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Found 255 results

  1. I need a custom payout scirpt and willing to hire a scripter if the price is reasonable. I could probably create it lyself, but that would take a lot longer as I'm still learning LSL. CONTEXT: I role-play in wild western theme, so the idea is bandits rob a bank and hide the loot ( a rezzed prim pile of money) - with clues dropped around and found through role play. If they find it then they (or any one person in the immediate group of people finding it) click on it then it pays them real L$ and it deletes itself (LLDie). Basically: A treasure hunt - if found then prize money. I've scoured MArket Place for what I need and it either does not do what I want, does not exist, or I'm using the wrong search terms. Requirements: Full perms script (If I pay for it, it's mine, including any resales, etc.) It is "prepaid" - meaning I set the entire pot that is paid out before it dies (by notecard or menu is fine). Winners must be in-range (I am thinking within 10 or 15 meters - preferably a variable I can set.) If more than one person is in range - then the payout is auto-split evenly amongst those present (so will require Agent Sensor.) Ability to choose and set an *expiration* by time or date - so that if it is never found: it will self-delete or go inert (in days, weeks, or months (or total number of seconds, etc.) The ability, once it is set-up, to "Activate" or "Deactivate" it. (Live or Dormant) Once clicked on by other than owner, regardless if payout is successful, will *auto-delete* (LLdie) - to err on the safe side (rather than vice-versa). There could be other requirements that I'm not thinking of right now, but these are the main ones. Payment on completion and demonstraion of finished script. Initial proffer is L$1,000, though this is negotiable. If settings are made directly inside the script through variables: that is okay. Please PM me here in the forums if you are a scripter and willing to discuss business proposition. (IM in world is okay, also - but this account name is my alt - so it is easier to discuss things in PM here in forums until we agree to do business together.) OR: If you want to create this script and sell it yourself in your own Market Place then I will buy it, provided it is Full Permissions (including modify) and reasonably-priced.
  2. Hi! I have some problems with rotating I would like to trigger an event (loop a sound, while an object rotating (linked object, nonphysical, and not rotating by llTargetOmega). So the best would be to get something like integer isrotating = TRUE or FALSE But I also thought if that is not possible, to get the value of the rotation of the z axis and trigger the even if the rotation value changing (so decreasing -- of increasing ++) Any of these are possible? Also there is a way to limit of the rotation of an axis, so stop at between two angles?
  3. Hello, so I have been working on a project that needs "self driving" cars. Those cars are not meant to be used by real players but rather move from point A to point B. At the beginning I had some options for making the car move by itself. The 1st option i was thinking was using llMoveToTarget but with this function the car can't rotate and when it reaches its "destination" it doesn't completely stop and drifts a little bit. The second option I was thinking about was using llSetPos+llSetRot in conjunction with a while loop set to the destination. Though it did work making the car moving the delay in the scrip made it look extremely artificial and not really usable. So i'm turning to you, great minds of the Internet for a solution. If any of you folks have anything to suggest I would be pleased to hear. Thank you guys in advance.
  4. Hello, I need someone who can help me out with a custom script. The HUD will look similar to the attached one. Please PN me, if you are interested and are experienced in SL scripting. I attached an example of another artist. Until now there is no HUD concept from me, but I will make a similar one like the attached. The features will be the same as you can see on the example HUD. If you can consult me with more useful features, please tell me about them. I'm NOT a script-maker and have no idea how much time it will take or how the cost will be. Name your price and the time for making. Please be realistic! Deadline is actually as soon as possible! Make a list of all needs (graphics, inworld-"things", etc.) you will need from me. Regards
  5. Hello! I was wondering if there Is a way to lower the opacity of an already applied tattoo via script. I am trying to improve a tattoo applier HUD so I could apply the tattoo with it (already achieved), but then also add 2 buttóns scripted to lower or increase the opacity of the texture, or maybe 2 or 3 buttons with fixed opacity levels (100%, 75%, 50%). Many thanks in advance for any suggestions!
