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Found 4 results

  1. This is probably an age old topic, but couldn't find details on how to derender eyesores. On more than one occasion I've wished to hide out of control particles and ugly generic wood platforms. Looking at renting privately just for this reason. Apologies if this is duplicate. Thanks in advance.
  2. Hi guys, so recently i've become aware of the fact that a lot of vendors seem to be creating renders for their ads instead of regular in-world pics, and i was just wondering how you suppose people are going about doing this? here are some examples that i've found: https://www.instagram.com/p/B9IKIUshzZ-/ https://www.flickr.com/photos/152781019@N03/48855525397/in/dateposted/ are these people using 3d models in software such as blender, 3dsmax (if that's its name idk), zbrush, maya etc? or do they have some incredible viewer that they're using? or is there a way t
  3. Hello! I am making a small building about 3 x 5 in size and baking AO map in blender render, but for some reason it appears too dark inside, the walls seem gray. How can I make it lighter but not lose the shadow in the corners? (the building has two doors and windows on all walls).
  4. Hello everybody! I'm a Maya beginner, and I have some questions for you: What renderer for Maya most of Second Life creators prefer using for texture baking: Mental Ray or V-Ray? What kind of lighting in Maya Second Life creators using to achive results like this: I mean, less shadows, dark spots inside and outside. Is it may special HDRI map? What do you guys think? Thank you!
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