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Found 249 results

  1. More specifically.... I can't figure out for the life of me what's causing this. I've tried taking everything off aside from what I physically can't remove aaand: This is driving me crazy. Anyone know what to do about this? It only happens when I try to move any direction (turn left, turn right, move forward/back etc). If I stay still, nothing happens. Crouching or jumping doesn't seem to affect it either.
  2. A day and a half ago I logged into SL and was trying to sit on something at my sim, but was unable to. I did not get an error i did not get something saying unable to sit. As soon as my avatar or anyone elses would sit, they would get kicked off the item without prompt. About 10 other people besides myself have looked everywhere for anything off or strange. The only time people can sit is when i disable scripts or when my avatar is not on the sim. I have submitted a ticket to linden labs but they are taking a while and it's making me really anxious. I'm looking to see if anyone has had any experience like this or has any answers because I am completely confused. I have even gone as far as to detached everything from my avatar and it makes no difference.
  3. Hello! I have a question. Can a single particle system use different textures one by one? or does each texture need a separate system? if it can, please tell me how to implement it. Thanks for any help!
  4. hey, im trying to make a script to check ages of people coming into my hangout, (rl ages not sl) but when i script LLaddtobanlist it doesnt, i can eject people but not add them to ban list, i was wondering if anyone could help as i also wanted to expand it to only ask people once,any sugestions? the script goes as followed string name; string detectedName; string dialogInfo = "\nWelcome to the little things hangout please answer the following questions and read the rules. are you ages 18 or over in real life?"; key id; integer dialogChannel; integer listenHandle; list buttons = ["-", "yes", "no", "no comment"]; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } collision_start(integer num_detected) { id = llDetectedKey(0); name = llKey2Name(id); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", id, ""); llDialog(id, dialogInfo, buttons, dialogChannel); llSetTimerEvent(180.0); // Here we set a time limit for responses detectedName = llDetectedName(0); dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(id, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); // stop timer since the menu was clicked llSetTimerEvent(0); if (message == "yes") { llSay(0, "Thank you please use the teleporter to explore the hangout."); } else if (message == "no") { llSay(0, "I'm sorry this hangout is for over 18 years old only, you will now be teleported home any issue with this please contact the hangout staff."); llAddToLandBanList(id,0.0); llEjectFromLand(id); } else { llSay(0, "I'm afraid we need to know the answer to this question to allow acess you will now be ejected feel free to return to answer this question again."); llAddToLandBanList(id,0.1); llEjectFromLand(id); } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); llSay(0, "Sorry, we need a answer to this question we understand that you may have been afk at the time, unfortunatly you will be temp banned for one hour, any issue please contact [secondlife:///app/agent/47f37397-9596-41cb-8713-96c36ea2b685/about sophie]- with any issues. "); llAddToLandBanList(id,0.1); } }
  5. Hello, please help with the script. I make a speedometer and a compass and I decided to make them square planes. Script uses llSetLinkPrimitiveParamsFast. I got this texture repeats on corners. I decided to reduce the scale a little and leave a blank space on the sides so that when rotating at the corners the texture does not repeat. But I need to set the zoom. What do I need to add to this line to make it happen? Thanks a lot for any help. if(COMPASS_PRIM) llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [ PRIM_TEXTURE, 1, "32865340-5893-3e24-c4a0-b511d39246c3", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, PI_BY_TWO]); ..................................................................... llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [PRIM_TEXTURE, 0, "c6a241dd-709a-bf10-e7d0-b2bf49930d2a", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, our_direction_angle_rad * -1]);
  6. since its halloween i was wondering you can actualy hide your nametag from others without hiding your avatar that i see quite common any idea's how this can be done ?
  7. Hello! Help please create a script of a police siren. So far I have managed to create such a script, but for some reason it does not work. please tell me where did i make a mistake? It should turn on / off by click and blink blue / red lights. the sound is excellent, but there is a problem with the light. And when i turn it off, it gives an error : llSetPrimitiveParams error running rule #2 (PRIM_POINT_LIGHT): arg #2 is missing. Thanks for any help! //* script_starts_here // integer run; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run = FALSE; llStopSound(); llSetLinkPrimitiveParamsFast(llGetLinkNumber(),[PRIM_GLOW,ALL_SIDES,llFrand(0.10),PRIM_POINT_LIGHT,FALSE ]); } else { run = TRUE; llLoopSound("Siren", 1.0); { llSetTimerEvent(0.01); } { llSetLinkPrimitiveParamsFast(llGetLinkNumber(),[PRIM_GLOW,ALL_SIDES,llFrand(0.10),PRIM_POINT_LIGHT,TRUE, <1.0,0.0,0.0> // START COLOR ,1.0 // START INTENSITTY ,10.0 // START RADIUS ,0.2 // START FALLOFF ]); llSleep(llFrand(0.3)); llSetLinkPrimitiveParamsFast(llGetLinkNumber(),[PRIM_GLOW,ALL_SIDES,0.0,PRIM_POINT_LIGHT,TRUE, <0.0,0.0,1.0> // END COLOR ,1.0 // END INTENSITTY ,10.0 // END RADIUS ,0.2 // END FALLOFF ]); llSleep(llFrand(0.3)); } } } } } //* script_ends_here
  8. I am trying to make an object usable by anybody, but only one person at a time. I've seen sales boards that will go to a busy more while one person makes a purchase. How do I set up this busy mode?
