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About Me

Found 604 results

  1. This is a place for new mesh designers to add pictures of their finished projects. It does Not matter if all or part was done in Blender and it does not matter if Blender or another Mesh application was used. This is a place to learn and teach.
  2. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  3. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  4. Created a HUD, works rezzed and worn but only on rezzed item, not worn item. When the socks are worn the textures do change with the HUD but they are extremely blurry and never load. Not sure what to do here to fix this. Anyone else had this experience?
  5. Created a HUD, works rezzed and worn but only on rezzed item, not worn item. When the socks are worn the textures do change with the HUD but they are extremely blurry and never load. Not sure what to do here to fix this. Anyone else had this experience?
  6. Hola Llevo ya una década en la plataforma, aunque no ando siempre ahí, a veces me desaparezco por mucho tiempo. Cuando dejé de entrar constantemente a SL apenas comenzaban a salir los artículos Mesh, primero como muebles, ropa y cabello. Los cuerpos no eran todavía un boom. He regresado no hace mucho, ya conocía algo la temática del Mesh y usar sus alphas, etc. Pero ahora deseo un cuerpo. Inlcuso tengo muchos regalos de pieles, accesorios, etc pero son para cuerpos Mesh. PERO... a la hora de buscar, que lío se me hace en la cabeza, con tantos tipos, que si maitreya, hourglass, etc. No se en que consiste cada uno y por ende no se como elegir el adecuado. Tengo un Body de regalo muy chulo, pero no dice que tipo es y los regalos que tengo, aunque tienen muchos tipos de medidas, no le quedan ninguno. Tengo otro curvy pero las ropa Curvy no le queda. Las cabezas ni hablar, cual es mejor? que tipos hay? etc. Sinceramente mi cabeza clasica no me desgrada nada, me tardé mucho en hacer mi shape y quedó chulo, no veo super necesario cambiar a mesh totalmente, pero si encuentro uno que me enamore ni hablar, habrá que invertirle jaja. He encontrado videos muy malos en youtube donde solo muestran los cuerpos pero no explican nada. Necesito una guía que expliquen todo, los "appliers" en que consisten, como se usan, etc. Ojalá puedan ayudarme, guiarme a foros con la info porque no encuentro ninguno con esta info que requiero, he encontrado tutoriales pero ya muy viejos y no hay sobre lo moderno. Antes en SL había sitios donde te ayudaban pero ahora no hay nadie ahí. Saludos a todos y de antemano gracias. Si pudieran recomendarme tiendas con DEMOS completos para comprenderlos estaría super.
  7. Hey everybody, I bought a mesh av recently after years of not logging on second life and I was wondering if the sexual expressions are bought separetedly or they come with the heads? mine just stays motionless. I got a catwa destiny head of 900L. Thanks in advance!
  8. I am looking for an experienced mesher who can make the outfit below and give me an idea of how much it will run me. I am looking for it to be FULL perm with all of the maps, UV, etc. I am an an experienced texture designer but I do not have the skills to make the models and mesh itself. If there is anyone out there that can help me out that can make this, or know someone that can please let me know. I want the outfit to be in three pieces if possible. The Helm, Top, Bottoms [boots included in bottom] The helm I want where it is optional to wear the mask. Sword does not need to be included. And I would appreciate if it can be set for mesh bodies. Such as Jake, Aesthetic, Gianni, Slink, etc. Please get back to me at earliest convenience.
  9. Hi again. I'm creator of Purrrfect and Horrifically delicious stores. I selled full perm templates for a lot of years and i'm self educated in mesh. I can teach you basic blender work and creating clothes from nothing. I suspect my methods are not so mainstreem but they are all about the comfort and reducing time of work. I'm not so great in a free sculpting because i'm all about game indistry not art industry (different type of 3d) and all about game industry specifics. I'll not make extremely losg teaching because it's rediculous to create 50 lessons from 5-10. I use some programs you'll have to get somewhere like marvelous designer and retopology progrmas. But this is really when i'm lazy. I dont' think there is need to increase the miracle effect in 3d work, so i show it simple and if you want more story into lessons i can so it. But if you choose just go there and start from scratch i'm fine with it. But please don't think it'll not be effort from your side because after me you'll have to fight with what you've learned by yourself.I can provide some help afterworld like fixing and showing you your mistakes. Maybe it would be nice to have homework to be able to see mistakes right after lesson. I can only accept straight paypal payouts, and we'll speak about price in private. There is only one thing, i have bad english accent so probably you'll want to choose lessons with text not voice.I can include text in video. Contact me by mail or skype: alfirin.dancer@gmail.com (i check mail every morning but by skype you can reach me all day)
  10. Hi I have written asking about this mystery a couple of times before but no one seems to have any idea, which I find difficult to believe, so I'm trying again with a fresh example. There is a particular technique of animating a mesh object that I am seeing that utterly baffles me and I wonder if any smart mesh coder out there can point the way for me? Now one method I'm familair with is by combining many models together, each with a slightly moved posture, linking them all together into one multi-limbed monstrosity, then using LSL to switch them all invisible but one, then cycle through which one is visible to create the desired effect. You have one new model for each 'frame' of the finished animation. Now I understand that and that is NOT the technique I'm asking about. The mystery technique operates on a single mesh object (no linked parts) that reports only 2 faces. An actual example: I recently bought a shark that has 4 tail swim positions. I have seen things with about 10 positions but lets keep this simple as an example. When working, the shark switches tail positions to create the illusion of wagging it's tail left and right. As there are only 4 positions in this example, the illusion is a little jerky, but it's the 'how'? of it I want to ask about. This shark is one object - not four. It's not one torso with four tails either. It's the Shiva of sharks - all one body with several tail fins. So - switching one body visible and the rest 'off' isn't possible here. Clicking on the various tails as I have to get their face number doesn't solve it either, as at least three of the tails have the exact same face number. I have seen other cretaures that have many more than 4 positions, and these too are all one model with a similar paucity of faces, so - it's NOT about addressing different faces and telling different faces to switch on and off either. So summary - we have a multi-phase animated creature with more 3D new positions than there are objects - or faces - in it's composition. How on earth can I start to accomplish something like that myself? Only if you actually know please! Regards Frankie.
