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Found 567 results

  1. Trying to upload objects from cinema 4d getting error message: "Error: Dae parsing issue". - I've tried to import file into blender and export with blender into SL and still no luck. I need a fix on how or why its not working to import into sl from c4d.
  2. I recently switched avi styles - its a complete package and i like the proportions, while im not in love with all aspects but.... the biggest issue is clothes that fit/work with my avi... any advice? (and no i dont really want a different avatar style)
  3. Okay, so I noticed in my viewer that certain meshes don't rez for me at a certain distance. I can understand if I was further away. But sometimes I'm only a few meters away from the objects. What makes this more unsettling for me is that objects around the unrezzed mesh are rezzed correctly. It's a small technical issue, but it bothers me. Is this issue even fixable? if so, how do I do so? Photo of example below. It's more noticeable on the Autumn cart. Those orange triangles are suppose to be pumpkins.
  4. Hello guys, I have a problem which I can't figure out. I've created a dragon mesh in Blender 2.79. My plan was to have beads on the wing tips and one in the eye. So, I used a UVsphere for that. It looks ok in Blender as you can see on the picture bellow. Then I went to Beta grid. When I uploaded the model it didn't looked as expected. All beads got distorted. I tried to separate the beads and upload as separate file or as one model (beads included), but result is still the same. Can you explain to me how to handle this problem. Seems like SL is distorting my UVsphere. One more thing. The sphere is small only 3 mm in diameter. Thank you.
  5. Hi everyone! I've been trying to mesh now using blender for about two years and have never gotten anywhere with it, I would love if there is someone out there willing to help me learn the skill or even the software itself, and I can go from there! I'm looking to make clothes mainly .. but would love to branch out into hair at some point! I am also interested in making cute looking skins and eyebrows etc i'm overall just a very creative person and I would love to use Second Life as a platform for my ideas as there is no limit to what you can create! Thank you so much! Kezia x
  6. Hello, I recently switched to an LAQ Bento Mesh head, and while it isn't perfect, I think it's pretty awesome and much better than the alternatives out there. One rather large problem I'm having with it however is that no one seems to be making skins for it. The LAQ skins seem to be all pretty much of a similar type and it's a type that I don't happen to like. I naively assumed that there would be third party skins for it just like all the other Bento heads out there and since LAQ's is one of the very best you can buy I was a bit surprised to find out that I can't find any skins other than LAQ's. I'm about 10,000 in on the LAQ head and skin options and I don't want to throw the investment away when a good skin would fix everything. The problem is that I'm a white, Nordic type person and I don't like the fashion model or "makeup-y" look. Out of the many skins available at LAQ, there are only like two that are even in the category. The lightest skin-tone on the LAQ spectrum (the 1.0" tone), is basically a very, very tanned white girl look as if the avatar has gone to the bronzing clinic and very shiny (as if we are all wearing makeup to the beach). All the rest are darker still and even more make-up-y. What I'm looking for is a "Nordic" white person skin, because that's what I am. Even the lightest LAQ skins, even with all makeup options turned off, have a lot of eyeliner and what looks like lipstick (although that might not be intentional). The LAQ eyebrows are also very thick and dark (even the light options). I'm certain this is the popular option and heavy brows are in keeping with what's popular in makeup today, but I'm old. I don't want to look like Kim Kardashian, I want to look like a white girl from the 1960's (i.e. my actual self). I realise different people have differing opinions, especially about makeup, and this isn't about me insulting LAQ, I just want to find a nice skin. Please only reply if you know of someone who makes skins for LAQ Bento heads. It will be pointless to have a thread with long arguments about whether my assessment of LAQ skins is accurate. As I said at the start, the LAQ Bento head is the best head I have found so far. I just don't like the skins and want something different from what is on offer.
  7. Yesenia Zero

    mesh nails

    hello i am wondering if there is long nail mesh perm full to do art on them also how to make nice nails for mesh hands
  8. Bonjour tout le monde, à l'heure où j'écris ces lignes je dois avoir dépassé les 11 ans sur SL. Comme le temps passe vite ! Mais étant donné que mes connexions sont très espacées, que je ne connais plus vraiment personne ( plus du tout même ), que bien des choses ont changé, je regarde mon avatar avec le sentiment que je suis un peu devenue une espèce de dinosaure. Ah, vous allez me dire que l'apparence n'est pas tout, que c'est ce qu'il y a à l'intérieur de nous qui compte vraiment, oui, oui, je sais cela. Mais la coquetterie est une dictature en soi. Je galère un peu en récupérant par-ci par-là des p'tites choses à porter et déjà c'est un casse-tête d'adaptation sur mon avatar. J'ai bien compris de longue date le principe MESH, ah la belle invention pour ceux et celles qui ont connu les débuts ( on ne ressemblait finalement à vraiment rien du tout ). Mais franchir le pas vers un avatar Full MESH, cela a un coût et il ne faut pas se louper. J'ai donc creusé, creusé et creusé ... Je pense que dans la multitude de propositions existantes le choix de faire mon achat chez SLINK Physique-Mesh-Body me parait raisonnable. Un petit conseil, un retour d'expérience, un mot d'encouragement, même un soupir suffisant seront assurément les bienvenus. Merci d'avoir lu ma tartine, ou pas. (et hop, je jette ma bouteille à la mer)
  9. I want to make skins on SL and I recently bought a Catwa mesh head. How can I learn to make skins and make them specifically for mesh heads? Are there any tutorials I can use?