  6. Hello, I am struggling with a script for days now and hope to find some help here. I am working on a HUD for my FX and Light Screen, almost everything works but I can´t figure out what I am missing in the blinking script. The prim where this receiver script is in only blink once when BlinkON is activated in stead of over and over again. Any help is much appreciated 😊 Thanks, Mistral Shieldmaiden ------ vector color = <1,1,1>; float intensity = 1.000; float radius = 10.000; float falloff = 0.750; default { state_entry() { llSetTimerEvent(2); } timer() { llListen(737, "", NULL_KEY, "" ); } listen(integer number, string name, key id, string message) { if(message=="BlinkON") { llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POINT_LIGHT, TRUE, color, intensity, radius, falloff, PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_GLOW, ALL_SIDES,0.2]); llSleep(0.5); llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POINT_LIGHT, FALSE, color, intensity, radius, falloff, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_GLOW, ALL_SIDES,0]); } if(message=="BlinkOFF") { llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POINT_LIGHT, FALSE, color, intensity, radius, falloff, PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_GLOW, ALL_SIDES,0]); } } }
  7. Hello! Can anyone write dance hud script with 4-5 buttons? - invite - next dance - previous dance - stop For reward of course! Please, leave a message! Thank you!
  8. Hello! How to make the UUID music player script read UUIDs from a notecard?
  9. Hello! I need to create a script that allows to loop a 10 seconds sound clip from the UUIDs list in the script (or one notecard). and to switch to the next loop when clicked, (please, note - not full song player - only one 10 seconds loop) with the ability to turn on / off. any suggestions? Scheme, how i see it: start list: bananas - uuid1, vol 1.0; madonna - uuid2, vol 1.0; ... jackson - uuid3, vol 1.0; on/off ?; if touched loop next uuid; end. Yes, I already asked and really hate to do this, but now I decided to try to create my own script, because I did not find a suitable one from the existing ones.
  10. Hello! need a script for linkset of several objects, allowing one object to emit light and turn off for the rest in a circular chain. I managed to add a light to all objects but I can’t turn of for the rest. What is the way to do this?
  11. Hello, is there an open source music player script for looped playback of ten-second sounds from the UUIDs in config notecard or script itself? like a boombox script, but not with a bunch of sounds in the content, I need not whole songs but short loops, "best" selected looped moments. so that users can add their own "song loops". And with any way to switch to the next track. If menu - just perfect!
  12. Hello! I want to embed the brightness and glowing of certain surfaces in this door script to simulate the inclusion of light in the refrigerator. It will be two prims - the refrigerator itself and the door. only two faces will be lit accordingly. Advise how to do this? and another question. Will it work if the fridge itself is part of the linket? The script is written by the forum participant string door_sound = "743e6ba4-65a8-d641-da12-6dc20e37eceb"; integer intSwing =90; rotation rotSwing; vector vOffset; default{ state_entry(){ rotSwing = llEuler2Rot(<0.0,0.0,(float)intSwing>*DEG_TO_RAD); //90 degrees on the z axis vector size = llGetScale(); vOffset = <(size.x*//0.5 .45),(size.y*.5),1>;//open away from someone standing in front of face 2 -- that is, in front of the prim -- hinged on the left. } touch_start(integer total_number){ llPlaySound (door_sound, 1.0); list l = llGetPrimitiveParams([PRIM_POS_LOCAL,PRIM_ROT_LOCAL]); vector v = llList2Vector(l,0); rotation r = llList2Rot(l,1); llSetPrimitiveParams([PRIM_POS_LOCAL,v+(vOffset-vOffset * rotSwing)*r,PRIM_ROT_LOCAL,rotSwing*r]); rotSwing.s*=-1; } }
  13. Hello Admin/Moderator/Guys, I wanna know how to make people cant inspect our items.. It's easy to inspect someone's clothing by right clicking their item n click inspect to know their item's brand.. I have a friend who always copy my style by inspect me again n again without permission i think, because tomorrow he will end up with the brands i worn So..I'm Firestorm user, is there a menu in firestorm viewer to block people's inspect? or a script, or any other way? Thank you /\
  14. Hello! I came across a vehicles in which the sound comes not from the root prim but from another, for example from a motor. but at the same time in the motor prim, I did not find the script. How to make the sound go from not root prim and from child prim in a link set without an additional script?
  15. Hello, is it possible to get a group invitation looking like in the screenshot by clicking on an object? How to achieve that? Regards
  16. Hello! Is it possible to alter the script of the aviation speedometer, showing the horizontal speed in the speedometer, showing the vertical speed by rotating the texture?
