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Showing results for tags 'ring'.
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I'll attach a Pic, Basically my LeLutka head with DeeTalez Skin suddenly has this lip outline, or at least i hadn't noticed it before. It's still there after taking off the BOM skin and the HUD changes the lips outline colour so it must be part of the head, Any ideas how to fix this?
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so i made a ring and rigged on the pinky finger to the legacy body male with avastar then when i look at the vertex group it shows me this: https://ibb.co/02F9MjT which is a problem because the avastar didnt took the actual finger bones such as this: https://ibb.co/PwzQMrm so i tried to transfer the vertex group and it didnt work it gives an error: https://ibb.co/XjBpjpq and im so soon to give up doing rings because of this.. i know theres a simple way to do it without paint it manual which would be pain
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please help, i rigged a ring on 3 bodies and i checked how they look in stand pose view and they looked fine but then when my avatar moves his hands it looks deformed and i dont understand why? i exported with avastar on blender 2.79 after rigging and im not sure whats the problem
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Hi, eventhough in Blender the weightpaint is smooth, it appears InGame very broken. Please take a look on the screenshot. Why is that? The vertices InGame are also shaking. Why is that? I'm using Blender 2.97b and Avastar 2.0.22 on Windows 10 and uploaded the mesh with FirestormOS Regards.
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Hello all. Please help if you can, I have no knowledge of scripts. I found the one above on the Wiki to put colors on my wedding ring, but do not know where I put my husband's name. Could anyone please advise me? Thanks. // Color Changer Plus v1.0 // by Neo Calcutt // // distributed under the Creative Commons Attribution-Share Alike 3.0 United States License. // // please leave the script full permissions and keep this header intact // you might want to change this integer listenChannel = 5; default { state_entry() { llListen(listenChannel, "", NULL_KEY, ""); } listen(integer channel, string name, key id, string message) { // uncomment the next line to only listen to the owner // if (id != llGetOwner()) return; // uncomment the next line to only listen to the owner and other objects by the owner // if (llGetOwnerKey(id) != llGetOwner()) return; // this would be black vector color = ZERO_VECTOR; if (message == "navy") color = <0.000, 0.122, 0.247>; else if (message == "blue") color = <0.000, 0.455, 0.851>; else if (message == "aqua") color = <0.498, 0.859, 1.000>; else if (message == "teal") color = <0.224, 0.800, 0.800>; else if (message == "olive") color = <0.239, 0.600, 0.439>; else if (message == "green") color = <0.180, 0.800, 0.251>; else if (message == "lime") color = <0.004, 1.000, 0.439>; else if (message == "yellow") color = <1.000, 0.863, 0.000>; else if (message == "orange") color = <1.000, 0.522, 0.106>; else if (message == "red") color = <1.000, 0.255, 0.212>; else if (message == "maroon") color = <0.522, 0.078, 0.294>; else if (message == "fuchsia") color = <0.941, 0.071, 0.745>; else if (message == "purple") color = <0.694, 0.051, 0.788>; else if (message == "white") color = <1.000, 1.000, 1.000>; else if (message == "silver") color = <0.867, 0.867, 0.867>; else if (message == "gray") color = <0.667, 0.667, 0.667>; else if (message == "random") { float r = llFrand(1.0); float g = llFrand(1.0); float b = llFrand(1.0); color = <r, g, b>; } else if (llSubStringIndex(message, "<") == 0) color = (vector)message; llSetColor(color, ALL_SIDES); } }