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Found 628 results

  1. One of the best ways to tell if content has not been optimised for Second Life is when the creator puts a notecard in the product telling you to ramp up the debug settings. It was common practice, when Sculpties were dominant, to increase the "Object details" setting in prefs or even go directly to the debug setting RenderVolumeLODFactor. This was because, for the most part, the creator had little or no control over the lower LODs (not without sacrificing vertices in the High LOD at least) and it was horrible to walk along the streets and watch the building collapse into heaps of triangles. With mesh, this changed. One of the biggest advantages of Mesh over its sculptie cousin was that the creator has full control over the LOD models. Good content creators focus on providing an object that looks nice to the majority of users, over the expected normal set of viewing conditions. Yet still, we see a lot of cases where (often beautiful looking) content is tossed into SL without a second thought for the LOD behaviour and rather than fixing the content the creator tells the user that they should change their settings "to view it properly". This is simply bad advice, and in following it you are making your machine work harder than it needs to simply to compensate for one creator's inappropriate design. Because of changes in the forthcoming release of Firestorm that intend to discourage this behaviour I wrote a blog post that I hope manages to explain things in an accessible, non-techie way. For LOD's sake, Stop! - Why bad advice may be slowing you down. I hope it helps to explain the terminology and persuade people that the time to get more selective about your purchases is now. There are new features on the way in 2018 (such as animesh) that will enhance our Second Life experience but these will expect our computers to do more work and any effort our hardware wastes on poorly optimised creations will be effort it cannot use on other things. Beq
  2. I'm having problems getting a very simple fitted mesh skirt to work properly on the Belleza Jake mesh kit body using the Avastar plugin in Blender 2.79. I tried making a super simple plain pencil-skirt for him, just to test whether the fitted sliders will work and the mesh will fit different shapes... For the most part, it does upload fine and it is rigged normally and in addition, follows the "Muscle" sliders which means the "Fitted" is working, but... ...There are still some sliders which just won't assign properly both in Blender and after uploading into SL. After I manually weight them, the sliders for things like the Butt and more importantly, the Saddle Bags work but, have too-little effect on the skirt for it to match/follow the body, and they only work somewhat if I manually weight them to the vertex groups of "PELVIS" and "BUTT" on the skirt, and they are both weighted in Blender all the way to red. I did use the "Shrink Wrap" modifier for this, so it has a nice snug fit in Blender by default, so I really think it's just weighting issues. On the Avastar website, it does mention that it does NOT recommend manual weighting, so I have a feeling something is going wrong if it's not automatically being weighted to those sliders (while it works fine for the "leg muscles" slider). Is there any other way to do this, or to further strengthen the weighting beyond the maximum? I have already read through all of the fitted mesh guides on the Avastar website like 3 times or more, so I am not getting anymore help from that site, so please don't link me to that. Or, is this just the normal Fitted Mesh process for creating 3D mesh clothing? I am experienced in making non-fitted rigged mesh clothing, and so I am familiar with how much work it is to weight that, but... this is going to be another whole level of frustration and time-consumption over the non-fitted rigged mesh's already-long weighting process. It's really discouraging, so I actually really hope it's something with the program/plugin that is causing issues instead... How are some creators making flawlessly-fitting Fitted mesh clothing that doesn't even require hiding the body with alpha?? Is there some trick to it that Avastar doesn't explain? Do they duplicate the body itself and extrude on that to create the clothing?? I actually tried testing that out, and it did NOT work at all because modifying the vertices of the mesh at all after duplicating the body just completely gets rid of some of the sliders such as the butt and saddle bag sliders which are giving me problems in the first place. Not to mention, the duplicated body would not export due to errors (though the un-edited body could be uploaded just fine with all of the sliders in-tact).
  3. I decided that I want to create a Draenei AV. I'm going with Maitreya body, I have a nice blue skin applier picked out for it and have had no problems finding the tail and horns. However, I'm having a hard time finding hooves that go good with the body. I found some nice faun digilegs from Caverna Obscura, but they are covered in fur. I tinted the fur to match the skin color best I could, but the problem is, Draenei legs aren't supposed to have fur at all, their legs are just skin down to the hooves. So my question is, does anybody know of any nice digilegs / hooves that are not furry, or how would I go about modding the current hooves that I have to apply a skin texture rather than the fur texture? I added a screenshot of what I'm currently using.
  4. Hello! Is there anyone that does custom mesh food? Would need it in a timely manner. It would need to be full permissions. Willing to negotiate price. Please message freewings resident. Serious inquiries only!
  5. Hello! Is there anyone that does custom mesh food? It would need to be full permissions. Willing to negotiate price. Please message freewings resident. Serious inquiries only!
