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Found 699 results

  1. I would like to create a listing of Bento Mesh heads and the priority of their facial expressions, mainly to compose a list of mesh heads that are compatible to products that need to animate the head / face as well. I came across this topic as it seems various head makers use various policies about priorities for facial expressions. Some even seem to use priority 6 for simple background animations, thus making it impossible to override anything by 3rd party. Background Info: I am Mo Noel from MoDesign. Some of my product (as many products from other creators) use facial expressions to give a proper visual picture of the product in use. For example if you put a gag in ones mouth, the mouth eventually should stay open. Before the mesh heads era, this could be achieved by standard SL expressions, like „express_open_mouth“. The options where limited, but they worked reliable. Most mesh head brands do not support these standard expressions. Actually there is no brand I know that does scan the avatar animations for standard SL facial expressions and transform them to the corresponding mesh head expression. This renders the head incompatible to many products that animate the standard face. For basic animations, there is a reference about what priorities should be used for what kind of animations. It goes about like this: Priority 0 Used for many of the internal animations which are intended to be overridden with an AO. Priority 1 Used for internal emotes. Priority 2 Priority 2 is a good choice for stands in AOs. Priority 3 poses while moving (e.g. a walk) or that should override regular standing poses (like kneeling, a hug or standing with a handbag), but usually walks, dances, sits and most other animations that want to override standing poses Priority 4 enforced 1 (lower body) restricted walks, to overpower restricted stands this could be a walk in leg cuffs or humple walk when loosing a shoe Priority 5 enforced 2 (upper body) this could be enforced poses that need to override enforced walks like handcuffs, that should override the upper body even while walking in leg irons, as a leg iron walk also would animate the arms. Also a neck corset should be priority 5. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about this could be special furniture things, for example, where a body might be folded as tiny as possible to hide it, e.g. to simulate a magic trick (Yes, some AO makers violate these rules, with the effect that A others do as well or B items don't work as expected) Example: Handcuffs and leg irons: 1. Avatar is standing: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: - Prio 4: standing with restricted legs Prio 5: standing with restricted arms 2. Avatar is walking - same animations but * animations added Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: * walking animation of the AO -> overriding any stands Prio 4: standing with restricted legs Prio 4: *walking with restricted legs overriding the previously active prio 4 stand Prio 5: standing with restricted arms -> still overriding the arms of the restricted walk 1. Avatar is standing again - same animations, but the * animations from above stop: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO -> takes over from the prio 3 walk Prio 3: - Prio 4: standing with restricted legs -> takes over from the prio 4 walk, still overrides Priority 2 stand Prio 5: standing with restricted arms -> still overrides loose arms of Prio 4 stand For a head, we need something similar. As there is no SL preset overriding face expressions by Bento animations, we could use the full range of the 6 priority levels. As a first sketch, the following "Mo-Rule" could be an idea to discuss: Priority 0 used for minor 3rd party animations or things that really don't matter and should be overpowered by standard face animation Priority 1 used for standard animations/emotes to keep the head alive while no one else is doing something Priority 2 Animations that override standard emotings, this could be smiles talking head whistle smoking etc. Priority 3 same as Priority 2, but for 3rd party items Priority 4 enforced 1 special effect animations e.g. avatar gets electroshocked Priority 5 enforced 2 real physical enforcements open mouth by a gag closed eyes by glue, death or something (e.g. a zombie avatar or a ghost) open eyes, hold open by matches etc. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about (yes, some really may say this comes a tad late, but better late, then never.) (and yes, similar set of rules would be great for hands and feet and tails and ears …)
  2. I am looking for a person that is experienced in building mesh venues. Attention to detail and textures is a must. The ability to show previous builds will be requested. Please IM or drop a NC to Al Brunsen
  3. Mesh / 3D Artist for hire Minimum budget per project is L$ 30,000 50% Down payment Exclusive to you only / Fullperm + 3D & Texture files included I can make Props, Decoration, Logo, Shoes, Accessories or any non-Rig 3D/Mesh items Price depends on project complexity and texture variations Portfolio: Artstation: https://www.artstation.com/artist/imlon Sketchfab: https://sketchfab.com/imlon Secondlife MP: https://marketplace.secondlife.com/stores/58593 Please contact me in-world for inquiries & questions thanks.
  4. MzLiv

    Breast Deforming

    For some reason after recently updating the Firestorm Viewer to the newest. Now whenever I wear breast physics, it deforms one of the breasts to bigger. All my settings are as always been before updating and never had an issue. Does anyone know how I could fix this? I want to be able to wear physics.
