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Found 636 results

  1. I picked up the L$1 version of the Ebody Curvy mesh avatar body. I believe that it is a new product, so I'm not sure where I can get clothing to fit it properly. I tried a few items in standard mesh sizes, which work fine for the Ebody Classic mesh body, but they don't work for the Ebody Curvy body. Can anybody tell me, are there designers who are selling clothing for the Ebody Curvy body yet? Or is it just too soon to expect anything for a brand-new mesh avatar body? Thanks!
  2. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  3. Currently opening my client list for custom mesh orders! Only taking on 10-15 orders at the moment so first come first serve. All order time frames will take up too 2-3 weeks from date the order was placed and also depends on your order in line. Will provide a more accurate time frame at the time of order being placed. All rigging is also included in all orders as well as Uv , Shadow , and Normal Map. Bodies my mesh's are compatible with would be Maitreya , Hourglass , BBL , and Belleza Bodies. Male bodies include Slink , Gianni , and Jake. Price Estimates : Anywhere from 15k - 60k ( Never higher then 60k unless you order more then one item ) Photo References :  Ordering process 50% upfront - 50% after final product has been completed and rigging has been done. Updates will be made throughout the process via SLFB , Skype , or Discord Contact Via Notecard inworld ( Jacoriiian Resident ) *** Before contacting please know what you want created , have picture references prepared for accurate quoting on time frame and cost for finalized product!
  4. Hello, I am asking for help to find good quality attire and hair (ESPECIALLY HAIR!) that is 1950s, retro, vintage, pin up, rockabilly, bombshell themed. I especially love mesh items! Please only answer if you know of GREAT QUALITY items. Attached I have posted pictures of what I mean by good quality items. I can't seem to find them anywhere. I have also tried searching keywords on SL market place and get a few nice finds with mainly a bunch of low quality items. I'm crossing my fingers here and hope I get a little help. Thanks!
  5. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  6. *Looking for experienced Only* - This is a payed job - Texture creators for clothing and hair - Mesh Creators for clothing/ body shapes/hair ====Payment======================= Texture Creators - 150 per product Mesh Creators - 150 per product ================================== <We also have 3 office spaces for rent> {1 Office Suite - 2 Office Rooms} Office Suite - 400Ls weekly / 1,600 monthly Office Room - 200Ls weekly / 800 monthly
  7. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  8. Hello everyone. My name is Silvana. I have catwa head and mesh hair. I love to play in mouselook but there is a problem with some poses and animations. Sometimes I see my mesh hair, eyelashes and teeth while I play in mouselook and that looks so creepy. I'm not able to see and it totally ruins my view. I'm using firestorm viewer. Is there any way to hide head and hair but not whole body? I would like to hide it while I play in mouselook but also wish other people to see it. This is my first time here and I hope that I'll fix my problem with mouselook. Thank you for reading kisses ???
  9. Hello! Looking to hire a mesh creator with experience in creating mesh body-parts for the Aesthetic body. I understand with how the creator of the body does their creation kits this is a difficult task. Requirements -item needs to be rigged, or possibly resize-able with multiple sizes -item will need to easily be textured, i can do this part. The item itself im looking to have made i will explain to you via IM in SL. Its a body-part nothing scripted or NSFW.
  10. Hi, I'm looking for someone who could make these outfits, hairs, and accessories to fit Maitreya Lara and Genus heads. A long time ago I commissioned Utilizator to make these for base avatars but I'd like to have new high quality ones made to fit what I currently use. Also, if there's a more appropriate place for me to post this, please let me know. I'm not entirely familiar with these forums, I'm just trying to find someone who'd like to take my commission as I'm willing to pay well for it. I'll include images for reference.