  9. Me and a friend were going to turn her store into a haunted house for Halloween. I"ve made a hud based system using experience permissions, in the past that worked. Now it seems like the first time a trap is tripped it works fine. then the second time a trap tries to animate or move the avatar i get permission not granted errors. I do have the experience set as key and as parcel properties. All scripts are under my experience, All items are in the landowners rez group the experience is one i created a while ago, then applied to my friends sim, i did use her rez group and store landmark for the edit properties of my experience,
  10. Hello! Please help to create loop single sound script with volume control via pop-up menu. So far I managed to create this script, but maybe there is the way to simplify it? I will be grateful for any help! Thank you! list MENU_MAIN = ["100%VOL", "50%VOL" , "25%VOL" , "OFF"]; //up to 12 in list string sound = "a78fd32e-0179-437b-9a39-6b24916aa433"; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,menu_channel); llSetTimerEvent(30.0); //how long to wait for user to press a button before giving up and closing listen } default { state_entry() { //nada } touch_start(integer total_number) { menu(llDetectedKey(0), "\nText for Menu.", MENU_MAIN); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer if (message == "100%VOL") { llStopSound(); llLoopSound(sound, 1.0); } else if (message == "50%VOL") { llStopSound(); llLoopSound(sound, 0.5); } else if (message == "25%VOL") { llStopSound(); llLoopSound(sound, 0.25); } else if (message == "OFF") { llStopSound(); } //else if (message == "Button") //{ //do something //} } } timer() //VERY IMPORTANT menu timeout { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer } }
  11. Hello! Help please create an effect script for the old generator (link set). everything should happen in a sequence: pressing the on/off button - prim 1 lights up a lamp - prim 2 >done starter sound - one time ..........................remains??? sound generator - loop >done goes smoke - particles - from prim 3 >done pressing the on/off button - prim 1 smoke does not go the generator's sound stops >done starter stalls .......................................... remains??? the light goes out - prim 2 while I was able to create such a script: //* script_starts_here // integer run; integer PARTICLES_PRIM = 3; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run = FALSE; llLinkParticleSystem(PARTICLES_PRIM,[]); llStopSound(); llSetLinkPrimitiveParamsFast(LINK_SET, [ PRIM_FULLBRIGHT, ALL_SIDES, FALSE]); } else { run = TRUE; llLinkParticleSystem(PARTICLES_PRIM,[PSYS_PART_MAX_AGE,1.46, PSYS_PART_FLAGS, 263, PSYS_PART_START_COLOR, <0.99, 0.74, 0.73>, PSYS_PART_END_COLOR, <0.79, 0.65, 0.20>, PSYS_PART_START_SCALE,<0.75, 0.39, 0.00>, PSYS_PART_END_SCALE,<1.00, 0.88, 0.00>, PSYS_SRC_PATTERN, 2, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,4, PSYS_SRC_BURST_RADIUS,0.26, PSYS_SRC_BURST_SPEED_MIN,0.04, PSYS_SRC_BURST_SPEED_MAX,0.93, PSYS_SRC_ANGLE_BEGIN, 1.65, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "74e8631c-33a9-bc1a-03d3-ede886272a21", PSYS_PART_START_ALPHA, 0.41, PSYS_PART_END_ALPHA, 0.00, PSYS_SRC_ACCEL, <0.00, 0.00, -0.92>]); llLoopSound("idle", 1.0); llSetLinkPrimitiveParamsFast(2, [ PRIM_FULLBRIGHT, 0, TRUE]); } } } } //* script_ends_here Ok I managed to make it so that the particles were coming from a separate prim. remains to understand how to insert the sound of a starter and a stalling generator. and the main thing is not clear why it turns on when you click on any place of the generator. how to make it work only when you click the on/off button? I will definitely continue to try to do everything myself, but if there are any tips I will be very grateful! Thanks for any help!
  12. I am looking for an experienced, fast and professional scripter to help me script a simple mesh gumball machine. We want a light show mechanism built into the machine as well as an animated ball spinning down the machine and out of the prize door. Please send a notecard with your name and best quote for this job to resident : Eilfie Sugarplum. Thanks!
  13. This movie is Connecting between Second life world and real world I made this item. Would you visit my place ? You can show this item. bye http://maps.secondlife.com/secondlife/Pride/87/231/22
  14. so me and a friend have started making a HUD for puppy sounds, eg woof, growl ect. and as the project came along we've realized that i (myself) need a little help making the script as we would want the buttons to talk back to the root prim so that the hud sounds could be turned on and off, a choice to change name of person wearing the hud, and read setting notcard. i know how to do the parts but making them comunicate together has me confused. any help would be greatly helpful, even if its just the name to what im thinking of as so far the only lllisten ive found is to local chat for the owner to say a phrase.
