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  1. Any window that needs to connect up to web services is appearing blank in the official SL Viewer for Linux. I looked at the guide to opening ports in my firewall and that doesn't seem to have done anything to change it. There's another person who reported a similar problem in 2017. Can anyone confirm if the information on that thread is accurate and that this is a known problem? Seems odd that there would be a bug for over 2 years and nothing being done about it. This doesn't seem to be exclusive to Linux viewers either. Here's someone with the same problem, and they posted a screenshot. Here's my "About" stats... Second Life 5.0.9.329906 (Second Life Release) Release Notes You are at 20.7, 194.7, 26.9 in Social Island 2 located at sim10281.agni.lindenlab.com (216.82.49.203:13007) SLURL: http://maps.secondlife.com/secondlife/Social%20Island%202/21/195/27 (global coordinates 261909.0, 268483.0, 26.9) Second Life Server 2019-12-04T20:29:26.533447 Release Notes CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2941.26 MHz) Memory: 16001 MB OS Version: Linux 5.3.0-26-generic #28-Ubuntu SMP Wed Dec 18 05:37:46 UTC 2019 x86_64 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1070/PCIe/SSE2 OpenGL Version: 4.6.0 NVIDIA 435.21 Window size: 1408x1136 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 128m Bandwidth: 500kbit/s LOD factor: 1.125 Render quality: 5 / 7 Advanced Lighting Model: Enabled Texture memory: 512MB VFS (cache) creation time: January 10 2020 20:12:38 J2C Decoder Version: KDU v7.2 Audio Driver Version: Undefined LLCEFLib/CEF Version: Undefined LibVLC Version: Undefined Voice Server Version: Vivox Packets Lost: 31/72321 (0.0%) January 10 2020 20:12:38
  2. Hello, On my old PC usually i was lagging on sims with many ppl around or with way too many deco items which was normal i think cos it wasnt the best pc and i had it almost 6 years so i was ok with it. almost a month ago I got my new PC, which is much better than the pc i had before. but it feels like its lagging even more for some reason. when i try to move it has delay and then when i stop moving the animation that im moving keeps going for few more seconds...sims and avatars takes time to rez. and when i open SL even my browser gets slow like it makes my internet lagging or my pc...not sure about it. i got my new pc and i thought sl would be awesome but what i see is that its even worst. at the start i thought it needed some time to get all the settings and all. but after a month its still the same, i even tried to clear cash or even use an older version of firestorm but still had the same problem. I tried to make my graphics from ultra to medium or even to low and still the same lag. i have no idea whats wrong and it makes it so laggy, so if anyone can help would be amazing. 😳 here are the specs from my new pc: Operating System Windows 10 Pro 64-bit CPU Intel Core i9 @ 3.60GHz 40 °C Kaby Lake 14nm Technology RAM 64.0GB Motherboard Micro-Star International Co. Ltd. MPG Z390 GAMING PRO CARBON AC (MS-7B17) (U3E1) 34 °C Graphics S24D330 (1920x1080@59Hz) 8176MB ATI AMD Radeon RX 5700 XT Storage 465GB Samsung SSD 970 EVO Plus 500GB (Unknown (SSD)) 596GB StoreJet Transcend USB Device (USB (SATA) ) Audio AMD High Definition Audio Device
  3. One of the reasons I joined second life was so I could use alt accounts to take pictures of different characters I come up with. However I heard this puts a strain on the default viewer, so I was wondering if there was a better one to use. Thank you.
  4. (English) I want to Develop a Multiplatform Mobile Application (ios / android), but in order to create them I need information, on how to obtain the connection apis for logins, key recovery, registration. apis for connection with sims Landmark. If anyone from linden Lab can help me or provide information about what I need to connect my application to Second Life services. (ESPAÑOL) Quiero Desarrollar una Aplicación Movil Multiplataforma(ios/android), pero para poder crearlas necesito información, sobre como obtener las apis de conexion para inicios de sesion, recuperacion de claves, registro. apis para la conexion con los sims Landmark . Si alguna persona de linden Lab puede Ayudarme o proveer información sobre que necesito para conectar mi aplicación a los servios de Second Life .
