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Showing results for tags 'texture animation'.
i don't understand why this isn't working. i have this old texture for blinking eyelids, and instead of having each prim do its animation, i thought i'd get the root to do them both. buuuuut... it won't do it just once. THIS WORKS: llSetLinkTextureAnim(LINK_ALL_CHILDREN, ANIM_ON | LOOP | PING_PONG, 0, 2, 2, //--grid size 0, 4, //--frame start/end 10.0); //--speed THIS DOES NOTHING: llSetLinkTextureAnim(LINK_ALL_CHILDREN, ANIM_ON | PING_PONG, 0, 2, 2,
Hello, Sorry to trouble/disturb anyone but I've encountered an issue and Googling hasn't helped much. Would like to ask if anyone knows the reason for this 'error' or perhaps could point me in the right direction which I could look for answers. Would really really appreciate it. ? I made a mesh object that simulates animation using llSetTextureAnim, (4 frames, 2 by 2) and cycles through the four frames of mesh, giving the illusion that the object 'Jumps'. The object animates without any issue when stationary. However when I script it to wander about, there are instances (random) wher