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  1. So recently more and more people have been getting my input on several things that LL seemingly deemed not worth investigating. In the past i've already been fixing and improving little things that seemingly don't find much use, some more experimental, others to actually improve experience and sometimes also as a direct reaction to someone asking me to investigate. One such pain points has always been the Mouselook we are given. It has many flaws, weird quirks and generally isn't very good, only fullfilling the bare minimum of a first person view. Realistic Mouselook To improve these i've added a "Realistic Mouselook" option years ago that does away with how the Mouselook works. Instead of placing the camera at eye height center on your avatar root and offsetting your avatar to match up with your camera, which can and will depending on your avatar lead to really weird things where things don't line up, as example because your avatar is being made fit for your camera (rather than the reverse) your avatar might actually stand "behind" its actual position, or clipping into a wall behind you. Realistic Mouselook fixes this by placing the camera into the avatars eyes and making it follow your head, whatever your head does, so will your camera. This doesn't just fix the weird offset but also allows animations to have an effect on your camera. Most commonly it will be perceived as "headbobbing". Head Scaling Another issue often reported, especially with whole-body avatars (commonly furries) displaying their head and/or eyes in Mouselook, just a couple months ago i adressed this issue with a Head Scaling feature that will scale down your head and all its bones to 0, effectively "removing" the head, this is in addition to another fix to allow rigged meshes to be hidden in Mouselook when they are attached to the head. First Person Aiming Just a couple days ago i was asked to investigate whether it would be feasible to add something that allows first person animations to follow your look direction to improve first person shooter games inside SL. I implemented some experimental body-tracking that makes your chest look at whatever your camera is aiming at, given a nice aim/gun holding animation you can see the gun aiming at wherever your camera is aiming. I've made a video to showcase this below. Mouselook Linkset Animation Fix Another user reported that this is all fine and dandy but linksets in Mouselook break apart when animated, so i investigated and fixed this as well, allowing linksets to be animated in Mouselook without them lagging behind. Bringing all these together i think this is a vastly improved Mouselook that makes for a better experience. I still have a couple more plans but what do you think? Should i look more into this? I'm fairly happy with these experiments, they have proven to be very fun and transformative for the experience.
  2. Shooters Male Revue is hiring! Shooters is an solid, etablished Male Revue on an beautiful designed Sim. Our focus lays on fulfilling every wish, dream and desire our clients may have. We do have a bunch, of sexy, and experiented dancers and escorts. We are surely unlike every other Stripclub on the grid. Best is to come by, hang out and find out for yourself (Grab the TP below the post). Some of the things we offer our clients are: * The famous Spank-Menu with a sunday special * A waxing and cuddling Menu * The wheel of Misfortune * FUN! We are looking for: * Male Dancers / Strippers * Male Escorts (Voice & Text) What we offer: * You keep 80% of your tips (85% when you're earned a golden tipjar) * Golden tipjar is guaranteed when you put in 8 hours a week * Guaranteed spot on stage in our saturday event when you put in 4 hours a week * Free Advertising Board in our club (when you put in the minimum of 2 hours a week) * As a staffmember you get special discounts at our Cooperations-Partner: The Luxxx Lounge * Themed Event every Saturday 3 -5 PM SLT * A funny, laid back and friendly atmosphere to work in * A bunch of the most awesome co-workers & clients * Shooters got it's own Facebook / Flickr Our requirements: * up-to-date and meshed up Avatar * outgoing, witty & laidback personality * Ability to voice (we do voice-verify our staff) * Ability to be on stage a minimum of 2-4 hours a week For further information and/or an jobapplication come and visit or contact our Lead-Dancer FinnLord4 Resident inworld. We are looking forward to hear from you! Teleport to Shooters
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