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About Me

  1. We can create clothes, accessoires and objects please fill out this for and you will receive a quote for your item : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items. Rates for rigging depend on item complexity and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the proje
  2. If you create your own clothes and need to have them rigged you can ask for a quote on our website : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the websi
  3. Hello .. Good evening! Please, I'm one day with a problem I can not solve. I have the beauty kit, and I make a shirt, I make the equipment. But then to the body within this second life, the clothing is away from the body. Can anyone help me with this? please!
  4. Greetings everyone, and thank you for the time. I have been working to prepare a new avatar of mine, my latest and I have rigged up and made a lot of avatars before so while I am not a professional user of Blender, i am familiar with it and in making mesh avatars for Second Life. This time, i have decided to prepare something non-human where the shape I have i made it hunched a bit, however with bi-pedal legs and a hunched stature it makes aligning and working out the template armature really advanced for me. Too advanced so far, I have tried a lot of things but in vain.
  5. Hello! Lately I've been trying to learn how to make custom mesh avatars for SL, but I've run into a problem I can't seem to figure out on my own. As far as I know, it should be possible to do what I am trying to do, so hopefully someone can share some much needed knowledge about the subject. The issue I'm having is editing the SL armature to to fit my mesh, which possible, results in some weird bone deformation/offsets in SL on import. Judging from the picture i've attached, the problem seems to be the edited bones not storing rotation in world, where scale and position seems to func
  6. Hello, I'm looking for mesh rigger that can fullfill the requirements below. Requirement Must have experience in rigging mesh clothes Must be able to rig for Gianni, Slink, Aesthetic, TMP, and Belleza male mesh bodies. Must work diligently and rig within 24 hours. (the faster I can give you mesh to rig, the more income for you) If you are interested, please contact me and send me some of your information and your past rigging work. Pay will be discussed at this time. Do not message me if you are not experienced or not 100% sure about ri
  7. We're looking for someone who can rig our mesh bento head
  8. Hello, I'm looking for mesh rigger that can fullfill the requirements below. Requirement Must have experience in rigging mesh clothes Must be able to rig for Gianni, Slink, Aesthetic, TMP, and Belleza male mesh bodies. Must work diligently and rig within 24 hours. (the faster I can give you mesh to rig, the more income for you) If you are interested, please contact me and send me some of your information and your past rigging work. Pay will be discussed at this time. Do not message me if you are not experienced or not 100% sure about rigging. Serious inquir
  9. Whenever I try to copy skin weights from a mesh body, I end up with this kind of issue when moving the joints like this https://i.gyazo.com/7c7e6b43356665033e144f909d3b31ab.mp4 Is there a way to easily copy weights in Maya or other software without having this issue? I was playing around with making a layer for alpha's for a mesh body with the same issue, even when both have the same topology.
  10. Hello, This is my first time on SL and my first time wanting to create something for it. I joined basically so i could do this as i think it's the coolest thing in the world right now. As I tend to learn by asking and figuring out the basics. I have a few questions before I get into making my mesh. Is there a specific poly limit? What about size? how does one rig the mesh, is there a default skeleton? I want to make a humanoid with a tail, can the tail be included in the mesh? I know i should use "Collada" (using blender) and export as .DAE but is there anything else form
  11. I have a model I wish to use as an avatar in second life. After spending a week fighting with blender, I've decided this is above my head and am looking to hire someone to do it.
  12. Hello, I'm beginner blender user. I have some problem about making shape. I have finished making mesh and import it to SL, but I can't click 'skin weight' in upload model window. May be I missed something? .. I trying to import and it's only an object. Could anyone suggest me?, Thanks
  13. [ hoorenbeek ] Quality Clothing and Accesories is looking for an experienced, responsible and committed rigger for a long-term working relationship. Demonstrable experience rigging and weight painting for fitted mesh and different mesh bodies is required. Experience with Blender/Avastar and/or Maya/Mayastar. Please send a notecard to Limer Fredriksson in-world including "RIGGER JOB - YOUR AVATAR NAME" in the notecard name so we can get in touch and discuss the job in detail.
  14. Need someone to rig (With Avastar) and AO map the clothes I create in Marvelouse Designer. IM me in world Vita Camino Thank you.
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