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Showing results for tags 'mesh creation'.
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I am a professional 3d model maker specializing in clothing, shoes and organics. I use Cinema 4D, Marvelous Designer, UVlayout, Substance and Photoshop. I have made hundreds of clothing items for all ages and genders, as well as several species. I currently work primarily with DAZ Studio and Poser. The catch? I haven't set up things for SL, so I will need a little warm up time to sort out the rigging. Probably a couple days at the most. Frankly I'd prefer if you dealt with uploading of objects and everything, as I haven't done that in SL in years. Hours - part time CAN make - clothing for any avatar or mesh base, hats, shoes, animals (male, female, child, horses, dragons, etc) Bondage and fetishwear is no issue. CANT make - animations, poses, most jewelry, armor, architecture or other hard surface props MIGHT make - full mesh bodies if paid well If you are interested I can send you a link to renders of models I have made for other stores and clients Thank you for your time TigerShark AU
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Hello, so I have a question and was hoping that someone can help me with an on-going issue I've had for a while now. I have an up to date version of both Blender and Avastar. I also have the TMP dev kit with the mesh bodies that I want nothing more than to make clothing for. I imported the .fbx files and the body is staring me in the face... My issue is... there is no clear bones? Well... let me rephrase. I am used to looking at this: Kemono body. Just in general. But the TMP does not have any of this. So I am unsure how to carry on making clothing and things when I cannot move the bones in solid pieces. I'm sure I'm botching this explanation up, but any help or advice, I would dearly appreciated! - Misa~
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