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About Me

Found 607 results

  1. Pretty simple, want a specific hoodie designed for the body to include having the hood up. This link contains Mature content It will be rigged, either bunched up above the chest or just cut that way, short sleeves, strings hanging down in front. Feel free to respond to this post or send me a message in SL to discuss pricing. Please provide examples of your previous work. Thank you.
  2. I have installed the blender software, and i have decided not to spend money on avistar and have a 3d female model close to sl uploaded on blender. I'm very eager to learn and i know how to use templates and textures on gimp etc... But what is causing me all of the confusion is how do i even begin to know how to create clothes by itself, like actually the object of pants or a shirt, how do i actually make that? Or is there a place where i can download pre-made clothing to upload to blender? Thank you so much for any of the help i can receive it is greatly appreciated.
  3. okay, so i bought the maitreya lara last night and now i'm in the market for a catwa bento head.... but i have no idea if i'm looking at the right heads or not. i found one that i like, it says bento on it and that's throwing me off cause i don't see catwa in the listing... and it also doesn't look like the more expensive grey heads either. this is a head i like (i got the demo and it looks good but idk if it's the right head type i should be buying..) https://marketplace.secondlife.com/p/Starlust-Candy-Bento-Mesh-Head-SALE/10341916 sorry for being such a noobie.
  4. parts of my maitreya mesh body aren't showing. i recently switched viewers from firestorm to alchemy due to my entire avatar not loading and it just being a big swirl of red dust, but now when i log in, my breast area and butt area are invisible. there are also these tiny yellow triangles by my mesh body that appear when i first log in, like there's an error or something. i've tried relogging in different regions and even re-rezzed my mesh body. i dunno if this is a viewer issue like before or if my connection is bad (which wouldn't make sense, it's pretty good.) does anyone know what can fix this?
  5. Hello, I applied as an Creator for the Rigged Mesh Body from Belezza and I want to build Jewelleries for hands. My friend told me that there is a big problem in using the Belezza Body for creation in Blender with avastar. Before I start to get to know the InDepth issues I would like to get informations and solution in front from experienced users of this body for blender. I hope to get your help. Regars, NIWO
  6. Buenas a todos. Mi problema es que desde hace un tiempo vengo subiendo a SL algunas creaciones y de todas ellas, solo la primera subió con sus texturas, luego ya no pude volver a hacer uso de esa opción. Esta es la primera vez que intento subir un mesh con rig y tampoco me aparece la opción para subirlo con pesos de piel, ¿algún consejo?. Aclaro que usé Blender 2.79, 2.78 y 2.77 y Firestorm para SL 5.1 y 5.0 y nada. Tampoco utilizo Avastar, es que solo necesito los huesos de la cabeza, cuello y parte superior de la espalda. Agradezco mucho su atención.
  7. Good morning, everyone. My problem is that for some time now I have been uploading some creations to SL and of all of them, only the first one came up with its textures, then I could not use that option again. This is the first time I try to upload a mesh with rig and I do not see the option to upload it with skin weights, any advice ?. I clarify that I used Blender 2 .79, 2.78 and 2.77 and official viewer and Firestorm for SL 5.1 and 5.0 and nothing. I also do not use Avastar, I only need the bones of the head, neck and upper back. I really appreciate your attention.
  8. I'm no expert builder, but I bought Zimberlab's mesh wall pack and have been playing with it for some time. I'm working on the fourth prototype of this particular house, after learning more and more tools that help me make it perfect. I last learned about the align tool. I've made a floor or two before calling it a day and I know that everything was lined up PERFECTLY. I've found out that linking it causes it to screw up, so I've left it unlinked, and scooped it all up. This time when I rezzed it, pieces are STILL becoming unaligned. I see the edges of a straight wall that took multiple pieces and it's bugging the heck out of me. I can't keep fixing it and I rather not put it in a rez-box just yet. I don't even know if it will work like that. I could try for test #4. There's just so many mesh pieces I was hoping I wouldn't have to do that. I've been in the same sandbox building it the whole time. Any suggestions? Thanks. I haven't posted in forums before so I don't know if there's an answer out there.
  9. Hello everyone! I'm having an issue with some mesh I'm trying to upload to SL. Everything looks fine in blender, I tried cleaning up the weights over and over, and I still have no clue what's happening. One side of my mesh gets "stretched". Sometimes it's the right side, sometimes the left, so it's not an issue of weights from what I can tell. I'm including some screenshots: https://gyazo.com/8ad3fedbcd1f9cae4d4457a0adad802b https://gyazo.com/8cc9bab47bc674fd807a753c70ecb6ce how it looks in blender: https://gyazo.com/8548420b8a48e07e3049334489aa1693 and now it moved to the other side: https://gyazo.com/9b875451bec152d376aa7025b711b38d I have no idea why the mesh is acting this way, and it's not the only one. I have issues with all the mesh I'm uploading. Does anyone have any idea? Thank you very much!
