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About Me

Found 625 results

  1. Hello, I'm offering services for custom mesh under a few guidelines and rules: - I have a few limits on what can and cannot be done (e.g. note 1), best thing to do is contact me and I can give you more than a yes or no. - NSFW is fine, I take pride in the work I'm doing regardless (Within TOS, Laws and common sense). - All items come with a full, final commission price, no more is paid upon agreement (additional requests made after payment are accepted as new commissions) - Exclusive items have an additional fee, otherwise all rights belong to me and I have the ability to do what I see fit with the item in question. - Be timely with our correspondence (Larger projects especially, you will still be charged for agreed hours) and make fair attempt to make me aware of any time you will be away for, as will I. Here's my Sketchfab Page and store front for examples of my work, you can attain a viewing by contacting me in world, details below on how to do that. What do you need from me? First of all, visit inzoxi.co.uk for pricing, if you're all set from there then go ahead and send me either a notecard in-world or an email with a basic overview of your project and any references (images) you can provide me with, we will work out a final total from there. I won't be responding to any messages on this forum, please contact me either via email (hello@inzoxi.co.uk) or in-world at Zoxin Resident. Thanks, Zoxin inZoxi Creator,
  2. Hello: Apparently this topic is very often. I am learnig to build. I am trying to build my house, my mesh house. I started in SL editor doing some base model. I imported it to my PC to work with it in Sketchup and/or Blender. For me, the first one is more easy to use, but I am learning slowly the second that confuse me a lot. I made this basement for the house (with Sketchup), with door and one floor, export my collada but... when I try to upload to SL, any time, any way, I can't walk through doors and some parts of the floor, stoped by "invisible" walls (triangles) that already can be seen during the analysis, no matter if I use my collision file or just high option. I tried to simplify with Blender the triangulation but, as I said I am so confuse with Blender tools and shorcuts. When I do a simple room, more short than this, I can go inside and walk, but not this time. I always convert the character to prim when edit the mesh in SL. Simply, the question is that I don't know or don't understand how to control that invisible triangules. Maybe I am doing wrong in the process of building it self before upload or during the process of upload. I looked a lot of videotutorials, read a lot of comments and I feel as lost as if in the begining. Please, help me. Explaining me building mesh for dumps and have a good control of physics, step by step! BTW, I discovered saddly that the options to upload are quite differents in beta grid than in normal grid, with less options abled, for example in the section of simplifying methods. If there is someone that also can explain me in spanish, much better.
  3. Hello! After joining SL not too long ago, I quickly found out with some suits that I purchased that clothing layers can't be worn with mesh bodies alongside mesh clothing, so the shirt that comes with the suits won't appear. ... Are there any basic mesh suits that come with a shirt or some kind of top? I'm using the Maitreya Lara body. I'm looking for something simple and fitted like the ones in the picture that don't have puffs or frills or anything like that. Preferably I'd like one that doesn't come with a waistcoat or a tie. Scarves are fine though... and I'm looking for skirt suits. Thank you...
  4. I am new to building in mesh and out the gate I thought that all one had to do was import their mesh file and it would act like prim out the door. Instead, have the invisible ramp along with walls/floors being transparent and being able to be walked through. Having no idea on how to create mesh physics wonder if someone would be happy to lend a hand and let me know what their rates would be. Hoping to get this project off the ground early next week.
  5. Hello, I'm looking for a mesh designer. I've got a sketch of a choker I would like to have. Please notice that I am NOT willing to pay hundreds and hundreds of lindens on this! It's just a small choker! Thank you for your interest Please send me a notecard inworld or leave a comment here and I'll come back to you with further information. I'm mostly active from 5AM to 11AM SLT.
  6. We are looking for Staff Round-the-clock. Wedding Officiates - Do you love to be a part of someone's love story? We are looking for you. The pay package will be discussed at the time of interview. Cake Designers, Accessories Designer, Venue Designer - Yes, at Make it Perfect we offer the whole deal of customs for weddings. This means more opportunities for your creative skills and sales for your work. If you are interested, we will love you to be a part of the team. Apparel Designer - Are you good at making mesh templates for outfits/clothing? Are you good at making fitted mesh and mesh outfits compatible with popular mesh bodies for both men and women? If yes, let's meet. Babysitters - Do you Roleplay a teenage in Second Life? Do you want to earn a few extra L$? Do you love being with toddlers and kids? Then you are perfect for this position. All we require is verifiable references and permission from your SL Parents that you can work with us. Wedding Coordinators - Are you from the Australian or Asian Time Zone? Have you wondered if there are jobs available during very late nights? Are you looking for a great team to work with? Are you looking for stability in Second Life Job? Are you a people person and loves to be a part of someone's love story? This is the place for you. Yes, training will be provided upon hire. And the pay package will be discussed at the time of interview. Note: Other time zones are filled. Vacancies only available for 9pm to 6am SLT. For all the above positions, please send a notecard with your online time availability for interview to either GiaBlossom Resident [General Manager] or Stephanie Northman [Owner]. I will get back with you and we can discuss further.
