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About Me

Member Title

  1. Friday: 4pm to 6pm Friday Night Dance Party with DJ TarzanTom. Saturday: 7am DJ Class. 8am Introduction to Building Class. 11am to 1pm DJ Hippie Party. Sunday: 7am Learning to Script Class- Sensor and Collision. 12pm to 2pm Halloween Party with DJ Tim. All classes are free and held in sandbox unless otherwise stated on individual class notices. More details at: http://helpinghaven.weebly.com http://maps.secondlife.com/secondlife/Helping%20Haven%20Gateway/42/52/25
  2. Hello. I'm still pretty new to SL and to any type of building or scripting, so I apologize if this is somewhat of an amateur question...or even a scripting question for that matter, but I'm wondering if there is a way essentially insert a landmark in an object. I know there are numerous methods to TP from point to point within a sim, but is there a way to "script" an object to connect to another sim by touch or by walking into it...or even to offer multiple favorite sims via a menu or the like? For example, and this might be TMI, but a little background....I own a land-locked parcel that I wanted to place some vehicles on. Aesthetically, it looked a little strange for vehicles to have "no where to go", so I added a tunnel to give the appearance of the possibility of travel beyond the ban lines. But it got me thinking if there was a way to use the tunnel as an actual teleport to another sim or sims. Anyway, thanks for any advice.
  3. Excuse me for my English, I use a translator I would like to have changed in this script the ONLY group members( with the right grouptag) can buy by coins (g & s currency) one has the group does not come * sorry wrong group the script ( i now that the script works whit a ather script the API Coins(RP-HUd) script) _____________________________________________________________________________________ // Put this script in same prim as the API Coins (RP-HUD [G&S]) // ** Price in G&S Coins integer PVP = 100 ; // ** Price in L$ integer PL = 1 ; string nom_obj; integer active = FALSE; display() { integer cnt = llGetInventoryNumber( INVENTORY_OBJECT ); active = cnt>0; if(active){ llSetText (" " +(string) PVP+" G&S Coin \nor L$"+(string)PL+"\nAvailable: "+(string)cnt, <1,1,1>, 1); llSetObjectName("G&S Vendor: " +llGetInventoryName(INVENTORY_OBJECT,0)); }else{ llSetText("** Empty **", <1,1,1>, 1); } } default { state_entry() { llSetPayPrice(-1,[PL,-1,-1,-1]); llRequestPermissions(llGetOwner(),PERMISSION_DEBIT); } run_time_permissions(integer perm) { if (perm&PERMISSION_DEBIT) { display(); } } touch_start(integer num_detected) { if(active){ llMessageLinked(LINK_SET, 700, llGetInventoryName(INVENTORY_OBJECT,0)+","+(string)PVP,llDetectedKey(0)); } } link_message(integer sender_num, integer num, string str, key id) { if(num == 701){ llSay( 0 , "Thank you for your purchase: "+llGetInventoryName(INVENTORY_OBJECT,0)+" delivered to "+llKey2Name(id) ); llGiveInventory( id, llGetInventoryName(INVENTORY_OBJECT,0) ); display(); } if(num == 702){ llSay( 0 , "Vendor is being used by: "+str ); } } changed(integer change){ if (change & CHANGED_INVENTORY){ display(); } } money(key id, integer amount) { if (active && amount==PL) { llSay( 0 , ""+llGetInventoryName(INVENTORY_OBJECT,0)+""+llKey2Name(id) ); llGiveInventory( id, llGetInventoryName(INVENTORY_OBJECT,0) ); display(); } else if (amount) { llInstantMessage(id,"There was something wrong with your payment. Your money will be refunded."); llTransferLindenDollars(id,amount); } } transaction_result(key id, integer success, string data) { if (success) llWhisper(0,"Payment refunded"); else llInstantMessage(llGetOwner(),"Refund failure: "+llKey2Name(llList2Key(llParseString2List(data,[","],[]),0))+" "+data); } } ______________________________________ Thank you
  4. Saturday: 7am Make an AO Class. 8am Intermediate Building Class- Make a flying saucer. 11am to 1pm DJ Blue Party on the beach. Sunday: 7am Learning to Script Class- Sit Animation. 12pm to 2pm DJ Tim Party. All classes are free and held in the sandbox unless otherwise stated on individual class notices. More details at http://helpinghaven.weebly.com http://maps.secondlife.com/secondlife/Helping%20Haven%20Gateway/42/52/25
  5. Hello everyone, I need a giver script if anyone can help me, I would be very grateful. the gover script should work as follows there are 2 objects the giver and the activator . For the giver object send the item to the character you need to REZZ the activator next to the giver object and click on the giver object then the activator dies and the giver object sends you an item. but I wish it were possible to create combinations of activators: For example You rezz 2 activating items on the floor with different names. activated 1 + activator 2 and you earn an item based on this combination if the combination does not exist, for example activator 1 + activator 9 should send a message as an invalid match.
