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  1. Hi All! I have a script that works fine on a mesh for changing the textures in the contents (4 seasons type thing) but when I join another mesh to it the script only changes the mesh i touch, is there a way of click one mesh to change all. Its a project for a sim wide, 1 click, to change the seasons: integer g_NDX = 0; default { touch_start(integer total_number) { integer count = llGetInventoryNumber( INVENTORY_TEXTURE ); if( count == 0 ) return; if( g_NDX > count - 1 ) g_NDX = 0; llSetTexture( llGetInventoryName(INVENTORY_TEXTURE, g_NDX), ALL_SIDES); ++g_NDX; } } end Thanks in advance
  2. Looking for someone to help script with animations using the synchronized dance pad-type things. 🤔
  3. Hi I'm trying to create an option to minimize the hud I would like to move the red button to the center of the blue button and then decrease its size to <0.01, 0.01, 0.01> However, I'm not able to make it exactly in the center of the blue button I would like to know what I can do to achieve this Example 1 is the starting position, example 2 is the position it is getting after executing the script and example 3 is how I would like it to be Image Example default { touch_start (integer num) { vector l = llGetLocalPos (); llOwnerSay((string) llGetLocalPos()); llSetLinkPrimitiveParamsFast(4,[PRIM_POS_LOCAL, l]); } }
  4. Hey guys, I want to create a shape changer HUD with sliders to adjust the parameters of body and face for both default SL body and customised body are okay, but I have not found any tutorial online yet. Any help is appreciated! Thanks.
  5. Hello .. Good night I would like your help to understand how this "animated neon" effect is done Is there a specific way to open the UV map to reach this result? Reference video: https://drive.google.com/file/d/1CFjel4M1X1FpiMTsI8b_80DMJftl-jOU/view?usp=sharing Appreciate!!!
  6. hiya, im working on a project in secondlife and i've searched up and down and sideways for a script like this but just cant seem to find anything that quite hits the mark. im not a scripter, nor do i have any idea what a name for a script like this would be called so even using search terms has been frustrating for me. im in need of a script that can sell multiple items from a single vendor (i am creating my own vending machine in blender with the help of my girlfriend) so that when the user selects the appropriate item theyre prompted to pay the respective price. i would like something you would be able to set prices and item names as necessary. this is the closest i was able to find: https://marketplace.secondlife.com/p/Box-Thoranua-Script-Multi-Vendor/3634206 but it's 2,000L with no reviews and the creator profile seems to be gone so im not sure how to get in touch to check the product out. im willing to drop that price on a good script but id like to know what my options are before risking it since the product page isnt extremely clear. similar threads ive browsed on this subject suggest making each button a separate face so that when you click on the actual button on the vending machine it gives you the correct item, and mine is set up to do that at the moment if i cant find anything, but its not what i want for several reasons (LI space and script count just to name a few). any help or pointers in the right direction is appreciated!
