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  1. I'll make this quick so you don't have to read all day. Got a custom avatar, it contains many different meshes. When trying to rig with "original collision bones" (http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh) the model doesn't work at all. I've tried overlapping a default model ontop of mine and rigging off of it, just ends up becoming a hot mess, even after fixing the weight, and uploading it, the model is just broken sideways and deformed, besides it not looking like that in any render of blender. So what do I do. I've tried looking everywhere. all I can find on t
  2. I'm looking for a mesh creator who can also rig to the (bento hands, specifically) of the Maitreya Lara, Slink female, and Belleza Jake bodies. Belleza female and Signature Gianni would be a plus. The mesh themselves are (I hope) pretty simple avatar accessories rather than clothing items. I'm more than happy to pay hourly freelancer rates, payment methods and details to be discussed. Please contact me via PM, or email arielscheele@gmail.com
  3. I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone. My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
  4. I have a standard dolphin mesh i'd like rigged for in world use as an avatar, but I myself can't really grasp weighting a mesh. No slider bones are necessary, neither are facial bones other than the jaw and, optionally the eyes. $100 USD via Paypal upon completion and 50% of all sales profit will be split, I care more about getting this done than actually earning anything from it. I'm an animator myself, so i'd be able to animate the avatar's AO but my main obstacle is weighting the mesh to the SL skeleton. Please contact me in-world or via Discord at Motoko#0509 to discuss, i'm
  5. i've been working with 3d figures and rigging and animation for... decades, here. but i can NOT get blender's IK to work for me in a way i understand. i come from poser, where using ik is dead easy TL;DR------------------------------------------------------------------ you load your figure, you turn off ik, you pose the arms, you pose the legs. you turn on ik, THE POSE STAYS THE SAME. you move the hands/feet to move the limbs (i do understand this is actually blender's 'targetless ik'), or you move the body and the limbs stay in place. you turn off ik,
  6. Sorry not sorry :( For the ears, why are only bento canine ears like, super duper tiny? Looking for some giant maned wolf-type ears that would still be giant if I had hair on my head. I made my current ears (image found here) but can't figure out how to rig them - if someone is willing to help me do that, that would be dope. Otherwise, if you can make similar ears and rig them, I would love you long time. FOR THE TAIL...I'm not even sure how this would work, but I'm looking for something like a Saluki tail. I'm stuck using flexiprims right now because it's kind of like, the on
  7. I have an avatar that I want to be rigged to work in SL. I am able to pay money for the rig to be done. Please Message me in SL.
  8. My name is Shu shu in-world, I am looking for someone i can trust and someone that is reliable, and can get things on with in a certain time frame I will pay you after you get the rigging done, because that is more comfortable to me, Don't sent me the blender files until i have see the rig in-world, once i see the rig in-world and if i think its perfect i will hand you the L and i might choose you to be a full time rigger for my store and you will get commission. but only if i think we can work together long time and i will be happy with results I'm also looking to pay someone to t
  9. Hola a todos!. Me estoy iniciando en el diseño en bender y actualmente termine un modelo riggeado para el cuerpo NAM Chibi. A mi percepción el peso de la piel esta perfecto, el cuerpo base fue proporcionado por el creador y el modelo gris creado por mi. Eh Exportado el modelo gris como collada.dae, y al momento de intentar subirlo como modelo a SL. no puedo incluir el peso de la piel No tengo idea como resolver este error, No tengo idea si tiene que ver con las dimenciones del modelo en Blender o en la forma en que debo exportarlo, alguien podria ayudarme? muchas grac
  10. Hello everyone, my name is Türkay. This is my first post. ^.^ I hope I am writing it on correct forum. I want to create mesh clothings. I know how to make rigging etc. but I am stuck at one point, which is I need a body to work on it for creating my clothes. So do you know how can I get Second Life bodies? I plan to create clothes and sell them.
  11. i need a Creator that is good at Rigging that can make a custom jacket for my frat i am in need for someone to help me please.
  12. Hello! help please! I tried to rig the bento mesh avatar for the first time, but I failed. it uploaded as simple mesh object. the usual skeleton works well. What is bento's difference from the usual? Need some kind of plugin? Why does not work in the usual way? i use blender/firestorm. thanks!