  17. Hello, I need someone who can help me out with a custom script. The HUD will look similar to the attached one. Please PN me, if you are interested. Name your price and the time you can start and need to finish. Make a list of all needs from me. Regards
  18. In features you can make an object create light, I have been trying for some time to find a way to control the light so that it doesn't go through objects (i.e. Floors if it's a ceiling light, walls if it's a street light, and even cove lights which are only supposed to light up the side of wall they are directed at.) I've been playing for almost 12 years and I never looked to deep into it because traditionally we used glow and a secondary object with a gradient or shadow texture. In hopes of finding a better solution I was told to post here and I hope y'all can help or at the very least tell me there really is no way to control the light function and I will start learning to bake multiple textures(light on & light off)
  19. Hi there! Just wondering... how do I script an object to only be interactive for people wearing a specific group tag?
  20. Hello. First let me say I'm still pretty new to building, scripting, etc., so I may be a little naive, but... Okay, let me try to explain what I've got so far....First, I have a link set of lights (prims)...each prim has a script that changes to one of a set group of colors. I've added an invisible prim as the root which acts as switch for all of the lights with the same script inside. So each prim color can be changed individually AND they'll all change to the SAME color if the root prim is touched instead. I've also found and added a script that turns the prim "projector" light on and off along with "full bright"....also by touch. This only works in the individual lights, not as a set via the root prim, which I'm fine with. All of this works and works together beautifully. The only thing I'm looking for now is a way to synchronize the color of the projected light with the chosen color of the prim. So if I choose to make all the lights blue, then click them all to "turn them on", I'd like the projector light to turn on blue automatically as well. Not sure if that's even possible...or if it is, whether or not that would conflict with any of the other currently working scripts. But any help or advice....or scripts, lol...would be greatly appreciated. Thank you!
  21. Hello! I have a question for all users of TX Gear scripts. How to add a passenger seat and adjust the position? Please help. ................... SOLVED!
  22. Hello! I need to create four parts linked to house sliding door like on picture. all parts move frome one position in the linkset to another. Any suggestions greatly appreciated!
  23. Hello! I need to create a script for the four parts door sliding. the door must be linked to the building. Each part do not enter one into the other, but come in behind one after another. Parts can simply move from one position of all parts to another. Any suggestions greatly appreciated! Please, help! reward 500 ls.
  24. Hello! There is such a script unpacker. for me it works fine, but when I give it to a friend, the first time it unpacks twice, and then as usual. why it happens? list lContents; string strFolderName = "A folder of goodies";// change to the name you want for your folder default { state_entry() {//some preliminary work to set things up //first, populate the lContents list string strThisScript = llGetScriptName();//note the name of this script, since you don't want to give that as part of the folder integer max = llGetInventoryNumber(INVENTORY_ALL);//note the number of items in the object's inventory integer counter = 0; do{ string str = llGetInventoryName(INVENTORY_ALL, counter);//check the name of each item if(str!=strThisScript){//and if it's not this script lContents +=[str];//add the name to lContents } } while(++counter < max);//and keep on doing this, advancing the counter each time, until all items have been checked. if(llStringLength(strFolderName)== 0){//sanity check -- if no folder name is provided strFolderName = llGetObjectName();//then use the name of this object for the folder } } changed(integer change) { if(change & CHANGED_INVENTORY){//if the contents of the object's inventory change llResetScript();//then reset the script in order to rebuild the list } else if(change & CHANGED_OWNER){//if the object's owner changes, give the folder to the new owner llGiveInventoryList(llGetOwner(), strFolderName,lContents);//give the folder to the new owner } } attach(key id) { if(id){//if someone attaches the object llGiveInventoryList(id, strFolderName,lContents);//give them the folder } } }