  10. I'm asking for help on behalf of a very lovely friend of mine by the name of Dein Newt. He creates BDSM gear for furry avatars. I honestly don't know the first thing about meshes, rigging, or even 3D modeling whatsoever, so I'm probably using all manner of incorrect terms and just generally sounding like an idiot. For that, I apologize. Dein received a formal education using 3DsMax, but as it happens, very few can afford commercial software, and instead use Blender, thus meaning Mesh References, the dummies used to rig for specific things are made using Blender. Blender is apparently different enough that he simply can't just switch to that and has already tried and failed to do so. He also simply can't just load up a Blender file in 3DsMax and make that work, as it apparently just comes out as nonsense when he brings it into SL itself. This is very unfortunate as it means Dein cannot make rigged mesh items for anything that doesn't have a reference specifically meant for 3DsMax. There is apparently a way to convert a Blender file to work properly as he had someone that was able to do it for him once upon a time, but they are simply far too busy to help him now. I am simply asking for whatever help that can be possibly offered. What would be most helpful is a tutorial so that he can learn to do the file conversion himself, or simply an offer from someone to convert the files for him. Anyway, thank you very much for taking the time to read this. I really do appreciate it! ❤️
  11. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  12. Hello every one! I've been on SL for a long time and I'm still desperately trying to replicate the flesh behind the screen. Unlike most of the males I've seen on SL, I have no desire for a ripped rock hard stomach packed with abs, I'd prefer my wholesome, well fed, average body that I have RL. Currently, I am sporting the Belleza Jake body with a Catwa Dino head. I tried using the V-Tech Mod for the Matriya body, aka a Female body with a male chest, so that I could have a regular stomach and arms, but it just wasn't looking right and the complete abandonment of the Belleza Jake would leave me with a lot of clothes that will no longer fit. If anyone has skin suggestions to help hide those abs, or maybe even shapes, please shout me out! I don't know what body this is, or if it even is a body in SL, but this would be my desired end result for how i want my body on SL to look.
  13. Hello Everyone, I really wanted to cut down on the number of vertices this heart would have and after doing so, it won’t upload right on SL when I export it with avastar. However, when I use the regular exporter, it seems to work fine which is not necessarily of any advantage to me because, I plan on rigging it and I would need to export it using the avastar option once that is done ( I tested that using the previous model before making additional adjustments to it ). How can I fix it? Should I add additional vertices to the “V” area of the heart? Also, I baked some test textures and they won’t apply correctly on account of this issue. Please help.
  14. Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two months ago I uploaded another model and every cube could be seen.
  15. With all of the talk lately about how any effort to get content creators to optimize their work might "force content creators out of SL" I thought I'd make some tutorials showing just how easy optimization can be. So for this first tutorial, I'm tackling LOD. Here is the link to the tutorial. I hope you find this information useful.
  16. Vir Linden announced that work has begun on animated mesh in the Content Creation user group today. Here is a video of the live stream: https://www.youtube.com/watch?v=IStlohQHg7M This single feature, if done right, will greatly improve experiences and commerce. Secondlife will definitely become more "lively" once it is implemented.
  17. Hello all, So I'm trying to find out more on the process of creating mesh clothing, skins, and objects and wanted to post some of the issues/success I'm having (so far). I'd make a post on a social media blog but I think that's too limiting. I thought this would be the best place for this since the community might be nice enough to point me in the right direction, give feedback, or my struggles might help other people pursue this whole process. For anyone trying to dive into mesh/model creation: The struggle is real! I haven't even made an object yet and I'm already having a difficult time trying to follow along with tutorials online (Check out CannedMushrooms and the MAYA Learning Channel as good learning sources). I've made stuff before using Blender and DAZ Studio's Hexagon but then life happened and I lost all those assets, so now I have to start over again and re-learn how to do everything (since I've forgotten how to do everything). In any case ... The goal of this post/thread/project is to share information about the JOMO mesh avatar, and the development kit. I like the mesh and the creator has made the model(s) available to content creators, which I think is pretty awesome. You can find the development kits for the; HUMAN (male), FOX V2 (m/f), LION V1 (m/f), HUSKY (m/f), WEREWOLF (m/f), & LEOPARD V2 from the original creators' Dropbox links as appropriate. Side note: I'm using Maya 2018 (student edition) and a Mac, so I don't know if we're going to see problems because of that but I'm willing to bet we will. --- Thanks for your time!
