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Might someone be able to help me understand this mess? I have made several mesh items and this is the first one to do this.. I already tried to "Clip" in the image mapping but this is the 3rd time I have exported this thing and it keeps doing this. Did I upload it wrong? I have normal UV's.. they're all in place every single time I check in Blender before uploading.. Nothing should have gone wrong.. but every texture I put into this object comes out like this mess as shown.