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About Me

  1. Hello, I am looking to hire someone to create me a custom texture for the Pro Street Rescue 2 Vehicle (Link below); it'll involve the body of the vehicle to be re-designed to a specification for my new roleplay group that'll operate in the Blake Sea Region and surrounding areas. If interested, please drop me an IM or reply here and we can discuss the requirements further and costings. Vehicle: https://marketplace.secondlife.com/p/PSC-Rescue-2/12856318 Kind Rdgs, Jericho
  2. New website Share Textures has released over 250 free sets of photographic textures under a CC0 licence, including ground materials, flooring, concrete, metal, plaster and fabric. All of the textures are provided at 4,096 x 4,096px resolution and include diffuse, displacement, normal, specular and ambient occlusion maps in TIFF or PNG format. If you like the textures, support future texture development via Patreon A $3 pledge gets you a direct Google Drive link enabling you to download all of the texture maps with a single click, or you can show your appreciation by making a one-ti
  3. I am having trouble getting meshes into SL with proper UVs and textures. I'll describe my workflow (3ds Max) and maybe someone can tell me what I'm doing wrong or if I'm missing a step. I've attached an image that show the problems I'm getting in a nutshell. # I create model in MAX # I unwrap and UV the model inside MAX # I export UV template and edit it in Photoshop to apply textures to chosen UV islands # I bring the texture back into MAX and use it as diffuse map for a material # I name the material without spaces and do the same for the diffuse map's name (I heard SL does no
  4. Hello! I have a question. Can a single particle system use different textures one by one? or does each texture need a separate system? if it can, please tell me how to implement it. Thanks for any help!
  5. I was looking through the marketplace & I found the old [ Tampon Inside ] marketplace store. I purchased a few of them, & then purchased more. Those really are great old builds. She really put a lot of work into that. Various of those builds must have 100 textures for things she sells for less 100L$. I thought to update the builds with a lower prim edition. They were built with the 10m size limit, & various of them are really primmy. She's probably not active in SL these days, not actually, though I thought to rebuild those old designs. Your comments are welcome
  6. I'm a noob when it comes to building and dealing with textures. Can someone recommend a good video tutorial? I see several online. Just want to watch the one that's most current In a nutshell: I put a prefab home on a hill. And I then put a block shape under the home, and I'd like to copy one of the textures of the home and add it to the block under the home. Thanks.
  7. Now I seldom agree wholeheartedly with @Penny Patton BUT I have a little mini-rant here and she will likely appreciate it. We have been pretty quite about let's call it "laggy mesh" these last couple of months. After that thread that went on forever with the disappearing trees and the 1024 texture for MATCH STICK HEADS, most of us probably shelved the issue for later. We can do what WE do to make changes but we can't influence others all that much. This week I had several OMG moments in the texture field. There may have been mesh issues also but these were overshadowed by the ov
  8. i trying create skins but when i test them their patchy no seamless is there a class or video about skins and textures also like to have some information on mesh building too as well bento head creation.
  9. okay, this is weird. i'm making a texture applier, and if there is no texture, it of course uses the blank texture. but i have used both the default blank texture key, as well as the constant BLANK_TEXTURE (or is it TEXTURE_BLANK? you know what i mean.) when i'm editing the object, and i select the texture swatch, and click 'blank,' i get a blank white texture. (i'm using firestorm, if that makes any difference.) when i apply the blank texture from the script, i'm getting a middle-grey blank texture. when i go to edit this, and hit the 'blank' button, the text
  10. I'm sharing an asset that would be helpful, it's not an SL group. Commission Central is a Discord created as a community to share art and link up content creators with clients. https://discord.gg/dbxcqNz Please share!
  11. A few people have asked about this in the "A Conversation with Linden Lab CEO Ebbe Altberg" thread so rather than derailing there, I'm making a new thread here to give people some insight into this issue. To get a higher and more stable framerate in SL would require LL to really discourage poorly optimized content in SL while also providing tools to encourage better optimized content, and make it easier for content creators to optimize their work. As well as tools for consumers to make more educated purchasing decisions, and disincentives for purchasing content that uses excessive amounts
  12. I have uploaded textures before without any issues. However, this time I am seeing quite the resolution loss on the textures I am uploading. The textures are 1024 by 1024 resolution both on my computer and in world. The texture is a rose knit pattern that is clear on my computer and if i load in-world using 'local' as a temp it shows all the details no problem. However once I upload into world the resolution is lost. There is immediately noticeable loss of resolution. Image was uploaded "Use Lossless Compression" checked. I have tried uploading the image as both a PNG and as a TGA file. The ma
  13. Hello! I am wanting to make a portrait that changes from one texture to another when a very CERTAIN avatar is near by. Is this possible? If so, how !? Thank you!
  14. I spend most of my time over on the MESH forum but wanted to start a thread here about textures. Historically I have used (what I THOUGHT) were fairly large textures on items. Like a 1024 for a wardrobe closet say. Well it turns out that I wasn't even NEAR the record breaking line of overly abundant textures. While it was possible to check on texture size previously, the new version of Firestorm's Inspect Objects tab let you do that easily. We talk a LOT (a whole lot) about low poly game asset mesh on the MESH forum, but let's not forget about the texture part of the equation.
  15. Hello everyone, I'm sure this has been answered but I searched and really couldn't find what I'm hoping for... so I apologize in advance if it's a redundant question! I'm looking for a good way to create seamless textures for the SL av by painting directly onto the model and then exporting the textures. I'm trying to create tattoos that go seamlessly from upper body to lower body, wrap around the arms, etc. I have Photoshop CS6 Extended and imported the default SL av model with Robin Wood templates into Photoshop and began painting on the model but the painting isn't wrapping correc
  16. I am trying to learn to build, things other than my square, boxy, houses. So, I am trying to build a wall fountain. Regarding the texture I am told to click on "Select Face". Easy enough. This is what it says: Put a check mark in front of "select face". --> Bottom face, color dark mossy green to black. --> Top face *Horizontal scale = 1.0 *Vertical scale = 0.2 Texture rotations = 90 Get out of "select face". My question, where the heck are "Bottom Face" and "Top Face"? I see nothing in the build interface referencing this at all. Thank you, very m
  17. leGustav