  10. An entire game character. 35K polys .. probably 50K tris more or less. First one I found on googums. Intended to run on a real time game engine, a 3D rendering race car if you will. A single ugly shoe from SL .. powered by a render engine thats more akin to a tugboat . 18K tris. It also contains a second hidden copy of the strap, but still counts. The same wireframe shoe at similar human scale to the above game character. Looks solid. We have a major problem. There is no way on earth that shoe was designed specifically for use in SL or real time content. It's for rendered content .. marketing, billboards .. film .. It make no sense whatsoever that the original creator went to the trouble of making it that detailed just for SL, that would represent a significant amount of work and time and is not in any way fit for purpose. No one with that level of 3D skill would intentionally make that content for SL. No one with that level of 3D skill would have any problems making it half the tris. No one with that level of 3D skill would have any problems making it 10% of the tris. This is the first random shoe I found in my inventory. This is why we can't have nice things.
  11. Greetings everyone, this is my first topic and i'm glad to be part of this helpful community. I'm fairly new on SL but i tried my best to understand how it works so far. My simple question is: Is it possible to Dmca an item that isn't sold anymore on the marketplace? I've seen many people going around using ripped mesh avatars from other videogames and i was wondering if the original creators (in this case the companies) could still file a dmca towards these sellers even tho they are not seeling the items itself anymore on their MP store. Thank you.
  12. Hello, Sorry to trouble/disturb anyone but I've encountered an issue and Googling hasn't helped much. Would like to ask if anyone knows the reason for this 'error' or perhaps could point me in the right direction which I could look for answers. Would really really appreciate it. ? I made a mesh object that simulates animation using llSetTextureAnim, (4 frames, 2 by 2) and cycles through the four frames of mesh, giving the illusion that the object 'Jumps'. The object animates without any issue when stationary. However when I script it to wander about, there are instances (random) where the texture / textureAnimation gets funky and freezes at the botched up state as it moves from point A to point B. For movement (from Point A to B) I have tried using: 1. llSetKeyframedMotion 2. llMoveToTarget methods individually with both yielding the same results. Is there anything i could do to reduce the instances of it happening (if not) solve it? Have summarised the scripting but it is essentially a combination of llSetTextureAnim (to simulate a upward jumping motion) and llMoveToTarget + llLookAt to move forward and give the illusion of jumping forwards. Things I have tried that didn't work: > placing llSetTextureAnim in not_at_target event hoping it would fire and over write the issue > placing llEventDelay just before llMoveToTarget (as advised by someone else) I have tried asking in a group in-world with someone mentioning that it is likely a server to client issue. Is there anything I could do on my side regarding this issue? Best Regards, Lucidia.
  13. Hello, I am willing to pay for someone to assist me with changing skins and such. I simply cannot figure it out. It may sound idiotic but no matter how many things I buy nothing works and I am stuck with one skin that I do not like. Please, need urgent help with this as I have already wasted too much time and money and i just want to put them to good use and make everything work. I have this body: https://marketplace.secondlife.com/p/KG-Ginger-Complete-Teen-Female-Bento-MESH-AVATAR-Plus-Maitreya-Belleza-Slink-Omega-Catwa-Appliers-PROMO/15271059 I need to obtain this Fair skin tone from this kit: https://marketplace.secondlife.com/p/HD-Applier-system-for-Ocacin-VoluptuousDev-kit-18JLS2/15703576 I have this head: https://marketplace.secondlife.com/p/UTILIZATOR-Normie-Head/13071631 I need a natural fair skin for it and some dark lips. In my despair, lol. I have purchased all Omega appliers and omega freebie skins I could find and I need someone to do it for me at whatever the cost.
  14. Examples of the style I would like: https://gyazo.com/e347a5dd4f1568d8572359617fa6d8a2 https://gyazo.com/a7b42122f375924b478780ac110076f9 https://gyazo.com/1dce717e891c2dc6c74c45f53a581085 https://gyazo.com/19293dcd860f5809de18bee568ac3efd https://gyazo.com/de4d106659456407e40764502e7cf002 Please feel free to contact me on here or in-game. Thanks -Mith
  15. Examples of the style I would like: https://gyazo.com/e347a5dd4f1568d8572359617fa6d8a2 https://gyazo.com/a7b42122f375924b478780ac110076f9 https://gyazo.com/1dce717e891c2dc6c74c45f53a581085 https://gyazo.com/19293dcd860f5809de18bee568ac3efd https://gyazo.com/de4d106659456407e40764502e7cf002 Please feel free to contact me on here or in-game. Thanks -Mith
  16. А есть ли кто-то, кто может помочь с созданием меша?)
