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About Me

Found 604 results

  1. I'm no expert builder, but I bought Zimberlab's mesh wall pack and have been playing with it for some time. I'm working on the fourth prototype of this particular house, after learning more and more tools that help me make it perfect. I last learned about the align tool. I've made a floor or two before calling it a day and I know that everything was lined up PERFECTLY. I've found out that linking it causes it to screw up, so I've left it unlinked, and scooped it all up. This time when I rezzed it, pieces are STILL becoming unaligned. I see the edges of a straight wall that took multiple pieces and it's bugging the heck out of me. I can't keep fixing it and I rather not put it in a rez-box just yet. I don't even know if it will work like that. I could try for test #4. There's just so many mesh pieces I was hoping I wouldn't have to do that. I've been in the same sandbox building it the whole time. Any suggestions? Thanks. I haven't posted in forums before so I don't know if there's an answer out there.
  2. Good morning, everyone. My problem is that for some time now I have been uploading some creations to SL and of all of them, only the first one came up with its textures, then I could not use that option again. This is the first time I try to upload a mesh with rig and I do not see the option to upload it with skin weights, any advice ?. I clarify that I used Blender 2 .79, 2.78 and 2.77 and official viewer and Firestorm for SL 5.1 and 5.0 and nothing. I also do not use Avastar, I only need the bones of the head, neck and upper back. I really appreciate your attention.
  3. Buenas a todos. Mi problema es que desde hace un tiempo vengo subiendo a SL algunas creaciones y de todas ellas, solo la primera subió con sus texturas, luego ya no pude volver a hacer uso de esa opción. Esta es la primera vez que intento subir un mesh con rig y tampoco me aparece la opción para subirlo con pesos de piel, ¿algún consejo?. Aclaro que usé Blender 2.79, 2.78 y 2.77 y Firestorm para SL 5.1 y 5.0 y nada. Tampoco utilizo Avastar, es que solo necesito los huesos de la cabeza, cuello y parte superior de la espalda. Agradezco mucho su atención.
  4. Hello! I'm a fan of those darned fake shadows creators make for mesh items (that seem kind of unpopular). I've been able to make them before in Blender, without issue, but I've lost my notes and I can't seem to find someone that can tell me what I'm forgetting in the parts of the process I can remember. I've found a few vids on YT that create what I want to create (a wall shadow for photo frames)...but when I follow the steps - I can't reproduce the result. I know how to do AO bakes... but a transparent 'bake' seems to allude me and I have made a piece that I'd like to create a custom shadow for. I have done a search through the forums before posting - in hopes someone asked/answered the same question - my apologies if it hit me in the face without my seeing it. Thanks! Edit: Found the issue and now all is well... I had selected lighting in Blender that does not generate a shadow on other objects *headdesks*
  5. Greetings everyone, this is my first topic and i'm glad to be part of this helpful community. I'm fairly new on SL but i tried my best to understand how it works so far. My simple question is: Is it possible to Dmca an item that isn't sold anymore on the marketplace? I've seen many people going around using ripped mesh avatars from other videogames and i was wondering if the original creators (in this case the companies) could still file a dmca towards these sellers even tho they are not seeling the items itself anymore on their MP store. Thank you.
  6. Hello everyone! I'm having an issue with some mesh I'm trying to upload to SL. Everything looks fine in blender, I tried cleaning up the weights over and over, and I still have no clue what's happening. One side of my mesh gets "stretched". Sometimes it's the right side, sometimes the left, so it's not an issue of weights from what I can tell. I'm including some screenshots: https://gyazo.com/8ad3fedbcd1f9cae4d4457a0adad802b https://gyazo.com/8cc9bab47bc674fd807a753c70ecb6ce how it looks in blender: https://gyazo.com/8548420b8a48e07e3049334489aa1693 and now it moved to the other side: https://gyazo.com/9b875451bec152d376aa7025b711b38d I have no idea why the mesh is acting this way, and it's not the only one. I have issues with all the mesh I'm uploading. Does anyone have any idea? Thank you very much!