  7. im trying to make a menu for name tags, i have the alphabet in textures so 29 textures in all. this ornignaly was a 22 holding script that i tried to add a menu too, but hasnt really gone to plan. could anyone asist me in where im going wrong here? i thought adding another list and following the flow of the script would result in another menu added. i may be missing something ovious here so please excuse me if i have! when i try to click my modded script it tells me this; [18:51] Object [script:menu_textute_change] Script run-time error [18:51] Stack-Heap Collision heres my modded script list MENU1 = []; list MENU2 = []; list MENU3 = []; integer lisn; integer MENU_CHANNEL = 1230; // opens menu channel and displays dialog Dialog(key id, list menu) { llListenRemove(lisn); lisn = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL); } default { on_rez(integer num) { llResetScript(); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(lisn); if (message == ">>") { Dialog(id, MENU1); } else if (message == ">>") { Dialog(id, MENU2); } else if (message == "<<") { Dialog(id, MENU3); } else if (message == "<<") { llSetTexture(message, ALL_SIDES); // display the texture from menu selection } } } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; MENU3 = []; // count the textures in the prim to see if we need pages integer c = llGetInventoryNumber(INVENTORY_TEXTURE); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i); for (; 12 <22; ++i) MENU2 += llGetInventoryName(INVENTORY_TEXTURE, i); MENU2 += ">>"; MENU3 += "<<"; if(c > 34) c = 34; for (; i < c; ++i) MENU3 += llGetInventoryName(INVENTORY_TEXTURE, i); MENU2 += ">>"; MENU3 += "<<"; } // display the dialog Dialog(llDetectedKey(0), MENU1); } } heres the oringinal list MENU1 = []; list MENU2 = []; list MENU3 = []; integer lisn; integer MENU_CHANNEL = 1230; // opens menu channel and displays dialog Dialog(key id, list menu) { llListenRemove(lisn); lisn = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL); } default { on_rez(integer num) { llResetScript(); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(lisn); if (message == ">>") { Dialog(id, MENU2); } else if (message == ">>") { Dialog(id, MENU1); } else if (message == "<<") { Dialog(id, MENU1); } else { llSetTexture(message, ALL_SIDES); // display the texture from menu selection } } } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; MENU3 = []; // count the textures in the prim to see if we need pages integer c = llGetInventoryNumber(INVENTORY_TEXTURE); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i); if(c > 22) c = 22; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_TEXTURE, i); MENU1 += ">>"; MENU2 += ">>"; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_TEXTURE, i); MENU1 += ">>"; MENU2 += ">>"; } // display the dialog Dialog(llDetectedKey(0), MENU1); } } thanks in advance anyone who helps!
  8. As I'm a very noob when it comes to LSL, I looked at all old-school drinks in my inventory to edit their scripts, but their scripts are all not modifyable or use library animations. That prim is attached to the body, it should play sound UUIDs and trigger a non-looped animation before a specific sound will be played, or.. together with that sound. My basic idea would be like... default { state_entry() { llPlaySound(" --SOUND UUID1-- ",1); llSleep(15); llPlaySound(" --SOUND UUID2-- ",1); llSleep(30); llPlaySound(" --SOUND UUID3-- ",1); llSleep(20); llStartAnimation( --Inventory Animation or Animation UUID if possible?-- ); //i don't need llStopAnimation when it's not a looped animation, correct? llPlaySound(" --SOUND UUID4-- ",1); llSleep(15); llResetScript(); } } Could someone please help me with the LSL syntax? And how to use an inventory animation or animation-UUID? I completely fail here
  9. Hello guys! I'm trying to write a script but it seems I'm way way too rusty and cannot even remember the basics right now and I would like to ask help to someone more experienced than me. What I'm trying to do (with no success) is a scritp that makes an object clickable and that, once clicked, gives you a menu with 3 choices, randomly picked from a list (I was trying to link a notecard with the list of options to it) and state the one you picked in local chat. Any clue about how I could do that? :D thanks!
  10. Bonjour tout le monde Pour ceux qui chercheraient de l'aide ou voudraient partager leur connaissances en fabrication d'objets et réalisation de scripts, j'ai créé un groupe: France Build & Script Help! https://world.secondlife.com/group/3a968e38-4dc1-02af-9752-165089630d40?lang=fr , c'est vrai qu'il est souvent compliqué de se faire aider, chacun voulant garder ses secrets de fabrication au chaud. Cela se comprends car ceci représente souvent des heures de travail. Cependant, c'est aussi un plaisir valorisant que de pouvoir partager et donner un peu d'assistance, Le groupe possède un terrain avec une sandbox privée pour pouvoir travailler tranquillement et échanger. Des outils sont mis à disposition, la bonne humeur aussi. C'est par là => http://maps.secondlife.com/secondlife/ministry of media/103/83/2101 A bientôt Arlequin
  11. Hey, I know I'm old, but still a noob when it comes to scripts. I have made a script which is playing sound on contact, and I have a script which is changing texture (glow on -> transparancy off -> glow on) on touch. But i can't combine both. What I want to do: A floor, invisible hexagons on the ground. Each prim should have a script inside to make the hexagon people are walking on visible (transparancy off/glow on) and after like 1 sec it should become invisible again. Damn this is a noob script, but too much for me lol Would really appreciate help on this ♥
