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Found 702 results

  1. Custom Mesher - Clothing Mesher - Looking For Employment
  2. Hello! Anyone can make a custom mesh hair like in this pictures (twin mohawk)? leave your message here please!
  3. Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?
  4. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  5. Hello! Is it possible to set the weight evenly and accurately on a certain area (detail) of the object? let's say by highlighting the right triangles. I have a very complicated model and it is almost impossible to crawl in some places. is there a way?
  6. Hello! How to set the size of the mesh model in a Blender? I have shown in a blender: 0.591 x 1.132 x 0.730 (x,y,z) and when uploading in sl size: 23.263 x 44.574 x 28.726 (x,y,z) Of course, I can change it in sl after uploading, and what to do if this is a rigged avatar?
  7. Hi, I build a building in blender, and soon after following some forum tips to build the Physics of the same, but I have not been successful in upload, I do not know where I am going wrong
  8. Hello! I'm trying to figure out the hierarchy of bones names in the SL. Here is the hierarchy of the bones of my model: and SL default model: As you can see on one "branch" I have 4 "branches" (or parent and children - I'm not sure), and on the other there are five. There is no such thing on default SL model. I start with mPelvis as root, but I don’t know what to do next. please, help! What names should I give to my bones so that the download is successful?
  9. Hello folks, Would there be anyone willing to make me a couple of mesh bottles of Pepsi and Mountian Dew, respectively? Would prefer "1 liter" sizes, as I'm trying to recreate an RL scene for my fiance. I had a pair of bottles I bought back in 2015ish(pictured below), but they never rezzed right and have now disappeared from my inventory AND the marketplace. If they were high quality/low prim, even better. Would that be at all possible? Thank you for your time, FiraFirecat
  10. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  11. Hello! I'm trying to rig a bento hand for avatar, but every time unsuccessfully. Can someone give a link to a good non - Avastar tutorial or explain in your own words what I'm doing wrong? here is the process i use: -- downloaded bento workbench from this site. -- opened in a blender. -- I create an object (hand). -- I place the object and the skeleton on one layer. -- I select object, then a skeleton. -- I hit control + P. -- I choose the Armature deform -- With automatic weights. -- I check if it works in a Pose Mode. -- I export in a collada format with object and skeleton both selected. -- These are the settings I set when exporting. -- When uploading a model, this is the screen (weights and joints are not displayed). that's all. I do not use Avastar, because I am not familiar with it. can this be done without it? what am I doing wrong? With a regular skeleton rig, everything works out perfectly, the process is the same. How is bento different from normal besides more bones? And do i need to delete unused bones? Please, help!
  12. hello I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  13. I have a certain outfit from an anime, Dragon Ball specifically that will take about 4 or 5 pieces to complete. Please get in contact if you have experience making clothing items.
  14. Hi all, I’m trying to figure out how to do this. When I add the head, teeth, brows, etc, it causes the alpha to seep thru my dev mesh body so that I’m seeing another body laid incongruously on it. Anyone have any advice how to fix this?
  15. Alright, lets talk about Bellisseria roads and road vehicles for a second. We all have seen nicely done boat rez zones conveniently placed around the continent. They all have reazonable space and are clearly marked to let everyone know you can rez your water vehicle there. We have also seen couple air strips appearing in the area, each one with their own dedicated rez zone for aircrafts (not clearly maked but atleast they are there), but lets talk about Road vehicles and road rez zones... Bellisseria has a problem with road vehicles rez zones. Current road rez zones seems to be placeholder or temporary solutions. They are all currenly found on undeveloped regions arround the developed areas, nothing in between. They are also lacking any kind of marking to let people know of their existance. Newly developed areas seems to also not take vehicle rez zones in consideration as there is none to be found to the date of this post. I am personally hoping that these rez zones has their own space on the developers list of things to have as road vehicles are certainly important when the continent has so much space dedicated to roads alone, and a large community with big interest for road vehicles. Let's make sure they are not forgotten shall we? Is not lag, or your bad driving... the roads are actually broken. Maybe you have noticed that driving around Bellisseria is not exactly a smooth experience. You are not crazy... roads has some issues you can't really see. Bellisseria roads seems to be the first road by the LDPW made out of mesh pieces and they aren't exactly perfect. After some driving, I noticed my vehicles were pretty bouncy, specially on curves. I also had many issues with my vehicles simply refusing to move, randomly, in some areas.. just revving the engine without moving. Upon closer inspection I realized that the road custom colission shapes had various problems that caused various types of issues with the vehicles. These problems has been properly reported and we hope to see them fixed soon. More on that: https://jira.secondlife.com/browse/BUG-227210 Bellisseria is a great place to take a drive! The continent is without doubt one of the top mainland areas to take a scenic drive. Let's support improvements like these to help polish that experience!
  16. I'm looking for Custom mesher and texturer, we can work in long terms. Need a person who work in Marvelous Designer, Blender and Zbrush for modeling. For textures need soneone who work at Photoshop and Substance Painter. For more information contact me.
  17. Hi everybody! Are you looking for a special mesh object that you cannot find inworld or on the marketplace? I do custom mesh! Contact Sasha980 inworld to get exactly what you need for your sim or home You can also have look at my marketplace store for high quality mesh pre-fabricated items: https://marketplace.secondlife.com/stores/198486 or tp over to my inworld store to see demos of all the products: SSM - Southside Modeling @ Salome design, Rainbow Land (134, 176, 2001) - Moderate Best Regards, Sasha980
  18. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  19. Hello! there is a need to make the airport runway, the lighting to it, with the possibility to on/off, including some effects such as blinking. and for this i need a script. but so far it has not come to it, since an interesting problem has emerged. the length of the runway is 256 meters. uploadable objects have a maximum of 64 meters in length, linking a few 64 meter objects together does not work, because the objects are too far away. How do they usually act in such a situation?
  20. Available for all kind of mesh works,including rigging & textures. Check my store for quality https://marketplace.secondlife.com/stores/187689 Contact me inworld @gadeoniresident.
  21. Hello, I am looking for a download for the avatar skeleton including the collision bones. I have tried the link on the wiki site in multiple browsers but the link appears to be broken. Does anyone know where I can download the mesh with all the bones as a file that can be imported to blender? thanks
  22. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  23. Currently opening my client list for custom mesh orders! Only taking on 10-15 orders at the moment so first come first serve. All order time frames will take up too 2-3 weeks from date the order was placed and also depends on your order in line. Will provide a more accurate time frame at the time of order being placed. All rigging is also included in all orders as well as Uv , Shadow , and Normal Map. Bodies my mesh's are compatible with would be Maitreya , Hourglass , BBL , and Belleza Bodies. Male bodies include Slink , Gianni , and Jake. Price Estimates : Anywhere from 15k - 60k ( Never higher then 60k unless you order more then one item ) Photo References :  Ordering process 50% upfront - 50% after final product has been completed and rigging has been done. Updates will be made throughout the process via SLFB , Skype , or Discord Contact Via Notecard inworld ( Jacoriiian Resident ) *** Before contacting please know what you want created , have picture references prepared for accurate quoting on time frame and cost for finalized product!
  24. Hello, I am asking for help to find good quality attire and hair (ESPECIALLY HAIR!) that is 1950s, retro, vintage, pin up, rockabilly, bombshell themed. I especially love mesh items! Please only answer if you know of GREAT QUALITY items. Attached I have posted pictures of what I mean by good quality items. I can't seem to find them anywhere. I have also tried searching keywords on SL market place and get a few nice finds with mainly a bunch of low quality items. I'm crossing my fingers here and hope I get a little help. Thanks!
  25. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
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