  11. Hi there. I'm creator of Purrrfect store ( but i had to close it by personal reasons), you can watch items of my alt store "Horrifically delicious". I can do a custom mesh for you. I work with Maitraya Lara, Slink, Slink hourglass,can be Belezza but questionable.Also have Gianny male dev files and femboy chest for Lara. I also own Marvelous designer so i can work for Sansar. There are only couple of rules: 1) i only accept straight paypal payouts without linden dollars. 2) Not all the designs can be done and there can be some changes in design to avoid problems. 3) As i closed my stores there can be possability i'll not have lindens for test uploads so maybe you'll have to give them if the item is hard one.4) Leave me anought time for work and dont rush. Would appreciate if we'll contact by skype not notecards or mails : alfirin.dancer@gmail.com
  12. Hello! I am trying to rig a non T-pose character. Its in an "I"-pose actually, arms are down, legs together. So I rig it, everything is fine, but how do I get it back to T-pose before I upload it? Alt+R dont work. And another thing. It seems bones are somehow locked, they dont move 360 degrees, its fine but still curious how to disable it. Any help please?
  13. Looking for a experienced mesh creator that is able to work with kemono body (default and busty). I need a mesh of panties made and have reference pictures to share with those interested in taking this up, that I'll share over private message. Please be ready to show previous work you've created, I'll try to reply asap!
  14. Hello! Anyone can make a custom mesh hair like in this pictures (twin mohawk)? leave your message here please!
  15. Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?
  16. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  17. Hello! Is it possible to set the weight evenly and accurately on a certain area (detail) of the object? let's say by highlighting the right triangles. I have a very complicated model and it is almost impossible to crawl in some places. is there a way?
  18. Hello! How to set the size of the mesh model in a Blender? I have shown in a blender: 0.591 x 1.132 x 0.730 (x,y,z) and when uploading in sl size: 23.263 x 44.574 x 28.726 (x,y,z) Of course, I can change it in sl after uploading, and what to do if this is a rigged avatar?
  19. Hi, I build a building in blender, and soon after following some forum tips to build the Physics of the same, but I have not been successful in upload, I do not know where I am going wrong
  20. Hello! I'm trying to figure out the hierarchy of bones names in the SL. Here is the hierarchy of the bones of my model: and SL default model: As you can see on one "branch" I have 4 "branches" (or parent and children - I'm not sure), and on the other there are five. There is no such thing on default SL model. I start with mPelvis as root, but I don’t know what to do next. please, help! What names should I give to my bones so that the download is successful?
  21. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  22. Hello! I'm trying to rig a bento hand for avatar, but every time unsuccessfully. Can someone give a link to a good non - Avastar tutorial or explain in your own words what I'm doing wrong? here is the process i use: -- downloaded bento workbench from this site. -- opened in a blender. -- I create an object (hand). -- I place the object and the skeleton on one layer. -- I select object, then a skeleton. -- I hit control + P. -- I choose the Armature deform -- With automatic weights. -- I check if it works in a Pose Mode. -- I export in a collada format with object and skeleton both selected. -- These are the settings I set when exporting. -- When uploading a model, this is the screen (weights and joints are not displayed). that's all. I do not use Avastar, because I am not familiar with it. can this be done without it? what am I doing wrong? With a regular skeleton rig, everything works out perfectly, the process is the same. How is bento different from normal besides more bones? And do i need to delete unused bones? Please, help!
  23. Hello folks, Would there be anyone willing to make me a couple of mesh bottles of Pepsi and Mountian Dew, respectively? Would prefer "1 liter" sizes, as I'm trying to recreate an RL scene for my fiance. I had a pair of bottles I bought back in 2015ish(pictured below), but they never rezzed right and have now disappeared from my inventory AND the marketplace. If they were high quality/low prim, even better. Would that be at all possible? Thank you for your time, FiraFirecat
  24. hello I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  25. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those coming in simply with a background in 3D. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If you're looking for a custom creation, from small to project, please contact Zoxin inworld for a portfolio and/or quote; note not all commissions will be accepted. Thanks, Zoxin.
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