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Found 648 results

  1. MSTRPLN

    Weird ingame glitch

    Hello, Somehow when i upload a mesh it ignores the UVmap, only on a few objects not all of them and everything is the same. (Yes also UV channels) Is this a common thing if so how would i solve it? It doesn't make sense, it not only looks unmapped but also tiled
  2. Hi all and thank you, I bought a mesh body from Maitreya (Lara) and a head of Bento (Candy) I bought the Luna shape and got to place it on the head but I cant put on Luna's demo skin... Can you tell me what's the problem? they said : put the base first what am I missing? ty.
  3. I do custom mesh, specializing in exclusive models for resale by other store owners. While I get some business by word-of-mouth from happy clients, I'm still struggling to find an effective way to advertise my services. Places where content providers congregate are very rare. I haven't had a lot of luck posting to the Help Wanted or Employment forums, and this forum is definitely not the place for advertisements. I've tried assorted groups inside SL specifically built for advertising, but mostly they seem tuned for advertising events. And in spite of monitoring half a dozen groups specifically for custom mesh work, they're mostly dead. So my question is, if you were inclined to contract mesh work, how would you go about finding it? How can I get my services in front of people who need it without turning into a nuisance?
  4. Hello everyone. I am using the official viewer. for more easy I have generated a separate file (with many simple cubes) as a physical file, so original mesh + physical mesh file (with a lot of simple mesh box) but it does not work well that way, I do not know what the problem is.. please help, hanks!
  5. Hello, I am 2 days old on SL and decided to purchase my first body shape, I went with the Maitreya mesh body Lara and I love it. The thing is I am having so much trouble with Huds, I'm not sure if I'm attaching them wrong or even know how to use them. I know the body mesh comes with like 3(?) Huds but when I do the "Attach to Hud" it doesn't show up in my screen. Its been like that with any Hud I try using. I hope someone can help. Thanks!
  6. Hello I am Moden Spyker, I am looking to start up a new Breedable. I am posting here looking for a 50/50 partner that has skills to turn a design sketch, into a life like second life pet. MUST HAVES: Skills in 3d object design Inworld animation skills of said design. Skills to texture design Imagination for modified design for future traits Ability for open communications via email or Skype Requirement of signing noncompete and confidentiality forms. If interested contact me via email, not forms at telazorn@gmail.com Any discussion into concept and design If concept will require nondisclosure and non-competinh forms to be signed.
  7. Slayora DeSantis