  15. It would be useful to have an open source benchmark for scripts in SL. Something that could be rezzed / worn, run through a few tests and then give results that can be meaningfully compared over time and to other regions. It must be able to give a consistent result over sequential runs in the same location assuming nothing else changes. Is this even possible? What should be tested and how? What results should be generated? What should be done with the data? Thoughts, ideas, code to test ?
  16. I've found some people, gotten some numbers, etc. I'll be see what I can do. Thanks everyone.
  17. Hello i am looking for someone to create a few scripts for me as well as a few small builds for a business i'm wanting to create. If intetested plz plz comment below or send me a dm r notecard inworld @mzcdropz. Plz and Thank U.
  18. Hi! Another user was so kind to make a bilingual vocabulary memory game for me once: Two matching words in the respective two languages must be matched by clicking them. When the two words match, one of the two is moved on top of the other one. The game is here: https://forums.osgrid.org/viewtopic.php?f=5&t=6116 On the basis of that script I think it should be possible to make a jiggsaw puzzle. It can already be done through the above mentioned script: One piece is the actual puzzle piece, with a texture of a piece from a photo /text /painting etc. The other piece lies on the ground as a background for that picture, with no texture. Several of these background pieces lie next to each other on the ground. The script of each background piece matches one of the puzzle pieces. When the two to matching ones are clicked, the puzzle piece is moved onto its corresponding background piece, and thus, it is in the correct place. This is repeated with all other puzzle pieces until the puzzle is finished. The problem is the following: This makes it possible to randomly click pieces together, without thinking. What I would like to have is this: Each puzzle piece can be matched with each background piece and no correct solution is given in the script. When a piece is clicked a second time, it moves back to its original position. This means the player must solve the puzzle through looking and thinking, like a normal jigsaw puzzle. Do you maybe have any ideas for this? There might also be completely different approaches for this. Thank you very much in advance!
  19. Hello! Need a script for three-button HUD to make one of the objects in the linkset visible. Reward 1000 Ls.
  20. Hello! Please help to make a script for three button HUD to make one of the objects in the linkset visible. Thanks for any help! Im noob to scripting and already posted at wanted too, please pardon for double post! Very needed!
  21. Hello! I need a script for the animal, so that it move freely, wandered along one plane. (Did not fly!) With certain limits. Please, advise something! Thank you!
  22. Hello! I build a seaplane, but it takes off very shortly (I can takeoff even at the first gear (10% throttle) ) and quickly loses altitude even at top speed, it does not hold altitude, I have to constantly raise it, pitch, I made such parameters that it was possible to make a loop and roll. But how can I keep the ability to do tricks (stunts?), and make takeoff and landing more smooth and keep altitude for longer? llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.50); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 10.0); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 7); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 3); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.00); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.50); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 1.00); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 1.00); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.20); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 5.00); llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 0.70); llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 1.00); llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 2.00); llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, 0.00 ); llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.50 ); llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 2.00 ); llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1 ); llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0, 10.0, 10.0>); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <20.0, 20.0, 20.0>); llRemoveVehicleFlags(-1); llSetVehicleFlags(VEHICLE_FLAG_LIMIT_ROLL_ONLY|VEHICLE_FLAG_CAMERA_DECOUPLED); Also for what these parameters? llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0, 10.0, 10.0>); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <20.0, 20.0, 20.0>); Please help! Thank you so much!
  23. Hello! I have a question. My seaplane during the movement on water produces foam trace. But the emission goes by impulses, uneven. Help please make the trace smoother and more continuous! Thanks in advance! [PSYS_PART_MAX_AGE,5.00, PSYS_PART_FLAGS, 291, PSYS_PART_START_COLOR, <0.89900, 0.93776, 0.97216>, PSYS_PART_END_COLOR, <0.98706, 0.98044, 0.98756>, PSYS_PART_START_SCALE,<1.00750, 1.00752, 0.00000>, PSYS_PART_END_SCALE,<3.00369, 3.00974, 0.00000>, PSYS_SRC_PATTERN, 4, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,16, PSYS_SRC_BURST_RADIUS,0.00, PSYS_SRC_BURST_SPEED_MIN,1.00, PSYS_SRC_BURST_SPEED_MAX,1.00, PSYS_SRC_ANGLE_BEGIN, 0.00, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "013bfffb-d1a5-04e9-d776-67d4ade3b99b", PSYS_PART_START_ALPHA, 1.00, PSYS_PART_END_ALPHA, 0.50]);
  24. I've been searching as best I can for the script used to put into a hud, that allows you to apply a texture to a worn mesh object--- like skins with mesh bodies. I can't seem to track it down. please help!
  25. Hello, does anyone know how to create an automatic Bus script for a roleplay community? This means that the bus will be able to function without an actual avatar and be able to stop at bus stops.
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