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Showing results for tags 'key'.
Found 5 results
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heya! hoping to find someone to help make a dolly key with the option to run out of time causes rlv restrictions like walk, or talk. id love for it to be windable and to choose public or just windable by themselfs. pricing can be discused as id apreciate any help i get ❤️
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Hiya. After the last update Second Life Release 6.2.0.526104 (64bit) when I try to zoom in using my mouse and the Option Alt key, the camera zooms rapidly far out and spins and will not zoom in at all as it always has done. Is this a bug in the the viewer or something I may have inadvertently done to change the key command? It is making camming in SL - especially for content creation - difficult at best. I've never experienced this issue in all my years in SL on PC's or the MacBook. Thank you! Edited to add the SL Viewer update is the EEP version: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.2.0.526104
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I need to create a door that opens only if the avatar holds the key. I have a regular door script, but what to do next? Please, do not bother to answer if you are not a scripter.
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The new llKey2Name works for avatar keys, but, it turns out, not for group keys. llGetParcelDetails, if asked for the owner of a parcel, returns a key which may be either an avatar key or a group key. How is that turned into a string name?
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I seem to recall reading that objects have two IDs: asset ID and an instance ID. It was my impression that the asset ID is fixed and never changes while the instance ID exists only while the object is rezzed (place in world, worn on character as gear or attached as a HUD). Is this accurate? Is the asset ID permanent? Can the asset's ID be used to identify the object when it is rezzed or is only the instance ID valid at that time?