  12. I'm trying to get a boolean value for whether or not I am seated on an object not counting the ground.
  13. Hey there, First of all my apologies if i'm not in the right place and sorry for my poor English. I have about 7 years in SL and i am looking for a scripter that knows how to work with interactions... let me explain better giving you an example: Do you know "Its Not Mine" system? Where two residents needs to wear its own object and those two objects communicates between them. One resident have the trigger and the other shows up the object that it is previously attached and gradually shows more if the first resident triggers again. - If you don't know what i'm talking about, just skip it! We both going to waist time. - If you do, don't worry. I'm not asking you to script another sperm system Hit me with some numbers (L$) and if you have more questions too. Thanks in advance.
  14. So i am doing my computer desk as my first mesh, and i got stuck with the door rotation. I managed to rotate de door in the right way by doing the small separation in the corner and then linking then together to rotate like a door would, but with this i get two separates objects, the door and the rest of my desk. I want to link it all so it will become one single object but the problem is that when i do that the whole desk rotate instead of just the door. I saw that there is a way to rotate just the root prim but when i do that just the corner rotates and it won't work, i saw too that i could rotate just the child prim and i putted it in the door but then the door rotates in its center which do the wrong move. So i need a way to keep it as a single object and do the rotation movement right. Any help is appreciated. Thank You Here are some images. https://ibb.co/Xj7wf8w https://ibb.co/2h28TyL https://ibb.co/Z1kMzSS https://ibb.co/KGTxXHj https://ibb.co/tLNTVwr
  15. Hello, I am looking for some help regarding scripting. I have a personal RP HUD that I use for my SIM. And when I click on it, it opens up a list of places to teleport to on my SIM. But when I click on it, it opens up the viewers 'world map' to use to teleport. Any way I can not have it open up the viewers WM and just have it TP on the SIM? This is for multiple places on the SIM. Any help is appreciated. Script details: I am using touch face scripts. all in one, if touched within these coords on the texture it does THIS.
  16. Hi everybody. I am new to scripts (LSL), mostly I have worked with full permission ones, doing changes to them for my private creations in second life. I do understand the basics (by now), after a lot of trying and failing :-). To my question, I have a multi-prim object (cloth), with 24 different textures (for state changes), which, after a lot of try's, is working fine now. Now, the script works with the names of those textures, and if I would like to replace the textures, I need the same names on those, otherwise the script stops working. Is there a way to do that? I did find a lot of texture changing scrips, but all require different names (which I do understand, like the ones here: http://wiki.secondlife.com/wiki/Bobbyb%27s_texture_changer). I wonder if it is possible to replace texture A with Texture A, or if there is no way around that, and one only can replace A with B. I hope my question is not to confusing, and I would be very grateful for advice. Thank You all Fanny
  17. Could any of you please help me with a scripting issue I'm having? I'm currently trying to create a script for a HUD that is able to detect when you walk up close to it and automatically attach to you/your screen. Similar to that of the HUD at Social Island when you very first log into SecondLife for the first time ever. I currently have a script that plays a sound when you walk up to it, but I don't know how to get it to attach. Thanks!
  18. good morning everyone I'm looking for a script that allows me to rez a prim at a place and that after 10 mns it moves to another coordinate on the sim card for just 5 seconds and then return to the first place and stay 10 mns ... thx !!
  19. good morning everyone I'm looking for a script that allows me to rez a prim at a place and that after 10 mns it moves to another coordinate on the sim card for just 5 seconds and then return to the first place and stay 10 mns ... thank you for your help
  20. Hello! I am trying to figure out how to make a Script that, when a single prim is touched, it will publicly say something and includes the person name who touched it. Example: Avatar touches prim. Prim emits publicly, "Johndoe touced the box" Thanks in Advance!
