prims) +$30 fee Grandfathered/Bought Down $195 $225 Retail $295 $325 Skill Gaming $345 $375 EDU/Non-Profit $147.50 $177.50 If you choose to downgrade a Private Region back to 20,000 prims, a charge of $30 USD per region applies at the time of the downgrade. No pro-rating or discounts are permitted for any of the costs listed above. Requesting land impact changes To request an upgrade or downgrade of land impact, please submit a case through the portal on the Second Life website under the case type Land & Region > Land Impact Change Request. Backing up and restoring Private Region terrain If you own a Private Region, you can back up your region's terraformed terrain to a texture file on your computer and use that file to restore your region's terrain to its saved shape. This is a great safety net in case you experience a terraforming accident, and it is also useful if you want to apply the same terrain to multiple regions you own. To access the terrain backup and restore controls, choose World > Region/Estate in the Second Life Viewer®, and click the Terrain tab. Then: To backup your terrain Click Download RAW terrain. A file browser dialog appears. Choose a location to save to and give your terrain file a specific name so it's easier to find. Click Save. Next, you see: "Terrain file written, starting download." The download process may take several minutes. Do not leave the region, and don't make any other terraforming changes until the download completes! When the download completes, you see: "Finished download of raw terrain file to:" and the directory it was saved to. Click Close. To restore your terrain Click Upload RAW terrain. Select a .raw terrain file on your hard drive that you or someone else saved earlier. Click Open (or Choose on Mac). You see: "Upload started." It may take up to two minutes, depending on your connection speed. When the upload is complete, you see: "Terrain upload done." The terrain changes to the contents of the .raw file. If you would rather not terraform the region yourself, you can purchase terrains on Marketplace. You can upload these as described above to get great results fast. Allowing neighbors If you own an estate in the Second Life® world, you can allow others to buy land in spaces that are directly next to the land you own. You can specify Residents in the Allowed Neighbors list for each region in your estates. For example: Joe Resident and Helen Resident are friends who own their own estates and want to be able to buy land in the Land Portal next to each other. Joe's estate, Joegalaxy, contains a Private Region called Joetopolis. In the Land Portal's Estate Management tab, Joe can specify that Helen is an allowed neighbor for Joetopolis. Helen can now use the Land Portal to buy Private Regions that are next to Joetopolis, including spaces that only share a corner with Joetopolis. To specify a Resident you want to be able to buy land next to yours: Log into the Land Portal. Click Land Manager > My Regions. Select the estate for which you want to specify allowed neighbors. In the Allowed Neighbors column, click the edit link for a specific region. Type the name of the Resident you want to allow as a neighbor into the text field and click add. Click close. The Resident you specified can now buy land next to that region. To remove a Resident from the Allowed Neighbors list for a Region: Log into the Land Portal. Click Land Manager > My Regions. Select the estate for which you want to specify allowed neighbors. In the Allowed Neighbors column, click the edit link for a specific region. Click the X next to the name of the Resident you want to remove. Click close. The Resident you specified can no longer buy land next to that region Be aware that adding and removing other Residents to your Allowed Neighbors list can result in some interesting circumstances. Consider the following example: Joe Resident adds Helen Resident to the Allowed Neighbors list for his Private Region Joetopolis. Helen Resident buys a Private Region next to Joetopolis and names it Helen City. Now, suppose... Joe wants to buy a Private Region next to Joetopolis that also shares a corner or side with Helen City. Joe can't actually do this unless Helen adds Joe to the Allowed Neighbors list for Helen City. Joe removes Helen from the Allowed Neighbors list for Joetopolis. Now neither Joe nor Helen can buy a Private Region that shares a corner or side with Joetopolis or Helen City. Joe removes Helen from the Allowed Neighbors list for Joetopolis, and Helen adds Joe to the Allowed Neighbors list for Helen City. Now only Joe can buy a Private Region that shares a corner or side with Helen City. Land sales in Private Regions The mechanics of buying and selling land in a Private Region is very similar to the process used on the mainland, however there are a few key differences to keep in mind. Similarities As the seller, the Private Region owner can split parcels of the region and set them for sale. The mechanical act of buying the land remains unchanged. Differences Parcels in Private Regions are governed by covenants. If you buy land in a Private Region, it does not count against your land use tier,but the owner of the Private Region may charge you a similar fee for continuing use of the land. The Private Region owner may evict you from your parcel in a Private Region at any time. Private Region owners have absolute power over their estates and are within their rights to reclaim land as they see fit. Make sure to read your region's covenant closely for terms of use before you buy your parcel. Private Region owners control access to their land (using the Region/Estate window), for example by restricting access to Residents based on payment status or by setting region maturity to General, Moderate, or Adult. Tip: If a region owner changes the maturity setting for their region, it may have an effect on who can access your parcel and view search listings made from it. Read the region covenant and communicate with the region owner (or estate manager where applicable) to avoid any disruptions to your parcel settings or access. Reclaiming land parcels from tenants If one of your tenants has violated the terms of your covenant and you wish to evict him and reclaim his land in your Private Region, you can choose the Reclaim Land... button from the ABOUT LAND window: Reclaiming land switches ownership of the parcel, but not the objects on it, back to the estate owner. Private Region auto-saves and restores (rollbacks) Note: We don't perform rollbacks on mainland regions. All regions, including your estate, are automatically backed up at regular intervals throughout the day; we hold several days' worth of these backup states. This saves everything about your estate: the terrain, the land parcels, the builds, the textures and settings. The only things not saved are avatars themselves. This means that under certain circumstances, your region can be rolled back to a previous state. In the event of an emergency, you can request a rollback via the Concierge service. Performing a rollback can have serious consequences and should therefore not be thought of as an "Undo" feature on your estate; rather, it's a safety mechanism to be used only when something goes very badly wrong. Rollbacks are performed at our discretion. Requesting a rollback Rollbacks must be requested via support ticket and can only be requested by the estate owner or estate manager. Generally, regions can be rolled back a maximum of 72 hours before the original event; please be aware that we cannot roll back indefinitely. The longer you wait before requesting the rollback, the greater the chance that we will be unable to help you, so do make the request as soon as the problem occurs. Please explain: What has happened. Why you need the rollback. Which region it is. Precisely how far back in time you need to go to repair the situation. Tip: It helps if you provide the time in 24 hour format. Please use Pacific time, not your local time. If you have a basic account and are an estate manager, you can submit a ticket through the Support Portal. Log in and choose Land & Region from the What type of problem are you having? dropdown menu. Specify Request a rollback in the second dropdown andfill out the form below. We are not responsible for problems caused by estate managers requesting rollbacks against the estate owners' wishes. Rollback requests are processed in the order they are received, with emergency requests taking precedent. Please note that rollbacks that are not time sensitive may take up to 2 business days to process. Consequences The backups taken are exact copies of the state of the region at the exact moment it was saved. We cannot roll back inventory or avatars. When we perform a rollback, we set the estate back to the exact state it was in when the backup was made. All changes — everything that has happened between the moment the save happened and now — are lost, undone or reset. It is very important to understand what this means before you request a rollback. Some examples of unexpected consequences of a rollback include: People who are banned become unbanned for all parcels and the estate itself. People granted access suddenly find they are banned. Any land parcel changes are undone. Land sold or abandoned to tier down reverts to the prior owner, potentially pushing that person back over the new tier. Residents lose any land purchased after the backup, along with any content on that land. Recently edited parcel layouts revert to their prior form. Objects placed (rezzed) inworld after the backup are lost. No-copy objects are lost for good. Conversely, no-copy objects rezzed at the time of the backup but subsequently taken back into your Inventory reappear where they were. Warning: Deliberate use of rollbacks to obtain additional copies of no-copy content can be considered abuse and is dealt with accordingly. Any changes to builds themselves are undone: textures are reverted and prims reset to the state they were in at the moment the backup was taken. This may mean that recent tenants lose their prefab or their furniture and that new sale items disappear. Any terraforming that has been done is undone and any recent changes to land textures are lost. Script changes to objects performed after the backup point are lost. Scripted vendors that updated with new content after the backup have those changes removed. As you can see, rollbacks have significant repercussions and should only be requested when absolutely necessary. Grandfathered pricing Some older regions have "grandfathered" or discounted pricing on their monthly maintenance fees. In February 2010, it was announced that these grandfathered maintenance fees would no longer be offered and that changing ownership or converting a grandfathered region would change its maintenance fee to the current monthly rate for its region type. As of November, 2015, you may now transfer grandfathered-priced Regions in accordance with the transfer pricing schedule. We are unable to swap the price of a current grandfathered region with a non-grandfathered region. Grandfathered pricing stays with the region for the life of the region or until it is transferred or converted. If a grandfathered region is abandoned and subsequently reactivated, its maintenance fee is updated to the current monthly rate for its region type. Region environment settings Region environment settings provide region managers the ability to customize the environment settings for their region. For example, a gothic castle might have a dark and gloomy environment, or a tropical island might be always bright and sunny. Residents who enter the region automatically see those settings unless they have chosen personal overrides. You may also see this feature referred to by