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About Me

Found 716 results

  1. I realize this might not be the place to ask, but I figured I'd give it a try as I have tried every means to solve the problem myself and have come up empty handed. I'm totally frustrated. I've got a mesh project that I've been working on, and I've hit snag after snag, but finally its ready to upload. Problem is: When I upload my mesh object, everything appears to be as normal. The textures all preview fine as you'll see in the images I'll attach below. But when I rez the object in world, every textured (of which there are 6), renders normally except one. Face #4 always turns into a jumbled mess. It looks like what would happen if you turned on the Planar mapping setting on a mesh object not built to use it. This is what it looks like in my modeling package. I use 3DS Max. This is how it appears when plugged into the SL Mesh Uploader. Everything looks normal in the Preview Window. And heres the damage. The area beneath the padded comfort grip turns to a mess. Now I know the saying: Don't ask for help if you can't help yourself. I've tried my normal fixes. I exported the file from 3DS Max and brought it into both Wings 3D and Blender and verified that the textures appeared as normal. They did, so I exported a .DAE from both programs. Both had the same problem. Then I tried the Default Linden Labs Viewer for an upload (I normally use Firestorm), no change. So I figured maybe it was a setting in 3DS Max. I changed material slots, repeatedly, and checked my UVs for errors. I had gotten this far, but who knows, maybe it developed an issue along the way? No, they were fine. I'm totally lost. Any and all help anyone can provide would be greatly appreciated. I sank a ton of time into this project, and not being able to get in world is devastating. Thanks for your time, Mode.
  2. Hi all! So I've been having this issue with my Catwa Catya mesh head for months now and I thought I'd finally seek help! So I pretty much can't apply any eye makeup under my eyes. I get this weird glitchy crease/line under my eyes when I do so. I've tried different things with masking and blending on the catwa hud but nothing makes a difference. One person mentioned to me that when I use appliers it should ask if I want to apply to lower or upper layer but so far, NONE of the appliers I've used ask this as an option. I've included a photo so you can see what I mean. Like in this photo I have red eyeshadow around my eyes and you can see under where there is a clear lighter line/crease cutting in. It doesn't matter what brand I use (I always make sure the appliers are for Catwa). Any suggestions?! I'm sick of not being able to wear eye make up. Thanks in advance for any help =)
  3. Exorcyst

    Catya head.

    I was wondering if it's possible to make a Catwa head fit on for instance a male Signature or Slink body. Whenever I try that the neck of the head doesn't allign with the body. Best regards,
  4. Hello, I have a little problem with my texture on a mesh top i made this happens:https://prnt.sc/iqndae it seems to be zoomed in around the chest, help thanks <3
  5. Anyone needing a mesh creator? I'm accepting new orders. Drop a notecard inWorld.
  6. Hello residents, I am starting this topic because I do not where to start. I would like to become a second life designer for clothes and lingerie. The fact is that I do not know where to start. I have reached out to some fashion designers but... too bad. Is there someone who can tell me if Marvelous designer is a good program to start with? I do have the knowledge of different patterns and stuff. I have read many blogs and most of them say that Blender is the thing for a starter. Blender is not really my thing. Very complicated, as far as my opinion. I have been offline for a long time because of real life problems. Second Life has changed a lot. I see many different types of bodies and heads. How do you create clothes for all those different bodies? I really do not know where to start this journey... But I really am ready to start the journey. Hope to hear from you soon! Kind regards! BriaZz
  7. Hello resident! Does anyone know where I could find a mesh avatar for second life to use in blender/hexagon/marvelous designer? Thanks!
  8. hello , I just noticed an issue with my rigged mesh when I was testing it on high altitudes 1000 m or more . its combination of many pieces for alpha cuts here is gyazo snapshot. I wonder how can I fix that. I use maya. as far as I see there is a solution for this cause some well known mesh bodies dont have this issue (its not about LOD by the way , I checked it ) https://gyazo.com/e5d4f52c76c9bf7e5c51e59539668a29
  9. What the heck do I need to do to make a physical prim actually rest on the SURFACE of a mesh? The mesh in question is entirely convex, set to physics:prim and its physics shape matches its surface geometry. But if I drop a physical ball on the flat upper surface of the mesh it bounces and hovers some distance above it. If I approximate the same shape out of prims the physical ball drops and rests on the surface of the object. Is the physics engine assuming that "meshes count as having concavities" even when they don't and imposing the wider collision tolerance of that scenario? If it is, I'd call that a bug...
  10. I've been trying out a demo pack of L'Etre skins, and there is an applier for Omega Body included with the pack, along with appliers for Belleza, Gianni, and Slink. I've looked around in market place, and did an in world search, but I can't find the Omega body anywhere. All I see is a store in Marketplace that sells appliers for various vendors. Is Omega a mesh body vendor, or something else??
  11. Hi guys, I just got back here in SL after few years and decided to try to sell Simple & Random stuffs, I'm just wondering if there's an easier or faster way to get attention from other creators who actually use and work with full permission mesh and is there even an existing event for this kind of business model? I already tried marketplace listing enhancement, but it seems like not working well for me, I'm really hoping to know or get some tips and tricks for this startup business here in second life, and avoid further bad investments in advertising services, Thanks! Here's an example of one of my work:
  12. Like in title, i can do alot of stuffs, notecard me in world or pm here.
  13. Hello, I'm new to second life and I've been trying to find a mesh head for the tweenster female body but I really don't know what to choose. I have a mesh head that would go great it's just that the neck of the tweenster body is too short for it and makes it seem like there is a gap between the head and the body. I would also appreciate if the head didn't cost an arm and a leg since it was hard enough to get 1k lindens for the body it's self. Well that's about it, hope somebody can give me a suggestion. Thanks a for reading.
  14. What makes a good build a good build is a solid Idea of what you want. Doesn't have to be the whole idea but it has to be some what of a idea. Like I want a purple dance club I saw this club on a picture or in second life I want something like this. Then we can go over details of what you want. So pictures is always a plus gets things done faster and lets me know what you want. I can build anything from a club to a store to a photostudio. I aslo can do events parties weddings and so on. So if you are tired of seeing the same store everywhere you go. (we all are). hit me up. I have been building since 2005. (I prefer if you hit me up inworld to talk about what you want done on this exciting journey) Happy Toshi) https://www.flickr.com/photos/144280667@N03/albums
  15. Raven Delgado