  5. (English) I want to Develop a Multiplatform Mobile Application (ios / android), but in order to create them I need information, on how to obtain the connection apis for logins, key recovery, registration. apis for connection with sims Landmark. If anyone from linden Lab can help me or provide information about what I need to connect my application to Second Life services. (ESPAÑOL) Quiero Desarrollar una Aplicación Movil Multiplataforma(ios/android), pero para poder crearlas necesito información, sobre como obtener las apis de conexion para inicios de sesion, recuperacion de claves, registro. apis para la conexion con los sims Landmark . Si alguna persona de linden Lab puede Ayudarme o proveer información sobre que necesito para conectar mi aplicación a los servios de Second Life .
  6. hi does anyone know when firestorm are releasing a update for bakes on mesh, using default browser at the mo need firestorm badly lol
  7. Hello. I bought over L$23K of items today, mainly from one vendor. Everything worked great, except for one chair, which appears as a triangle from just a few meters away, but pops into view if closer or sitting in the chair. All other items purchased from the same vendor work just fine and can be seen from across a room while they are next to the bugged chair. I contacted the store owner and she stated my “LOD” was set too low. Can anyone tell me where I can set the LOD in the Second Life default viewer? Thanks!
  8. I have a friend whom I've been rping with for several months now. Everything was working fine with sl notifying me when he logs on or off and we'd chat. But now it's like there's an invisible barrier between us. Sl isn't showing me when he logs on, and for some reason, he's not in my friends list on my sl profile web page! Also, I'm not getting any of his messages (and I'm assuming he's not getting mine either). A group that we're in together is the only thing that tells me when he was last on, and I have to refresh it constantly!. I just switched from Alchemy to SL viewer and I emptied out everything. I'd be more understanding if this was a general problem happening to all my friends, but it's only happening to this friend! Idk what's going on but whatever it is, I want it fixed ASAP!
  9. Greetings. I am looking for a good viewer for Andriod. I am on my tablet because I have no computer and I need to get back on SL to help some family members(good friends) out. I have looked around and noticed that the SL Moblie cost some lindens and I know I don't have any at all. I have tried Little Sight and it gives me a blank screen. Can anyone help me find a good viewer for tablet?
  10. Hi, ATM I try to start Secondlife on my Workstation via RDP. (Microsoft Remote Desktop) But I only become a message that SL can't start. If I connect to the workstation via Teamviewer, SL start without error. If SL is running, I can connect via RDP and SL work fine. I only can't start via RDP. Here the specifications: CPU: AMD Ryzen 7 3700X 8-Core Processor (3600 MHz) Speicher: 32718 MB Betriebssystemversion: Microsoft Windows 10 64-bit (Build 18362.295) Grafikkartenhersteller: NVIDIA Corporation Grafikkarte: GeForce RTX 2070/PCIe/SSE2 Windows-Grafiktreiberversion: 26.21.14.3160 OpenGL-Version: 4.6.0 NVIDIA 431.60 I hope someone has a idea. PS: Driver are already new installed
  11. i dont understand why the new 6.2 viewer wont download to my Mac- it just opens up a error message and the SL viewer never opens up, any assistance would be greatly appreciated- is my MAC TO OLD? im not doing something right? H E L P anyone??
  12. When is the next Second Life third party viewer meeting please? Or is there any meeting soon? Thank you.
  13. My PC's Graphics Control Panel has 3D with Antialiasing settings. Should the PC with the SL or Firestorm viewers have the Antialiasing setting enabled or disabled, for potential SL-Grid crashes, ejections & disconnections while inflight with planes or driving boats & cars?
  14. Anybody knows what happened to Second Life Project Viewer 360 Snapshots version 5.1.6.515934 ?? It was working until last week. Today I’m trying to login but the viewer vanished as if it never existed. Although it was made by linden lab!!!