its old name, Windlight Environment Settings. Environment settings control how you see the water and the sky (including the air around you) in Second Life. When you enter a region, by default you see the environment settings that have been configured for that region. If no region-specific settings have been configured, you see the default Second Life environment. The environment controls provide some sample pre-defined settings, but you can create your own settings and either use them as personal settings or apply them to any region for which you are an estate manager. There are three kinds of environment settings: Water Settings: the color of the water, how transparent it is, and how turbulent it is. Sky Settings: the color of the sky, the color of the light, the color and behavior of clouds, and how hazy the atmosphere is. Day Cycles: a sequence of sky settings that control how things look at different times in the Second Life "day." Presets For each of the three environment settings you can define a specific configuration as a named preset, saved locally on your computer along with other preferences. If you access Second Life from multiple systems or multiple accounts, each combination of system and account will have its own collection of presets. Choosing the settings you see By default you see the environment setting that the region manager has set. If you prefer, you can change the default so you see the environment settings you specify.To change this option, go to World > Enviroment Editor > Environment Settings. Click: Use region settings to see the shared region settings (the default). Customize my environment to see personal settings that affect only you: Choose a Water Setting preset. Choose a Sky/Day Cycle preset; either: Fixed Sky, displayed regardless of the time of day; or Day Cycle, to display an environment that changes continuously according to time of day. Click OK to apply your selection. Sun settings Instead of using the environment editor, you can choose from a set of four predefined "shortcut" fixed sky settings that affect only you. Choose World > Sun; then choose: Sunrise Midday Sunset Midnight This selection does not affect anyone else and overrides any previous environment selection. How to turn off clouds and other features Follow these steps to hide environment features such as clouds and water: Choose Me > Preferences > Advanced. Select the Show Advanced Menu checkbox. From the Advanced dropdown menu at the top of the Viewer window, select Rendering Types. Uncheck any features you wish to hide. Tip: This may come in handy if you are in a crowded space and Second Life is running slowly. To turn the features back on, simply select them again. Nothing is lost permanently. Working with presets To create, edit, or delete a preset: Choose World > Environment Editor. Choose either • Water Presets • Sky Presets • Day Presets Follow the steps below. To create a new preset Choose New Preset... The Create a New Water Preset, Create a New Sky Preset, or Create a New Day Cycle window opens. Enter a name for the preset in the Preset Name field. Adjust settings until you have the effect you want. Click Save to create the new preset. To edit an existing preset Choose Edit Preset... The Edit a Water Preset, Edit a Preset or Edit Day Cycle window opens. Select a preset to modify from the Preset Name dropdown. Adjust settings until you have the effect you want Click Save to store the new preset. Important: Editing a preset does not affect regions that are already set to use it; to do that, you must go to the region and re-apply the modified preset as described in Choosing environment settings for a region. To delete a preset Choose Delete Preset... Select the preset to delete from the dropdown. Click Delete and confirm the action when prompted. There is no way to undo deleting a preset. Important: Deleting a preset does not modify any regions that already use it; you must go to the region and choose another setting as described in Choosing environment settings for a region. Working with day cycles A day cycle consists of a sequence of up to twenty sky presets, each assigned to be displayed at a selected key time in the Second Life "day." Between the key times, the environment settings are gradually modified in a smooth transition between the settings for the two times. For example, if the sun is on the eastern horizon at one key and overhead in the next, it will gradually rise between them. To create time periods during which the environment does not change, create key times at each end of the desired stable period and select the same sky preset for both key times. The small downward-pointing triangle above the timeline indicates the time in the Second Life day that is currently displayed; drag it left and right to see how things will look at different times during the day. While the timeline is shown with a familiar 24 hour day, the actual Second Life "day" is four real hours long (a full day cycle repeats every four hours). Note: You cannot vary water settings in a day cycle; they are fixed throughout the day, but at most graphics levels the appearance of the water will, like real water, change depending on the light and how the sky above it is reflected on its surface. Key times Key times are displayed on the yellow timeline as round markers. To create a new key time, click Add Key. The new key is created at the current time in the day and is automatically selected. To select an existing key time, click the marker. The time and sky setting for the selected marker are displayed below the timeline. To move a key time, click on it and drag, or change the value in the Time box by typing a new time or clicking the up arrow or down arrow buttons. To delete a key time, select it, then click Delete Key. Choosing environment settings for a region If you are an estate manager of a region, you can choose the region's environment settings: Choose World > Region/Estate. Click the Environment tab. To use the default Second Life environment and day cycle, click Use Second Life default. To use custom settings, click Use the following settings, then: In the Water Setting list, choose a water preset . This updates what you see, but the change is not yet permanent or visible to others. For Sky/Day Cycle, chose either: Fixed Sky, and choose a sky preset to be displayed regardless of the Second Life time. Day cycle, and choose a day cycle preset. This also updates what you see, but the change is not yet permanent or visible to others. Click Apply to make your selections permanent; they will then affect anyone in the region. Click Cancel or close the window before clicking Apply to return the region environment to its previous settings. To apply the same settings to more than one region, just go to the Region/Estate Environment tab for each region and apply the same saved setting. Region boundaries The environment you see depends on the region you are in at the time. If adjacent regions have different environment settings, any parts of the adjacent region you can see still appear with the environment settings of the region you are looking from. When you cross a boundary into a region with different settings, the environment transitions smoothly over a few seconds to the new local settings. Teleports When you teleport into a region, there may be a brief period during which you see your previous environment or the default environment before the local environment settings are established. Effects on users of older Viewers What will users of older Viewers, or of third-party viewers that lack this feature, see in my region? If you select any day cycle setting for your region, then users of older Viewers will see the normal Second Life default day cycle. If you select any fixed sun setting for your region, then users of older Viewers will see the default Second Life day cycle, but with the sun fixed at the time of day chosen in your fixed sun.
  20. Managing your parcel

    How to join and split land Transferring land between two accounts How to get more objects on your land Region capacity Object bonus (Private Regions only) Managing objects on your land Manual returns Returning groups of objects About auto return The Region/Estate Window Parcel encroachment Managing other Residents on your land Age restriction Allowing access for specific avatars Hiding avatars and restricting sounds Freezing, banning and ejecting Script Use Combat Blocking teleport access to your land Private Region owners Land parcel owners Setting a landing point About object entry Problems accessing land The About Land window The Tools window The Preferences window The Media Browser window How to join and split land The steps below apply to joining or splitting both personally- and group-owned land. Note: If you wish to make changes to group-owned land, you must be authorized to subdivide and join parcels. Splitting land To subdivide one parcel into two parcels: Stand on your parcel. Select World > Show > Property Lines (or Ctrl + Alt + Shift + P). Your land boundary appears in red. Right-click the ground and choose Edit Terrain (or press Ctrl-5 on your keyboard). The Build Tools window opens. Use your mouse to left-drag the yellow selection box around the part of your land you want to divide into its own parcel. With the land selected, click Subdivide under Modify Parcel. A prompt asks you to confirm the split. Once you agree, your land is divided into two separate parcels. Both parcels can have their own names, land options, and so forth, and will accrue traffic independently of one another. Joining land You may combine two parcels into a single parcel if they: Are in the same region. You cannot join land across a region boundary. Have the same owner. You cannot join your group land to your personal land. Share a common border. Note: When you join land, the combined parcel takes its name, settings, and database ID from the larger of the two parcels. This may have an impact on search rankings, so proceed with caution. To join two parcels: Stand on one of the parcels you wish to join to another. Select World > Show > Property Lines (or Ctrl + Alt + Shift + P). Right-click the ground and choose Edit Terrain or press Ctrl-5 on your keyboard. Use your mouse to left-click and drag the yellow selection box so that it spans the border between the two parcels you want to join. Tip: You must select land from both parcels that are to be joined, but you do not need to select the entirety of both parcels. In the Edit Terrain window, click the Join button under Modify Parcel. Right-click the ground and choose About Land to make sure that your settings are correct. The smallest parcel you can create in Second Life is 16m2 (4m x 4m). Transferring land between two accounts To transfer a mainland parcel from one account you own to another, one account must sell the land to the other account for L$0. Keep in mind that both accounts must be premium accounts, and the account that ends up owning the land needs to have enough available land tier. Important: Be sure that when you set the land for sale, you set it for the specific account you want to end up owning it — otherwise, anybody could theoretically swoop in and take the land you wanted your other account to have. How to get more objects on your land Every parcel of land in Second Life can support a limited number of objects. This is called land capacity, but older Residents may also use the outdated term "prim limit". The number of objects a parcel supports is directly related to its size; larger parcels have a greater capacity to support more objects. Under certain conditions, it is possible to increase the number of supported objects on a parcel. Region capacity If you own more than one parcel in a region, the land capacity of those parcels