  6. Back to sl after 3 yrs need help redoing avatar look completely will pay to help with step by step assistance. Already know what I want with the head look need advice with all the rest. Contact me with your proposals and time frame Note : I'm western Eu time Thank you
  7. What makes a good build a good build is a solid Idea of what you want. Doesn't have to be the whole idea but it has to be some what of a idea. Like I want a purple dance club I saw this club on a picture or in second life I want something like this. Then we can go over details of what you want. So pictures is always a plus gets things done faster and lets me know what you want. I can build anything from a club to a store to a photostudio. I aslo can do events parties weddings and so on. So if you are tired of seeing the same store everywhere you go. (we all are). hit me up. I have been building since 2005. (I prefer if you hit me up inworld to talk about what you want done on this exciting journey) Happy Toshi) https://www.flickr.com/photos/144280667@N03/albums
  8. Let's say I want to upload a clean mesh, empty, naked mesh. Then after some time I decide to texture it. Would the texture fit the mesh perfectly without needing to move it around? Or do I need to upload the mesh with the texture?
  9. Greetings everyone, Electric Midnight is currently looking for an Architect who can build a custom building to fit our needs. Some one who knows there way around mesh and can put together a low prim build would be most welcomed. We will be working along side the selected person to ensure all comes out to perfection. Please IM Emma Slaughter (lemon.Sahara) or Jack DeCarlo (nouveaumanifesto.Resident) if you are interested. This is, of course, a paid job. Please have a portfolio ready to share and to take down notes and other information related to the job if you are selected. Thank you, E.Slaughter.
  10. Hi. I wanted to discuss heated topic. Lately many designers have been doing maitreya exlusive sizes only. Do you think they should go for the one that sells the most, since 80% of female mesh body users prefer Maitreya. Or they should also continue to rig for Slink, Belleza and other bodies? p.s just realized i posted in the wrong forum category
  11. Hi, I have a Adriana Mesh Head by GA.EG & Gaeline and am having issues with parts of my face constantly flickering. Others can't see it and am hoping someone can shed some light as to why this is happening? It doesn't happen to any other mesh items/body part.. just my face! https://gyazo.com/1fa92990c37fff3e884c60aa12d89a73
  12. What makes a good build a good build is time and a solid Idea of what you want. Doesn't have to be the whole idea but it has to be some what of a idea. Like I want a purple dance club I saw this club on a picture or in second life I want something like this. Then we can go over details of what you want. So pictures is always a plus gets things done faster and lets me know what you want. I can build anything from a club to a store to a photostudio. I aslo can do events parties weddings and so on. So if you are tired of seeing the same store everywhere you go. (we all are). hit me up. I have been building since 2005. (I prefer if you hit me up inworld to talk about what you want done on this exciting journey) Happy Toshi) https://www.flickr.com/photos/144280667@N03/albums
  13. hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist, I can make it for you. (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) contact me inworlds via instant message / notecard (in case ims being capped please do send a notecard too ). p.s : I make small projects / items too. For references and some of finished Works and more : check my inworld profile picks. (minthel ohare) see u inworlds
  14. I need help i want to upgrade my avatar to mesh but i dont know where to start and what kind of budget i need. Its really daunting looking into all of this stuff, just need advice for the mesh body, hands, feet, clothes, head all of that. thanks for reading and whoever helps will be my best friend
  15. So I've been trying to figure out why blender 2.79 has its issues for me to upload any rigged mesh into second life. I confirm rotation/size/location and double check all proper export selections are made, however after bringing the .dae file into second life and adding "skin weights" to be show in the window, there's an automatic deformation to it. I do know that I'm using the fitted mesh skeleton, and that once i transfer weights and adjust it properly, they all move correctly, however, It always has the same issue, despite configuring and setting things properly. I've gone through several different tutorials and have been using blender for quite a while, but the new update seems to have changed some things. Any idea on how to fix the issue or anyone who could do a walkthrough for rigged mesh without using Avastar for blender 2.79, or would it be best to revert back to an older version?