  21. Is there a way to modify to have animations string together? If so i would love help on my first script integer ON = 0; //STATE OF SCRIPT //YOU EDIT THESE PARTS FOR NEW ANIMATIONS, SOUND CLIPS ETC. DO NOT TOUCH THE SCRIPT string animation = "Sync'D Motion__Originals - Boasty 01"; //ANIMATION NAME string animation = "Sync'D Motion__Originals - Boasty 02"; string animation = "Sync'D Motion__Originals - Boasty 03"; string animation = "Sync'D Motion__Originals - Boasty 04"; string animation = "Sync'D Motion__Originals - Boasty 05"; integer MaxSoundClips = 18; //AMOUNT OF SONG CLIPS, NAME THEM 1,2,3,4,ETC integer SoundLength = 10; //FIRST SERIES OF SOUND LENGTHS - MAX 10 SECS FLAT integer LastSoundLength = 8; //INCASE LAST SOUND CLIP IS SHORTER integer SoundClipNumber = 0; //FOR SOUND LOOP ResetToDefault() { llStopSound(); llSetTimerEvent(0.00); llStopAnimation(animation); ON = 0; SoundClipNumber = 0; } default { state_entry() { llListen(0, "", "", ""); } attach(key id) { if(id) { llOwnerSay(" Commands 'on' or 'off'"); llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION); } else ResetToDefault(); } timer() { llPlaySound((string)(++SoundClipNumber),1.0); if(ON == 1){llSetTimerEvent(SoundLength); ON = 2;} if(SoundClipNumber == MaxSoundClips){llSetTimerEvent(LastSoundLength); ON = 1; SoundClipNumber = 0;} llPreloadSound((string)(SoundClipNumber+1)); } listen(integer channel, string name, key id, string message) { message = llToLower(message); if (ON == 0 && message == "on") { ON = 1; llStartAnimation(animation); llSetTimerEvent(0.01); } else if(message == "off"){ResetToDefault();} } }
  22. Hey all, first of all hope your well! im having a lil bother scripting a toy car. i cant seem to find a script that when attached it plays a idle animation but when walking plays another. im thinking attached is the best way? im not very sure im not a scripted at all. i have tried some car scripts but couldnt find any instructions or easy to use ones so if anyone knows of any simpler ones please link thanks all and stay safe ❤️ included a picture to help explain what im scripting!
  23. Hello everyone, I am using a basic tip jar script i purchased from MP. I would like to make it tell me the total amount made after I log out of the jar if possible. Can someone help me modify it. I have include it below. Tyia! integer amount = 0; default { state_entry() { llSetText("TIPS HERE", <1,1,1>, 1); llSetPayPrice(amount, [100,200, 300, 400]); } money(key avaname, integer payment) { llSay(0, "Thank you for the tip, " + llKey2Name(avaname) + " !"); llSetText("Last tip was " + (string)payment + "L$ by" + llKey2Name(avaname), <1,1,1>, 1); } }
  24. I am looking for a scripter who can assist with making the following script: What I am looking for is a Titler script that I can drop into an item (likely a worn item) that will allow me to have changeable text hovering over my av until the item that I am wearing is clicked (by anyone). Once clicked, the text over my av would disappear for a set period of time (also changeable). After the time has elapsed, the text would reappear until the item is clicked again. I would also like to be able to have the text have multiple lines (if needed) and color options if possible, similar to existing titlers out there now. I anticipate that this would require either a command or menu option to make edits to all of this. If this is something you can assist with, please let me know. I am not familiar with LSL scripting so we can discuss compensation for your efforts. Thank you!
  25. I have a pretty standard mesh (convex hull 1LI) door with handle, viewing panel and frame and I have a script that can pivot the door which I can add to the door and manipulate swing direction and handing. So what's the problem? The problem is that both door AND frame moves. I only want the door to move and the frame to remain in place and the only way I seem to be able to do this is by unlinking the door and frame, which then turns my 1LI mesh into a 21LI. Clearly I am doing something wrong, but none of the solutions out there can give me the answer I need - I can therefore only come the the conclusion that I am doing something so fundamentally wrong that the solutions do not even consider that. Please help!
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