is a unified pool. For instance, if you own one parcel with a capacity of 117 and another parcel in the same region with a capacity of 33, you have a total capacity of 150 on your land in that region. You can distribute your objects across your parcels however you see fit. Note: You cannot share land capacity between parcels in different regions. Object bonus (Private Regions only) An object bonus is a multiplier for land capacity on any given parcel and may have a value between 1.0 (the default) and 10.0. Set at 1.0, each 512m2 parcel has a land capacity of 117. Set at 2.0, each 512m2parcel has a capacity of 234, and so on. The maximum land capacity per region is 15,000, regardless of the object bonus. If you are the owner or estate manager of a Private Region, you can set a global object bonus for all parcels in the region. You may want to do this if you plan on building heavily in small parcels while leaving large areas of your region empty. To change your region's object bonus: Select World > Place Profile > Region/Estate. Make sure you are on the Region tab of the Region/Estate window. Set an Object Bonus multiplier and click Apply. Example: One regular region has a capacity of 15,000. If you divide it into two equal parcels, each parcel has a capacity of 7,500. If you set the object bonus to 2.0, each parcel shows that it has a capacity of 15,000. The region cannot actually support 30,000 land impact from objects! In order for one of the parcels to hold 15,000, the other parcel must be completely empty. The "bonus" for one parcel equals the land impact not being used on the other parcel. Important: The object bonus setting does not increase the total land impact the region supports; if the total land impact in the region exceeds 15,000, no new objects will be allowed to rez, regardless of a local parcel's limits. Warning: Once set, lowering the object bonus may cause objects to be returned or deleted. Managing objects on your land The OPTIONS tab of the ABOUT LAND window has checkboxes for Object Entry: This gives you, as a landowner, the ability to block other Residents' objects from coming onto your parcel. You can also stop other Residents from building on your land by unchecking Everyone next to Build in the OPTIONS tab of the ABOUT LAND window. This prevents objects from being rezzed on a parcel. If someone leaves something on your land that doesn't belong there, you can return it using one of the options below. Manual returns You can return any object on your land to the object's owner. Simply right-click the object and select Manage >Return. Returning groups of objects The ABOUT LAND window lets you pick whole groups of objects to remove at once. There are three categories of objects, as listed in the Objects tab of the ABOUT LAND window (accessed by selecting World > About Land): Owned by parcel owner: Objects owned by the landowner or deeded to the group. Set to group: Objects owned by group members that have been set to the group. Owned by others: Objects owned by people who are not in the group as well as objects owned by group members but not set to the group. To remove all objects belonging to one of these categories, simply click the Return button next to the appropriate type of object. About auto return If a parcel is filled past capacity, it automatically returns objects. It starts with objects in the Owned by others category, then returns objects that are Set to group, and finally returns objects Owned by parcel owner if needed. Auto return proceeds from the newest to oldest objects in each category. You can also set auto return to automatically return any objects in the Owned by others group after a given number of minutes. You can find the auto return setting in the Objects tab of the ABOUT LAND window; it's the field labeled Auto return other Residents' objects (minutes, 0 for off). As the name implies, you should set this field to 0 to turn it off. Objects categorized as Owned by others (from newest to oldest) are auto returned before any objects belonging to the group. This helps prevent malicious users from trying to attack your build by bringing in their own objects. When you enter a number for auto return, it is set instantly and retroactively, so entering 15 (for example) immediately causes any objects left for more than 15 minutes and marked as Owned by others to return to their owners. The Region/Estate Window If you own or are an estate manager for a Private Region, you may return a single Resident's objects from the entire region using the following procedure: Parcel encroachment Parcel encroachment occurs when: Objects from a neighbor's land overlap or overhang onto your land. Someone leaves objects on your land. Governor Linden has land nearby that is filled with litter. If your parcel is being encroached upon by overhanging objects, contact your neighbor—who probably doesn't realize that your property line has been crossed—and ask that the overhanging objects be moved or removed. If someone has left a car or other object on your land, try the following: Right-click it and select Manage > Return. Contact the object owner about removing it. You can also return objects by selecting World > About Land and clicking the OBJECTS tab. Click the Refresh icon, select the Resident's name, and click Return Objects. You also have the ability to stop objects from moving onto your land from other parcels by unchecking the Object Entry checkbox for Everyone in the ABOUT LAND window's OPTIONS tab. If you discover Governor Linden-owned land on which auto return does not appear to be set, please submit a support ticket informing us of the situation. If none of the solutions above work, send an abuse report by selecting Help > Report Abuse. As always, please provide us with as many relevant details as possible. Managing other Residents on your land You can exercise your rights as a Second Life landowner by restricting access to your property. Age restriction You can restrict access to parcels and estates you own or manage based on whether users are over 18 years old and whether they have payment information on file with Linden Lab. Important: If your land contains adult content, as defined by the Second Life Maturity Ratings, it is your responsibility to restrict access only to those who are at least 18 years old. To restrict parcel access: Choose World > About Land. Alternatively, right-click the ground and choose About Land. In the ABOUT LAND window, click the ACCESS tab. Make sure Allow Public Access is checked. To restrict access to those who are at least 18 years old, check Must be 18+. To restrict access to those who have registered a payment method (such as a credit card or PayPal) with Linden Lab, check Must have payment info on file. Allowing access for specific avatars If you wish to allow only certain avatars on your land: Right-click your parcel of land and choose About Land. Click the ACCESS tab. Select the Allow group [group name] with no restrictions checkbox to restrict access so only group members may enter. (Go to the General tab and click Set to select or change this group.) Alternatively, click Add under the Always allowed field. The CHOOSE RESIDENT window appears. Using the three tabs in the CHOOSE RESIDENT window, you may Search for specific Residents, add Friends (from your list) or add nearby Residents (using the Near Me tab). For each Resident you wish to add, highlight the Resident's name and click Select. Hiding avatars and restricting sounds Second Life provides several features to protect parcel owners' privacy: Ability to hide avatars on a parcel from those outside the parcel and vice-versa. This feature enables you to hide avatars and their activities and conversations from those outside a parcel and vice-versa. Ability to restrict sounds emitted by avatars on the parcel. To set these features for a parcel, you must use Second Life Viewer 2.8 or later, or a compatible third party viewer. However, if a parcel has hidden avatars or has restricted avatar sounds, you are affected regardless of which Viewer you are using. Hiding avatars on a parcel may be useful for: Meetings and classrooms - when you want to meet with people without being observed or overheard by others on the region. Home dressing rooms - you can experiment with clothing, skins or avatars outside your neighbors' view. Store dressing rooms - retail establishments can provide areas in which customers can try outfits, skins and avatars without exposure to other shoppers. Warning: Adult activities are not allowed on parcels in General regions, regardless of whether the parcel has hidden avatars. On Moderate land, such activity is only permitted privately, behind closed doors. For more information, see Maturity ratings. Restricting sounds on a parcel may prevent them from disrupting an immersive experience or being used for griefing. Enabling this feature is analogous to muting all cell phones in a theater. It may be used to minimize unwanted distractions in performance settings. Hiding avatars The owner of a parcel (or, for group-owned land, a group member with the necessary rights) can hide avatars and their chat from those outside the parcel. By default, parcels DO NOT have hidden avatars. When enabled: Those outside the parcel can't see avatars on the parcel and vice-versa. Other objects are not affected (EXCEPTION: vehicles ridden by hidden avatars are also hidden.) Those outside the parcel can't see nearby text chat from those on the parcel, and vice-versa. Group text chat is not affected. To be clear, when a parcel has avatars hidden, anyone outside the parcel cannot see (or communicate with) those on the parcel; conversely, if you are on the parcel, you can't see (or communicate with) anyone outside of it. The communication restrictions apply only to nearby (regular) chat, not group chat. The world map and mini-map are unaffected. LSL sensors function normally, and detect the presence of avatars on parcels with this setting enabled. To hide avatars on a parcel: Choose World > About Land or right-click on the parcel and choose About Land. Click the OPTIONS tab. De-select the Avatars on other parcels can see and chat with avatars on this parcel checkbox. By default, this checkbox is selected. How to know when you are on a parcel with hidden avatars An icon in the navigation bar shows the status of this setting for the current parcel: The icon appears when you are on a parcel with hidden avatars, and will not be displayed otherwise. The Places Profile window displays the same icon. LSL Pass the PARCEL_DETAILS_SEE_AVATARS parameter to llGetParcelDetails(), and it will now return an integer flag indicating if the avatars are hidden for the parcel. Restricting avatar sounds Hiding avatars on a parcel does not affect voice chat, nor does it affect gesture and object sounds. To restrict these sounds to a parcel: Choose World > About Land or right-click on the parcel and choose About Land. Click the SOUND tab. To restrict gesture and object sounds to this parcel, select Restrict gesture and object sounds to this parcel. To restrict nearby voice chat to this parcel, select Restrict Voice to this parcel. Second Life Viewer 2.8 gives you the ability to restrict avatar sounds emitted on a parcel, which include sounds from: Gestures Sounds played from inventory Scripts on attachments You can set a parcel to allow sounds to be played by everyone (the default), only by group members, or by no one. Note: This feature actually "mutes" sounds (prevents them from playing), in contrast to the procedure described above in Restricting sounds to a parcel, which merely restricts them to the parcel. To restrict sounds from avatars on a parcel: ChooseWorld > About Land or right-click on the parcel and choose About Land. Click the SOUND tab. By