  16. What makes a good build a good build is time and a solid Idea of what you want. Doesn't have to be the whole idea but it has to be some what of a idea. Like I want a purple dance club I saw this club on a picture or in second life I want something like this. Then we can go over details of what you want. So pictures is always a plus gets things done faster and lets me know what you want. I can build anything from a club to a store to a photostudio. I aslo can do events parties weddings and so on. So if you are tired of seeing the same store everywhere you go. (we all are). hit me up. I have been building since 2005. (I prefer if you hit me up inworld to talk about what you want done on this exciting journey) Happy Toshi) https://www.flickr.com/photos/144280667@N03/albums
  17. Hello, I have a manuel bastioni lab mesh I created using the add on in blender. I have attached it to avastar and whilst the bones work nicely and the weights copied over beautifully. I cannot get it to load into second life properly. it is deforming insanely in the spine and does not match up with the SL avatar (I am wanting it to fit standard sized XS and XXS clothing.) I would like to get someone to help me finish off the rigging of the avatar itself, including bento bones. The mesh has shape keys that I would like to keep in place as well. To discuss payment and exchange references and files etc please contact me in world. Interregnums Resident
  18. so i been spend the last hour trying to go through all the tabs on the market place to find a flat cardboard box like these? can anyone one lnk me or give me a LM
  19. So I am testing a fitted mesh custom avatar, and it was going well when I left the second life skeleton alone, but then I decided "what if I needed to adjust the bone structure slightly, what would that do?" and I could have sworn I heard that it might be possible since people talk about giant and small avatars which I assume are custom avatar bone structures? Basically the avatar looks like below, and a posed version of it in blender: (just to note, when I export it to a .dae I select the option so it works for second life, and I make sure to select both the mesh and the armature so it exports both) I was testing both major deformations and slight deformations, (the left leg was an anthro/furry wolf leg structure type, the right arm is to test what it will do with the slight deformation of the bone, and the left arm is to test if I made a major bone alteration the arm and bones are scaled to be 1.5 times longer). When importing, it looks like this in the importer, which is how it's supposed to look. so the arm looks like it will work, and I select "keep joint positions", and both "include skin weight"s, and the idle animation seems to work perfectly fine in the preview, but then when I import it and apply it to my avatar it looks as such (I'll post it with and without my avatar under it, so you can see that it's shoved the bones back up the arm, and on the image where it's edited with red lines, I've tried to outline the areas where it's obvious the lower arm was shoved back up the arm) (edit: the last one is a new screencap that shows how it's just slapping the bones back to normal positions, since on the avatar's left arm it's just forcing them back) and at this point I'm a bit lost on what to do, since the preview works but then in-game it shoves the bones back up. (the only reason the hand is longer than my avatar's is because it was scaled, but it's still nowhere near the length it should be) Any ideas or thoughts?
  20. Hello, From time to time I see that my avatar gets kind of deformed like on this pic: https://gyazo.com/b11880bcb58645b7e0b6b4233d156223 Relogging helps but after I teleport to another place it sometimes comes back (sometimes not - I know, it's weird). I use Maitreya Body and Catwa Head I wonder why it happens and if there is any solution to this.
  21. Hi! I am an avid SL user (on my main, this is an alt) and I have always wanted to get into the clothing business. I have tried to create mesh myself but failed because 3D and blender just are not my thing lol.... That is where you come in!! If you are a mesher, I have a job for you. Not only would we hash out the percentages, I am also willing to pay you real money when we are just getting started. I have a crazy amount of ideas and would love the opportunity to make them real. Contact me through forums if your serious about this with your second life name and I'll message you on my main. I look forward to talking with you.
  22. Mesh creator and Designer available for custom orders including : clothing, accessories, 3D logos, buildings, hair, fashion, Sculpture, jewelry... Whatever you need. High quality guaranteed. friendly Prices. Experienced Modeler. IM tryme003 Resident inworld for more details. Here is sample of my creation : https://www.flickr.com/photos/raohs_design/
  23. Hello I am looking for a texture maker who can make me a good looking skin for my mesh kemono body. I have the old skin I was using for my old avi but I want it to be on my kemono avi but because its mesh body it needs a whole new layout If you can help me leave a message here or im me in second life. ^^
  24. Hi there. Well I'd beg a little bit patience please lol cause i am still novice about shapes and skins and mesh and that stuff. So this is my question ¿Why does my shape always look like er... so polygonal? I don't remember very well how I got it, but it's certainly a freebie or really cheap shape that I got somewhere else. I know basic shapes just give you that, basic quiality, but trouble is that I did bought some new demo shapes from store, because I wanted to get a better shape, and I got confused when I realised that those new shapes (demos) had the same quite polygonal aspect. So I was afraid to buy a new shape for nothing, because I thing those new shapes will have the same problem. So is this a matter of skin? is it the shape? is it my viewer? I am not looking so realistic high detailed shapes that take half salary away from you, just one that doesn't look so polygonal like my current basic shape. I've been spying (lol) other girls around, and realised that some of them seem to have the same aspect. But others look so amazing damn! :b for example this one: So what do you suggest me to do?
  25. Hi! I'm seeking someone who creates mesh clothing content! I'm looking to pay money for this, I need a mesh panties model made for my fitted busty kemono base model in SL. What I'm looking to get out of this is a rigged and unrigged version, I would prefer if the UV maps were setup for easy made texturing aka not split into so many pieces and hard to figure what piece is attached where, etc. If you think you'd be able to handle this sort of commission, shoot me a in-world IM or reply here and we can discuss further with references, etc!
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