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  1. Hello! What is the easiest way to make the light blink using the llSetLinkPrimitiveParametersFast? Preferably not using a timer, since there is already one timer, and I tried to build it into it, but it didn’t work out yet. Is it possible at all?
  2. There is such a script, it unpacks, sends an invitation to the group and makes a delivery confirmation. and then it self-delete. usually it happens, but sometimes the following happens: when I install all three lines integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory to TRUE, it refuses to self-delete. what could be the problem? // YOU NEED TO SET PERM
  3. Hello! using gestures, I can assign the same sound several times. they will overlap each other and the result will be a VERY loud gesture sound! Is it possible to repeat this in one script, using llPlaysound several times, timers, for example, somekind of tricky way? or something else? btw: Is it possible to activate such a worn gesture with the help of a script?
  4. Hello! I want to create a particle UUID slideshow script based on this script from the library and this UUID slideshow script. Can anyone advise how to do this? Is this even possible to use UUIDs for particles? string URL = "http://www.subnova.com/secondlife/api/map.php?sim="; key httpRequestId; float mapSize = 3.0; mapParticle(key mapTexture) { llParticleSystem([PSYS_PART_FLAGS, 0, PSYS_SRC_PATTERN, 4, PSYS_PART_START_ALPHA, 0.5, PSYS_PART_END_ALPHA, 0.5, PSYS_PART_START_COLOR, <1.0, 1.0,
  5. heya! hoping to find someone to help make a dolly key with the option to run out of time causes rlv restrictions like walk, or talk. id love for it to be windable and to choose public or just windable by themselfs. pricing can be discused as id apreciate any help i get ❤️
  6. Hello! I have this script unpacker hud with social buttons and reverse side option, detach etc, but it does not work quite correctly. The first time it unpacks normally, but the second time I wear it and try to unpack I have to click twice. Does anyone know the reason and how to eliminate it? // Links must begin with http:// or https:// string link1 = "https://marketplace.secondlife.com/stores/111111"; string link1_name = "Marketplace"; string link2 = "http://www.facebook.com"; string link2_name = "Facebook"; string link3 = "http://www.instagram.com"; string link3_name = "Instagram";
  7. Hi all! I am looking for a scripter who can script a mesh head, and the hud for it. I will give more info if interested.This is also a paid position, thank you!
  8. Hello! I want to create a Automatic UUID slideshow script (the UUID is read from the script itself). I have this music player script, which reads music files from UUID list. Does it suit to my project? And what needs to be changed? integer sounds; integer count; list songs=[ // UUID LIST: "9755f397-79b1-02b0-45ac-afcfbf136de9", "9040f0d9-681e-fe53-a270-e90e0c7b9526", "c178eb02-5835-2ad3-ad92-2bcab0c25e14", "a78fd32e-0179-437b-9a39-6b24916aa433" ]; default { touch_start(integer num) { llResetTime(); } touch_end(integer num) {
  9. Hello! iI found this script and i want to remove two objects -forward/reverse option and leave only one object slideshow with texture preload option, maybe even with speed menu. how to do that and remove this option? Preloading Slide Viewer Script // PRE-LOAD and VIEW SLIDES // Script by Sendao Goodman, 2007 // Modified by Rolig Loon 2009, 2010, 2011, 2012 //-------------------------- // Installation note: This is to be used in a linked 3-prim object. // By default, slides show on face 2 of the root prim (the screen). // One child prim, which must be named "forward", is
  10. hi! i am making a script which will zoom texture in and out. but it zooms in too close and out too far. how to fix it? i need approx. 2x zoom only and 1x1 zoom out. default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES , 1, 1, 0.05, 1.0, 0.1 ); } }
  11. I build tracks and other buildings, make mesh and dabble in scripting. One of the shortcuts i wondered about was to replace the tedious task of dropping scripts individually in 100 - 200 pieces of track (easily possible via drag and drop inworld). I tried selecting multiple pieces but then they will not allow one script to go into to all the pieces. I had hoped to do it via scripts but so far I have not found a method which works. In all cases I have to have a script in the prim I'm trying to drop the script in for it to work - which kind of defeats the point. Does anyone know of a way (functi
  12. Hello! Everyone knows texture changers / installers for vehicles. You place them near object and it changes texture. I am looking for such a script or the installer itself, allowing you to change all three types of textures diffuse normal specular (materials). Tell me where I can get it? Is it hard to write such script?
