Jump to content

Search the Community

Showing results for tags 'script'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Missed Connections
    • Second Life Education
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests, Events & Challenges
    • Challenges
    • Leap Into Love Snapshot Contest
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • LSL Library
    • Experience Tools Forum
    • Sansar for Second Life Residents
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Regions for Sale: Full Private Island
    • Region for Rent: Full Private Island
    • Regions for Sale: Homesteads
    • Region Rentals: Homestead
    • Parcels for Sale: Mainland
    • Parcels for Rent: Mainland
    • Wanted: Full Private Island
    • Wanted: Homesteads
    • Wanted: Mainland
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Adult Content Forum
    • Highlight Upcoming Events
    • General Discussion
    • General Announcements
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers


  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land
  • Community News


  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 284 results

  1. anyone has skilled talent to script the Easy and Realistic Vehicle Script that applies on the cars,truck and van with NTBI GFS Fuel System Integration. with the low rpm decay like most GEMC Cars and the Euro Truck Simulator 2 Simulation Game. not TX Vehicles. and also. touchable dashboard support like the Shergood Aviation Helicopters with GPS Support. and It's had GTFO support as well these vehicle will be sold on sl marketplace. for profitable. any research needed to build the best vehicle ever made in SL. surpasssing the GEMC.
  2. Greetings, I would love to create an object that once attached to my avatar reproduces a complete gesture from my inventory when my avatar and another collide, so she complaints like the old lady she is. No pushing, just reproduce my old lady gestures that are already made and inside my inventory. I guess it is easy but i no nothing about scripting.
  3. Hello! when using the unpacker script (or item giver), I get a message in the chat: [12:22] Second Life: Object owned by Sunbleached gave you 'test item' ( Blahblah (82,146,3000) ). it is not written anywhere in the script. Is it possible to remove this message using a script? I understand it given by the viewer itself...
  4. Hello! I'm trying to create a script to turn on/off the option to automatically play the school bell twice a day at 1.30pm and 3pm. With the turn on/off everything is clear, but how to configure the rest is not clear. I would appreciate any help!
  5. Hello, I'be been looking for a script that would be able to change the color of the avatar idly. like slowly fading throughout the rainbow or a bunch of colors listed inside the script to appear across the body. Been having no luck trying to get it to work myself. I'm not to familiar with coding myself, more so I'm looking for someone to make it for me. I'll pay someone to make the script for me if they'd prefer that instead. If more detail is need, feel free to ask https://gyazo.com/a6a6346f79fba90bbe62a88cd77197ae _ basic visual of what i mean
  6. hello, i want to know if can i get some help with a simple color change script that works like this: -touch the object -menu appears with the colors p/e: black, white, blue, green,etc... -i choose the color -object color changes that's all, just simple, because i already made it worth with avsitter but i want one that works with a touch, not after i sit on it.
  7. Hello! Found this script on the forum. (Unfortunately I do not remember the author, I'm sorry, but thank you very much! I hope I didn’t spoil it.) And I am trying to simplify its configuration so that all changes are made at the beginning of the script. Did i do it right? What can be changed? How else can I simplify the configuration? Thank you! string door_sound = "736a1c0a-4749-e7e9-6d28-a95d7fc10068";//sound uuid integer intSwing = 90;//opening angle float HINGE_X = -0.5;//hinge position by x axis float HINGE_Y = 0.1;//hinge position by y axis float HINGE_Z = 0.0;//hinge position by z axis //choose opening axis: float AXIS_X = 0.0; float AXIS_Y = 0.0; float AXIS_Z = intSwing; rotation rotSwing; vector vOffset; default { state_entry() { rotSwing = llEuler2Rot( < (float) AXIS_X, (float) AXIS_Y, (float) AXIS_Z > * DEG_TO_RAD); vector size = llGetScale(); vOffset = < size.x * HINGE_X, size.y * HINGE_Y, HINGE_Z > ; } touch_start(integer total_number) { llPlaySound(door_sound, 1.0); list l = llGetPrimitiveParams([PRIM_POS_LOCAL, PRIM_ROT_LOCAL]); vector v = llList2Vector(l, 0); rotation r = llList2Rot(l, 1); llSetPrimitiveParams([PRIM_POS_LOCAL, v + (vOffset - vOffset * rotSwing) * r, PRIM_ROT_LOCAL, rotSwing * r]); rotSwing.s *= -1; } }
  8. Hello! Please help to add idle engine sound to the hover board script. There are start up, shut down, jump, prejump, land, brake sounds in it, but the most necessary one is missing. Any suggestions how to do this? I would like it to sound when the avatar sits on it after the start up sound and off after the shut down when the avatar gets up. I would appreciate any help!