  11. Hey everyone, I would like some help with my character's physics. I have the Maitreya body, and I've got a physics layer thing for it. Only my breasts seem to be moving though. I've been reading some old forums saying that this is the case for the Maitreya, and as well the case for many other mesh bodies. These were old forums, however. Has there been any new developments? Is there a new kind of physics I could get that would allow me to adjust for my belly and butt as well? If not, are there any mesh bodies bodies that allow for butt and stomach physics that anyone could recommend me? I've heard that Belleza and Tonic used to offer physics for more than the breasts. Is this still the case? Are there any other mesh bodies that offer this? I'm fairly new to this game, and I'd just like someone to help me understand these mesh bodies and their physics, as well as the many different kinds of physics (layers?) you can get for them. Thanks, and have a great day
  12. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  13. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  14. I'll make this quick so you don't have to read all day. Got a custom avatar, it contains many different meshes. When trying to rig with "original collision bones" (http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh) the model doesn't work at all. I've tried overlapping a default model ontop of mine and rigging off of it, just ends up becoming a hot mess, even after fixing the weight, and uploading it, the model is just broken sideways and deformed, besides it not looking like that in any render of blender. So what do I do. I've tried looking everywhere. all I can find on the forums and youtube videos for rigging basic cloths, for default shaped avatars, or rigging models that also use the default shape, or very close to it. My avatar is small and bulky with a lot of grouped mesh. So what do I do? How do I do it, and is it better off just rigging the mesh alone, or the whole model. I've done rigging in other programs, but SL is strict.
  15. I'm looking for a mesh creator who can also rig to the (bento hands, specifically) of the Maitreya Lara, Slink female, and Belleza Jake bodies. Belleza female and Signature Gianni would be a plus. The mesh themselves are (I hope) pretty simple avatar accessories rather than clothing items. I'm more than happy to pay hourly freelancer rates, payment methods and details to be discussed. Please contact me via PM, or email arielscheele@gmail.com
  16. Hello! Are there good shape makers? I need someone to create such a shape as in the picture, for the Catwa Catya head. I use the Maytreya body and I can keep the default body params. The default peach skin is also better. Who interested please write here. But I can not pay much. Yes, by the way in the picture is Ana de Armas from the movie Blade Runner 2049 as Joi. You probably know.
  17. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which are my clients and expect a certain amount of project 'hand-off'. I also work with other creators on their own projects, those of which require a skill they don't quite have up to par yet. Services offered: Mesh Texturing Rigging Scripting Animation* *Animation for meshes made by me. If you're looking for a custom creation, from small to project, please contact Zoxin inworld for a portfolio and/or quote. Thanks, Zoxin.
  18. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  19. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  20. Hi! I am looking for mesh hair like on picture shown on girl. Bangs with mid lenght tail. I have similar by LeLutka but they dont fit well on Catwa. And Taketomi, but tail is too long.
  21. This is not really a tutorial, more a walk though of me tackling this, I've tried to explain stuff as I go. I made 8 funnels 24 prim / li total. These are prims, so they degrade with distance really nicely. The look great .. if a little expensive these days. I exported these with firestorm as collada and reimported right back into SL I did not touch the options in the uploader, defaults all the way. It cost me L$35, they are now 15 Li .. Oh no !! My LOD is set to the max allowed in the stock Linden viewer. and if I move my camera back just a little YUK! So I can either reupload, spend more and change the numbers to give it higher detail .. costs more and uses more Li. Nope. I could change my viewer settings so they look awesome! Only now everything in SL is rendered the same way, I guess I didn't like my frame-rate anyway, and it's totally worth a slower SL everywhere just so I can enjoy these .. ok, maybe not. Import into blender 2.8, from this point on i will use menus (and add keyboard shortcuts in brackets) for uncommon things, and just keyboard shortcuts for common ones .. sure there is a menu for everything if you prefer to spend all day on this Press and hold the middle mouse to move your camera, scroll mouse wheel to zoom (or ctrl+middle mouse), shift + middle mouse to pan. Selected all objects 'Select > All' (A) .. or just draw a box around them. Join into one object 'Object - Join' (CTRL+J) .. just to make it easier. I have enabled the wireframe in the viewport overlay At the bottom of the screen you can see how much detail there is in your mesh with the verts, edges and tris. (the slash in the number