    Weird textures

    Hello, could someone help me with this issue... Lately I've seeing stuff like this... https://i.gyazo.com/9640d9ecd10bb5057a41683917df5d7e.jpg https://i.gyazo.com/ae132cff83e2ca15d3beb70cfee9e348.png https://i.gyazo.com/993cd5020c5b3c64ab9bc00d76dfefa6.jpg
  18. Hey so, I'm a fairly new SL player so I'm still getting used to the game and all, but I'm struggling to texture some of my custom parts for my avatar. What seems to happen is that I'll go to apply a texture to something and either the texture disappears before I can apply it, or it simply won't load at all. I should be able to apply this texture to the head I've bought but for some reason it just won't go. I've attached a gif of the textures disappearing and not applying, is there a bug revolving around this? Do I have dodgy items? Or am I simply making newbie mistakes? I'm pretty confused.
  19. I've been looking around for a while now for somebody to do some custom textures for the Kemono body, Paws Feline Head, Paws Big Ears, and possibly the [BI] Huge bento tail. I have a reference sheet of what I want done. I can pay through paypal or with $L. Picture is the reference for the textures.
  20. I've been banging the rocks on my head for about 2 weeks to no avail; need help and icebag. I'm working on a simple mesh kit for a man's coat. I found some very nice quality fabric that the texture creator provides as 1024's, a convenient size to work on and then I know to reduce the size to 512 for use in SL. The kit came with the usual sample textures and shadow/UV map to use as examples for making shadows and so forth. It looks great if I simply slap the 1024 on the mesh kit and set repeats, but then using the kit creator's shadowmap/AO isn't an option with the repeats. I was wond
  21. As somebody who wishes to get into creating multi-textured anything.. I am still primitive in the fact that I do not know where to look for a HUD to customize (I guess?) into becoming a HUD for selecting hair textures out of multiple textures to apply to a mesh hair.. or any object I wish to have multiple colors of something for. Where does one go about finding a color changing HUD? I mean.. I make my own textures for stuff.. so I do not need something pre-loaded at all if I do not have to have one.. but where does one start? or... How does one start making one? Any learning curves
  22. I know I'm aiming too high, esp for someone who does not have proper training on mesh making but I'm really really motivated. I want to know what it takes to make it to that level and I want to know what the pros do. I know it takes more than just having all the right software but I have to start somewhere, right? So if there's any pro out there who are willing to help I'd be glad to take your advice.
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