  9. Hello! I need to add a dynamic camera to the vehicle script. How to do it? When I just add the parameters I get an error Script trying to set camera parameters but PERMISSION_CONTROL_CAMERA permission not set! Thats the vehicle camera i have: llSetCameraEyeOffset(<-10.0, 1.0, 3.0>); llSetCameraAtOffset(<0, 1.0, 0>); (Do I need to keep it?). I need to make it: llSetCameraParams([CAMERA_ACTIVE, TRUE, CAMERA_BEHINDNESS_ANGLE, 24.00, CAMERA_BEHINDNESS_LAG, 0.10, CAMERA_DISTANCE, 5.00, CAMERA_PITCH, 18.00, CAMERA_POSITION_LAG, 0.00, CAMERA_POSITION_THRESHOLD, 0.00, CAMERA_POSITION_LOCKED, FALSE, CAMERA_FOCUS_LAG, 0.00, CAMERA_FOCUS_THRESHOLD, 0.00, CAMERA_FOCUS_LOCKED, FALSE, CAMERA_FOCUS_OFFSET, <0.0, 0.0, 0.0> ]); What did i missed?
  10. Hello! Here is such a script that allows to zoom in/out pictures, but there is a problem, it inverts the picture upside down. Is there a way to solve the problem, except how to turn the object itself? default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES, 1, -1, -1, 0.5, 0.1); } }
  11. Hello! I want to create a hoverboard (YEAH!) using a Ferd Frederix's open source script. I guess will have a lot of questions about this later. here is the first one. In addition to the main script, there is such a short script, which seems to be placed in child prim. What is it for and why does it not do anything for me? integer stuck = 0; default { timer() { if (!llGetStatus(STATUS_PHYSICS)) { if (stuck < 1) { llSetStatus(STATUS_PHYSICS, TRUE); stuck++; } else { llSetPos(llGetPos() + <0.0, 0.0, 0.5>); llSetStatus(STATUS_PHYSICS, TRUE); } } else { stuck = 0; } } link_message(integer sender, integer num, string str, key id) { if (str == "idle") { llResetScript(); } else if (str == "get_on") { llSetTimerEvent(1.0); } } } Actually it does something. It makes hoverboard physical, when i rez it, but what is the purpose of this? and perhaps it does something else?
  12. Hello! In the Open Sim in one of the landing points (Lani Mall) there is a kind of path that pushes the avatar forward. You don't even have to move or go, it delivers you to the mall. a kind of "horizontal escalator". How is this done? using a script? and how to repeat this effect?
  13. Hello! I want to create a teleport effect script. you know such an attached particle emitter is triggered when you teleport the avatar to a new place. I do not know from what event to start it. is it also possible to make it not work when simcrossing?
  14. ive made a pet-play agility course and would love to make a stopwatch and system to record highest scores, this would preferable be able to be cleaned every so often for competitions ect. anyone that could help id love to hear from im happy to pay a fee LOVE to hear from you
  15. I'm looking for a script that toggles the alpha states between two or more linked prims. For instance, touch the curtains and it makes the closed prim change to an alpha state and the prim behind appear, then back again on second touch. Is this a basic toggle alpha script I'm searching for? The majority of scripts I find are for singular prims, which is easy enough, but I can't find anything for two or more in a linkset. Can someone please point me in the right direction? I've searched the Marketplace, Outworldz, and the Wiki for several days now but I think perhaps I either can't see the proverbial forest for the trees, OR (and most likely) I am looking for the wrong thing so a little clarification would be helpful. Thank you in advance
  16. Hi folks! What is the difference between non-public (owner only can drive) and public vehicle script? and how non-public to make public?