default, avatar sounds are not restricted, and the Everyone checkbox is selected. To permit sounds to be played by No one: Clear both the Everyone and Group checkboxes. Group members only: Clear the Everyone checkbox, leaving Group selected. Freezing, banning and ejecting Freezing, banning and ejecting are tools landholders may use to deal with troublemakers on their property. To freeze, eject, or ban someone, you must either own the land or be a member of the group that owns the land and be authorized to Eject and freeze Residents on parcels and Manage parcel Ban lists. Freezing someone Right-click on the avatar and select Freeze. You may also release a frozen avatar with Unfreeze from this list. A frozen avatar cannot move, interact with objects, or chat but can still send and receive IMs. Ejecting someone Right-click on the avatar and select Eject. You may also choose to save time with Eject & Ban, which does both at once.The avatar is ejected from your land onto an adjacent parcel. Denying access to specific people (banning) If the person is on your land, you may wish to follow the Eject procedure above using the Eject & Ban option. Otherwise, follow this procedure: Right-click your parcel of land and choose About Land. Click the ACCESS tab. Click Add under the Always banned field. Type in the name of the Resident you wish to ban and click Go. Click on the Resident's name and click Select. You may enter additional names or click Close. A banned person cannot move onto or over your land (at less than 800m above the ground level) and sees a barrier of red lines, stretching upwards, that says "Access Denied." (Other Residents who are not allowed on land but not explicitly banned must be at least 50m above the ground.) Tip: If you find ban lines unsightly, you can hide them by disabling World > Show > Ban Lines. Script Use You can use scripted objects to enhance your land ownership tools. Generally, such scripts should: Provide adequate warning to the undesired Resident. Only work within the property lines (this includes projectiles that cannot operate beyond the parcel boundaries). Not be excessive in the removal of the unwanted Resident. Pushing an avatar off the property or teleporting them home is generally acceptable; intentionally applying a script to disrupt someone's Second Life connection or online status is not allowed. Scripts or no scripts, you cannot use land ownership as a way to unfairly restrict another Second Life Resident's personal freedoms. Combat To allow combat on your land, open the ABOUT LAND window (World > About Land), click on the OPTIONS tab, and de-select Safe (no damage). Whenever you enter a parcel where combat is permitted, a heart indicator appears in your navigation bar, along with a percent meter indicating your current health: Tip: If you do not see the combat indicators, right-click on your navigation bar and select Show parcel properties. Blocking teleport access to your land If you do not want to allow other Residents to enter your land by teleporting, you have several options for diverting or blocking such attempts. Private Region owners As the owner of a Private Region, you may set up a telehub to collect all incoming teleports to your region. For more information about setting up a telehub, see Telehubs and direct teleport.To block all teleports to your estate (consisting of one or more Private Regions), you can disallow public access: Choose World > Region/Estate. Click the Estate tab. Choose the Allow only residents and groups listed below radio button. If you disallow public access, only the Residents on your Always allowed and Groups always allowed lists are allowed to teleport to your estate. Land parcel owners You may also control teleport access at the parcel level by changing your parcel's Teleport Routing settings: Stand on your parcel and choose World > About Land. Click the OPTIONS tab on the ABOUT LAND window. Choose an option from the Teleport Routing dropdown menu: Blocked prevents any attempt to teleport to your parcel. Any Resident who tries to teleport onto your land is diverted to the nearest available parcel instead. Landing Point diverts any incoming Resident to a specified landing point on your parcel. Setting a landing point Stand on the location on your parcel where you want to make a landing point and choose World > About Land. Click the OPTIONS tab on the ABOUT LAND window. Select Landing Point from the dropdown menu under Teleport Routing. Press the Set button. Note: If you are the owner of a Region, you always teleport to the center of that Region rather than to a telehub or landing point. Problems accessing land There are several reasons you may experience trouble accessing land owned by yourself or others: If there is a rolling restart going on, the region your land is in may be temporarily offline. Check the status blog. The region you're trying to enter may be full. Take a look at the region on the World Map to see how many green dots are on it. Check the ABOUT LAND window's OPTIONS tab to see if Teleport Routing has been set to Blocked. If so, you might be able to get around this by teleporting into a neighboring parcel and walking or flying in. Your account may be delinquent. Check by viewing your Account Summary in your Dashboard (shown by clicking Account on the left). It is possible that the estate owner has changed the access permissions or that the region has been taken offline due to issues with the owner's account. Contact the estate owner to find out what's going on. Your maturity settings may not accord with the region's maturity rating. For more information, see Maturity ratings. If other avatars are having trouble accessing your land: In the ACCESS tab of the ABOUT LAND window, make sure either Anyone can visit or Allow group [group name] with no restrictions are enabled, or that individual names are added to the Always allowed list. If you choose to limit access to a certain group, make sure your friends are in the group! If you want your friends to be able to teleport onto your land, make sure that Teleport Routing is enabled in the OPTIONS tab of the ABOUT LAND window. If your land is in a Private Region, verify that the region either has a Telehub set up or has Allow Direct Teleport enabled in the Estate tab of the Region/Estate window. Residents who cannot enter your land should check their maturity settings in the Preferences window. For more information, see Maturity ratings. The About Land window Landowners can select and display a variety of online media content including web pages, movies, images, text documents and audio. Currently, the displayed media is entirely non-interactive, meaning you cannot click web links, use scroll bars, or press buttons on web pages displayed on parcels. The MEDIA tab of the About Land window contains many options for displaying media on your land in Second Life. To access the About Land window for a parcel of land, right-click the ground and select About Land. You must own the parcel, or have sufficient group abilities on a group-owned parcel to modify the land's media settings. Type - This dropdown menu allows you to override the media you would like to play on your land. Use this option if the media type is set incorrectly or set to No Content. The text to the right of this dropdown box displays the media's MIME type. Home Page - Address of the media you would like to show on your parcel. For example,http://secondlife.com is the URL for Second Life's Knowledge Base. Set the Media URL by pressing the Set button and entering the new URL into the SET MEDIA URL window. Description: Enter a description of your Media URL. Replace Texture - Objects using this texture show your movie or web page after you click the play arrow. To change the texture, click the box containing it. Size - Allows you to define the size of the displayed media, in pixels. This option is not available for video media. Control other features in the SOUND tab: Sound: Restrict gesture and object sounds to this parcel - Enabling this means an avatar needs to be on this parcel to hear gesture and object sounds originating from within it. This is useful if you have environmental ambience like birdsong and don't want to disturb the neighbors, or if you have an Adult-rated establishment and prefer that passerby don't hear sexually explicit noises. As cautioned above, maturity ratings take precedence. Avatar Sounds - By default, avatar sounds are not restricted, and the Everyone checkbox is selected. To permit sounds to be played by No one: Clear both the Everyone and Group checkboxes. Group members only: Clear the Everyone checkbox, leaving Group selected. Voice Enable Voice - This is turned on by default and means people on this parcel can use voice chat to communicate. However, if voice is disabled at the estate level (in World > Region/Estate then clickEstate tab), this and Restrict Voice to this parcel will be grayed out. Restrict Voice to this parcel - Similar to Restrict gesture and object sounds to this parcel, enabling this prevents voice chat from being heard by avatars unless they are on this parcel. Good if you want to have a spatial voice chat in the open yet maintain some privacy. The Tools window There are two media-related options available in the General tab of the Tools window, accessed by right-clicking an object and selecting edit. Select an option from the dropdown menu next to Click to: Play: When the object is clicked, it acts as a play/pause button for the parcel's media stream. The same effect can be achieved by pressing the Play button in the lower-right corner of your Viewer. Open: When the object is clicked, your browser of choice (the Viewer's media browser or an external web browser, depending on your Preferences; see below) attempts to open the parcel media URL. Note: This option will not work on a movie media type, which alwaysfunctions as Play parcel media if the media is not already playing on your Second Life viewer. The Preferences window The Setup tab of the PREFERNCES window (Me > Preferences) allows you to choose your default media browser for Second Life: Use my browser (IE, Firefox, Safari): If you select this option, all web hyperlinks in Second Life open in your computer's default web browser (Firefox, Safari, Internet Explorer). Use built-in browser: If you select this option, web hyperlinks in Second Life open inside Second Life's media browser. Use this option to view web content without switching away from the Second Life Viewer. Enable plugins: Check to enable the built-in web browser to run plugins such as Flash. Accept coolies: Cookies are bits of info stored by websties, used for a number of purposes, including personalizing content. If you have privacy concerns, reject cookies by unchecking this option. Enable Javascript: Check to enable the built-in web brower to run Javascript on web pages. The Sound & Media tab includes a checkbox to Allow media to auto-play. If you check this box, media automatically plays when you enter a parcel with a media URL and media texture set. Otherwise, you have to play media manually. The Media Browser window The media browser is a specialized Mozilla web browser you can use inside Second Life. It does many of the same things a normal web browser can do; type in a URL and press Go to navigate to a new web page. The < and > buttons help you navigate between previously-visited pages, and the Reload button refreshes your currently viewed media. The media browser also has a few buttons that are specific to Second Life: Open in My Web Browser: Pressing this button opens the current media browser URL in your computer's default web browser (Firefox, Internet Explorer, Safari). You may wish to use this option if web content is not displaying properly inside Second Life.