  13. Hey. I'm trying to create or find a ready-made script that changes the textures of certain faces of certain prims in the linkset when placed in the linkset or as a rezzing installer. (Like the one used for vehicle livery appliers etc). I found such a script, but I don’t see where to put numbers of prims. so I doubt that this is what I need. maybe I just misunderstood the description? If somebody can read scripts, please tell me is it what I need? Help! TEXTURE CHANGER WIKI
  14. I need a custom payout scirpt and willing to hire a scripter if the price is reasonable. I could probably create it lyself, but that would take a lot longer as I'm still learning LSL. CONTEXT: I role-play in wild western theme, so the idea is bandits rob a bank and hide the loot ( a rezzed prim pile of money) - with clues dropped around and found through role play. If they find it then they (or any one person in the immediate group of people finding it) click on it then it pays them real L$ and it deletes itself (LLDie). Basically: A treasure hunt - if found then prize money. I've sc
  15. Hi! I have some problems with rotating I would like to trigger an event (loop a sound, while an object rotating (linked object, nonphysical, and not rotating by llTargetOmega). So the best would be to get something like integer isrotating = TRUE or FALSE But I also thought if that is not possible, to get the value of the rotation of the z axis and trigger the even if the rotation value changing (so decreasing -- of increasing ++) Any of these are possible? Also there is a way to limit of the rotation of an axis, so stop at between two angles?
  16. Hello, so I have been working on a project that needs "self driving" cars. Those cars are not meant to be used by real players but rather move from point A to point B. At the beginning I had some options for making the car move by itself. The 1st option i was thinking was using llMoveToTarget but with this function the car can't rotate and when it reaches its "destination" it doesn't completely stop and drifts a little bit. The second option I was thinking about was using llSetPos+llSetRot in conjunction with a while loop set to the destination. Though it did work making the car mov
  17. Hello, I need someone who can help me out with a custom script. The HUD will look similar to the attached one. Please PN me, if you are interested and are experienced in SL scripting. I attached an example of another artist. Until now there is no HUD concept from me, but I will make a similar one like the attached. The features will be the same as you can see on the example HUD. If you can consult me with more useful features, please tell me about them. I'm NOT a script-maker and have no idea how much time it will take or how the cost will be. Name your pric
  18. Hello! I was wondering if there Is a way to lower the opacity of an already applied tattoo via script. I am trying to improve a tattoo applier HUD so I could apply the tattoo with it (already achieved), but then also add 2 buttóns scripted to lower or increase the opacity of the texture, or maybe 2 or 3 buttons with fixed opacity levels (100%, 75%, 50%). Many thanks in advance for any suggestions!
  19. Hello! Can anyone write dance hud script with 4-5 buttons? - invite - next dance - previous dance - stop For reward of course! Please, leave a message! Thank you!
  20. Hello, I am struggling with a script for days now and hope to find some help here. I am working on a HUD for my FX and Light Screen, almost everything works but I can´t figure out what I am missing in the blinking script. The prim where this receiver script is in only blink once when BlinkON is activated in stead of over and over again. Any help is much appreciated 😊 Thanks, Mistral Shieldmaiden ------ vector color = <1,1,1>; float intensity = 1.000; float radius = 10.000; float falloff = 0.750; default { state_entry() { llSetTimerE
  21. Hello! How to make the UUID music player script read UUIDs from a notecard?
  22. Hello! I need to create a script that allows to loop a 10 seconds sound clip from the UUIDs list in the script (or one notecard). and to switch to the next loop when clicked, (please, note - not full song player - only one 10 seconds loop) with the ability to turn on / off. any suggestions? Scheme, how i see it: start list: bananas - uuid1, vol 1.0; madonna - uuid2, vol 1.0; ... jackson - uuid3, vol 1.0; on/off ?; if touched loop next uuid; end. Yes, I already asked and really hate to do this, but now I decided to try to create my own
  23. Hello! need a script for linkset of several objects, allowing one object to emit light and turn off for the rest in a circular chain. I managed to add a light to all objects but I can’t turn of for the rest. What is the way to do this?
  24. Hello, is there an open source music player script for looped playback of ten-second sounds from the UUIDs in config notecard or script itself? like a boombox script, but not with a bunch of sounds in the content, I need not whole songs but short loops, "best" selected looped moments. so that users can add their own "song loops". And with any way to switch to the next track. If menu - just perfect!
  25. Hello! I want to embed the brightness and glowing of certain surfaces in this door script to simulate the inclusion of light in the refrigerator. It will be two prims - the refrigerator itself and the door. only two faces will be lit accordingly. Advise how to do this? and another question. Will it work if the fridge itself is part of the linket? The script is written by the forum participant string door_sound = "743e6ba4-65a8-d641-da12-6dc20e37eceb"; integer intSwing =90; rotation rotSwing; vector vOffset; default{ state_entry(){ rotSwing = llEuler2Ro
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