  17. I’ve recently become interested in creating content in SL, and I can tell right away that coding in notecards inworld is frustrating. Would anyone mind stepping me through their workflow to create and test content and then push it up to SL? At least in general terms. I use Atom for other coding, and I see in the file-icons plugin for Atom that there is an SL icon, so there MUST be someone else out there doing it this way! What extensions do SL files use by the way?
  18. Hello! What is the easiest way to make the light blink using the llSetLinkPrimitiveParametersFast? Preferably not using a timer, since there is already one timer, and I tried to build it into it, but it didn’t work out yet. Is it possible at all?
  19. There is such a script, it unpacks, sends an invitation to the group and makes a delivery confirmation. and then it self-delete. usually it happens, but sometimes the following happens: when I install all three lines integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory to TRUE, it refuses to self-delete. what could be the problem? // YOU NEED TO SET PERMISSIONS ON THIS SCRIPT TO: // [NO MODIFY & NO COPY] OR [NO MODIFY & NO TRANSFER] integer delivery = 0; ///////////////////// CONFIGURATION ////////////////// key your_uuid = "00000000-0000-0000-0000-000000000000"; // type your key UUID here string PRODUCT_NAME = "Product name here"; string PRODUCT_VERSION = "Version numbers here"; string CREATED_BY = "Creator name here"; string PRODUCT_NAME_TEXT = "Product description here"; string TOUCH_TEXT = "Click Me To Unpack!"; string UNPACKING_TEXT = "Unpacking...please wait"; string SENDING_ITEMS_TEXT = "Unpacked, Now Sending Items..."; string UNAUTHORISED_TEXT = "You are not allowed to unpack this."; string GOOD_BYE_TEXT = "Thank you for your Purchase ! Self-Destruction"; string group_uuid = "00000000-0000-0000-0000-000000000000"; // type the key group here UUID string join_message = "Click here to join our support group:"; // message that appears in the local chat string content = ""; integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory //Under this line you can enable or disable the floating texts above your box. integer FLOAT_TEXT_SHOW_PRODUCT_NAME = TRUE; integer FLOAT_TEXT_SHOW_PRODUCT_VERSION = TRUE; integer FLOAT_TEXT_SHOW_CREATED_BY = TRUE; // Here you can change the floating text color. vector TEXT_COLOR = <0.0,1.0,1.0>; //Beyond this point i would not recommend modifications, and there for that is on own risk. DEFINITION_REZ_EFFECTS() { //DEFINITION_Text(FALSE); // Plus whatever else } DEFINITION_Text(integer show) { if(show == TRUE) { string title; if(FLOAT_TEXT_SHOW_PRODUCT_NAME == TRUE) { title += PRODUCT_NAME_TEXT+PRODUCT_NAME+"\n"; } if(FLOAT_TEXT_SHOW_PRODUCT_VERSION == TRUE) { title += PRODUCT_VERSION+"\n"; } if(FLOAT_TEXT_SHOW_CREATED_BY == TRUE) { title += CREATED_BY+"\n"; } title+=TOUCH_TEXT; llSetText(title, TEXT_COLOR, 1.0); } else if(show == FALSE) { llSetText("", ZERO_VECTOR, 0); } } DEFINITION_SEND_ITEMS(key id) { integer i = 0; integer items = llGetInventoryNumber(INVENTORY_ALL); string name; list itemslist; string complete; do { complete = (string)(i*100/items); llSetText(UNPACKING_TEXT+"\n"+complete+"% Complete", TEXT_COLOR, 1.0); name = llGetInventoryName(INVENTORY_ALL, i); if(llStringLength(name) > 0 && name != llGetScriptName()) { itemslist += name; } }while(i++<items); llSetText(SENDING_ITEMS_TEXT+"\nMay take "+(string)((integer)(3*llGetRegionTimeDilation()))+" seconds till you recieve.", TEXT_COLOR, 1.0); string FOLDER_NAME = PRODUCT_NAME+" "+PRODUCT_VERSION; llGiveInventoryList(id, FOLDER_NAME, itemslist); llInstantMessage(id, "The