  21. Linden Homes

    Introduction Themes Features Getting your Linden Home Prerequisites Checking if you have enough land tier available Signing up New premium accounts Existing basic accounts Existing premium accounts Troubleshooting Finding your Linden Home Abandoning or changing your Linden Home Enjoying your Linden Home What you can do Covenant and restrictions Etiquette Using the control panel Textures Getting help Requesting terraforming of adjoining land In other languages: Deutsch Español Français Italiano 日本語 Português Pусский Türkçe Linden Homes are ready-to-move-in homes in themed communities that are available only to premium account members. Introduction Premium account holders can get a free Linden Home, in addition to the other benefits of premium membership. For more information, see Premium membership. Themes Linden Homes come in several themed communities, each with choices of individual homes: Tahoe - Rustic cabin retreats with winding roads among hills and pine forests. Elderglen - Fantasy dwellings with winding roads around hills and giant trees. Sahreta Osumai - Traditional Japanese homes nestled in picturesque areas with mossy rocks and colorful trees. Meadowbrook - California modern suburban homes with decks perfect for barbeques! Each Linden Home has a land capacity of 117 on a 512 m2 parcel. Features Linden Homes contain one or more of the following features, depending on the type of home: Touch entry - Left-click the front door to enter and exit your home. Touch lighting - Click the lights to toggle them on and off. Working fireplace - Click the fireplace to toggle a fire on and off. You'll also get a control panel that enables you to manage your home accessories and to change the textures used in your home. For more information, see Using the control panel. Getting your Linden Home You can get a Linden Home when you sign up for a premium account, upgrade your basic account to premium, or if you already have a premium account and have not claimed your Linden Home yet. Prerequisites If you have a premium account and you have 512m2 available tier then you qualify for a Linden Home. For example, if you have a new premium account — you've just joined Second Life as a premium account or upgraded from a basic account — and haven't changed your land usage, then you have exactly 1024m2 of available tier. You can also use tier to buy land on the mainland or rent land on a private estate. Note: You don't have to use your premium account 1024m2 land tier for a Linden Home. You can use it instead towards other mainland purchases or you can contribute it to group tier allocations. Also, if you abandon your Linden Home, you can use your 1024m2 tier to buy other mainland parcels. Checking if you have enough land tier available If you don't have any land already in Second Life, then you will always have enough land tier, because each premium account comes with 1024m2 of land tier. There are two ways to check if you have enough available tier: Inworld: From the Viewer menus, choose World > My land holdings.... Your available land tier is listed in Available for land purchases. Website: If you already own land, then you can also check if you have enough land tier on the Second Life website: Go to Your Account. On the left side of the page, click Account Summary. Find the section called Land Holdings Available square meters for purchase at your current tier is listed under Available for purchase. Signing up The Linden Home registration process offers options for theme, home type, and home name. Once you submit your registration, your selected home is immediately generated on the next available parcel within your selected theme. You cannot request a specific region or parcel location. New premium accounts Go to join.secondlife.com. Complete your registration. Upgrade to premium as prompted. Go to Linden Home registration and log in with your Second Life account and password. Existing basic accounts Go to Premium Membership registration and log in with your Second Life account. Follow the account upgrade process. Once your account is upgraded to Premium Membership, the page will redirect to Linden Home registration. Existing premium accounts Go to Linden Home registration and log in with your Second Life account and password. View the four themed communities and home options within each theme. Click on your preferred home image. Name your home. Click Next. Read the Terms and Conditions and check the box agreeing to them. Click Accept. Review your Linden Home information on the confirmation page. Click Go to your Home or use the SLurl provided. Note: Confirmation is sent to the email address you provided to register your Second Life account. Troubleshooting If you didn't receive your email confirmation, be sure to check your email application's spam folder. It's also possible there has been an error in the email process, and your Linden Home is ready and waiting for you. If your Linden Home is ready, a landmark is sent to you inworld. If there appears to be such a problem, head to the Support Portal and submit a ticket. Identify whether the email did not go through and your home is actually available, or whether there was a problem with the registration process overall. Finding your Linden Home Your welcome email will provide the location of your Linden Home. If you lost or did not receive your welcome email, then there are two ways to locate your Linden Home: On the Second Life website: Log in using your Second Life username and password. Go to your Account Dashboard. On the left, click Land Manager. Click My Mainland. Look for the name of the Linden Home that you chose when you registered. Click the link in theLocation column to teleport there. Inworld: Login to Second Life with the Second Life Viewer Choose World > My land holdings... Select the parcel that matches your chosen Linden Home name. Click Teleport. You will be teleported to your Linden Home. Abandoning or changing your Linden Home To change your choice of Linden Home type, you must abandon your current Linden Home and then register for a new one. To abandon your Linden Home: Choose World > About Land and click the General tab. Click Abandon Land. After you confirm your choice, the land is removed from your account. Now if you wish, you can register for another Linden Home. Warning: Please use this reasonably: if you abandon and choose a new Linden Home five times in 24 hours, you are temporarily blocked from choosing another. You will need to wait 24 hours before registering again. Enjoying your Linden Home What you can do You can: Decorate your home with furniture or other items from Second Life Marketplace. Your partner or friends can help you decorate as well. Linden Home parcels work just like any other parcel of land in that regard; who can rez objects on your land depends on the About Land settings. See Managing land for more information. Customize textures used in your Linden Home via the control panel. See Using the control panel. Covenant and restrictions The covenant describes how you can use Linden Home land. To view the covenant, choose World > Region / Estate, then click the Covenant tab or right-click on the ground and choose About Land then click on the COVENANT tab. You are not allowed to: Terraform Linden Home land, sell it, deed it to a group, join it with another parcel, or divide the land. Modify the structure. For example, you can not move or eliminate individual components of your Linden Home such as the fireplace or a window. Move or rotate the structure. Your Linden Home must remain as it came on its 512m2 parcel. If you want both a Linden Home and more land for your premium account, you can use your remaining tier and/or upgrade on the Land Use Fees page. Tip: Linden Home land can't be group-owned. But if your personal Resident account is eligible for Linden Home land, you can set the land to a group to collaborate with other group members. Also, you agree that your Linden Home: Is for residential use only. Business use of any kind is prohibited, including parcel rental, rental boxes, classified ads or other forms of advertising, and event listings. Will be kept presentable and in-theme. Does not include traffic tracking. Land cannot contain sky boxes, temporary object rezzers, or individual prims beyond the maximum size allowed by the Second Life Viewer build tools. Etiquette Living in a community includes courtesy towards your neighbors. Here are some guidelines for etiquette in Linden Home regions: Use local chat say, rather than shout. Adhere to the maturity rating for the Linden Home region you are in. Respect your neighbors' privacy. Review general Second Life etiquette suggestions and incorporate them into your Linden Home experience. Using the control panel Each home includes a control panel that enables you to manage your home accessories and to change the textures used. The Linden Home control panel is located inside next to the front door. Simply click to use it. You will be prompted to confirm loading a web page in your web browser. The control panel provides two ways to customize your home's textures: Complete texture sets provide color scheme options for your home. Choose Complete Texture Sets option, then browse through the texture set choices. Home detail textures provide choices for various aspects of the decor, such as walls, trim, windows, and so on. Accessory controls Accessory controls provide control over things such as lighting and doors. The accessory controls vary between home models; for example: Exterior Lighting - Toggle your exterior lighting. Interior Lighting - Toggle your built-in lighting. Door Locks - Lock your door so that only you (the owner) can click on it to open. Fireplace - Toggle your fireplace flames. Note: Use of accessory controls are restricted to the Linden Home owner and is not available to group members for Linden Home parcels set to group access. Textures Texture packs with the building textures for each Linden Home theme are available at the Linden Home infohubs. Resale of textures is prohibited. Texture pack locations: Meadowbrook Infohub Tahoe Infohub Elderglen Infohub Shareta Osumai Infohub Getting help As a premium account holder, you're eligible for live chat and ticket support from the Support Portal. If you need support for your Linden Home: Go to the Support Portal and choose Submit a Support Case. Select Land and Region from the first dropdown menu. Select Linden Home Issues from the second dropdown menu. Fill out the required fields; make sure to include as much relevant information as possible when describing your issue. Click Submit to submit your ticket. Requesting terraforming of adjoining land If you require terraforming of nearby land to use your Linden Home's front entryway: Go to the Support Portal. Click Contact Support. Click Submit a Support Case form. From the dropdown menus, choose: Land and Region Linden Home Issues - Terrain or Content Fill in the rest of the required fields. Click Submit to submit your ticket.