  6. Hi we need a scripter who knows about RLV ... Please IM me Trish Firehawk (trish.felicci) or myh husband, Weazel Firehawk
  7. Hello! So i'm trying to create a prim baby but I don't know wich programs I should use to create them with, I already have blender and makehuman but I'm not completly sure if it will work with the game, I need to find a script too, so if anyone has experience with prim babies please help !
  8. Hello! I'm looking for a script to simulate the work of the loudspeakers. I managed to find two scripts that move the object forward backward. But they do not work on linked objects. I decided to try a method with texture animation. Question is how this script should look like slightly stretching - reducing the picture (speaker)? Please help! llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES, 1, 1, 1.0, 3.0, 2.0); As I understand there must be this line. And I can not make it the on / off. integer textureIsBeingAnimated; default { touch_start(integer num_detected) { if (textureIsBeingAnimated) llSetTextureAnim(ANIM_ON | LOOP, ALL_SIDES, 1, 5, 0.0, 0.0, 1.0); else llSetTextureAnim(ANIM_ON | SMOOTH, ALL_SIDES, 1, 5, 5.0, 1.0, 1.0); // toggle back and forth between TRUE (1) and FALSE (0) textureIsBeingAnimated = !textureIsBeingAnimated; } }
  9. Hello! I already try to make a script texture applier for a mesh object, event with a hud, the thing is that for that I want just to drop the script into the mesh item and get working with the hud (Which I already did and it works) BUT, I want to know if there's a way that the script can be protect only on the mesh item that I want it to be applier even when I'm not the cerator of that. I put a screen of what I try to saying. This is a script mod for a head, of course, who make the script is nor the owner of the head, and the head doesn't comes with developer's kit, however it's protect for the fact that it can't be applier in another object.
  10. How do I avoid releasing particles when running llSay? Thank you.
  11. Hello! Where to get a professional (maybe just good) motor boat script or builders script kit? Any suggestions, please? Thank you!
  12. So I'm working on a script, and I've hit a road block of sorts. So what I'm wanting to do is, I have a listener set up, I want to type the name of any named texture in the objects inventory and than have it set that texture as the objects texture.So simply typing "smile" would than find the texture named smile in the contents and know to use that texture, and than set it. But I don't want to hard code any of the names in, I want to make it so anyone can add their own images to it, and simply type what they named the texture in chat for it than display the texture on the prim Currently I have it just set to show any texture no matter what I type using "gTexture = llGetInventoryName(INVENTORY_TEXTURE,(integer)llFrand( llGetInventoryNumber(INVENTORY_TEXTURE)));" Tho my script is a bit more complex than just this bit, currently it can set animation x and y frames if the texture can be an animated texture, it can set the scale of the prim also, all by how I named the textures. So in theory it will be an emoter that will display images or animated images on just typing in local chat, and if it detects any of the words that trigger the emote it will change the prim to match accordingly. know i could easily just add a listen for each item, but I'd really like to make it be a bit more mod friendly for peeps that want to add their own images to the contents of the object. any help or pointers would be a great help. or point me to existing scripts for examples on what to do.
