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  1. Hey there, First of all my apologies if i'm not in the right place and sorry for my poor English. I have about 7 years in SL and i am looking for a scripter that knows how to work with interactions... let me explain better giving you an example: Do you know "Its Not Mine" system? Where two residents needs to wear its own object and those two objects communicates between them. One resident have the trigger and the other shows up the object that it is previously attached and gradually shows more if the first resident triggers again. - If you don't know what i'm talking about,
  2. So i am doing my computer desk as my first mesh, and i got stuck with the door rotation. I managed to rotate de door in the right way by doing the small separation in the corner and then linking then together to rotate like a door would, but with this i get two separates objects, the door and the rest of my desk. I want to link it all so it will become one single object but the problem is that when i do that the whole desk rotate instead of just the door. I saw that there is a way to rotate just the root prim but when i do that just the corner rotates and it won't work, i saw to
  3. Hello, I am looking for some help regarding scripting. I have a personal RP HUD that I use for my SIM. And when I click on it, it opens up a list of places to teleport to on my SIM. But when I click on it, it opens up the viewers 'world map' to use to teleport. Any way I can not have it open up the viewers WM and just have it TP on the SIM? This is for multiple places on the SIM. Any help is appreciated. Script details: I am using touch face scripts. all in one, if touched within these coords on the texture it does THIS.
  4. Hi everybody. I am new to scripts (LSL), mostly I have worked with full permission ones, doing changes to them for my private creations in second life. I do understand the basics (by now), after a lot of trying and failing :-). To my question, I have a multi-prim object (cloth), with 24 different textures (for state changes), which, after a lot of try's, is working fine now. Now, the script works with the names of those textures, and if I would like to replace the textures, I need the same names on those, otherwise the script stops working. Is there a way to do that? I did find a lot of
  5. Could any of you please help me with a scripting issue I'm having? I'm currently trying to create a script for a HUD that is able to detect when you walk up close to it and automatically attach to you/your screen. Similar to that of the HUD at Social Island when you very first log into SecondLife for the first time ever. I currently have a script that plays a sound when you walk up to it, but I don't know how to get it to attach. Thanks!
  6. good morning everyone I'm looking for a script that allows me to rez a prim at a place and that after 10 mns it moves to another coordinate on the sim card for just 5 seconds and then return to the first place and stay 10 mns ... thx !!
  7. good morning everyone I'm looking for a script that allows me to rez a prim at a place and that after 10 mns it moves to another coordinate on the sim card for just 5 seconds and then return to the first place and stay 10 mns ... thank you for your help
  8. Hello! I am trying to figure out how to make a Script that, when a single prim is touched, it will publicly say something and includes the person name who touched it. Example: Avatar touches prim. Prim emits publicly, "Johndoe touced the box" Thanks in Advance!
  9. Is there a way to modify to have animations string together? If so i would love help on my first script integer ON = 0; //STATE OF SCRIPT //YOU EDIT THESE PARTS FOR NEW ANIMATIONS, SOUND CLIPS ETC. DO NOT TOUCH THE SCRIPT string animation = "Sync'D Motion__Originals - Boasty 01"; //ANIMATION NAME string animation = "Sync'D Motion__Originals - Boasty 02"; string animation = "Sync'D Motion__Originals - Boasty 03"; string animation = "Sync'D Motion__Originals - Boasty 04"; string animation = "Sync'D Motion__Originals - Boasty 05"; integer MaxSoundClips = 18; //AMOUNT OF
  10. Hey all, first of all hope your well! im having a lil bother scripting a toy car. i cant seem to find a script that when attached it plays a idle animation but when walking plays another. im thinking attached is the best way? im not very sure im not a scripted at all. i have tried some car scripts but couldnt find any instructions or easy to use ones so if anyone knows of any simpler ones please link thanks all and stay safe ❤️ included a picture to help explain what im scripting!