    Mesh & Lag

    Hi All: Is it just me, or does mesh seem to create more lag? I've noticed that the more mesh buildings, caves, etc, that there are on a sim, the more the lag spikes. Plus, I own a 1024 parcel, and I was using a mesh wall (I put up like 6, at 1 prim each) that basically ate up all of my prim count. Personally, for me, I rather like the old prim/sculpty creations, since it seems like there is less lag and such. I'm also beginning to think that NO ONE really builds anymore, because there are so many mesh creations. All a mesh creator has to do, is basically upload their build to see if it will rez...as far as I know, that is. Any thoughts?
  8. Hi, So I figured out how to bring up the test grid but when I try to log into it I just get "password is wrong." I use the same one I log into main grid. I accepted the terms to upload in second life and can upload in main grid but I want to simply use test grid to check how my mesh will be before I upload on main grid. Is there someone I need to ask for permission? I can't think of anywhere else to ask this
  9. I am assembling a large group of mesh artists to produce only in official Maitreya body. Working on a 50/50 split. I require artists who can rig and do uv maps and work with mesh i provide or if you prefer to work on your own mesh, using designs that i provide. Winner of Best Designer Sl. Contact Nonna Hedges in world.
  10. Hello I'm kinda curious, is there ragdoll physic for mesh avatar in secondlife? if yes, already release?
  11. IONIC brand is taking clients for custom 3d work projects. More info and work examples here http://www.ionicspell.com/
  12. Hello, i reacently buy a full perm boat yacht mesh in marketplace, i notice that dosent have any physic, i dont like the idea of use normal prims invisible, so i looking for advise to make a great physic, any tip will be apreciated thanks...
  13. Hi All: I was wondering: I'm learning the mesh thing now...just starting..and I was wondering if I can make clothes to any shape I wish, instead of by the standard sizes? Most of the 'standard' sizes don't fit my av, and I'm tired of having to go to my matrieya hud and clicking on the alphas to keep my skin from poking through..lol.
  14. Hi again! I previously posted here having trouble rigging a mesh with a deformed skeleton, which luckily was resolved with some help! I even got the hands working with bento Unfortunately, I now have another issue... The mesh looks fine when left alone and uploaded as is, but if I scale it up at all, it looks like this... I've definitely checked 'Apply Armature Scale' when exporting it with Avastar, so I'm not sure what the problem is. I've tried storing the joint edits before and after scaling it, both failing. Any help with what the issue might be would definitely be appreciated. Thanks!
  15. I would like to create a listing of Bento Mesh heads and the priority of their facial expressions, mainly to compose a list of mesh heads that are compatible to products that need to animate the head / face as well. I came across this topic as it seems various head makers use various policies about priorities for facial expressions. Some even seem to use priority 6 for simple background animations, thus making it impossible to override anything by 3rd party. Background Info: I am Mo Noel from MoDesign. Some of my product (as many products from other creators) use facial expressions to give a proper visual picture of the product in use. For example if you put a gag in ones mouth, the mouth eventually should stay open. Before the mesh heads era, this could be achieved by standard SL expressions, like „express_open_mouth“. The options where limited, but they worked reliable. Most mesh head brands do not support these standard expressions. Actually there is no brand I know that does scan the avatar animations for standard SL facial expressions and transform them to the corresponding mesh head expression. This renders the head incompatible to many products that animate the standard face. For basic animations, there is a reference about what priorities should be used for what kind of animations. It goes about like this: Priority 0 Used for many of the internal animations which are intended to be overridden with an AO. Priority 1 Used for internal emotes. Priority 2 Priority 2 is a good choice for stands in AOs. Priority 3 poses while moving (e.g. a walk) or that should override regular standing poses (like kneeling, a hug or standing with a handbag), but usually walks, dances, sits and most other animations that want to override standing poses Priority 4 enforced 1 (lower body) restricted walks, to overpower restricted stands this could be a walk in leg cuffs or humple walk when loosing a shoe Priority 5 enforced 2 (upper body) this could be enforced poses that need to override enforced walks like handcuffs, that should override the upper body even while walking in leg irons, as a leg iron walk also would animate the arms. Also a neck corset should be priority 5. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about this could be special furniture things, for example, where a body might be folded as tiny as possible to hide it, e.g. to simulate a magic trick (Yes, some AO makers violate these rules, with the effect that A others do as well or B items don't work as expected) Example: Handcuffs and leg irons: 1. Avatar is standing: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: - Prio 4: standing with restricted legs Prio 5: standing with restricted arms 2. Avatar is walking - same animations but * animations added Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: * walking animation of the AO -> overriding any stands Prio 4: standing with restricted legs Prio 4: *walking with restricted legs overriding the previously active prio 4 stand Prio 5: standing with restricted arms -> still overriding the arms of the restricted walk 1. Avatar is standing again - same animations, but the * animations from above stop: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO -> takes over from the prio 3 walk Prio 3: - Prio 4: standing with restricted legs -> takes over from the prio 4 walk, still overrides Priority 2 stand Prio 5: standing with restricted arms -> still overrides loose arms of Prio 4 stand For a head, we need something similar. As there is no SL preset overriding face expressions by Bento animations, we could use the full range of the 6 priority levels. As a first sketch, the following "Mo-Rule" could be an idea to discuss: Priority 0 used for minor 3rd party animations or things that really don't matter and should be overpowered by standard face animation Priority 1 used for standard animations/emotes to keep the head alive while no one else is doing something Priority 2 Animations that override standard emotings, this could be smiles talking head whistle smoking etc. Priority 3 same as Priority 2, but for 3rd party items Priority 4 enforced 1 special effect animations e.g. avatar gets electroshocked Priority 5 enforced 2 real physical enforcements open mouth by a gag closed eyes by glue, death or something (e.g. a zombie avatar or a ghost) open eyes, hold open by matches etc. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about (yes, some really may say this comes a tad late, but better late, then never.) (and yes, similar set of rules would be great for hands and feet and tails and ears …)
