Search the Community
Showing results for tags 'viewer features'.
Found 1 result
Wanted: Viewer Developers for a viewer development team. The project scope is to use the Phoenix Firestorm 220.127.116.11706 source code for a parsed viewer that's stable & parses out the various viewer features into modules that can be utilized in various Virtual World Communities for differentiation of enabled features, & improves the ability to fix, enhance, or replace features without effect to the functionality of the viewer. For an example, a RP Community could program or hire programmers to make a Viewer Module specific to their RP Community & features to facilitate their RP experience with the ease of enabling a Community Module for that community & restarting the viewer, with additional ability to again enable basic viewer features & restart the viewer & have the basic SL Viewer functionality restored to that same stable Viewer. For specific example, a Star Wars RPG Community might collaboratively work on the development of a SWRP Basic module, & 2 separate complimentary modules, 1 for Jedi, & 1 for Sith, & that way the various other subgroups, like Mandalorians, Troopers, etc., could work on the development of their own complimentary Community Viewer Modules, for dynamic Viewer Functionality & enhancement of experience. For other an example, an OpenSim Grid might have a Composits Engine feature within their Grid Software, & they make a Grid Specific Grid Module for their Grid, the total while that they make the presentation of the features to Linden Labs. Then eventually, Linden Labs decide to implement the Composit Engine Features, though not all the SL Community Members need nor consider those important object features, so one group of Viewer users just use the basic SL Grid Module, & a separate group of Viewer users just use the SL Grid Module (with Composits) module. Questions or Comments are welcome. Gracias.