  5. Hello! <3 I'm working on updating an old bento body to work with more shape sliders, but I'm running into a couple issues. One of them is that the butt and belly shape sliders seem to both affect the PELVIS bone. So, although I need to use the PELVIS bone to weight the belly, this also means the butt shape slider will scale the belly up. I've also noticed that the BUTT volume bone doesn't work as I want it to (scales left to right rather than back), so someone recommended I use the PELVIS bone for the butt too, which works fine, but also means the belly slider would scale the butt up and vice versa. Is this working as intended? Thank you for your time!
  6. Any idea why this happen?? SL Preview : Blender :
  7. Howdy! I've been searching for this, and don't have answers. I thought I might find a blog covering this, but haven't yet. Anyone have success with mixing male and female skins on the opposite sex head? I've been away from SL throughout much of the burgeoning creations of mesh heads and bodies, and trying to come up to speed on certain questions because system now seems obsolete in fashion and beauty; I want to get caught up on the tech surrounding avatar aesthetics. Thanks!
  8. Hello everyone. My name is Silvana. I have catwa head and mesh hair. I love to play in mouselook but there is a problem with some poses and animations. Sometimes I see my mesh hair, eyelashes and teeth while I play in mouselook and that looks so creepy. I'm not able to see and it totally ruins my view. I'm using firestorm viewer. Is there any way to hide head and hair but not whole body? I would like to hide it while I play in mouselook but also wish other people to see it. This is my first time here and I hope that I'll fix my problem with mouselook. Thank you for reading kisses ???
  9. My idea is to create a hallway or corridor/small room and use the backface culling of a mesh object... --say a cube that is turned inside out so that only the inside surfaces are visible. Example: This is a full cube, but the outer surfaces of the cube are not rendered, allowing the viewer to see whats inside. Another good example would be the Sims series where the walls are culled (or at least translucent) when they would otherwise block the avatar from the cameras point of view. My question: is this possible in SL? I'm learning blender and would like to know how to essentially turn my cube inside out to try this (on blender). I have searched and I cannot find anything that really explains this... it seems it would be something so simple but I'm not able to find anything. The goal here is to create a tight hallway that constrains movement of the avatar without obstructing their view. Thanks
  10. Hello, I'm looking for mesh rigger that can fullfill the requirements below. Requirement Must have experience in rigging mesh clothes Must be able to rig for Gianni, Slink, Aesthetic, TMP, and Belleza male mesh bodies. Must work diligently and rig within 24 hours. (the faster I can give you mesh to rig, the more income for you) If you are interested, please contact me and send me some of your information and your past rigging work. Pay will be discussed at this time. Do not message me if you are not experienced or not 100% sure about rigging. Serious inquiries only! Thank you. My Inworld is Tristanmartel Resident
  11. Hi there, I have never had that before - I have 3-4 link sets and when I select all of them and gently size up - the mesh "explodes". I tried with LL viewer and Firestorm. I wondered if I was doing something silly? Thanks Charlotte Image of the explosion haha - ? https://gyazo.com/fb9374f5e6b8c1a572a54ae902c20b89
  12. Hello, everyone. I've been struggling with transparent textures blurring after I upload them. When I test the textures in local, they look fine, but after I upload the very same texture, the texture is blurred as if it isn't fully rezzed. My textures are 1024 x 1024. I have made these textures for a fitted mesh item, but I can see the texture itself is blurry before putting it on the mesh, so it is definitely something within the texture itself and not the mesh. Plus this is ONLY happening for transparent textures. My non transparent textures upload just fine. So definitely not the mesh. I've been saving and following the same practices I always do for transparent textures and I've never run into this problem before. I am hoping someone out there may know what is causing this, and how I can fix it. Pic of Tested texture in Local: https://gyazo.com/46c64cf323e9a2690c9d24e9c6d1c9d1 Pic of Uploaded texture: https://gyazo.com/f66cd8668f45655d6e5aa30a9b4d1254 Thank you for any and all help I can get from all of you!
  13. Wow, I can't wait until I am home from work and can try them out. Today we’re excited to announce a set of 8 new starter avatars which are themed Renaissance, Mystic Heroes and Angels & Demons. In this release, for the first time ever, we’re offering Bento avatars! Yes you heard it right, all but the Mystic Heroes in this offering will be Bento-equipped. Some of the avatars are ride-alongs, which mean they include horses as a Bento attachment, while others boast animated wings!
  14. Hello, every time I upload a textured mesh and enable the shine feature in-world, it doesn't shine. In fact, sometimes I am able to see through them. How can I stop this from happening? Also, it happens even when I save the textures as a PNG file.
