Hi,
I'm have a new problem I haven't had before. For some reason when I upload a rigged mesh my weights aren't fully smoothed. The mesh does not look the same as it does inside Maya. Example if I open a characters mouth I rigged the neck area won't be smooth and has points. But I go back to Maya and open the mouth and the neck is perfectly smoothed. I can't figure out why there is a difference between Maya and SL. Anyone know how to fix this issue?