  16. Hello forums! I'm looking for someone with a nice mesh avatar who wouldn't mind posing for some photos. I am trying to practice my photography and editing skills, but have only done so on female avatars. I'm looking for someone who will not mind posing with others and is able to change outfits to suit whatever poses are given. It'll be fun and a couple free pics will be given out! If anyone is interested, let me know in-world! My name in-world is Jubi.Juneberry
  17. Hello It was brought to my attention that the physics were not working properly on some of my builds. I had experienced this issue a few months ago on a build and thought it was isolated, now I am not so sure. If I rez a fresh copy of a build and try to walk up the front steps, the path is blocked, but if I simply right click the link set then left click the ground to get rid of the menu I can walk on the steps as normal. I don't have to click edit on the right click menu I just have to right click. If someone wants to try this you can grab a copy of one of my builds to try for your self. The easiest one I can name is the "Stoneshield Castle vampire edition DEMO REZ ME" it is available on the marketplace for free. The main steps at the front appear blocked until I right click them. This is also happening in some of my other builds, maybe more of them than I know of. If anyone has a solution for this, or if there is a linden that sees this that can assist me, please let me know. Thanks Horatio Clawtooth
  18. Hi! So I'm fairly new to the whole avatar creation thing, but decided to go ahead and make my own mesh model + textures. Now I'm at the point where I need to rig it to the SL skeleton, but I'm having some trouble figuring out how to do so since the proportions are not perfectly humanoid (namely the position of the head + neck) and the skeleton would need to be deformed to fit it. Especially since I want to rig it with a bento tail and hands...! I also don't know how to create a talkjaw (or even close the jaw since I modeled it with the jaw open...), blinking eyes, twitching ears + the like, so any help and/or advice would be super appreciated!! In case it helps, the tail, ears, and mane are a separate object. Here's the model I'm working with: I honestly don't mind if I have to specifically buy another version of Avastar or something, I just really want this to work ;____; Thanks!
  19. Wow, I can't wait until I am home from work and can try them out. Today we’re excited to announce a set of 8 new starter avatars which are themed Renaissance, Mystic Heroes and Angels & Demons. In this release, for the first time ever, we’re offering Bento avatars! Yes you heard it right, all but the Mystic Heroes in this offering will be Bento-equipped. Some of the avatars are ride-alongs, which mean they include horses as a Bento attachment, while others boast animated wings!
  20. I have noticed that some clothes even without changing the lighting or putting facelight / light remain perfect, same as with lighting. How do you do this? Is there any configuration in photoshop, mesh super low? Or very high? For my clothes with and without illumination change drastically. Grateful No light = normal (afternoon) lighting. Light = edited environment setting.(All white, made studio)
  21. I am looking for a person that is experienced in building mesh venues. Attention to detail and textures is a must. The ability to show previous builds will be requested. Please IM or drop a NC to Al Brunsen
  22. Hello! <3 I'm working on updating an old bento body to work with more shape sliders, but I'm running into a couple issues. One of them is that the butt and belly shape sliders seem to both affect the PELVIS bone. So, although I need to use the PELVIS bone to weight the belly, this also means the butt shape slider will scale the belly up. I've also noticed that the BUTT volume bone doesn't work as I want it to (scales left to right rather than back), so someone recommended I use the PELVIS bone for the butt too, which works fine, but also means the belly slider would scale the butt up and vice versa. Is this working as intended? Thank you for your time!
  23. Any idea why this happen?? SL Preview : Blender :
  24. Howdy! I've been searching for this, and don't have answers. I thought I might find a blog covering this, but haven't yet. Anyone have success with mixing male and female skins on the opposite sex head? I've been away from SL throughout much of the burgeoning creations of mesh heads and bodies, and trying to come up to speed on certain questions because system now seems obsolete in fashion and beauty; I want to get caught up on the tech surrounding avatar aesthetics. Thanks!
  25. My idea is to create a hallway or corridor/small room and use the backface culling of a mesh object... --say a cube that is turned inside out so that only the inside surfaces are visible. Example: This is a full cube, but the outer surfaces of the cube are not rendered, allowing the viewer to see whats inside. Another good example would be the Sims series where the walls are culled (or at least translucent) when they would otherwise block the avatar from the cameras point of view. My question: is this possible in SL? I'm learning blender and would like to know how to essentially turn my cube inside out to try this (on blender). I have searched and I cannot find anything that really explains this... it seems it would be something so simple but I'm not able to find anything. The goal here is to create a tight hallway that constrains movement of the avatar without obstructing their view. Thanks
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