  7. Hello, Sorry to trouble/disturb anyone but I've encountered an issue and Googling hasn't helped much. Would like to ask if anyone knows the reason for this 'error' or perhaps could point me in the right direction which I could look for answers. Would really really appreciate it. ? I made a mesh object that simulates animation using llSetTextureAnim, (4 frames, 2 by 2) and cycles through the four frames of mesh, giving the illusion that the object 'Jumps'. The object animates without any issue when stationary. However when I script it to wander about, there are instances (random) where the texture / textureAnimation gets funky and freezes at the botched up state as it moves from point A to point B. For movement (from Point A to B) I have tried using: 1. llSetKeyframedMotion 2. llMoveToTarget methods individually with both yielding the same results. Is there anything i could do to reduce the instances of it happening (if not) solve it? Have summarised the scripting but it is essentially a combination of llSetTextureAnim (to simulate a upward jumping motion) and llMoveToTarget + llLookAt to move forward and give the illusion of jumping forwards. Things I have tried that didn't work: > placing llSetTextureAnim in not_at_target event hoping it would fire and over write the issue > placing llEventDelay just before llMoveToTarget (as advised by someone else) I have tried asking in a group in-world with someone mentioning that it is likely a server to client issue. Is there anything I could do on my side regarding this issue? Best Regards, Lucidia.
  8. Hello, I am willing to pay for someone to assist me with changing skins and such. I simply cannot figure it out. It may sound idiotic but no matter how many things I buy nothing works and I am stuck with one skin that I do not like. Please, need urgent help with this as I have already wasted too much time and money and i just want to put them to good use and make everything work. I have this body: https://marketplace.secondlife.com/p/KG-Ginger-Complete-Teen-Female-Bento-MESH-AVATAR-Plus-Maitreya-Belleza-Slink-Omega-Catwa-Appliers-PROMO/15271059 I need to obtain this Fair skin tone from this kit: https://marketplace.secondlife.com/p/HD-Applier-system-for-Ocacin-VoluptuousDev-kit-18JLS2/15703576 I have this head: https://marketplace.secondlife.com/p/UTILIZATOR-Normie-Head/13071631 I need a natural fair skin for it and some dark lips. In my despair, lol. I have purchased all Omega appliers and omega freebie skins I could find and I need someone to do it for me at whatever the cost.
  9. Examples of the style I would like: https://gyazo.com/e347a5dd4f1568d8572359617fa6d8a2 https://gyazo.com/a7b42122f375924b478780ac110076f9 https://gyazo.com/1dce717e891c2dc6c74c45f53a581085 https://gyazo.com/19293dcd860f5809de18bee568ac3efd https://gyazo.com/de4d106659456407e40764502e7cf002 Please feel free to contact me on here or in-game. Thanks -Mith
  10. Examples of the style I would like: https://gyazo.com/e347a5dd4f1568d8572359617fa6d8a2 https://gyazo.com/a7b42122f375924b478780ac110076f9 https://gyazo.com/1dce717e891c2dc6c74c45f53a581085 https://gyazo.com/19293dcd860f5809de18bee568ac3efd https://gyazo.com/de4d106659456407e40764502e7cf002 Please feel free to contact me on here or in-game. Thanks -Mith
  11. Hello, Returning player here who has found a mesh body under 500 but can't find a head too. What would be the cheapest new mesh head possible? In my attempt to find some I found some 1L "mesh heads" that claim to be Bento or Rosie but look horrible.