shows Selected/Total, in this case we have everything selected so the numbers are the same ) Tris:3264 - The number of triangles used to make this object. Faces:3264 - the flat solid looking triangles you can see! Edges:6176 - the lines. Verts:3008 - the points where the lines meet. Ouch, seems the export from SL is a bit .. verbose, not a bad thing, but the opposite of what we want to have back in SL. Lets just do some quick and dirty clean up. Press (TAB) to get into edit mode .. there is a drop down for this, but yeah, it's TAB, you're done. There will be lots of duplicated vertices (the points that all the lines connect to), this just makes things painful .. so get rid of them by 'Mesh > Clean up > Merge By Distance' Bottom of the screen it says - Removed 1616 verticies .. which is well over half what we started with and the other numbers have gotten lower too. Win win .. wait a minute, it all looks horrible !! Seems all the texture data from SL got screwed up, thats ok, we didnt want it anyway ! But this is ugly, so lets make it easier to see while we work on. from the drop down in the top right of the viewport, i set lighting to flat, picked a nice light green and then enable cavity (a little shading, we cant use this anywhere else, but it makes working easier to see). Back face Culling is an important one, blender likes to show faces as being double sided (like a sheet of paper), SL does not. Next, lets ask blender to make it simpler, this wont affect the shape, just remove all the unnecessary bits. 'Mesh > Clean up > Limited Dissolve' That's better, and the numbers are going down ! Next, lets get rid of the stuff inside that we cant see. We know this model has stuff inside that we want to get rid of. If you put two prims side by side, export them from SL, you get everything, even the faces that are out of sight. Select nothing by clicking on the background somewhere. From the top selector, pick 'faces', this controls what bits of the mesh we can select by clicking on it. (Good time to mention the first one is verts, next is edges) You could now start clicking on faces to select them one by one .. but that would take ages .. So lets find another way. Press C you will get a round dotted cursor, scroll the mouse wheel to make it nice and big, and then click, hold and paint all over the funnels. Right click when done. (To deselect this with tool, you can just hold SHIFT while you paint.. don't do that now though, that's not what were doing!) Looks good right? Nope ! Use middle mouse to orbit your camera around .. see what it did OK, lets do that again, and again orbiting the camera each time till we have all the visible faces selected. If you miss click and drop your selection, you can press CTRL+Z to go back to your previous. Half of blender is selecting the bits of your model to work on. Take a moment to slowly rotate around and make sure you got all the faces you could see. Even inside the holes! We think we should ONLY the outside faces of the model selected. Next, lets Hide the stuff we have selected Press H ! Poof, a lot went away and were left with some rings? These are faces we didn't select because they are inside the model. This is not ALL of the hidden faces .. hmmm, got a bad feeling about this. I think we back track and find another way to only expose the hidden faces we don't want. (This is where you decide this was a silly idea and go buy a funnel from the market place like a normal person.) Why did we just do all that if it wouldn't work? Sometimes blender wont do exactly what you expect There are many ways to accomplish the same end. Learning how to fix mistakes is a key skill. Press CTRL+Z a few times till you get back to all the funnels looking complete before we hide anything before. Lets peek in a menu .. 'Select > Select All By Trait > Interior faces' .. why didn't we just do that?! because depending on how your model has been made it doesn't always work, and from my experience with SL imports .. it's not going to help. For me at least with this example .. it selects nothing - either look at the numbers in the bottom right corner, or tap G (to Grab) the selected stuff and move your mouse about .. great visual way of seeing what you have selected .. press right click drop them back without making any changes. We could start peeking inside and trying to select bits we want to get rid of manually .. too slow and too much eye strain, although for some models you may end up resorting to this as a final final last step. Rule of thumb, if it feels like you're pixel editing .. back up and find another way. Lets manually select the stuff we want to keep, but not one by one. Press ALT+SHIFT and then click next to a line, it selected a while ring! (take a few minutes here to play with this and get a feel for selecting stuff) You can hold SHIFT and keep clicking on other bits to add those to the selection. If you miss and drop your selected parts, press CTRL+Z .. undo is your best friend, buy it a cake. Keep going till you have all the 'sides' selected. Holding shift click on the top faces to select those too middle mouse orbit your cam select the bottom faces Now press H to hide the selection How did we do? Ok! Start with the big top ring! Select that (notice it still has a couple of parts, so get each, Press X to delete and from