  11. Hello everyone, I am using a basic tip jar script i purchased from MP. I would like to make it tell me the total amount made after I log out of the jar if possible. Can someone help me modify it. I have include it below. Tyia! integer amount = 0; default { state_entry() { llSetText("TIPS HERE", <1,1,1>, 1); llSetPayPrice(amount, [100,200, 300, 400]); } money(key avaname, integer payment) { llSay(0, "Thank you for the tip, " + llKey2Name(avaname) + " !"); llSetText("Last tip wa
  12. I am looking for a scripter who can assist with making the following script: What I am looking for is a Titler script that I can drop into an item (likely a worn item) that will allow me to have changeable text hovering over my av until the item that I am wearing is clicked (by anyone). Once clicked, the text over my av would disappear for a set period of time (also changeable). After the time has elapsed, the text would reappear until the item is clicked again. I would also like to be able to have the text have multiple lines (if needed) and color options if possible, similar to existing
  13. I have a pretty standard mesh (convex hull 1LI) door with handle, viewing panel and frame and I have a script that can pivot the door which I can add to the door and manipulate swing direction and handing. So what's the problem? The problem is that both door AND frame moves. I only want the door to move and the frame to remain in place and the only way I seem to be able to do this is by unlinking the door and frame, which then turns my 1LI mesh into a 21LI. Clearly I am doing something wrong, but none of the solutions out there can give me the answer I need - I can therefore on
  14. Dear people, Who can point me in the right direction when it comes to scripting train wagons? I've been trying to create a multiple prim wagon and make it follow the locomotive. The problem is that as soon as I link the wagon to the locomotive, it becomes one object, meaning that the wagon and its child prims follow the locomotive as if it is one piece. Only the base of the wagon is following the rails, everything linked to that wagon is following the locomotive. Is it possible to make child prims follow a specific link number? (e.g. the wagon base is link number 2). I fo
  15. I have been working on some really fun project in LSL lately and wanted to give the AGENT and "BOT" functions a try too! You see i have an alt account that i would like to use... Tho i do not like the fact that i can use the "BUY $L" function on that account- Is there a way i can block that account incase of my code or anything else going totaly wrong- Don't wanna end up sleeping in a box on the street during this corona stuff. ^^' Thanks for your help and sorry for the bad grammar. I hope you all have a great day. ~Perg0
  16. Hello there! Looking for script for "engraving" custom text on the pendant through the HUD or chat message or textbox... I couldnt find anything on MP, advise anything? And if to do it yourself what is approximate logic of such a script? Thank you! Added: for example, I’ll make a mesh with 8 faces for a word of maximum 8 letters, and create an alpha texture with an alphabet ... what to do next?
  17. I saw that there were a lot of animated t-shirts in marketplace... I tried to make an animated texture, i found a script in marketplace for it... but gif covered everywhere of t-shirt. I think its I related to the script. Is there a script where I can make gifs for clothes?
  18. Looking for a Mesh designer to recreate mesh frames from images of frames Texture designer to create several texture for these frames Scripter to create HUD to resize frames, apply texture and optionally a color to frame, add a picture to frame
  19. Hi I found a really great full perm freebie animation/pose HUD script on the mp by Vlad Blackburn. Since most pose names are longer than 12 characters, I'm trying to make it so that the buttons can be numbers and the name of the poses appear as a list above the buttons. I've been working off a script example provided in the below thread. https://community.secondlife.com/forums/topic/38305-dialog-choices-from-numbered-buttons/ https://community.secondlife.com/forums/topic/432512-recipe-dialog-menu/ I'm having a lot of trouble but I know my approach is way off - I've j
  20. Does anyone know of any script like this for sale? I need it to countdown from 24 hours on touch. Ideally, it should prevent others from resetting the time once the countdown starts. I am having trouble tracking something like that down on the marketplace and inworld. I would post to the scripting forums but I am not a scripter and any advice there will fly past my head. EDIT: 11:29 AM. I have found the script. Thank you to all the scripters that replied.
  21. Hi I've been trying to set up rezzers for decor purposes so I can change to different scenes via clicking, and I've been working with this script, most of which was from the sl forum archive. The problem I'm having is that when I have more than one rezzer, touching one seems to affect the others. For example, if I had two rezzers, and I click on rezzer 1, rezzer 2 will somehow recognise that it has been touched (when it has not), and it will run the dialog menu and try and rezz out the object as well. How can I make this script work independently regardless of how many other rezzers
  22. First of all I want you to know you will be paid for your work, talent and skill. I realize scripters can be quite undervalued and abused, and that is wrong. I would like a "chore" basket scripted that has the appearance of roses in it. The basket, when touched would present a menu of 3 options: 10 Roses; 20 Roses; Reset. Choosing either of the first two buttons would cause a visual (it need not be 10 or 20, it is an effect) of a bunch of roses falling down upon the ground, in a random seeming spread from the basket out to 5 meters. Those would disappear. Then an actual 10 or
  23. ok ,so I was tryng edit a script as I always did for omega hud clothing,and now it constantly say: Unable to upload xxxxx.xxxx.xxx(texture) due to the following reason:Service unreachable Help please!!!
  24. Hello everyone, Im builder on sl and I need a script for my accordeon shutter of a new build. Exemple: Thanks for your help
  25. Hello everyone, Im builder on sl and I need a script for my accordeon shutter of a new build. Exemple : Thanks for your help
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