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Found 6 results

  1. a long, long time ago ... sometime around or about the v2 rewrite there was a lot of talk about tweaking the revolutionary changes made to the viewer's UI to make it more palletable for new users. of course, since i didn't have a computer science degree i thought some genius would heed the call and generate a viewer that was both useful and far less "feature rich". something more atuned to a new user's sensibility, not one providing mana to a nuclear physicist (as it is currently). not that all the bells and whistles aren't technically applicable (to the short list of hackers and coding doctoral candidates) it's just a little much to be offering up tweaks that at a single button press could undermine the actual ability to ever launch the damned thing again. so, yeah, providing these scrumptuously powerful functions (to any and everyone) may have had some deliterious affects on maintaining and/or preserving the unwitting curious user. aside from all the other myriad amount of applied excuses for plunging user retainment, to which i'm unable to facilitate anything other than complaining to the wind, i've actually taken up a new study that seems to warrant wasting an inexorably lengthy amount of my time. and, without having any other skills outside of editing text inside the viewer's xml files i seem to have created what i think is a better UI. no C++, python, GitHub pulls, or similarly antithetical computer/human interface logic. the whole user experience can be customized just by tweaking the viewer's xml files! what a boon to humanity. how come no one ever told me: your world, your imagination...? so..., after countless hours pouring over the extraordinarily excessive xml skin files my viewer's look and functionality is getting closer and closer to being what i had wished for for far too long. hence, the reason to originate this topic. i'll be using it to release significant "code" snippets that alter the status quo. some are subtle while others completely revolutionize how one interacts with our little world. i'm hoping those "in the know" can offer helpful advise and discussions. if any disruptors wish to send the topic sideways i would suggest compiling a voluminous Ignore page. if i don't respond, you'll know why. that being said, i'm looking forward to using this forum to promote and encourage others who might want to reduce their frustrations with the way things are with a little effort on their part to make the viewer act the way you want it to. no excuses, it's really quite simple. i'll try to format my posts along the way with a feel for a non-technical, ordinary human language. thanks for your indulgence and patience as i organize my findings. tooodly-do.
  2. Like the title says is there an API for tracking sales? I want to automate a method for scraping my most recent sales say [50 at a time] and dump them into a CSV file for use in say Excel or a SQL/FileMaker Database as I already do work in few opensimulator grids making outfits, clothes, mugs and accessories so if there is a method beyond manually logging sales I’d be very grateful.
  3. I would like to send JSON messaging between two prims that are located in two different regions without having to reach out to an external webserver to do so. I have considered using a prim scripted with llHTTPRequest to contact another by key using XMLRPC scripting, but have read that XMLRPC is old school and replaced with llHTTPRequest. What is the best way to do this using modern LSL techniques?
  4. Hello Whenever I try to export my appearance (developer -> avatar -> character test -> appearance to xml file), the UUID shows consisting of null, 0's only. I was able to get them before, about a year ago. I am not sure what changed ever since, or how to solve this. I updated my Firestorm, but I don't think that's the reason. I tried using original SL viewer as well, no chance I use the same sim I used last year, no change on script rights etc. I don't wear alpha layer I don't wear multiple clothing layers or anything overlapping Thank you!
  5. This site has a nifty program https://www.altova.com that may work will give it a try
  6. Hello I'm beginner blender user. Recently, I have just made a mesh shape of SL. I would like to export it as .xml , anyone know how to do it. I tried to search on google and may be have to use python? suggest me please, thanks
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