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Showing results for tags 'semantics'.
https://gyazo.com/6e905fbf2ea4c6f31b29ebf1bad19202 Look at my build window. It says 5. Look at area search. It also confirms 5, but if you wanna get all stickler semantic-y about it, it says 4. Apparently there is a discrepancy with mesh objects and the like ... Firestorm group chat has confirmed that we all go by LI now because of what mesh tends to do (be off in count, either up or down, depending --which is why I assume they put LI in the build window and not prims). Now... If I sell something I make, and I advertise how many prims it is, am I going to use what shows up in my build window, or what shows up under "prims" in my area search window? (You can arguably also use Build>Pathfinding>Region Objects, but that also just gives LI, so pretend we're lazy and we'll just use area search.) If I am building something and I need to keep my limit under 50 prims, am I going to use my build window to add up and determine how many prims I have with unlinked objects, or am I going to build with the area search window open? Will I have to ask each contest I participate in how they count prims so that I play by the rules? If I am going to hold a build contest, and each entry is allowed 50 prims, how do I know that they adhered to the prim rule? --Would I individually click on their items and get the build window information + temporarily derender things I have already counted ...or am I going to use area search? And if I use area search, will I go by LI or by prims (as sometimes things do not show a LI, it simply gives "...")? ...How do I be fair? Should I tell participants that we're playing a semantics game with everything under the specific word "prim" or do I count these things the way "everyone" does via LI? ...What do you all think? Please and thank you.