  12. I have a mesh body that I am trying to cut up and assign materials using Blender 2.79 (primarily for using alphas under clothing). I am using Separate by selection to create smaller mesh pieces. I am assigning materials by selection. Each mesh piece has no more than 8 materials/faces. I have not done any resizing or modifications to any new piece created. When I upload the entire mesh body, i.e. all the pieces together as one DAE, I can see shadows at the edges of each material/face (in SL Beta grid) even after assigning a skin texture. Seeing horizontal and vertical lines on a thigh or a knee just doesn't look right. I am using Avastar 2.4 to export the DAE from Blender. I am using the latest official release of Firestorm to upload the DAE. I have also tried the standard SL viewer to upload. Are there settings that I am missing either when creating the pieces, creating the DAE, or uploading to SL? Are there settings in Firestorm that affect whether I see those shadows or not? ~Sean Heavy
  13. I am having trouble getting meshes into SL with proper UVs and textures. I'll describe my workflow (3ds Max) and maybe someone can tell me what I'm doing wrong or if I'm missing a step. I've attached an image that show the problems I'm getting in a nutshell. # I create model in MAX # I unwrap and UV the model inside MAX # I export UV template and edit it in Photoshop to apply textures to chosen UV islands # I bring the texture back into MAX and use it as diffuse map for a material # I name the material without spaces and do the same for the diffuse map's name (I heard SL does not like names with spaces etc) # I apply the material to my model in MAX - everything looks correct. # I do a quick render and again all looks correct. # I export the model as DAE (1) As Max's default DAE exporter using defaults and (2) As Max's alternate OpenCollada DAE using defaults. # I go to SL BETA Grid (Latest Firestorm viewer) # I go through the UPLOAD process for both models using the default upload settings for the most part # If I chose to include textures, I get an error - missing textures (see image), for BOTH uploads. # I upload without textures, and this works ok. # I upload the texture I created in photoshop (.png) so as to apply it manually within SL # Applying the texture gives screwy results - see image. But different results on each model. So - This is the process I followed. What am I doing wrong or what am i not doing? Any help, guide or tutorial pointers very much appreciated.
  14. okay, i was banging my head against this for THREE WEEKS... and i still haven't figured it out. so i have a couple of poll questions. A: Have you ever built a lower-LOD version of your model from scratch (and had it work/upload)? IE: for some reason you didn't take the full-res object and decimate it somehow or other to get the lower-res version. B: Does the SL mesh importer stretch the lower-LOD models so that their bounding box matches the full-res model's bounding box, the same way it stretches/squashes the physics model? tl;dr------------------------------------------------------- i made a simple cushion/beanbag chair, and then i built a really low-res physics model for it. (if i had been older and wiser, i would have had the foresight to just have saved the original box model i started with, but. oops.) the automatically generated lower res versions were... crappy. and had more triangles. 'i know!' i said, 'i'll use the physics model as the lowest res model!' but all i ever got was 'material is not a subset' errors. and yes, i worked through all the fixes on this page: http://www.pader.world/fixing-errors-on-mesh-upload.html i took the physics model and i put the three materials of my object on it. my 'object' was also technically TWO objects in a linkset. (one with 2 materials, 1 with 1 material.) so i divided off the 3rd material's faces into a separate object, also. this is where i got the weird result of this square, which was supposed to be the flat bottom of the mesh, ending up as a diagonal plane through the seat of the chair. (leading me to suspect some bounding box thing was going on, though i could not find any reference to that, anywhere.) since i can't get, by hook or by crook or by ImportLegacyMatching, this thing to recognize my other model's materials as a 'subset' of the original model's materials (yes, the same exact materials, no .001s)... i'm starting to wonder if the actual VERTICES need to be... i dunno, actual vertices that were in the original model somehow. :/ OR... maybe it can just never work on two separate objects uploaded as a single mesh thing? looking for clues, so that's why i'm asking those with more experience in mesh than me.
  15. Trying to upload objects from cinema 4d getting error message: "Error: Dae parsing issue". - I've tried to import file into blender and export with blender into SL and still no luck. I need a fix on how or why its not working to import into sl from c4d.