  15. Hiya I noticed that the viewer cannot see enterprise versions of the operating system in help section like enterprise LTSB & LTSC? but can see server versions Windows 10 Enterprise 2016 LTSB is supported until October 13, 2026 https://support.microsoft.com/en-ca/help/13853/windows-lifecycle-fact-sheet also i guess the viewer cannot see the full version of server editions either https://ibb.co/FWtdf7N also there seems to be memory limitation bugs unless firestorm only supports 1GB of vram? because it wont let me set it any higher irregardless of how much vram is present up to 3GB of vram can currently be configured on each vm Firestorm 6.0.2 (56680) Feb 9 2019 18:55:39 (64bit) (Firestorm-Releasex64) with Havok support Release Notes You are at 161.4, 212.3, 1498.6 in JOMO located at sim10654.agni.lindenlab.com (216.82.53.16:13015) SLURL: http://maps.secondlife.com/secondlife/JOMO/161/212/1499 (global coordinates 132769.0, 316116.0, 1498.6) Second Life Server 19.05.17.527341 Release Notes CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3499.98 MHz) Memory: 4095 MB OS Version: Windows Server 2016 64-bit (Build 14393.693) Graphics Card Vendor: VMware, Inc. Graphics Card: SVGA3D; build: RELEASE; LLVM; Windows Graphics Driver Version: 8.16.1.24 OpenGL Version: 3.0 Mesa 18.0.0 (git-6949e96035) RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0 J2C Decoder Version: KDU v7.10.6 Audio Driver Version: FMOD Studio 1.10.10 Dullahan: 1.1.1080 / CEF: 3.3325.1750.gaabe4c4 / Chromium: 65.0.3325.146 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: AnsaStorm (Bright Blue) Window size: 1440x837 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 96 m Bandwidth: 3000 kbit/s LOD factor: 2 Render quality: Medium-Low (2/7) Advanced Lighting Model: Yes Texture memory: 1024 MB (1) VFS (cache) creation time (UTC): 2019-6-3T1:40:40 Built with MSVC version 1800 Packets Lost: 0/4478 (0.0%) June 02 2019 21:15:10 SLT https://ibb.co/4TwvwpR Windows Server 2016 Datacenter supports 24 TB memory 24 TB is 24000 GB https://docs.microsoft.com/en-us/windows/desktop/memory/memory-limits-for-windows-releases#physical-memory-limits-windows-server-2016 firestorm is a consumer viewer not enterprise so how come it never updates? even new windows 10 consumer builds come out every six months where as the firestorm averages more then one year per update or release. ever thought about a consumer and enterprise edition viewer? the current one size fits all doesn't fit I only brought up the operating systems as build versions were added with the last viewer update and I know how trigger happy linden labs is with black listing and white listing software and applications and hardware and operating systems etc
  16. Hi, I am looking for options to connect to SL from mobile. As I will be travelling and will not have my laptop with me .I have used Mobile grid (text only) client and Lumiya (text + 3 D). I have found Lumiya quite handy. But I am facing issues with Lumiya now as it is giving me problems. Is there something like Lumiya with 3 D capability for mobile that I can use. Please let me know.