folder is named "+FOLDER_NAME+" in your inventory"); } default { state_entry() { llSetObjectName(PRODUCT_NAME+" "+PRODUCT_VERSION+" (Boxed)"); DEFINITION_Text(TRUE); } on_rez(integer a) { if(delivery == 0){ delivery = 1; llInstantMessage(your_uuid,llGetObjectName()+ " Rezzed by "+ llKey2Name(llGetOwner())); llOwnerSay( join_message + " secondlife:///app/group/" + group_uuid + "/about"); // send invite to group as a link for the recipient to click content = llKey2Name( llGetOwner()) + " has rezzed " + llGetObjectName() ; } DEFINITION_REZ_EFFECTS(); if(SEND_ON_REZ == TRUE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); } else { DEFINITION_Text(TRUE); } } touch_start(integer d) { if(OWNER_ONLY == TRUE) { if(llDetectedKey(0) == llGetOwnerKey(llGetKey())) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } else { llInstantMessage(llDetectedKey(0), UNAUTHORISED_TEXT); } } else if(OWNER_ONLY == FALSE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } } }
  20. Hello! using gestures, I can assign the same sound several times. they will overlap each other and the result will be a VERY loud gesture sound! Is it possible to repeat this in one script, using llPlaysound several times, timers, for example, somekind of tricky way? or something else? btw: Is it possible to activate such a worn gesture with the help of a script?
  21. Hello! I want to create a particle UUID slideshow script based on this script from the library and this UUID slideshow script. Can anyone advise how to do this? Is this even possible to use UUIDs for particles? string URL = "http://www.subnova.com/secondlife/api/map.php?sim="; key httpRequestId; float mapSize = 3.0; mapParticle(key mapTexture) { llParticleSystem([PSYS_PART_FLAGS, 0, PSYS_SRC_PATTERN, 4, PSYS_PART_START_ALPHA, 0.5, PSYS_PART_END_ALPHA, 0.5, PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_END_COLOR, <1.0, 1.0, 1.0>, PSYS_PART_START_SCALE, <mapSize, mapSize, 0.0>, PSYS_PART_END_SCALE, <mapSize, mapSize, 0.0>, PSYS_PART_MAX_AGE, 1.2, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_ACCEL, <0.0, 0.0, 0.0>, PSYS_SRC_ANGLE_BEGIN, 0.0, PSYS_SRC_ANGLE_END, 0.0, PSYS_SRC_BURST_PART_COUNT, 8, PSYS_SRC_BURST_RADIUS, mapSize, PSYS_SRC_BURST_RATE, 0.1, PSYS_SRC_BURST_SPEED_MIN, 0.0, PSYS_SRC_BURST_SPEED_MAX, 0.0, PSYS_SRC_OMEGA, <0.0, 0.0, 0.0>, PSYS_SRC_TEXTURE, mapTexture]); } default { on_rez(integer param) { llResetScript(); } state_entry() { httpRequestId = llHTTPRequest(URL + llEscapeURL(llGetRegionName()), [], ""); } http_response(key request_id, integer status, list metadata, string body) { if((request_id == httpRequestId) && (status == 200)) mapParticle(body); } } & integer count; list texture=[ // UUID LIST: "4fedd443-67bd-1a50-bd34-b545320dcb1f", "3fc1eb82-0b91-71af-fc20-90cbe7400819", "e9a382d5-bf6d-64b6-ccab-03a8f4148086", "8b840c69-a483-324a-a8b5-6cfc6e11d2ee" ]; default { state_entry() { llSetTimerEvent(3); } timer() { llSetTexture(llList2Key(texture,count), ALL_SIDES); ++count; count %=llGetListLength(texture); } }
  22. heya! hoping to find someone to help make a dolly key with the option to run out of time causes rlv restrictions like walk, or talk. id love for it to be windable and to choose public or just windable by themselfs. pricing can be discused as id apreciate any help i get ❤️