the popup menu, pick 'Faces' It left some edges (and vertices) behind .. we don't care, we might need them .. we might not .. and if not, blenders auto clean up tools will get them later. Now then, lets have a close look at the bottom rings Hmm, seems like our exported prims dont match up perfectly .. well, in any case we wont need this interior faces, so lets select them and delete as before.. pick a face or two and press X, pick faces from the popup, keep going till you just have two rings Press ALT+H to unhide everything to check we didnt delete anything we wanted to keep by accident. if you did .. CTRL Z a couple times to the rescue ! Delete a little less in one go, double check selections of stuff in previous steps. if its all good CTRL+Z once to go back to the outside being hidden. Do the other 7 funnels. (yes, its a chore and slow .. but that muscle memory needs a work out. Remember, you get good, then you get fast. You can use any combination of methods to select stuff to hide, play about, remember how much Undo loves you. you will end up with this OK .. now, let see what's going on with that join. Yike .. We have holes and an almost unlimited number of ways to fix this. We could just patch the holes up with new faces .. probably ugly not to mention fiddly, We could merge the two edge rings together by joining some of those verts up .. slow and fiddly We could junk that bottom part entirely and remake it. fast and easy .. let do that. Middle mouse your camera over so you're looking at the bottom Change the select tool to verticies Using C .. select the ends. If you're clumsy like me and pick bits in the middle too, hold shift while in the C tool and deselect. Select all the geometry that's connected to those points we picked with 'Select > Select Linked > Linked' (or CTRL+L) and then make them go away forever with the X key and picking 'faces' .. if extra stuff goes away .. Undo, double check your selection, try again. Use the C tool to select all those top points .. waait .. just scrubbing your mouse around is going to pick up stuff we dont want so adjust your camera and be careful When you think you have it, tap G and move your mouse about, if only the tops move, you did it. right click to leave the points where they were. Double check by moving your camera and using G again, it pays to be careful. Now, we need to extrude those rings out to match the size of the prims, lucky for US both blender and SL use the same scale! We could have left a couple of edges behind from the previous step as a guide, we could just eyeball it, but for this lets get the size from the actual prim in SL .. which for me from top to bottom is 0.3 ! This one is a few key commands together .. yes menus .. but this is bread and butter stuff, so its really better to just learn the keyboard shortcut way. Press E to extrude, you will have a load of tubes moving about with your mouse, dont click anywhere ! Press Z to lock movement to the Z axis Then type "-.3" (the distance to move, minus as were moving down) and press ENTER Lets close those round holes. Select nothing, Select one pair of rings at a time. and from the top menu 'Edge > Bridge Edge loops' Do the rest. How are we looking for triangle count ? Not too bad. Yes those end funnel parts are more detailed than the SL export, but the over all count is lower. Lets dump these into SL and see what happens. 'FIle > Export > Collada' Bottom left of the screen that appears Make sure selection only is picked (should be) Name the file 'Funnel LOD0.dae' Toss it into SL, same as at the start, not going to change anything on the upload floater, and .... drum roll ... Oh damn !! That's a third of the cost and 3 Li rather than 15 ! BUT WAIT ! THERE'S MORE ! We can now get about twice as far away before they start to collapse The textures are wrong, we need to UV unwrap and a little baking and they will look epic. We can do better on the LOD and cost by manually making those meshes (at least make it degrade smoother even if we cant save any more Li) But this is already a stupid long post. It took me 90 mins .. and I was taking screenshots and writing this mess for most of that. If I was just doing this .. 5 minutes.
  22. Hi all! I am looking for a scripter who can script a mesh head, and the hud for it. I will give more info if interested.This is also a paid position, thank you!
  23. Once I made a window and it turned out so unusual, the light is reflected like something else. but I didn't remember how I did it. here for comparison, a simple cube with all the settings and textures repeating the window glass. but the effect is completely different. I never managed to repeat this effect again. no matter flat or smooth setting in a blender. Can anyone know how to repeat this effect?
  24. Hi all! I am looking for someone who is good with making bento face animations or bento face and body animations, nothing very complicated.. I am open to paying. Serious inquiries only.. please let me know thank you!
  25. Hello All, I am looking to open my own clinic and in need of a custom building. I want it modern but High Quality I can provide all the details further once we talk. I am willing to pay you. Please contact me! Serious Inquires Only Thanks! Isla Rei (Bohia Resident)
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