  13. We are looking for a Scripter to do a custom one for us...combined with RLV, please IM me Trish Firehawk (trish.felicci) or my husband Weazel Firehawk
  14. I am a very experienced mesh and script writer who is looking for a team to join, or custom jobs. I have been around secondlife for 11 years, and can make just about anything. I am very reliable, and affordable. Contact me in world : kira Alena.
  15. I have a tower that I just built and I wanted to do sort of a revolving restaurant thing with one of the floors. I was told in a general conversation at an info hub that things that revolve like for sale signs are not allowed. I cannot seem to find a reference. Many of you are much more learned than I. Can someone tell me if revolving objects are allowed on your property. PS This is mainland property.
  16. Hello everyone, I'm looking for a scripter who can write a small script for me, SO let get right to it: Btw, this of for a hud. The basic idea of the script is, that I need a script that is able to push a button(s) and when you push a button a window will come up and if you push another button an other window will come up. So let me show you an example: for this example we will have 2 buttons and 2 windows(objects/page): for the buttons, one were going to call "Button 1" and the other were going to call "Button 2" for the windows: we will have "window 1" & we will have "Window 2" so on the image you see "Button 1" , "Button 2" & "Window1" now when I click on "Button 2' I want "Window1" to disappear and "Window2" to appear ( so you basically switching ) <check photo> and when you click "Button1" It will make "Windows2" disappear and "Window1" Appear that's basically it, it's like going to a different tab/page. if possible I want to leave some room in the script that I always can add more button's & windows in if necessary . I also want to mention That I want Full perms over the script(s) price is negotiable. Thank you. you can contact me here, or inworld мarcυѕ darrιυѕ (sgtmarkoes)
  17. hi guys i want make a object animations but i don't know how make the script i make a mesh object they have 8face i want make it start face1 until face8 make it be animations and loop it so how i can do this script or you can make a script for me i will pay you some L thanks for help and watch
  18. Hello everyone, I'm looking for someone who could make me a small script, I will describe what I want to do with it, and then we can discus the price range. alright, so the thing that I want, it not that much, so prob it's not going to be a big script, but I'm also not sure if this is possible, anyways here we go: I want a script that if you click on a object an auto message will be send to a specific person in her/him IM box, The message that should be writing down is not important I can do that my self, and if possible I would also like to be able to change the key in the script so that I can set it up for multiple people, that's basically it. so the basic things I want is: - on click, auto message will be send to an IM box. - be able to change message & person key in script. Thanks you, and greetings Sgtmarkoes It's been taking care off.