  17. OK I was having issues with the issues that secondlife.... One thing was happening was that i would get this error "We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience" I was not able to TP or do ztake on my breedables.....or build..UGH..... SO i thought after a week of getting this i would get the "bright" idea to do a clean install of firestorm....well apparently a BAD move...esp with a LARGE inventory as i have. So i do a clean install and things go swimingly for a while...then i noticed my FPS was .0.4-0.8 when my internet is 100mps and fully running.. im like...Hmmmmm.... i just went from 50mps to 100....this should be faster to log in.....my FPS before was 35 while i was in SL but NO... I am still a cloud then when the inventory fetches...and it gets to 212K items (yes it got more to fetch) the viewer becomes unresponsive and freezes....even my cloud freezesso i close the viewer.... I relog only to have my inventory restart at 60-62K and im back trying to refetch the inventory... then BAM at 212K inventory the viewer Freezes....and im back doing a relog over and over..... Some times it gets stuck and doesnt want to load my gestures too...which i dont have many activated....UGH UGH UGH I cant get back on SL after doing a clean install i CAN get on my main alt but not my main that has all my payment info....right to lands etc....so ya I need some help UPDATE: I finally got on BUT- Im still getting this error "We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience" I still cant Ztake, edit or build or even TP any where.... how to fix that? MY COMPUTERS SPECS Firestorm 6.0.2 (56680) Feb 9 2019 18:55:39 (64bit) (Firestorm-Releasex64) with Havok support Release Notes You are at 121.1, 91.6, 4,003.4 in Udilan located at sim10251.agni.lindenlab.com (216.82.49.173:13015) SLURL: http://maps.secondlife.com/secondlife/Udilan/121/92/4003 (global coordinates 260,729.0, 131,676.0, 4,003.4) Second Life Server 19.04.22.526534 Release Notes CPU: AMD FX-8320E Eight-Core Processor (3200.12 MHz) Memory: 16357 MB OS Version: Microsoft Windows 10 64-bit (Build 17134.706) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 950/PCIe/SSE2 Windows Graphics Driver Version: 26.21.14.3039 OpenGL Version: 4.6.0 NVIDIA 430.39 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0 J2C Decoder Version: KDU v7.10.6 Audio Driver Version: FMOD Studio 1.10.10 Dullahan: 1.1.1080 / CEF: 3.3325.1750.gaabe4c4 / Chromium: 65.0.3325.146 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 1920x1137 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 1000 kbit/s LOD factor: 2 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: 1024 MB (1) VFS (cache) creation time (UTC): 2019-4-28T18:20:51 Built with MSVC version 1800 Packets Lost: 211/108,074 (0.2%) April 28 2019 11:55:53 SLT
  18. Hey Guys! So I'm an old user, trying to revive my over 6 year old account on the same exact laptop it used to run so amazingly on. I've watched a few youtube videos with tricks and tips, which maybe helped about 1% or maybe that's just my optimism.. 🤷🏼‍♀️ So if anyone here knows of ways they found to work with them, pleasee share! I'm dying with all this lag, it's immense and triggering lol. I have a: Late 2011 MacBook Pro 13"/ macOS High Sierra Version 10.13.6 with Intel HD Graphics 3000 384 MB A year or two ago, I had to wipeout my laptop and change the hard drive because it died. I did this on my own and changed my 1TB to a 2TB, since it fit and I thought things would run faster since this is my only laptop I can use. (it sucks, yes i know, macs are the last thing to use for gaming) 🙄🙃 So please, anything is HIGHLY appreciated 🙏🏼❤️✨
  19. Hello! I recently (about two weeks) have been experiencing constant difficulties in trying to upload textures and mesh in a beta grid firestorm. not shown balance, permanent errors and feils. On main grid problems too. something is wrong with the sky and the stars, then all black is unclear what. what is happening? Who else has such problems? what is the reason?
  20. heyas guys; before i try to contact customer support (since i haven't found anything about this, searching around)... my second life viewer keeps automatically updating when i start it. and i noticed it was putting the update in the wrong directory (ie: the default directory of c:\ProgramFiles\SecondLife). that's... not where my second life viewer lives. aside from manually uninstalling and reinstalling it, is there any way to get the automatic updates to go to the right place? i don't suppose i could just grab the whole thing from C drive and throw it where it goes...? (ah, how i long for the good old days.) ; p thanks!
  21. Hi there, maybe someone has a idea. The Original Viewer and die Firestorm are the most common used Viewers here and i really have a problem. I thought they are the same but not in chatlog. Have you ever seen that the chatlog from Firestorm is not available in Original, and the Original is not available in Firestorm? Just because of the different names they use. The original Viewer use: "holger_gilruth" as name and ALL the others use "Holger Gilruth" Thats why i wondering if maybe someone has a idea how to change that all to the original option for example?
  22. Is there anyway I can log into SL / Firestorm via CMD prompt? I just want to idle in a sim without any background stuff like the game's engine running. Just pure text in a console. Thanx!
  23. hi since i have changed my PC all IM are send 2 times in chat window, i have tested in aditi it's the same, i have tested with alt it's the same any ideas ? is it a system bug ?