  23. Hello! I have this script unpacker hud with social buttons and reverse side option, detach etc, but it does not work quite correctly. The first time it unpacks normally, but the second time I wear it and try to unpack I have to click twice. Does anyone know the reason and how to eliminate it? // Links must begin with http:// or https:// string link1 = "https://marketplace.secondlife.com/stores/111111"; string link1_name = "Marketplace"; string link2 = "http://www.facebook.com"; string link2_name = "Facebook"; string link3 = "http://www.instagram.com"; string link3_name = "Instagram"; string link4 = "http://www.twitter.com"; string link4_name = "Twitter"; string link5 = "http://www.youtube.com"; string link5_name = "Youtube"; // Needed for basic functionality. float alpha = 0.5; integer ocillator; default { on_rez(integer n) { if(!llGetAttached()) { // If the object is rezzed on the ground, try attaching to owner's HUD. llOwnerSay("Please allow me to be on your HUD!"); llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } } run_time_permissions(integer permissions) { if(permissions & PERMISSION_ATTACH) { // If permission was granted, attach to owner's HUD. llAttachToAvatar(ATTACH_HUD_CENTER_1); } } attach(key id) { if(id) { llSetRot(llEuler2Rot(<0,270,270> * DEG_TO_RAD)); } } touch_start(integer num) { // Don't let others touch this HUD. if(llDetectedKey(0) != llGetOwner()) return; integer face = llDetectedTouchFace(0); if(face == 1) // When the first (front) face is touched... { // Get the names of all inventory items. num = llGetInventoryNumber(INVENTORY_ALL); list items; while (num--) { if(llGetInventoryName(INVENTORY_ALL, num) != llGetScriptName()) items += llGetInventoryName(INVENTORY_ALL, num); } // Send the items as a folder with the same name as this object. llGiveInventoryList(llGetOwner(), llGetObjectName(), items); // Turn around to show social media buttons. llSetRot(llEuler2Rot(<0,90,90> * DEG_TO_RAD)); } else if(face == 2) { if(llGetAttached()) { llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); llDetachFromAvatar(); } } // When the social media buttons are touched... else if(face == 7) { llOwnerSay("Follow me on ["+link1+" "+link1_name+"]!"); } else if(face == 6) { llOwnerSay("Follow me on ["+link2+" "+link2_name+"]!"); } else if(face == 5) { llOwnerSay("Follow me on ["+link3+" "+link3_name+"]!"); } else if(face == 4) { llOwnerSay("Follow me on ["+link4+" "+link4_name+"]!"); } else if(face == 3) { llOwnerSay("Follow me on ["+link5+" "+link5_name+"]!"); } } state_entry() { llSetRot(llEuler2Rot(<0,270,270> * DEG_TO_RAD)); llSetTimerEvent(0.1); } timer() { // If the alpha has reached a limit, // change which way the alpha changes. if(alpha < 0.1 || alpha > 0.9) ocillator = !ocillator; // Increase or decrease the alpha if(ocillator) alpha += 0.05; else alpha -= 0.05; llSetAlpha(alpha, 0); } changed(integer change) { if(change & CHANGED_OWNER) llResetScript(); } }
  24. Hi all! I am looking for a scripter who can script a mesh head, and the hud for it. I will give more info if interested.This is also a paid position, thank you!
  25. Hello! I want to create a Automatic UUID slideshow script (the UUID is read from the script itself). I have this music player script, which reads music files from UUID list. Does it suit to my project? And what needs to be changed? integer sounds; integer count; list songs=[ // UUID LIST: "9755f397-79b1-02b0-45ac-afcfbf136de9", "9040f0d9-681e-fe53-a270-e90e0c7b9526", "c178eb02-5835-2ad3-ad92-2bcab0c25e14", "a78fd32e-0179-437b-9a39-6b24916aa433" ]; default { touch_start(integer num) { llResetTime(); } touch_end(integer num) { if (llGetTime() > 0.8) llStopSound(); else llLoopSound(llList2Key(songs, count), 0.5); ++count; count %=llGetListLength(songs); } } This is a musical script. when i click, it moves to the next sound. I need to use it for textures and automatically change textures. no clicks. Does it fit as the start?
  • Create New...