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About Me

Found 636 results

  1. Hello! I recently (about two weeks) have been experiencing constant difficulties in trying to upload textures and mesh in a beta grid firestorm. not shown balance, permanent errors and feils. On main grid problems too. something is wrong with the sky and the stars, then all black is unclear what. what is happening? Who else has such problems? what is the reason?
  2. I am looking for somebody who can do me good quality meshing for lingerie specifically, and evening wear (dresses). I would like it rigged for Maitreya, Hourglass and possibly Belleza. I am willing to pay well. Contact me please Also the texturing too please.
  3. Well, maybe not neutral. Second Life is a medium for creativity, for diversity, exploration and expression. A wonderful one, at that, where we can be ourselves or someone else entirely - explore things we wouldn't otherwise explore, meet people we wouldn't have otherwise met; it's truly a testament to how far technology has come, creating a whole new world for us to explore. But one thing the Second Life market seem to be in short supply of, is clothes that are rigged for all bodies - regardless of gender; so people with male bodies could wear traditionally feminine clothing and vice versa. I know, I know -- not everyone is trans or non-binary, or want to explore different forms of self-expression - but a lot of people do, so where's the harm in accommodating them and targeting a whole new demographic? Throw out the idea that only certain people can wear certain things, and watch more people rock your clothing! People do it for club events, for parties, for Halloween, or even daily! I wish more creators did this and I wish more tackled v-tech - people who wear it are in short supply of skins, clothes and everything else. If I had the talent, knowledge or taste, I would do it, but even then - it takes more than one person to make it a thing! So let's make this happen, hm? Let's give people the ability to wear what they want!
  4. Hello! Help to create an image like in the picture! especially interested in hair. advise a similar model? Pink skin also interesting.
  5. Hello.I want to be a creator in SL but i don't know where to start.What do i need to learn.Any help would be appreciated.
  6. Hi, As the title said, having trouble with snap to base function or store join edits with avastar. I'm currently working on the Kemono bento base file and I've made wings that use the bento fingers but when ever I've made the edits and select the bones to press "snap to base", it either reverts the fingers back to default or pushes the skeleton back and keeps doing so. Was wondering if there was a reason for this. Thanks, Mimaah
  7. I have an avatar that I want to be rigged to work in SL. I am able to pay money for the rig to be done. Please Message me in SL.
  8. DrakeNekron

    uploading mtl

    I'm currently using the 3d builder program that came with my laptop, which sadly doesnt save anything as dae files. I was told it;s easy to convert obj to dae, but the ones I've uploaded to Blender don't have any texture or color from the original file. Is there a way to upload the mtl files that were created along with the obj's as textures to apply to the dae files i upload? Right now I'm just working with basic texturing and simple shapes, so it shouldnt be that difficult, right?
  9. I create logos and graphics such as flyers for events, blogger searches ect. Those Logos can also be meshed. Please complete this form if you want a graphic from me. https://docs.google.com/forms/d/e/1FAIpQLScABgH7u47vVquVeSe-9261L77N789AKAG2yhHtGwnFfD4B0A/viewform Some of my Works (not real logos/graphics, for showcase only) Thank you ✨
  10. I'm not sure if I'm posting this in the right place, so apologies if I am not. I've had my account for a long time but only now getting into it regularly, and finding that I'm abominable at shopping. I don't know the right devs to search for, so any and all suggestions are welcome. I'm looking for realistic looking hair in blonde tones, with or without roots, and also with or without base hair (babyhairs). I'm using a Catwa Catya head. Forever grateful if you can help a girl out :)
  11. Hello, From time to time I see that my avatar gets kind of deformed like on this pic: https://gyazo.com/b11880bcb58645b7e0b6b4233d156223 Relogging helps but after I teleport to another place it sometimes comes back (sometimes not - I know, it's weird). I use Maitreya Body and Catwa Head I wonder why it happens and if there is any solution to this.
  12. Hello everyone.I want to create parts(hands feets heads)for existing avatars on Second Life(semi mesh avatars).I wonder if there is any script or any way to auto snap vertices or edges of a mesh on the sl default avatar when that avatar wears the mesh part.Thank you.
  13. Hello, Returning player here who has found a mesh body under 500 but can't find a head too. What would be the cheapest new mesh head possible? In my attempt to find some I found some 1L "mesh heads" that claim to be Bento or Rosie but look horrible.
  14. Hello! I build a vehicle and I have a question about physics shape. it will be a two-story bed and when I get up from the bed, it throws me up through the roof. How to make it not to throw up but push me inside? Any suggestions? all the other positions push me to the right way. I have an idea to make the roof not three cubic blocks but one continuous block curved in two places along the roof arc. What do you think will help? Does it depend on the thickness of the block? still get very thin.
  15. My name is Shu shu in-world, I am looking for someone i can trust and someone that is reliable, and can get things on with in a certain time frame I will pay you after you get the rigging done, because that is more comfortable to me, Don't sent me the blender files until i have see the rig in-world, once i see the rig in-world and if i think its perfect i will hand you the L and i might choose you to be a full time rigger for my store and you will get commission. but only if i think we can work together long time and i will be happy with results I'm also looking to pay someone to teach me to rig clothing properly if you are interested please contact me in-world at Nymphk
  16. jaja2939

