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Showing results for tags 'teleporter'.
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My Marketplace store sells GL Offhand Teleporter, a HUD that teleport you in any random region, including the ones rated as "Adult". So as a precautionary measure I set the maturity level of my product as "Adult" even though it doesn't immediately show any adult content unless you choose to teleport yourself to a random region and you happen just in an adult region. I wish to low the maturity level of my product as "General" but I don't know if that is the right choice. How should I regulate? I'm modifying this product to let users choose the maximum SIM rate but I still don't know how to set
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I am in the process of creating a teleporter for local use on a sim. I have a 10 year old commercial product (the creator left the grid so I can't ask him) which works perfectly but does not have access control. So I decided to make one myself. Anyway, this is how the original product (and my current work) works: Avatar touches a prim (can be linked with other object, like building). Script in prim checks if avatar is authorized and then rezzes a prim to sit on (the beamer). The beamer transports avatar to destination and then self destructs. So far, so good. All this works nicely. I
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Below is my version of an experience based teleporter. It works upon avatar collision with the teleporter. Instead of requiring manual entry of coordinates, it reads the necessary coordinates from a landmark in inventory. Any improvements would be most welcome. Experience Based Teleporter using Landmarks // Erwin Solo 2018-03-11 // Experience Based Teleporter // Step 1. Set up an experience on your land. See Linden Article at // https://community.secondlife.com/knowledgebase/english/experiences-in-second-life-r1365/ // Recompil
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