  7. I am wondering, what is the best program for meshing... I have a friend with cinema 4d but to me that seems like a video making program... Would 3d max work better or would cinema 4d work better for meshing in secondlife... I am wanting to start out with chairs and tables or something else...
  8. Hello, I'm offering services for custom mesh under a few guidelines and rules: - I have a few limits on what can and cannot be done (e.g. note 1), best thing to do is contact me and I can give you more than a yes or no. - NSFW is fine, I take pride in the work I'm doing regardless (Within TOS, Laws and common sense). - All items come with a full, final commission price, no more is paid upon agreement (additional requests made after payment are accepted as new commissions) - Exclusive items have an additional fee, otherwise all rights belong to me and I have the ability to do what I see fit with the item in question. - Be timely with our correspondence (Larger projects especially, you will still be charged for agreed hours) and make fair attempt to make me aware of any time you will be away for, as will I. Here's my Sketchfab Page and store front for examples of my work, you can attain a viewing by contacting me in world, details below on how to do that. What do you need from me? First of all, visit inzoxi.co.uk for pricing, if you're all set from there then go ahead and send me either a notecard in-world or an email with a basic overview of your project and any references (images) you can provide me with, we will work out a final total from there. I won't be responding to any messages on this forum, please contact me either via email (hello@inzoxi.co.uk) or in-world at Zoxin Resident. Thanks, Zoxin inZoxi Creator,
  9. I'm going to start off with an example leading into a question. Example: Your friend invites you to a group for the land they own. You move in with them and have a piece of furniture (We'll use a couch as a reference example.), This couch has //NO COPY, NO MOD, TRANSFER// permissions. Subject: If I decorate our new room with this couch and one day the owner of the land kicks me out.... Question 1: Will I still get all my //Transfer only// objects back? Question 2: What would happen if the object would be returned? Question 3: What would happen if the object would be deleted by someone else? Question 4: Is there any chance I would lose the object?
  10. hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ).
  11. Hi I have tried my best to learn to make mesh clothing but I have come to a dead end and I just can not do it All I have been trying to do is work out a way to make a Male Apron for Mesh avatars. I can find female ones and I can find full outfitsfor men but not just the apron. Can anyone help me or know of someone who could make me one? Thank you in advance
  12. Hello! I am new to SL and I currently have a Classic body. After much trial and error I have figured out how to modify the body to the shape and face I am happy with. My issue now is finding clothes and good hair. I did find some hair I can make-do with, but really want something better. Clothes are another issue. First off, I am not going for the sexpot look. Secondly, as many have noted (I have been reading posts all day) the designers are creating for specific newer bodies. So, should I migrate to a different body? Any recommendations as to make? And, if so, HOW do I do this?
  13. Hello! How to make the texture be animated by script from here: llSetTextureAnim only on one face of the mesh with several materials - faces? Please, help! This wonderful script used; integer textureIsBeingAnimated; default { touch_start(integer num_detected) { if (textureIsBeingAnimated) llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES, 0, -10, 1.0, .3, 5); else llSetTextureAnim(FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0); // toggle back and forth between TRUE (1) and FALSE (0) textureIsBeingAnimated = !textureIsBeingAnimated; } }
  14. I'm working on a motorcycle design in SL, and want to create a better base "sled" for it. So I made a "capsule" shape in Blender. Simple capsule shape, faces minimized in Blender. I imported this with full detail and no "simplification", since simplification tends to mess up the geometry and make it asymmetrical. This wraps around the bike, and has to slide well over hills and small obstacles. It has to be symmetrical or the bike will not go straight. In world Here it is in world. As a test, I made it "physical" - it falls over properly and can be pushed around, and will support a physical cube placed on top of it. It's set for convex hull collisions, and since it's a convex object, it should be one perfect convex hull. So I made it part of a bike. That mostly works, except for thin road surfaces at steep angles. It falls through those. It consistently falls through the long wooden bridge at the south end of Hetrocera's bay. It falls through a place on Robin Loop where the road takes a sharp upward pitch. Bike and rider get stuck in the road prim. All this is nowhere near a region crossing; separate problem from that. This is unexpected. Ordinary prims don't fall through. Mesh wheels don't fall through. An ellipsoid prim of roughly the same dimensions doesn't fall through. Am I doing something wrong here? Known bug?