  17. I have a mesh body that I am trying to cut up and assign materials using Blender 2.79 (primarily for using alphas under clothing). I am using Separate by selection to create smaller mesh pieces. I am assigning materials by selection. Each mesh piece has no more than 8 materials/faces. I have not done any resizing or modifications to any new piece created. When I upload the entire mesh body, i.e. all the pieces together as one DAE, I can see shadows at the edges of each material/face (in SL Beta grid) even after assigning a skin texture. Seeing horizontal and vertical lines on a thigh or a knee just doesn't look right. I am using Avastar 2.4 to export the DAE from Blender. I am using the latest official release of Firestorm to upload the DAE. I have also tried the standard SL viewer to upload. Are there settings that I am missing either when creating the pieces, creating the DAE, or uploading to SL? Are there settings in Firestorm that affect whether I see those shadows or not? ~Sean Heavy
  18. I am having trouble getting meshes into SL with proper UVs and textures. I'll describe my workflow (3ds Max) and maybe someone can tell me what I'm doing wrong or if I'm missing a step. I've attached an image that show the problems I'm getting in a nutshell. # I create model in MAX # I unwrap and UV the model inside MAX # I export UV template and edit it in Photoshop to apply textures to chosen UV islands # I bring the texture back into MAX and use it as diffuse map for a material # I name the material without spaces and do the same for the diffuse map's name (I heard SL does not like names with spaces etc) # I apply the material to my model in MAX - everything looks correct. # I do a quick render and again all looks correct. # I export the model as DAE (1) As Max's default DAE exporter using defaults and (2) As Max's alternate OpenCollada DAE using defaults. # I go to SL BETA Grid (Latest Firestorm viewer) # I go through the UPLOAD process for both models using the default upload settings for the most part # If I chose to include textures, I get an error - missing textures (see image), for BOTH uploads. # I upload without textures, and this works ok. # I upload the texture I created in photoshop (.png) so as to apply it manually within SL # Applying the texture gives screwy results - see image. But different results on each model. So - This is the process I followed. What am I doing wrong or what am i not doing? Any help, guide or tutorial pointers very much appreciated.
  19. Hi folks, i want to upgrade but a little shy on funds at the moment, I JUST missed the signature sale by like 3 hours.. sigh.. that would have been ideal. I am interested in becoming mesh. I looked at the Ocacin and that just didn't to it for me. I'm sure its a nice body, but i want to keep looking. I don't mind spending some money, but 3500L for the body and 3500L for the head is a bit beyond my budget. TMP seems to be dated from what I've read. My budget is prob 3500L for the total package right now. does signature have those kind of sales often? i can wait it out if need be. not in a rush really. been around 11 years or so, a couple months wont kill me. Thanks!
  20. I know there are a lot of little bits of topics on mesh, so please bear with me. I've been away for about four years and I almost feel like I am forced to switch to a mesh body, which really upsets me. I worked hard on my "classic" system body, and it took years of tweaking to get it where I like it. Now I come back and there are almost no "classic" system layer clothes to be had. Most all clothing has moved to mesh. My issue with mesh clothing is that it forces you into a pre-defined size. This is actually a less minor issue for my girls than my male avatar, as the women's mesh clothing comes in a variety of size options. But my guy, he's a BIG DUDE! He's based on someone I knew RL who was BIG! I can get him a mesh body and adjust the sliders to keep him big, but all of the demo clothing I've tried force him to be a fekkin' skinny-mini. As if tall and thin were the only male body type. He's not a huge fashionista. He doesn't need wardrobes full of clothes. I just need some basics that fit his Viking-sized body, and finding decent classic system layer clothing is hard. I'm having to go back to the oooooold freebie stores, and, just, ew! So what am I missing?
  21. Trying to upload objects from cinema 4d getting error message: "Error: Dae parsing issue". - I've tried to import file into blender and export with blender into SL and still no luck. I need a fix on how or why its not working to import into sl from c4d.
  22. I recently switched avi styles - its a complete package and i like the proportions, while im not in love with all aspects but.... the biggest issue is clothes that fit/work with my avi... any advice? (and no i dont really want a different avatar style)
  23. Okay, so I noticed in my viewer that certain meshes don't rez for me at a certain distance. I can understand if I was further away. But sometimes I'm only a few meters away from the objects. What makes this more unsettling for me is that objects around the unrezzed mesh are rezzed correctly. It's a small technical issue, but it bothers me. Is this issue even fixable? if so, how do I do so? Photo of example below. It's more noticeable on the Autumn cart. Those orange triangles are suppose to be pumpkins.
  24. Hello guys, I have a problem which I can't figure out. I've created a dragon mesh in Blender 2.79. My plan was to have beads on the wing tips and one in the eye. So, I used a UVsphere for that. It looks ok in Blender as you can see on the picture bellow. Then I went to Beta grid. When I uploaded the model it didn't looked as expected. All beads got distorted. I tried to separate the beads and upload as separate file or as one model (beads included), but result is still the same. Can you explain to me how to handle this problem. Seems like SL is distorting my UVsphere. One more thing. The sphere is small only 3 mm in diameter. Thank you.
  25. Hi everyone! I've been trying to mesh now using blender for about two years and have never gotten anywhere with it, I would love if there is someone out there willing to help me learn the skill or even the software itself, and I can go from there! I'm looking to make clothes mainly .. but would love to branch out into hair at some point! I am also interested in making cute looking skins and eyebrows etc i'm overall just a very creative person and I would love to use Second Life as a platform for my ideas as there is no limit to what you can create! Thank you so much! Kezia x
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