  19. Hello! I have a wake particle script for the boat. But it works constantly. How to make it work only when the boat is moving? Thank you for any help. // wake particles script // 2017 default { state_entry() { llParticleSystem( [ PSYS_SRC_TEXTURE, "aaf351f6-a777-b5e8-c0a9-a2232f650742", PSYS_PART_START_SCALE, <1.30000, 0.30000, 1.00000>, PSYS_PART_END_SCALE, <0.70000, 0.70000, 0.00000>, PSYS_PART_START_COLOR, <0.80000, 0.90000, 1.00000>, PSYS_PART_END_COLOR, <0.850000, 0.90000, 1.00000>, PSYS_PART_START_ALPHA, 0.1200000, PSYS_PART_END_ALPHA, 0.0800000, PSYS_SRC_BURST_PART_COUNT, 250, PSYS_SRC_BURST_RATE, 0.010000, PSYS_PART_MAX_AGE, 10, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_PATTERN, 4, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, PSYS_SRC_ACCEL, <0.00000, 0.00000, -0.00005>, PSYS_SRC_BURST_RADIUS, 0.0, PSYS_SRC_BURST_SPEED_MIN, 0.900000, PSYS_SRC_BURST_SPEED_MAX, 0.400000, PSYS_SRC_ANGLE_BEGIN, 0.000000 * PI, PSYS_SRC_ANGLE_END, 0.01000 * PI, PSYS_SRC_OMEGA, <0.00000, 0.00000, 0.00000>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNum() + 1), PSYS_PART_FLAGS, ( 0 | PSYS_PART_EMISSIVE_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) ] ); } }
  20. Hello everyone, I'm currently working on a hud, and it goes well, but ran into a problem, I created a button and have the script to show?hide the hud, only problem is that when the hud is hided, the other buttons are still clickable,, SO I tried to change the script so when I hide it the it will also move the rest of the hud (that will be hiding) off screen, so it's not in the way anymore, and when you click the button agian to show it up again, it will go to the right position again. but it's not working for me, any idea's? would be great if you guys/gals can help me out. Thank you
  21. Hello, i was wondering the following: 1. Can you attach/enable a HUD by clicking on an object? (im making a road system and i would like a HUD to pop-up when you click a road which will give you a texture changer HUD) Why? Because, if possible i'd like to create a hud to style it how i like instead of using a dialog (also the person would see whichtexture is which) but only changing the texture of the object that's been clicked/selected 2. How would one select different elements in a HUD? for example those texture changer HUD's that let's you select which parts you want to change the texture of (for example a shirt you could enable/disable the front, back, sleeves, extras) Thanks in advance
  22. I create mesh clothing and so far I've been able to get away with a few free scripts I've found laying around but I've had no luck whatsoever trying to write my own. The scripts I'm looking for are a simple texture/color change that works with faces and a hud to changes graphics on the objects with arrows. I really don't need the super complex scripts I've seen in the marketplace or their massive coloring huds. If you can help me out I'd really appreciate it. Message me in world if want to discuss payment. ~ Freyja Shieldmaiden
  23. Looking for a talented scripter who has experience working with LSL and an external database. The database is already created and working, I am looking for someone who can utilize this information in world. This database currently connects to Casperlet and asks the user a series of questions when they rent a shop. Their answers to these questions are stored in the database. Development notes have been written out, if you are interested please email me at amoralie.triellis@gmail.com and I will send you the documents to review, then you can quote out the project! Possibility of ongoing work!
  24. Hello! I want to create a script that allows you to play different sounds with each animation (e.g. running, walking, swimming...) based on the simple walker script. How it should look like? Is it possible to assign a separate sound for each animation with such script? Perhaps you will advise to be based on another script? Thank you. Here is the script on which I'm based: string walk_sound = "34eae688-8b2d-d86c-5c1e-4e3eb865ca0d"; string stop_sound = "81603357-2b3c-bc7a-5d15-eb20fcca22a1"; string run_sound = "b1c0f5e2-45e5-e0b2-926a-fd60520ed4ee"; float volume = 1.0; integer i = TRUE; key owner; default { state_entry() { llSetTimerEvent(.3); } timer() { string anim = llGetAnimation(llGetOwner()); if ((anim == "Walking") || (anim == "CrouchWalking")) { llLoopSound(walk_sound,volume); i=FALSE; } else if ((anim == "Running")) { llLoopSound(run_sound,volume); i=FALSE; } else { llStopSound(); if (i == FALSE) { llTriggerSound(stop_sound,volume); } i=TRUE; } } }
  25. Saturday: 7am Make an AO Class. Sunday: 7am Scripting Class-Dataserver Event- LAST SCRIPTING CLASS UNTIL SEPTEMBER! BUILDING CLASSES WILL RESUME IN OCTOBER! All classes are free and held in our sandbox unless otherwise stated on individual class notices. More details at: http://helpinghaven.weebly.com http://maps.secondlife.com/secondlife/Helping Haven Gateway/42/52/25
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