  22. Parcel media

    The About Land window The Preferences window The Media Browser window Want more? Make your own media screen Click actions Important: Land and maturity access restrictions may prevent you from accessing media on a parcel or other media content. For a full breakdown of media access rules, see Maturity ratings and media access. Landowners can select and display a variety of online media content including web pages, movies, images, text documents and audio. Currently, the displayed media is entirely non-interactive, meaning you cannot click web links, use scroll bars, or press buttons on web pages displayed on parcels. Note: The Second Life Viewer uses a modified version of the Mozilla web browser to connect directly to web content. As a result, the web pages you see can potentially differ from what other Residents see depending on locally stored cookies and authentication information on your computer. The About Land window The MEDIA tab of the About Land window contains many options for displaying media on your land in Second Life. To access the About Land window for a parcel of land, right-click the ground and select About Land. You must own the parcel, or have sufficient group abilities on a group-owned parcel to modify the land's media settings. Type - This dropdown menu allows you to override the media you would like to play on your land. Use this option if the media type is set incorrectly or set to No Content. The text to the right of this dropdown box displays the media's MIME type. Home Page - Address of the media you would like to show on your parcel. For example, http://secondlife.com is the URL for Second Life's Knowledge Base. Set the Media URL by pressing the Set button and entering the new URL into the SET MEDIA URL window. Description: Enter a description of your Media URL. Replace Texture - Objects using this texture show your movie or web page after you click the play arrow. To change the texture, click the box containing it. Size - Allows you to define the size of the displayed media, in pixels. This option is not available for video media. Control other features in the SOUND tab: Sound: Restrict gesture and object sounds to this parcel - Enabling this means an avatar needs to be on this parcel to hear gesture and object sounds originating from within it. This is useful if you have environmental ambience like birdsong and don't want to disturb the neighbors, or if you have an Adult-rated establishment and prefer that passerby don't hear sexually explicit noises. As cautioned above, maturity ratings take precedence. Avatar Sounds - By default, avatar sounds are not restricted, and the Everyone checkbox is selected. To permit sounds to be played by No one: Clear both the Everyone and Group checkboxes. Group members only: Clear the Everyone checkbox, leaving Group selected. For more information, see Hiding avatars and restricting avatar sounds. Voice Enable Voice - This is turned on by default and means people on this parcel can use voice chat to communicate. However, if voice is disabled at the estate level (in World > Region/Estate then click Estate tab), this and Restrict Voice to this parcel will be grayed out. Restrict Voice to this parcel - Similar to Restrict gesture and object sounds to this parcel, enabling this prevents voice chat from being heard by avatars unless they are on this parcel. Good if you want to have a spatial voice chat in the open yet maintain some privacy. The Preferences window The Setup tab of the PREFERNCES window (Me > Preferences) allows you to choose your default media browser for Second Life: Use my browser (IE, Firefox, Safari): If you select this option, all web hyperlinks in Second Life open in your computer's default web browser (Firefox, Safari, Internet Explorer). Use built-in browser: If you select this option, web hyperlinks in Second Life open inside Second Life's media browser. Use this option to view web content without switching away from the Second Life Viewer. Enable plugins: Check to enable the built-in web browser to run plugins such as Flash. Accept coolies: Cookies are bits of info stored by websties, used for a number of purposes, including personalizing content. If you have privacy concerns, reject cookies by unchecking this option. Enable Javascript: Check to enable the built-in web brower to run Javascript on web pages. Enable Web proxy: Check to set a web proxy to access Second Life in the Proxy location field. Enter the port in the port number field. The Sound & Media tab includes a checkbox to Allow media to auto-play. If you check this box, media automatically plays when you enter a parcel with a media URL and media texture set. Otherwise, you have to play media manually. The Media Browser window The media browser is a specialized Mozilla web browser you can use inside Second Life. It does many of the same things a normal web browser can do; type in a URL and press Go to navigate to a new web page. The Back and Forward buttons help you navigate between previously-visited pages, and the Reload button refreshes your currently viewed media. The media browser also has a few buttons that are specific to Second Life: Send Current Page to Parcel: When pressed, this button replaces your current parcel media URL with the URL loaded in the media browser. You must own the land you are standing on, or have sufficient group abilities on group-owned land in order to use this button. Open in My Web Browser: Pressing this button opens the current media browser URL in your computer's default web browser (Firefox, Internet Explorer, Safari). You may wish to use this option if web content is not displaying properly inside Second Life. Always open in my web browser: If you check this box, web URLs always open in your computer's default browser. You can reverse this setting on the Setup tab of the PREFERENCES window.   Want more? For some practical, hands-on education on how to use parcel media, view the following video tutorials. Make your own media screen   Click actions  
  23. Group-owned land

    How to tell if land is owned by a group Deeding land to a group Estates and Private Regions Buying land for a group Excess group land Restricting access to group land Managing objects on group-owned land About auto return Reclaiming group land Group-owned land facillitates collaboration between group members, making it easy to work together on builds and other projects. How to tell if land is owned by a group To find out if land is deeded to a group: Right-click the land and choose About Land. Click the GENERAL tab If it says next to Owner you see (Group Owned), then the land is deeded to a group. Deeding land to a group Group-owned land is held collectively by a group, not by any one group member. For the group to own land, its members must submit land contributions, donations that members make from their own personal land tier allowance. The group can own a total amount of land whose area equals 110% or less of the sum of all group contributions. Tip: The Land Use Fees calculator shows your current fees and has the option to calculate your estimated fees for square meters owned or donated to group. To give land to a group but continue to pay for it yourself: Right-click the land and choose About Land. In the GENERAL tab, click Set and select the desired group. Select Allow Deed To Group, then Owner Makes Contribution With Deed. Click Deed. Note: To deed land to a group, you need the ability to deed and buy land for the group. Furthermore, the region needs to have Allow Land Resell set in the Region/Estate window. Estates and Private Regions Provided that it is not an Openspace region, you can deed land on an estate if you are the region owner or if the covenant on the estate allows you to resell your parcel. This process is handled slightly differently than on the mainland. A few things to consider: It is best if the group you select does not own any land on the mainland. Estate land and mainland are handled differently, and groups that own both often run into complications. Your group may for example lose certain features (such as traffic reporting) that are calculated differently for estates and mainland. The estate owner is the only person responsible for paying Linden Lab for land on an estate; mainland rules for land use fees (tiers, group land contributions, etc) do not apply. Accordingly, donot select Owner Makes Contribution With Deed, as the estate land requires no tier contribution. The land management system considers deeding a change of ownership, so you cannot deed land to a group if the Allow Land Resell checkbox is unchecked in the Region tab of the Region/Estate window. To deed estate land to a group: Select World > Place Profile > About Land to open the About Land window. Select the group you want to deed to. As always, you must have the ability to deed land to this group. Select the Allow Deed to Group checkbox. Click the Deed button. Important: Do not select the Owner Makes Contribution With Deed option. Note: Group members do not gain access to the estate tools. Group land on an estate can be reclaimed by the estate owner at any time. Buying land for a group When shopping for land, you can buy a parcel for your active group. This puts the parcel directly under the group's ownership without first belonging to you. Before purchasing, confirm that your group's land allocation is equal to or higher than the size of the parcel, and that your active group is the group for which you wish to buy the parcel. Follow these steps to buy land for a group: Right click the ground on the parcel, then choose About Land. Click the Buy For Group button in the ABOUT LAND window. Confirm your purchase on the BUY LAND window, then click Purchase. Important: When you use the About Land > Buy for Group option and the objects on the land are included in the sale, any transferable objects are automatically deeded to group. Excess group land If at any time a group owns more land than they have land contributions for, Linden Lab contacts the founder of the group. Groups members must contribute more land tier credits to the group or release land within 72 hours, or the group risks losing some of their land. Restricting access to group land If a parcel of land is owned by (or set to) a group, the landowner (who may also be the group owner) or another group member with the right abilities can restrict access to allow group members only. This is useful for private events. Here's how: Choose World > Place Profile > About Land. Click the GENERAL tab. Verify that the desired group is shown next to Group. If not click Set, choose the right group, and click OK. Click the ACCESS tab. Deselect Allow Public Access. Select Allow Group Access. Region-wide maturity ratings take precedence over land parcel group access within a region. This means that you can't visit group-owned land in a region that exceeds your maximum maturity rating. If you are at least 18 years old, make sure to set your preferences to access adult content. For more information, see Age-restricted content and Age restriction parcel and estate management features. Tip: If your group is buying land on an Adult region, check beforehand that all of the intended group members will be able to access it. Group income and liabilities Group members share all income and expenses of group-owned land, IF they have the Pay group liabilities and receive group dividends ability. Like Linden dollars (L$) paid to a group, parcel directory fees are divided evenly among all group members with the ability Pay group liabilities and receive group dividends associated with their group role. If nobody in the group has this ability, the fees are paid by the group owner, who always has all abilities. If group-owned land is sold, the proceeds are distributed evenly the next day to everyone in the group who has the ability Pay group liabilities and receive group dividends associated with their group role. If nobody in the group has this ability, the L$ go to the group owner, who always has all abilities. If you own land that you've deeded to a group and subsequently abandoned, the land is returned to Governor Linden and is lost to the group. After abandoning your land, you still need to adjust the amount of land you've donated to the group in order to be billed accurately. Land tier donated to a group is always considered active, whether or not it's currently being used to hold land; in other words, land tier donated to a group always counts toward your own peak usage, and you are responsible for paying the associated fees. If you are onwer of a group and plan to disband it, withdraw all donations to avoid unexpected tier charges during the shutdown waiting period. Managing objects on group-owned land Group-owned land provides great flexibility for multiple users to collaborate on builds. However, a poorly organized group-owned parcel can make it difficult to remove other Residents' objects from your land without accidentally removing your own. There are three categories of objects on group-owned land, as listed in the OBJECTS tab of About Land window (accessed by selecting World > Place Profile > About Land). Owned by parcel owner These are objects that have been deeded to the group. Tip: Deeding to the group is an excellent choice for any object that is going to be a permanent fixture of the land, but group-deeded objects cannot pay Linden Dollars to other Residents, and group-deeded objects that accept L$ (like donation boxes) divide the L$ evenly among all eligible group members. To deed an object to the group: Right-click the object and select Edit. Under the General tab, click the Edit Wrench to choose a group. Select the Share checkbox and click Deed. Set to group These are objects owned by group members and set to the group. To set an object to the group: Right-click the object and select Edit. Under the General tab, click the Edit Wrench. Select a group. The object is set to this group. Owned by others These are objects owned by people who are not in the group, as well as objects owned by group members, that are not deeded or set to the group. This distinction is very important; anything you build that isn't set to the right group gets placed in this category. About auto return If all the objects on your group land are either deeded or set to the group, any third-party objects appear in theOwned by others category, where they can be returned through the About Land window or through auto return. You can set auto return in the OBJECTS tab of the About Land window; it's the field labeled Auto return other Residents' objects (minutes, 0 for off). Auto return returns all objects categorized as Owned by others (in order of most recent to oldest) before any objects belonging to the group, which helps your group prevent malicious users from trying to attack your build by bringing in their own objects. When you enter a number of minutes, auto return is set instantly and retroactively, so entering 15 (for example) immediately causes any objects marked as Owned by others that have been left for more than 15 minutes to return to their owners. See also Managing land. Reclaiming group land If you wish to reclaim land you have donated to a group, you must complete both of the following steps. Remember that your land contribution to the group (in square meters, not parcels) counts against your total land usage, and does not automatically decrease if you reclaim a parcel of land from the group. Failure to remove group land contributions before reclaiming a parcel for your personal use can result in an increase in land tier fees if your total land usage in group contributions and owned parcels exceeds the next land tier. Remove your existing land contribution Do this to avoid an unnecessary increase of land tier. Go to Communicate > My Groups. Select the group the land is deeded to from the MY GROUPS tab of the People window. Click the Group Profile button. Select Land/Assets. Set Your contribution to "0" sq meters. Click Save. Sell the land to yourself for L$1 Important: Be sure to specify that you want to sell the land only to yourself, or someone else may buy it. Follow these steps: Right-click the land and select About Land. Click the OBJECTS tab and set Auto return other Residents' objects to "0". Warning: Failure to turn off auto return may result in the return of all objects on the land! On the GENERAL tab, click the Sell Land button. Enter L$1 under Set a price. Under Sell the land to, choose Specific person from the dropdown menu and click Select. Enter your name in the search field of the CHOOSE RESIDENT window and click Go. Select your name and click OK. Under Sell the objects with the land? option, choose No, keep ownership of objects. Click the Set Land For Sale button. Right-click the land and select Buy Land. Click the Purchase button. If desired, deed the land to a new group.