  24. Since I updated Second Life viewer to the latest Second_Life_6_1_0_524670_x86_64_Setup, it has crashed allot like what you see in the picture below
  25. We've seen a number of questions already arising about a "debug setting that miraculously improves texture quality". I'd like to explain the background and the underlying facts. Firstly though, let's establish a couple of facts. There is no magic button or debug setting to improve the resolution or quality of all textures. There is no way to display textures of a resolution greater than 1024x1024 in Second Life So what is all this muttering about and is there any substance to it? The "muttering" stems from some investigation by @Frenchbloke Vanmoer that was published by @Hamlet Au on his New World Notes blog with the title "How To Display Extremely High-Res Textures In SL's Firestorm Viewer" and in spite of the headline's conflict with the facts listed at the head of this post, yes there is substance to this news as it happens. I'll keep this post relatively short. If you want to see more rambling on how and why @Frenchbloke Vanmoer hit upon something interesting you can read about my subsequent investigation in my blog post, compression depression - tales of the unexpected. The bottom line is that whether by luck or by judgement the Second Life viewer uses a bilinear resampling algorithm when it resizes images. Until yesterday I, like many other, and I would suspect most of you reading this, had somewhat slavishly followed the generally accepted advice that bicubic resampling gave better results, more specifically that bicubic-sharper was the ultimate "best for reduction" choice. The evidence that Frenchbloke stumbled upon goes contrary to that advice and, in all my tests so far, for the purpose of texturing in SecondLife where you typically want to retain high contrast details bilinear gives better results. I should re-assert here, you do not need ANY debug setting. The original article used an obscure debug setting but it was only a means to an end, you are in general far better off and have far more flexibility if you use your photo tools as you always have. So what are bilinear and bicubic and why do we care? When you downsize an image, information (detail) gets discarded, deciding which information to keep and which to lose is behind these choices. All resampling methods try to decide which data to keep, or how to blend the data into some kind of average value that will please most people. Put simply a bilinear sample takes the 4 nearest points to the current pixel and produces a weighted average of those as the new value for the resulting output pixel. Bicubic takes this further, using 16 adjacent points to form its result. By virtue of the larger sample you get and smoother average which ultimately is why it fails us when we want to preserve details. On the flip-side of this is that for smooth gradients you may find more "banding" using bi-linear sampling. Why should we not use the debug setting? Firstly, as a general rule, debug settings are not a good thing to go playing with. They can frequently have side-effects that you do not realise and we often find that people tweak some random settings because "XYZ person recommended it" and perhaps it achieves their goal at that time, or as is often the case, it seems to fix things but doesn't really. In any case, they forget the changes and move on. A week or so later they are furious because things don't work anymore, they've forgotten all about the debug changes of course. More importantly in this case, if you use the max_dimension setting to force the viewer to rescale for you, then you will only see the benefit in 1024x1024 images. 1024x1024 is appropriate to large texture surfaces but not so much for smaller objects. If you can use a 512x512 you are using a quarter of the memory of a 1024x1024. That can make quite a difference to the performance of a scene. Many people remark that using a 1024 is the only way to get the detail that they feel that they need. I urge you all to take the lesson here as an opportunity to increase the clarity and sharpness of lower resolution textures by resizing from the large form originals directly to the target size in your photo tool of choice. Don't forget, and this may sound obvious, You need to have high-resolution images to start with. You cannot create something from nothing and whatever you do don't save the resized image to disk as JPEG before uploading, use TGA or PNG both of which or lossless. Give it a try today, and raise a glass to Frenchbloke while you marvel at the increased detail. A quick example My blog post above shows a worked example, but I thought I would show you another on a natural scene. Here, an original high-resolution image has been resampled down to an SL friendly 1024x1024 using both methods (entirely within photoshop to avoid all doubt around various other compression factors). First is the bilinear https://gyazo.com/545a21efb514ed16051f791ea9d527c4 Second I give you the bicubic https://gyazo.com/a969ec986746ced323e6f2f0ddbda0e8 On their own, they don't look that different, but the bilinear shows a lot more detail which is most noticeable in areas of high contrast such as the steps on the hillside
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