  25. Hello! I want to add a stop button to menu of this full length multi song player. how to do it if not difficult? // This list is all you need to edit. List the names of the songs (each collection of sound files that makes one song) // followed by the length of those sound clips (each song should contain clips of equal length) // The list should be structured like so - // list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The names of the songs must be identical to some part of the sound files used for that song like so - //// In the prim inventory (along with this script) - ////// Jackson 1 ////// Jackson 2 ////// ... ////// Jackson 23 ////// Madonna_1 ////// Madonna_2 ////// ... ////// Madonna_23 ////// In the script - ////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The script will play the clips in alpha/numerical order so name them wisely. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT BELOW HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // YUP! EDIT THIS BIT ;-) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT ABOVE HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// integer volume = 10; integer lis_count; integer playing; integer busy; integer part; integer lis; integer sl; float delay; list cancel = ["CANCEL"]; list playlist; list waiting; list song; string vol_str = "Volume"; string song_str = "Songs"; string song_name; list StrideOfList(list src, integer stride, integer start, integer end) { list l = []; integer ll = llGetListLength(src); if(start < 0)start += ll; if(end < 0)end += ll; if(end < start) return llList2List(src, start, start); while(start <= end) { l += llList2List(src, start, start); start += stride; } return l; } list Volumes(integer vol) { integer v = 0; list l = []; do { if(v != vol) l += [((string)v)]; } while((++v) <= 10); return l; } PageOne(key k, integer c) { llDialog(k, "\nAdjust the volume or select a song to play?", [vol_str, song_str] + cancel, c); } PlaySong(string n) { song = []; integer c = -1; string name = ""; do { if(llSubStringIndex((name = llGetInventoryName(INVENTORY_SOUND, (++c))), n) != -1) song += [name]; } while(name); delay = llList2Float(songs, (llListFindList(songs, [n]) + 1)); if((sl = llGetListLength(song))) { llPreloadSound(llList2String(song, (part = 0))); if(sl > 1) llPreloadSound(llList2String(song, 1)); playing = FALSE; llSetTimerEvent(0.01); } } integer Chan() { return llRound((llFrand(-5000000.0) + -500000.0)); } float ScaleVol(integer v) { return (v * 0.1); } Listen(integer c, key a) { lis = llListen(c, "", a, ""); } RemoveListen(integer b) { llListenRemove(lis); lis_count = 0; if(b) busy = FALSE; lis = 0; } SetListenTimer(integer p) { if(p) while(((++lis_count) * llRound(delay)) < 30); else { lis_count = 1; llSetTimerEvent(30.0); } } integer CheckWaitingRoom(integer c) { if(waiting) { key a = llList2Key(waiting, 0); if(!c) { RemoveListen(0); Listen((c = Chan()), a); SetListenTimer(playing); } PageOne(a, c); waiting = llDeleteSubList(waiting, 0, 0); return 1; } return 0; } default { on_rez(integer param) { llStopSound(); llResetScript(); } changed(integer change) { if(change & CHANGED_INVENTORY) llResetScript(); } touch_start(integer nd) { while(nd) { key agent = llDetectedKey(--nd); if(!busy) { busy = TRUE; integer channel = Chan(); SetListenTimer(playing); Listen(channel, agent); PageOne(agent, channel); } else { list a = [agent]; if(llListFindList(waiting, a) == -1) waiting += a; } } } listen(integer chan, string name, key id, string msg) { if(msg != llList2String(cancel, 0)) { SetListenTimer(playing); if(msg == vol_str) { llDialog(id, "\nChange the volume?\nThe current volume is set at \"" + ((string)volume) + "\"", cancel + Volumes(volume), chan); return; } if(msg == song_str) { string current = ""; if(playlist) { current = "\n\nThe songs currently queued are\n\"" + llList2String(playlist, 0) + "\" (currently playing)"; if(llGetListLength(playlist) > 1) current += "\n\"" + llDumpList2String(llList2List(playlist, 1, -1), "\"\n\"") + "\""; } llDialog(id, llGetSubString(("\nSelect a song to play?" + current), 0, 500), cancel + StrideOfList(songs, 2, 0, -1), chan); return; } if(llListFindList(Volumes(volume), [msg]) != -1) { llAdjustSoundVolume(ScaleVol((volume = ((integer)msg)))); PageOne(id, chan); return; } if(llGetListLength((playlist += [msg])) == 1) PlaySong((song_name = msg)); } if(CheckWaitingRoom(chan)) return; RemoveListen(1); } timer() { if(playlist) { if(!playing) { llSetTimerEvent(delay); playing = TRUE; } llPlaySound(llList2String(song, part), ScaleVol(volume)); if((++part) == sl) { if(llGetListLength(playlist) > 1) { song_name = llList2String((playlist = llDeleteSubList(playlist, 0, 0)), 0); llSleep(delay); PlaySong(song_name); } else { llSetTimerEvent(0.0); song_name = ""; playing = FALSE; playlist = []; } } else if(part == (sl - 1)) llPreloadSound(llList2String(song, 0)); else llPreloadSound(llList2String(song, (part + 1))); } if(lis && (!(--lis_count))) { if(!(CheckWaitingRoom(0))) RemoveListen(1); } } }
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