  24. Environment editor

    Contents 1 The Environment Editor 2 Introduction to atmospheric effects 2.1 Get started with atmospheric effects 3 The Advanced Sky Editor 3.1 Opening the Advanced Sky Editor 3.2 Overview of Advanced Sky Editor Settings 3.2.1 The Atmosphere Tab 3.2.2 The Lighting Tab 3.2.3 The Clouds Tab 3.2.4 Sky Presets 4 The Day Cycle Editor 5 Advanced Water Settings 5.1 Opening Advanced Water Settings 5.2 Overview of Advanced Water Settings 5.2.1 The Settings Tab 5.2.2 The Image Tab   To edit the sky and water, you must first open the Environment Editor. You can do this by selecting World > Environment Settings > Environment Editor. The Environment Editor The basic Environment Editor gives you control over your perceived time of day, cloud cover, water color, and water clarity: Time of Day: Sets the time of day as defined by the Day Cycle Editor. The default Day Cycle parallels a day/night cycle in the real world. Cloud Cover: Sets the amount of cloud cover visible in the sky. Move the slider left to reduce the number of clouds, and right to increase the number of clouds. Water Color: Sets the color of all water in the Region. Water Fog: Sets the amount of "fog" in the water, making it more opaque with simulated particulate matter. Introduction to atmospheric effects The Environment Editor gives you a fine degree of control over Second Life's sky and atmosphere. Imagine a strange alien planet with a purple sky, or a smoggy, overcast city! This guide will help you to understand the many controls at your disposal, and set you on the path to becoming a weather-controlling mad scientist. Note: In order to see all of the sky effects you will need OpenGL 2.0 or higher. If you have the latest drivers for your graphics card and still can not see certain atmospheric effects (such as clouds) try enabling Basic Shaders and Atmospheric Shaders in the Graphics tab of your Preferences menu. Get started with atmospheric effects To get started with atmospheric effects, make sure you have Basic Shaders and Atmospheric Shaders enabled. Then, check out the Environment Editor, Advanced Sky Editor, and Advanced Water Settings. Start tweaking sliders, and watch the spectacular results! As emphasized in the blog posts, you can help us make atmospheric effects better by reporting bugs with actionable details. To do this, use our Issue Tracker. The Advanced Sky Editor The Advanced Sky Editor contains detailed controls for modifying environmental effects. It is where you make visual changes to sky and atmosphere presets, also known as "keyframes" (see Day Cycle Editor for more about keyframes). It contains three tabs, each with a number of sliders for manipulating the sky's appearance. You may also save and load sky settings when you find a view you like. Opening the Advanced Sky Editor The Advanced Sky Editor is located in the Environment Editor: Go to World > Environment Settings > Environment Editor In the Environment Editor, click the Advanced Sky button Overview of Advanced Sky Editor Settings The Atmosphere Tab This tab controls elements of the atmosphere itself: Blue Horizon: Use the Red/Green/Blue (RGB) sliders to adjust the color of the sky. You can use the Intensity (I) slider to move all three RGB sliders in unison. In meteorological terms, this setting affects "atmospheric scattering", which is the scientific answer to the age-old question, "Why is the sky blue?" Blue Density: Blue Density affects the overall color saturation of your sky. If you move the Intensity (I) slider to the right, your colors will become brighter and more vibrant. If you move it all the way to the left, your colors will become duller, eventually fading to black and white. If you'd like to fine-tune your sky's color balance, you can control individual elements of saturation by using the Red/Green/Blue (RGB) sliders. Tip: Blue Horizon and Blue Density are particularly closely related. Imagine Blue Horizon as the base color for the sky, and Blue Density as the sky's color intensity and color balance effects. Try turning Haze Density to zero and playing with these settings for yourself to get a better feel for how they interact with each other. Haze Horizon: This setting affects the height of haze on the horizon. At higher settings, the haze will reach up into the sky and obscure the actual horizon. Haze on the horizon can help to accentuate the sun, and create a dusty, smoggy, or humid effect. This setting will not work if Haze Density is set to zero. Haze Density: Haze density affects the amount of haze you can see in the atmosphere. At lower settings, this can make for some great outdoor views in dusty or tropical environments, and at higher levels it can create a thick, vision-obscuring fog. If you set Haze Density to zero, the Haze Horizon setting will have no effect. Density Multiplier: The Density Multiplier can be used to affect the overall atmospheric density. At lower settings, it creates a feeling of "thin air", and at higher settings, it creates a very heavy, smoggy effect. Distance Multiplier: This setting affects your perceived distance within the atmosphere. To make everything look hazy and distant, move the slider to the right. If you want to completely remove the Sky Settings' effects from terrain and objects, set the slider to zero. Max Altitude: Adjusts the altitude calculations Second Life makes when it is computing atmospheric lighting. At later times of day, it can be useful for calculating how "deep" a sunset appears, while at noon it can be used to achieve proper brightness values. The Lighting Tab This tab controls the sun, ambient lighting, and the stars: Sun/Moon Color: This setting affects the color of the light your sun and moon produce. Keep in mind that the color of your sunlight/moonlight will affect the color of your sky! To change Sun/Moon Color, use the Red/Green/Blue (RGB) sliders, or use the Intensity (I) slider to move all three RGB sliders at once. Sun and Moon Position: The Sun and Moon Position setting affects the vertical position of the sun and moon, from sunrise (0.0) through noon (0.25), sunset (0.5), midnight (0.75) and back to sunrise (1.0). Note that this setting is different than Time of Day in the Basic Environment Editor. The Time of Day setting shifts through your WindLight keyframes (see The Day Cycle Editor), while the Sun and Moon Position setting only affects the physical location of the sun and moon. East Angle: The East Angle affects the horizontal position of the sun/moon, and is similar to azimuth. At settings of 0.0 and 1.0, the sun will rise in the East and set in the West. The settings in between define the entire circle of the horizon; at a setting of 0.5, the sun will rise in the West and set in the East, at a setting of 0.25 the sun will rise in the South and set in the North, etc. Sun Glow: There are two settings under Sun Glow: Size defines the size of the sun, and Focus adjusts how much the sun blurs over the sky. At very high settings, Focus can cause the sun to completely wash out a portion of the sky with brilliant light, and at zero, it will cause the sun (but not the light it casts) to disappear from the sky. Ambient: This controls the color and intensity of ambient light in the atmosphere. This is used for simulating how the light from the sun is scattered by the atmosphere and other objects once it hits the Earth. You can create a very bright sun, and a relatively dark world (think of a sunset!) with an Ambient setting of zero, but if you want to simulate mid-day illumination while the the sun was low in the sky, you need to increase the Ambient setting. Scene Gamma: This control functions similarly to the Gamma setting in the Graphics Hardware Settings (formerly Adv. Graphics) tab. It adjusts your screen's distribution of light and dark output. Lower settings will cause everything to appear dim, while higher settings may make the scene look gray and "washed out". Scene Gamma is more precise than the older Gamma in that it only affects your rendered view of the SL world- not the menus and rest of your computer's screen. Star Brightness: Star Brightness defines how visible the stars are in the sky. If you play with this slider while the sun is up, you can see stars in the middle of the day! The Clouds Tab This tab gives you control over the clouds in the sky: Cloud Color: This affects the color of your clouds, if you have any. Use the individual Red/Green/Blue sliders to change the color, or the Intensity (I) slider to drag all three at once. Cloud XY/Density: Use the X and Y sliders to change the horizontal position of all clouds in the sky. The D slider affects the overall density of the individual clouds; at low settings you will see thin, wispy clouds, and at higher settings you will see thicker, more solid clouds. Cloud Coverage: As the name implies, this control sets the amount of cloud coverage. At zero, there isn't a cloud in the sky, but at higher settings, you can get a completely overcast effect. Cloud Scale: This setting affects the perceived altitude of the clouds... if you slide the control to the right, it will make the clouds appear to be higher in the sky. Cloud Detail (XY/Density): These settings affect the detail imagery of your clouds. The X and Y sliders shift its horizontal position, and the D slider controls how puffy and/or fractured your clouds look. Cloud Scroll X and Cloud Scroll Y: These sliders affect the direction and speed at which the clouds float in the sky. You may also check the Lock checkbox to prevent clouds from moving on the selected axis. Draw Classic Clouds: Check this box to enable rendering of Second Life's classic clouds in addition to WindLight's clouds. Sky Presets Along the top of the Advanced Sky Editor window you'll find controls for creating, loading, saving, and deleting Sky Presets. Sky Presets are essentially snapshots of WindLight