  16. I know there are a lot of little bits of topics on mesh, so please bear with me. I've been away for about four years and I almost feel like I am forced to switch to a mesh body, which really upsets me. I worked hard on my "classic" system body, and it took years of tweaking to get it where I like it. Now I come back and there are almost no "classic" system layer clothes to be had. Most all clothing has moved to mesh. My issue with mesh clothing is that it forces you into a pre-defined size. This is actually a less minor issue for my girls than my male avatar, as the women's mesh clothing comes in a variety of size options. But my guy, he's a BIG DUDE! He's based on someone I knew RL who was BIG! I can get him a mesh body and adjust the sliders to keep him big, but all of the demo clothing I've tried force him to be a fekkin' skinny-mini. As if tall and thin were the only male body type. He's not a huge fashionista. He doesn't need wardrobes full of clothes. I just need some basics that fit his Viking-sized body, and finding decent classic system layer clothing is hard. I'm having to go back to the oooooold freebie stores, and, just, ew! So what am I missing?
  17. Hello guys, I have a problem which I can't figure out. I've created a dragon mesh in Blender 2.79. My plan was to have beads on the wing tips and one in the eye. So, I used a UVsphere for that. It looks ok in Blender as you can see on the picture bellow. Then I went to Beta grid. When I uploaded the model it didn't looked as expected. All beads got distorted. I tried to separate the beads and upload as separate file or as one model (beads included), but result is still the same. Can you explain to me how to handle this problem. Seems like SL is distorting my UVsphere. One more thing. The sphere is small only 3 mm in diameter. Thank you.
  18. Okay, so I noticed in my viewer that certain meshes don't rez for me at a certain distance. I can understand if I was further away. But sometimes I'm only a few meters away from the objects. What makes this more unsettling for me is that objects around the unrezzed mesh are rezzed correctly. It's a small technical issue, but it bothers me. Is this issue even fixable? if so, how do I do so? Photo of example below. It's more noticeable on the Autumn cart. Those orange triangles are suppose to be pumpkins.
  19. Hi everyone! I've been trying to mesh now using blender for about two years and have never gotten anywhere with it, I would love if there is someone out there willing to help me learn the skill or even the software itself, and I can go from there! I'm looking to make clothes mainly .. but would love to branch out into hair at some point! I am also interested in making cute looking skins and eyebrows etc i'm overall just a very creative person and I would love to use Second Life as a platform for my ideas as there is no limit to what you can create! Thank you so much! Kezia x
  20. I want to make skins on SL and I recently bought a Catwa mesh head. How can I learn to make skins and make them specifically for mesh heads? Are there any tutorials I can use?
  21. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  22. Yesenia Zero

    mesh nails

    hello i am wondering if there is long nail mesh perm full to do art on them also how to make nice nails for mesh hands
  23. Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two months ago I uploaded another model and every cube could be seen.
  24. With all of the talk lately about how any effort to get content creators to optimize their work might "force content creators out of SL" I thought I'd make some tutorials showing just how easy optimization can be. So for this first tutorial, I'm tackling LOD. Here is the link to the tutorial. I hope you find this information useful.
  25. Hello every one! I've been on SL for a long time and I'm still desperately trying to replicate the flesh behind the screen. Unlike most of the males I've seen on SL, I have no desire for a ripped rock hard stomach packed with abs, I'd prefer my wholesome, well fed, average body that I have RL. Currently, I am sporting the Belleza Jake body with a Catwa Dino head. I tried using the V-Tech Mod for the Matriya body, aka a Female body with a male chest, so that I could have a regular stomach and arms, but it just wasn't looking right and the complete abandonment of the Belleza Jake would leave me with a lot of clothes that will no longer fit. If anyone has skin suggestions to help hide those abs, or maybe even shapes, please shout me out! I don't know what body this is, or if it even is a body in SL, but this would be my desired end result for how i want my body on SL to look.
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