    Hello every one, I have been searching for the script that strips mesh clothing in a 10 Stage Strip or less to put in my clothes, I can't find a scriptor who knows how this is done, if any one knows some one or where i can buy this script pleAse message me in world, thank you in advance- just removed like old days I'am not looking for- i need clothes removed in stages , like a sexy stripper opps & done by a click with public or private to strip you-thank you be blessed
  16. Hello All, Looking into getting into building again but don't have any mesh/sculpt skills. Are prim-made objects still marketable or do I need to learn a new set of skills. If the latter, where should I start? Thanks in advance S.
  17. Hello Mesh & Texture creators I'm Seeking to hire a mesh and texture artist with experience in complex and realistic mesh Buildings, Textures and equine accessory items in Second Life for an ongoing, long-term arrangements, Id like to be full owner and Recommend you to anyone interested in the creator i can Link them to you!(Can be talked about privately), I can spend RL AUD money that is limited on what i can afford...Im not looking for any rude or high temper people, Nor any overly excessive costs to then Decline you/them and get rude attitude.... im a nice person i dont need some Rude/Aggressive behaviour like i have received inworld when asking in the builders brewery group! I am saying this to be clear if i see a hint of Rude/Aggressive behaviour you will be ignored sorry. So what im asking here for is: - Expert level mesh mesh Buildings, Textures and equine accessory items - Not to Rigg the Horse accessories as i have a rigging body i can set them to ^^ - Realistic texturing (I don't like Cartoons or basic colors i.e Tinting) If anyone can Do these items contact me inworld OR here online the Forum Messaging, Prices are to be personally displayed/Spoken about, And if im happy i will be ordering more then once from you for a long term thing! not mostly for buildings but more for accessory items (Though i need a few buildings built with at least an 8 week limit on each building tbh) The terms and permissions are spoken in private also... Please get back to me soon i can't wait to speak with you. (Imxaxdevilx666 Resident)
  18. Level of detail fail of the week. Elaborate vault door to hide what's inside. Back off a little, and you can see into the vault. Back off a bit more and the whole vault door and frame disappear. This is why blindly using "Decimate Triangle" in Blender to create lower level of detail models with very small numbers of triangles is a big mistake. (This vault is for sale on Marketplace for L$3,990.)
  19. I am looking for someone who is able to build a mesh version of the following: I would like to get a quote for the following: A static build (none of the parts are moving): Animated build I: The cards on the outer portion of the object are orbiting the rest of the item Animated build II: The cards are orbiting plus the inside part of the globe is orbiting (but NOT the large outer ring of the globe) To provide further idea of what I mean by animated, please see the following video: Please note that I don't want the entire thing to move as shown here. Just the cards on the outside alone would be fine, or the cards and the inner portion of the globe. Please feel free to respond here or send me a direct message in-world. ~Kyonyx Djannovic
  20. I am looking for someone who is able to build a mesh version of the following: I would like to get a quote for the following: A static build (none of the parts are moving): Animated build I: The cards on the outer portion of the object are orbiting the rest of the item Animated build II: The cards are orbiting plus the inside part of the globe is orbiting (but NOT the large outer ring of the globe) To provide further idea of what I mean by animated, please see the following video: Please note that I don't want the entire thing to move as shown here. Just the cards on the outside alone would be fine, or the cards and the inner portion of the globe. Please feel free to respond here or send me a direct message in-world. ~Kyonyx Djannovic
  21. So I have been dabbling in clothing for a change of scenery and am working on a floor length gown with a level of detail that works for Second Life. I don't want to start on the wrong foot by making a 500,000 K poly gown that crashes the grid, so as part of my learning experience I have been asking a lot of questions to find the right balance. I won't be perfect but I do want to aim to be a good citizen with my designs. I have read a lot of threads here, plus google searches and the wiki and Jelly Babies information etc. What I found interesting and compounded by a question I asked to designers on Facebook was I couldn't find a general guideline for "what is being a good citizen in SL versus not", in terms of polygon usage on clothing. I read the Mesh/Technical Overview on the SL wiki