  15. Hi! So I'm fairly new to the whole avatar creation thing, but decided to go ahead and make my own mesh model + textures. Now I'm at the point where I need to rig it to the SL skeleton, but I'm having some trouble figuring out how to do so since the proportions are not perfectly humanoid (namely the position of the head + neck) and the skeleton would need to be deformed to fit it. Especially since I want to rig it with a bento tail and hands...! I also don't know how to create a talkjaw (or even close the jaw since I modeled it with the jaw open...), blinking eyes, twitching ears + the like, so any help and/or advice would be super appreciated!! In case it helps, the tail, ears, and mane are a separate object. Here's the model I'm working with: I honestly don't mind if I have to specifically buy another version of Avastar or something, I just really want this to work ;____; Thanks!
  16. My other half and I are building a very complicated house at our parcel in Ogilvie. It is an SL model of a real building, and we are making it together, so in the end the High LOD version will be a linkset of some of my Meshes made in Blender, and some of hers made in world of prim, and converted to mesh using this mesh converter. Now I understand (a little about) how to make lower LOD meshes in Blender, and I guess she can make simplified prim-mesh things too. This is how we plan to make the medium-LOD versions. However, doing it this way means that we will always have the same number of items in the linkset as the LOD or view distance changes. Is it possible to make a lower LOD model to replace a Linkset at distance? I'm actually thinking that at long distance a solid 2-prim block would suffice. And, yes, I may be out of my mind (making things for SL does that). Anna
  17. I have always had a very slender female avi - B-cup, narrow hips, small butt, thigh gap -- I can't seem to find a mesh skin and shape that doesn't;t have a bigger butt and breasts than I want. Any sugeestions?
  18. I know sometimes people buy things they don't want, or they do want it but they just don't use it as much as they should. I'm in desperate need of a mesh head and shape. Therefore I'm begging anyone to send me mesh heads and shapes they no longer want. I'm new to mesh and would like a good start at getting used to it. Again I know quality mesh isn't cheap that's why I'm asking for purchases you no longer love or use everyday. Thank you loves! -xoxo, Azrina
  19. Problem solved. This thread can be deleted. WEll, I FIGURED OUT THAT HAVING THE LATEST VERSION OF AVASTAR DEF, HELPS. Make sure to use the "store joint edits" feature every time you move something.
  20. I have noticed that some clothes even without changing the lighting or putting facelight / light remain perfect, same as with lighting. How do you do this? Is there any configuration in photoshop, mesh super low? Or very high? For my clothes with and without illumination change drastically. Grateful No light = normal (afternoon) lighting. Light = edited environment setting.(All white, made studio)
  21. I'm looking for an experienced creator to build a skybox nightclub/lounge for me. I have a rough draft drawn up of what I have in mind, but I need someone to build it for me. If you can help me, please contact me in world: Lillith.Vanistok Thanks
  22. What are the websites that provide some high quality architectural seamless textures for my SL builds? Also, their usage in SL should not be prohibited. Kindly assist me. Thanks!
  23. Hi there! I am a model currently building up a portfolio and would love to model for you or your company. I have a full Maitreya mesh body and an extensive wardrobe. My girlfriend, joisnotrelatable, is also a model. She has a mesh lelutka head and a full Maitreya body and an equally extensive wardrobe. Like I said, WE ARE STILL BUILDING OUR PORTFOLIOS, which means we charge very little for sessions if we receive the photos. Contact me inworld: DulcetMoiety Or contact my girlfriend: Joisnotrelatable Note: We are available for nude, lingerie, underwear, and any other requested outfits. We have no limits in terms of clothing, or lack thereof. We, of course, do clothed photo shoots as well. We have some poses, but providing us with poses is preferred.
  24. We're looking for someone who can rig our mesh bento head
  25. Ok so this is probably pretty simple and i could figure it out myself, but I am not able to get on SL at the moment, and I can get on here, and people here can be so helpful. I recently upgraded to a mesh head, I am using the Mayreal Bento head, and had been using it with a demo eyeshadow, and a lipstick that took way to long to load on my viewer. So i decided to ditch them both and start over. Because I wasn't sure how to remove the appliers for them I just removed the head and added a new one and then reapplied the skin. All that worked fine, except now I have this white place on my head where a hair base should be, Before I didn't have that my whole head was the color of my skin. Problem is this white space shows as a white border around my hair. My hair looked fine before, but now looks pretty lame, I assume I had done something to get my head to be uniformly the skin color, but I have no clue. So I was hoping someone might know right away what I need to do, so I don't have to spend the first 30 minutes of my time online in the morning playing with it. Thanks
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