  18. I've really been enjoying modding mesh attachments and such on my avi for some time now. Recently I've seen a few mesh items with animated textures, like a GIF or something on them. I explored the "Media" setting on the build tools, and I have been able to make an MP4 video loop on a face of a mesh attachment nicely. Only problem: other users must have all four boxes under the Preference>Sound&Media>Media tab of their (firestorm) settings checked in able to see the animated texture. Maybe I am using the term "animated texture" wrong, as its really video media that I got working. I suppose it wouldnt matter, but many people I talked to had the settings turned off, so I think it might be default. And I want people to see my cool mod! I know there must be a way to make an 'animated texture' on an attachment and still have others view it without them having those Media settings right, as I have seen it and didnt have those settings checked. So my question is what is the right way to do animated texture so that everyone gets to enjoy them without adjusting those settings? Thanks in advance to anyone who replies
  19. We can create clothes, accessoires and objects please fill out this for and you will receive a quote for your item : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items. Rates for rigging depend on item complexity and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the website or email to : meshagencysl@gmail.com
  20. If you create your own clothes and need to have them rigged you can ask for a quote on our website : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the website or email to : meshagencysl@gmail.com
  21. Does anyone make gowns with a top fitted to mesh bodies, not just standard sizes, with a sheath or inner tube for the skirt part with flexi prims over? Mesh in long skirts look like rubber when dancing.
  22. I've recently purchased a full perm mesh on Marketplace, and I've tried contacting the owner, but I have yet to hear a response so I was wondering if you guys could help me! I've purchased a full perm heel/pants mesh and after I upload it and try putting it on, it won't fit to my body properly. I've tried this multiple times, and even asked friends to help me and I get the same result! Could you guys please tell me what I'm doing wrong? Thank You. The Item I Bought: https://marketplace.secondlife.com/p/Dae-Obj-FBX-and-Texture-For-High-Heel-Pants-For-Maitreya-Ocacin-Slink-Belleza-Voluptuous/15089195 Everytime I click "Wear" or "Add" it attaches to my arm instead of working like normal mesh clothing.
  23. Hello, I am asking for help to find good quality attire and hair (ESPECIALLY HAIR!) that is 1950s, retro, vintage, pin up, rockabilly, bombshell themed. I especially love mesh items! Please only answer if you know of GREAT QUALITY items. Attached I have posted pictures of what I mean by good quality items. I can't seem to find them anywhere. I have also tried searching keywords on SL market place and get a few nice finds with mainly a bunch of low quality items. I'm crossing my fingers here and hope I get a little help. Thanks!
  24. I'm building a very large and complex shaped house, which at the moment is made up of 7 separate objects and will likely increase further and it has many curved surfaces that have to be accurately aligned together when assembled inworld. So far on the beta grid I've just been eyeballing the alignment to check build quality and physics models etc, but as I progress further away from what I'll call my anchor object (first object imported) that I started aligning subsequent objects to any discrepancy in the initial alignments is telescoping out to larger misalignments further down the assembly process. This hadn't bothered me so far as I had read in the past of something called cube/box alignment where each mesh object is imported as a linkset with a common single cube that you then make the root prim and set to say X:10 Y:10 Z:10 and as you import each object you set that root prim to the same coordinates then delete it and everything should align perfectly, which it does. However the problem that I've run into is that it is breaking all my physics models. First of all for ease I used just one common cube for all the mesh objects set to 0,0,0, , but inworld as I imported pieces that were further away from that location the cube was outside of the bounding box or rather the bounding box that was dictated in the original object and it broke its physics model. I slapped myself for not realising that would happen beforehand and then gave each object its own cube but nestled within each object's bounding box and each cube was a set distance from the previous one so that I could easily replicate the offset inworld. Once again though, for whatever reason the physics models were broken and I ended up with convex hulls even though the prim option was there and enabled. My only workaround at the moment is to use the method above to get everything inworld and correctly aligned and then import the objects again without a cube and copy paste them to already aligned objects' coordinates, which I guess will work, but is tedious and obviously more expensive once I import to the main grid. So my questions are, does the cube alignment system really work, if so what am I doing wrong and is there an easier or better way? I did search the forum(s), but I couldn't find a similar topic or the original thread/post I recalled about this process so thanks in advance for anybody who links/points me to some.
  25. I have never initiated a thread to post a link to my own blog before, I don't know whether there are guidelines around that or not, but it always seemed inappropriate, however, I am making an exception today, and depending on the ratio of trolls and hearts I guess I'll get my answer on whether it is right or wrong ? The reason I decided to do this, is that in spite of many years of mesh accounting, many good posts both here and elsewhere I still see versions of this tale playing out across building groups, including the one that inspired this post, earlier today. So here we go, in the hope that someone might be saved the frustration of a "weird accounting problem" some time. All I did was link a few prims... Beq xx
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