    Honda CR-Z

    This Car Will be great to bring into the SL with the GEMC Scripts by Beckhan Ra.
  17. Hello! I am looking for somebody who can possibly texture current meshes that we own, and if you mesh then also texture the meshes that you create for us. I am also looking for somebody who can rig to the following bodies: Maitreya, Slink hourglass, Belleza Freya/Isis, Belleza Jake, and Signature Gianni. Please message me inworld to discuss prices.. I can send you pictures of the types of meshes that we are looking to have created.
  18. I'm looking for somebody who can help me. I have many ideas for creating mesh nails, but I am unsure of how to make my own mesh nails on blender, and texture after. I have photoshop and blender. Im interested in having a custom mesher do these things for me and possibly teach me in the process, and I will pay well for this if possible.
  19. All right, so I have discovered a behaviour I can't quite understand when uploading mesh models. First off, I created two models for testing, one is basically a smaller version of the other, made with the same tools and workflow. Here is what I get for trying to upload the small model: Looks about right, 0.649 Download impact for 1501 Vertices, I can live with that. (I've turned down LODs for this example to make sure they don't influence the calculation) Next off, here is the bigger version... Woops, now that can't be right. I've gone up from 1501 Vertices to 7239, so the model increased in complexity by ~4.82 times. The download impact however seems to have increased from 0.649 to 18.579, so by ~28.63 times (!). I don't know the exact formular of how SL calculates this number, however this seems too extreme of a difference to be correct. For another example, the source .dae file of the small model is 219.616 Bytes in size (measured from windows properties panel), the file of the big model is 1.053.387 Bytes, which is an increase of ~4.8 times, roughly matching the increase of vertices between the models. Since downloading a file is literally just pushing the bytes of the model over the network I can not understand this unreasonable increase in Download Impact, but then again this is my first upload where I actually pay attention to these numbers, so maybe I'm just missing something obvious here. I hope someone can help me clear this up, thanks in advance for that! Best regards Jack
  20. I am exploring Animesh, and frankly LOVE it! Its been far too long! However I am a little shocked that a mesh that has a land impact of 1 or 2, when the Animesh is enabled jumps to a MINIMUM of 23/24... Is there a reason for this, and a way we can optimise the mesh'es to reduce the land impact? The project I am working on, that I want to use Animesh with, needs the LI much lower. Thanks! and sorry if this is in the wrong category...
  21. Ok so I have a Maitreya body and M3 Venus Anime Head. I know they can work together since I’ve seen videos and such. But I cannot for the life of me figure out how to fix the neck issue (aka the big gaping empty void between the neck and head) that keeps happening. I tried the Omega Neck Fix but tinting it is a pain in the butt. Any of you who use an M3 head with Maitreya body want to teach me your ways and help me combine the two? Any advice or tips are appreciated!
  22. I've been looking for a quality mesh model of a bleeding heart flower; Example 1 Example 2 I've hunted but only found very old flat prims. I'm hoping someone out there may know of a more modern one. Potted or otherwise, full perm or otherwise. Any help is very much appreciated! ^_^
  23. Hello, I'm looking for a custom mesh leash holder to use. Choice of leash holders is I suppose personal and having something signature to yourself is rather desired. Since I lack the skills to create something on my own, I'm seeking a contractor to make something for me. I honestly am not sure if it's easier to have some exacting specifications of what someone wants, or a general idea. I tend to rely on the artist's skills to create something lovely and only give some general guidelines of what I'm looking for in a work. There is not a lot of variety in the market on leash holders, or at least quality ones. Here are the general specs for what I'm looking for: 1) I do want it to be copy/mod. Basic leash holder scripts are easy to find, but should I need to insert something for custom collars in the future...and being able to make some micro sizing adjustments to fit. 2) I'm looking for a design with wall wrap around my hand. I'm on a Maitreya Lara mesh body, and generally most leash holders wrap around the hand below the base of the finger, but not the thumb. I'm a bit flexible on how it fits, but I'm not wanting a bracelet or ring style leash holder 3) As far as main design, I'm really looking for it to be primarily silver, with a secondary color being black, then anything between the two as needed for shading. 4) Logo - I'm a domina on a roleplay sim. I would like the sim logo build into the leash holder. My first thought is the logo in silver as part of the item, with of course, black being the contrast color. I would want the logo, of course, to be on top of the holder, meaning it would rest on the back of my hand That's mostly it. I'll provide some some items here to give some visuals guides. What might be the most difficult part, is the logo. Attached the sim logo, white on black. If you need different colors, I can get someone to provide, and also sent via e-mail in likely a number of formats. It may not be immediate as I'll need to find the sim's admin to provide the type of format as needed. If you're skilled in this, please get in touch with me. I'd like to see some samples and get a quote. Thanks, Penny Pegasi (penny.pegasi) In-World penny.pegasi@gmail.com
  24. Hello! when baking textures in a blender, *blocky* jaggedness appears, how to remove it? texture resolution 2048x2048. I use blender render, selected to active normals/ao baking method, and these are my settings: I even tried 4096x4096 and changed the interpolation option on the Image node from "Linear" to "Smart" but it didnt helped.
  25. Hellow everyone!, I am starting in the bender design and I am currently finishing a rigged model for the NAM Chibi body. To my perception the weight of the skin is acceptable, the base body was provided by the creator and the gray model created by me. i was exported the gray model as collada.dae, and when trying to upload it as a model to SL. I can not include the weight of the skin I have no idea how to solve this error, could someone help me? thank you very much for your attention.!
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