  15. Hey all, I recently purchased a mesh head model from a website to work with as a base, for second life creations, & I was wondering what is the best way to go about converting the UV map it came with to match that of the default SL, so it can work with omega appliers and such, I have tried marking seams as closely as possible on the new mesh to correspond with where the seams are on the default head, which got a close result at one point, but I never saved that file & haven't had any luck ever since, i'm just wondering if there is a better way that I am unaware of?Here is a pic of both the head and the default SL head uv maps:
  16. I am having an issue where my head is not seen to some people. On my computer I can see my head, however, I occasionally get people telling me they can't see it. Once I relog they can see it. The thing is I never know when this happens because like I said I can always see my head with no problem. So I may just be walking around headless and not know it until someone tells me. Does someone know what I can do to fix this?
  17. Hello there, first time poster, I tend to try my best to look for established answers of issues before asking but to be honest, I'm stumped, despite seeing this issue solved in this forum I can't seem to work this out. The Issue: So, I've been playing around with making a custom model for an avatar lately, and the mesh shape is pretty sound. The only issue is, whenever I attempt to wear said mesh, the whole thing becomes this crumpled mess seen below. Now, I know that the mesh rig will not appear as wanted until also creating an animation set for the rig to follow, but from what I'm seeing, I can't even get the model to adhere to the standard SL skeleton shape. I'm presuming that this has some issue with the scale of... something. But I'm not sure what. Steps Taken So Far: I have done the whole skeleton twice, the second time I scaled down the whole model to be in line with the scale of the Skeleton provided on the wiki. I've played with the settings involving joint positions, I know it needs to exist to be on. I've trimmed the rig of collision bones, I doubt this creature could wear human shaped clothing off the rack anyhow, so no skin off my nose to see them go. I've also trimmed the rig of extraneous joints, leaving only what I want and need. I would love someone to walk me through what exactly I'm doing wrong as I'm more or less completely lost altogether.
  18. I´m looking for, chin-length Hair, which can assign different colors by Hud, but please only Mesh Hair. I saw some Mesh Hair, cant remember where that was, she had the Hair center-parted, but not covered the eyebrows, and not longer as the neck. The Mesh Hair Nicki from [RA] i got already, but i want more like such, where i can color it different. Tysm if someone knows such Hair, maybe with a Link to it MP or In World. Tysm
  19. Hey all, I recently purchased a mesh head model from a website to work with as a base, for second life creations, & I was wondering what is the best way to go about converting the UV map it came with to match that of the default SL, so it can work with omega appliers and such, I have tried marking seams as closely as possible on the new mesh to correspond with where the seams are on the default head, which got a close result at one point, but I never saved that file & haven't had any luck ever since, i'm just wondering if there is a better way that I am unaware of?Here is a pic of both the head and the default SL head uv maps:
  20. Hi, Just posting this here, I'm not sure where to go post on the forums in search of mesh creators for something (building or decor related) I'd like to have made that I know doesn't exist in world.
  21. Notice: I do not create clothing for any human mesh bodies at this moment in time, those who wish to collaborate on a project should contact me via email. Hello, I'm offering services for custom mesh under a few guidelines and rules: - I have a few limits on what can and cannot be done (e.g. note 1), best thing to do is contact me and I can give you more than a yes or no. - NSFW is fine, I take pride in the work I'm doing regardless (Within TOS, Laws and common sense). - All items come with a full, final commission price, no more is paid upon agreement (additional requests made after payment are accepted as new commissions) - Exclusive items have an additional fee, otherwise all rights belong to me and I have the ability to do what I see fit with the item in question. - Be timely with our correspondence (Larger projects especially, you will still be charged for agreed hours) and make fair attempt to make me aware of any time you will be away for, as will I. Here's my store front for examples of my work you can attain a viewing by contacting me in world, details below on how to do that. What do you need from me? First of all, visit inzoxi.co.uk for pricing, if you're all set from there then go ahead and send me either a notecard in-world or an email with a basic overview of your project and any references (images) you can provide me with, we will work out a total from there. I won't be responding to any messages on this forum, please contact me either via email (hello@inzoxi.co.uk) or in-world at Zoxin Resident. Thanks, Zoxin inZoxi Creator,
  22. Hiya, I'm *hoping* to find a mesh creator to work with to create me something for a club stage I'd like to have. It would be based on something from a real club in the 1960s that no longer exists. I have youtube links to share of it but really can not find any still photos. Please get back to me if you are interested.
  23. Hi dear all, since few days, i can't wear or add anything from my inventory on Beta Grid. I can upload my mesh, it works fine but when i wan't to try it ... i can't ... Any idea to fix this issue ? KD
  24. Looking for a business partner to help my RL/SL partner get her custom mesh housing business off the ground. She specializes in Asian houses that 60x60 or less. Contact me inworld via NC for more information.
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