  13. I've been pulling my hair out for days now over this. I've tried to rig created clothing made through blender into SL, and in blender it works perfectly. The weights work, the mesh doesn't deform and there don't appear to be any issues. When it comes to uploading I can either get it to rarely upload with no skin weights at all or subset issue, or I can get it to upload by removing excess bones, however subset error is usually present, and if not, the mesh is terribly deformed. I have tried applying scale, rotation and location, tried uploading as OBJ, downloading as Collada and then reweightin
  14. Hello, I applied as an Creator for the Rigged Mesh Body from Belezza and I want to build Jewelleries for hands. My friend told me that there is a big problem in using the Belezza Body for creation in Blender with avastar. Before I start to get to know the InDepth issues I would like to get informations and solution in front from experienced users of this body for blender. I hope to get your help. Regars, NIWO
  15. Buenas a todos. Mi problema es que desde hace un tiempo vengo subiendo a SL algunas creaciones y de todas ellas, solo la primera subió con sus texturas, luego ya no pude volver a hacer uso de esa opción. Esta es la primera vez que intento subir un mesh con rig y tampoco me aparece la opción para subirlo con pesos de piel, ¿algún consejo?. Aclaro que usé Blender 2.79, 2.78 y 2.77 y Firestorm para SL 5.1 y 5.0 y nada. Tampoco utilizo Avastar, es que solo necesito los huesos de la cabeza, cuello y parte superior de la espalda. Agradezco mucho su atención.
  16. Good morning, everyone. My problem is that for some time now I have been uploading some creations to SL and of all of them, only the first one came up with its textures, then I could not use that option again. This is the first time I try to upload a mesh with rig and I do not see the option to upload it with skin weights, any advice ?. I clarify that I used Blender 2 .79, 2.78 and 2.77 and official viewer and Firestorm for SL 5.1 and 5.0 and nothing. I also do not use Avastar, I only need the bones of the head
  17. I'm asking for help on behalf of a very lovely friend of mine by the name of Dein Newt. He creates BDSM gear for furry avatars. I honestly don't know the first thing about meshes, rigging, or even 3D modeling whatsoever, so I'm probably using all manner of incorrect terms and just generally sounding like an idiot. For that, I apologize. Dein received a formal education using 3DsMax, but as it happens, very few can afford commercial software, and instead use Blender, thus meaning Mesh References, the dummies used to rig for specific things are made using Blender. Blender is apparently diff
  18. Next month, [ zerkalo ] is branching out into creating not only furniture and decor, but also clothing. We are very excited about this endeavor, but due to the intense workload, we are looking for an experienced and reliant rigger. The ideal candidate has to be proficient in rigging for Maitreya, Belleza, and Slink, and willing to commit to a long-term collaboration. If you would like to offer your services, please send a notecard with your experience, availability, and compensation expectations to AnaisTerpellie.
  19. We can create clothes, accessoires and objects please fill out this for and you will receive a quote for your item : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items. Rates for rigging depend on item complexity and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the proje
  20. If you create your own clothes and need to have them rigged you can ask for a quote on our website : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the websi
  21. I am currently working on a upcoming store and in need of help. I am looking for a high quality mesher with reasonable prices and finishes work within a timely manner (3-5 days minimum) and who can also rig for bodies such as Gianni, Jake, Hourglass, Maitreya and Freya. If interested please contact my inworld: MVPX or feel free to email me at trillmarkinc@gmail.com Thank you.
  22. Hi everyone! I'm posting today about my mesh body I am making. It's fitmesh, it's bento, and sadly the neck is giving me issues. When I look at the weights on the Avastar mesh and copy those weights to my custom body - even when I use the exact correct neck-piece of geometry from the Avastar - there is a gap between my custom body's neck and my CATWA Bento female head. Here's a picture of how the weights look for Avastar's neck: And, here's the weights for my custom body's neck: And here's the neck inworld when my avatar turns it's head
  23. In 2010 the scripting genius Becca Moulliez generously released her BWind Sailing Engine, a set of interactive scripts to fully animate a sailing boat. Even after much Googling I have been unable to find out how to modify these scripts to work in conjunction with the current practice of creating the components of a boat in mesh, especially the sails and boom. Perhaps there is someone who has succeeded in bringing these scripts up to date, and in Becca's spirit would be prepared to share the knowledge. The SL sailing community would be extremely grateful
  24. Can you still rig mesh clothing with just Blender? If so which Blender version and do I need anything else? I am playing with Marvelous Designer but not sure I can afford Avastar plugin. Any advice is welcome! Wyona.steamweaver
  25. I had a model made for me for various games like VRchat and SecondLife. The Model is rigged up in blender and I believe Bento skeleton should be able to work with it, when exported as DAE and tried to import into SL , the game shows the preview as the model cut in half and has hair and facial features high above. I have little knowledge about rigging and modeling and I dont know what is the issue. Any ideas on what can be done? Im able to send the blend file and the DAE on discord. Ventus PS yes I know I dont have upload privileges yet.
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