for example, and unless I missed the information, I couldn't see anything about what to aim for like other platforms/devs provide. I could be just looking in the wrong place, but it had me even as somebody experienced in SL scratching my head. Drongle wrote some interesting posts here that helped me on the way but I have more questions haha I know a few of you that post here are fantastic in this area of optimisation so what would you guide new clothing makers to aim for. I am talking quad polygons here before uploading. Floor length gown - some comments noted 40,000, 50,000, 75,000 polys. When I compared this to game dev assets it's shockingly high. I rezzed a few designer's gowns also in SL to look and suspect those numbers I quotes may have been LOW for those - the mesh was so dense I have no idea how it even renders without blowing up my laptop. However, we deal with the fact that SL doesn't support PBR materials at all, and the implemented normal map well I have had mixed results so will be interested to see how that operates on clothing... So what is a GOOD quad polygon count that (a) is efficient and (b) still allows the item to look decent enough to sell??? (c) any other optimisation practices we can apply (LODS obviously but can we take this even further?) using the example of this gown. Let's assume the gown as a few lovely folds in the skirt, some scalloped edge detail with pleats on the top and a belt. What range would you set as a guideline? Now textures. This gown as a corset underlying piece, a lace overlay, a belt then a long gown so 4 materials. so is 3 x 512 for the gown and 1 x 256 for the belt? Or if 1 x 1024 for the 3 materials combined (that's where my brain is going) and 1 x 512 for the belt (256 it starts to look a bit rough as the belt combines metals, silks and has a normal map for the detailing on the buckle so I may need to push it up a little). I am baking at 4096 x 4096 but then optimise down the final texture in photoshop using the sizes above. I used the above as an example as (a) that is my first piece of clothing so frankly I could make this thing 200,000 polys haha but luckily my experience in houses has taught me to optimise as much as possible, and (b) I can then use a % based on the body coverage from it. Really interested to get opinions and input on this as I learn my new craft! It may also then help other "new" clothing designers who find this post too. Thanks Charlotte
  22. Hey Beautiful Community! I'm looking to hire an amazing mesh and texture artist with experience creating complex and realistic mesh clothing, shoes and accessory items in Second Life for an ongoing, long-term arrangement. I'd like to work with someone I can speak with and share my crude designs, fabric selections and notes to bring my designs to Second Life with exceptional quality sculpting and texturing. Here are the skills I'm looking to employ: - Expert level mesh sculpting in regards to clothing, shoes and accessories - Hyperrealistic texturing - Rigging to SL mesh bodies (specifically Maitreya Lara, Slink Hourglass, Belleza Freya & Isis) Of course, I'm ready to pay top dollar to work with someone who ticks all the boxes and has the applicable experience. I'll be purchasing all ownership and re-sale rights to the mesh that you create per our agreed upon contract - we'll get into the specifics if we make a connection. Don't worry, I'm not new to this industry and we'll both be well taken care of! If you meet these requirements or know someone who does (and are looking for work), please don't hesitate to reply here, send an email to runijinx@gmail.com or contact me in-world: Runi Jinx with information on your previous work. Looking forward to starting this new venture! Let me know if you have any questions. <3
  23. Hi. I am using MLPV2 which rezes a weighing scale and animates the avatar stepping onto the scale. The problem is because the weighing scale is mesh, it rezes too slow. Consequently the avatar has already stepped onto the scale before the mesh has finished rezzing. It looks really wierd. Is there anything I can do to assist the mesh to rez faster? I thought if I had an invisible one already rezzed, secondlife would recognize the textures faster like it does with sculpts, but that didnt work. Any suggestions?
  24. hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). For references and some of finished Works and more : check my inworld profile picks. (minthel ohare) see u inworlds
  25. Hello, I was wondering if someone would be willing to help me learn mesh, ive made potted plants, a donut and some clothes, but I used a youtube tutorial for the clothes and I used marvelous designer, and ive heard thats not such a good idea and ive had problems with it. I made a few shirts, but i have troubles uploading. i really want to learn, im willing to pay around 700-1000+ thank you :3 Contact kawaiiduirii resident
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