slider settings you can re-load later or use as keyframes in the Day Cycle Editor. To create a new preset, simply press the New button and name your preset. It will, by default, have the settings currently loaded in the WindLight sliders. To load a preset, simply pick it from the drop-down menu of Sky Presets. Deleting a preset is as easy as pressing the Delete button once it's loaded. Creating presets is useful both for re-loading your favorite settings and for creating day cycle animations using the Day Cycle Editor. The Day Cycle Editor Bring up the Day Cycle Editor by pressing the Day Cycle Editor button in the Advanced Sky Editor window. The Day Cycle Editor gives you control over the sky during Second Life's day/night cycle. This is the cycle that is used by the Basic Environment Editor's Time of Day slider. The Day Cycle Editor works by setting keyframes. These are nodes (represented by the gray blips on the time graph) that have associated sky presets. As the time of day progresses, the sky "animates" as it interpolates between these keyframes. This is useful for creating everything from photorealistic day/night cycles to strange alien environments. The yellow arrow above the timeline represents your current view, based on time of day. Click and drag it to see how your day will animate. You may add or delete keyframes by pressing the Add Key and Delete Key buttons to the right of the timeline. You can set the time position of a keyframe by either dragging it along the timeline, or by setting its value manually in the Key Frame Settings frame. Within the Key Frame Settings frame, you'll be able to associate the keyframe with its respective preset. Length of Cycle dictates the overall duration of a "day". Setting this to a low value (for instance, 2 min.) will mean your entire 24-hour timeline will animate in only two real minutes! Once you are satisfied with your timeline and keyframe cycle, use the Play and Stop buttons to preview the results. Remember- you can also move the yellow time-indicator arrow above the timeline to see the cycle animate interactively. Using the Use Estate Time button synchronizes your day length and time of day with the current Estate's day cycle. Once you are pleased with your day cycle, save and load it with the Save Test Day and Load Test Day buttons. Note that, for now, we only allow one day cycle. Advanced Water Settings The Advanced Water Settings window contains detailed controls for modifying water effects. Here you can modify water fog, reflection properties, refraction, and reflection normal maps. Opening Advanced Water Settings Advanced Water Settings is located in the Environment Editor: Go to World > Environment Settings > Environment Editor In the Environment Editor, click the Advanced Water button Overview of Advanced Water Settings The Settings Tab The Settings tab allows you to change several properties of your current Region's water: Water Fog Color: This changes the color of the particulate matter in your water, essentially defining the color of the water itself. If your water has no fog, it will appear crystal clear and colorless. Fog Density Exponent: Controls the density of your water fog; this setting defines how far you are able to see into the water. Underwater Fog Modifier: Controls how the fog density changes when you are underwater. Useful for for creating far-seeing views when underwater while keeping the surface fairly opaque. For example, at a setting of 0.25, the water fog is 1/4 as dense while underwater as it appears from above the surface. Reflection Wavelet Scale: Controls the scale of the three wavelets that make up the surface of the water. Fresnel Scale: Determines how much light is reflected at different angles; increasing this slider reduces visual reflection effects on the water's surface. Fresnel Offset: Determines how much total light is reflected; increasing this slider increases the amount of light reflected by the water's surface. Refract Scale Above: Controls the amount of visual refraction you can see from above the water's surface; this is the "wobbly" effect you can see when you look at an object that is underwater. Refract Scale Below: Controls the amount of visual refraction you can see from below the water's surface. This is the "wobbly" effect you can see when you look at an object that is above the water. Blur Multiplier: Controls how waves and reflections are mixed. Increasing this setting increases the amount of distortion you see in reflections as a result of wave activity. The Image Tab The Image tab allows you to alter the normal map used for determining wave and reflection behaviors; Second Life's wave effects are generated by superimposing a large normal map image over a smaller version of itself: Big Wave Direction: Controls the X and Y direction and speed of the large wave image. Little Wave Direction: Controls the X and Y direction and speed of the small wave image. Normal Map: Controls the normal map used for determining reflections and refractions. Any texture may be used for this setting- but true normal maps work best. Try snake skin, tiles, or any other normal map for some wacky effects!
  25. Editing terrain

    Terraforming Before you begin: environment considerations Creating terrain textures Show land owners Subdivide Join Land owners or members of groups with the Always Allow Edit Terrain ability assigned to their role can edit terrain. Members in a role with this ability can edit terrain on a group-owned parcel. Important: Assigning Always Allow Edit Terrain to a group role gives the members in that role full access to the Edit Terrain tool. This includes the Abandon Land option. Terraforming Before you begin: environment considerations What type of environment are you making? Simplify the process of creating terrain by planning properly in advance. Creating and loading textures will be much easier and faster, and you'll have greater continuity and visual appeal. What are the slope extremes? Steep slopes can have undesirable effects on terrain textures, depending on their complexity, contrast, and saturation. A texture might look great on subtle, rolling hills but terrible on more extreme slopes. Be aware that textures will "stretch" or "smear" on steep slopes, and more experimentation may be necessary to make them look good. Are there adjacent regions? Crossing region boundaries can be a tricky situation, so it's always best to develop adjacent regions in tandem. If you own adjacent regions, the job of matching texture sets is straight forward. However, if someone else owns a region adjacent to yours, it's a good idea to ask the owner for copies of the textures being used on it. Practice, Practice, Practice! Before trying this tool on your own land, teleport here, where Torley Linden has set up a Terraform Box. Test the Edit Terrain tool and become comfortable with it, then head to your own land to terraform with confidence.   Creating terrain textures The Edit Terrain tool allows you to create many different textures for your land. To access the Edit Terrain tool, right-click on your land and select Edit Terrain. This opens a tool with many different options for terraforming your land. The Edit Terrain tool contains seven land edit options: Select Land - Use this option to select the land area you want to edit. Click and drag your mouse on the land. The selected area shows outlined in yellow. If you do not select part of your land, the tool defaults to the whole parcel area. Flatten - Makes the selected area flat. Raise - Raises the selected area. Lower - Lowers the selected area. Smooth - Smooths gradients to create a natural slope of the selected area. Roughen - This option gives the land bumps and ditches. Revert - Undoes terraforming based on the terrain's baked shape, or baseline terrain elevation. Several clicks may be necessary to return land to its original shape.  Note: Mainland regions can be raised/lowered by +/- 4m. Private Regions can be raised/lowered by +/- 100m. These Bulldozer sliders allow you to adjust the size and strength of your edit tool. Size - Adjust the slider to determine the size of the area affected by your bulldozer Choose the size of your land edit tool. Strength - Adjust the slider to determine how subtely or radically the landscape is transformed. Apply - Use this button to apply your edit option to the whole selected area. Show land owners Select World > Show > Land Owners to color code the land according to who owns it: Reddish brown is land owned by others. Green is your land. Aqua is land owned by a group of which you are a member. Grey is public land (rare). Purple is land in the auction system. Buy Land The Edit Terrain tool provides the option to purchase land set for sale. Click this button to open the land purchase confirmation Window. The confirmation window provides information about any tier changes that might be incurred by making this land purchase. For more information about finding land to purchase, see Buying land. Abandon Land Land which is abandoned immediately reverts ownership to Governor Linden. Use caution with this option and keep in mind that you do not get Linden dollars in compensation for abandoned land. Subdivide You may want to break a parcel of land into multiple pieces, for example if you want to sell part of it. Select the section of your land by pressing down the left mouse button and dragging to create a rectangle around the land you want to subdivide.Then click the Subdivide button. Join If you want to connect two or more pieces of land that you own, drag a rectangle that overlaps each of the land parcels you want to join and click the Join button to combine them into one. You can now use the About Land tool to set the features for this new piece of land. Please note that you can't join land across region boundaries. Watch this comprehensive video tutorial!