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Found 98 results

  1. Hello, I've bought a new Akeruka Bento head (Lara) and I'm having a whole host of problems with it. I know everyone will say "ask them!" or "ask the group" but the group costs money just to ask a question so that ain't happening. So, at the risk of being banned I won't go into the many problems I've had but one thing is really driving me nuts which is the "shine" on the face. There are very few skins for this head as it is and the ones I've found all look pretty horrible because of this shine. As you can see in the attached picture, there is a somewhat hidden control in the skins tab of the HUD that allows for shininess control but it has two problems, one is that it's marked in reverse (the LOW setting is actually high shine and the HIGH setting is actually low shine), the other is that as you can see, even on the lowest shine setting, my face is pretty damn shiny and Akeruka uses this very textured mesh, so it kind of looks like a sponge when you zoom in. Please, please, is there anyone out there who is using Akeruka Bento heads that has info on how to change this? I found that the SHAPE of this head (why I bought it) is fantastic, but almost everything else about it is problematic. Does anyone even know if an update is coming? I've heard a rumour there is, but who knows? Without access to the support group the whole experience is pretty nerve-racking.
  2. The Crest is entering an age of Twilight and Chaos! The Hallows have been cast from Hell to try and overtake the lands. The now strong Iron Covenant, with a new leader at its helm has stepped forward to fight the evil that threatens its beloved home. The Maelstrom Wings dragons search the skies, a presence ever humbling and deadly. The Sanguine Circled ruled by their Blood Queen, is a mystery that no one can decipher, are they friend or foe? The Court of Seasons has come forward to safe guard the woods and its inhabitants. The Obsydian Heart faction... waits for the moment to strike. The Guilds flourish and thrive... But on the horizon The Empire looms. A presence none in Vrek'mar can fathom...The Emperor's Voice and people infiltrating the very life and heart of Vrek'mar... Threatening to take over and subjugate the very people of the beloved Island... Or so we think! Come Join us as we dive further into the stories and events that make Vrek'mar a place to roleplay! Crest of Vrek'mar Website We offer immersive roleplay, events, rentals and more! Come ring the bell to get an Admin and help set you up. Join us in the crest of Vrek'mar!
  3. Hello everyone, I'm looking for someone who could make me a small script, I will describe what I want to do with it, and then we can discus the price range. alright, so the thing that I want, it not that much, so prob it's not going to be a big script, but I'm also not sure if this is possible, anyways here we go: I want a script that if you click on a object an auto message will be send to a specific person in her/him IM box, The message that should be writing down is not important I can do that my self, and if possible I would also like to be able to change the key in the script so that I can set it up for multiple people, that's basically it. so the basic things I want is: - on click, auto message will be send to an IM box. - be able to change message & person key in script. Thanks you, and greetings Sgtmarkoes It's been taking care off.
  4. My kemono HUDs are not working when I click them (including the HUD for the kemono head)
  5. Hello everyone, I'm currently working on a hud, and it goes well, but ran into a problem, I created a button and have the script to show?hide the hud, only problem is that when the hud is hided, the other buttons are still clickable,, SO I tried to change the script so when I hide it the it will also move the rest of the hud (that will be hiding) off screen, so it's not in the way anymore, and when you click the button agian to show it up again, it will go to the right position again. but it's not working for me, any idea's? would be great if you guys/gals can help me out. Thank you
  6. MSTRPLN

    HUD toggle

    Sorry to be a pain, im running into a issue to a point where im totally clueless, things that make sense won't even work anymore. Unfortunately there isn't any information or documentation on these type of things but yet ther are everywhere in sl (Texture changer for clothing, meshbody HUDS etc) I started with 2 linksets 1. Target: 2 objects of which textures will be changable 2. Sender: 6 objects with each a different function when clicked. The target is simple the catch is as follows: [5] [6] [3] [4] [2] [1] 5 = All function (sets all target cubes to enable textures being changed). (Also changes buttons "Left" & "Right" to green = enabled) 6 = None function (ets all target cubes to disable textures being changed). (Also changes buttons "Left" & "Right" to white = disabled) 3 = Changes to texture #1. 4 = Changes to texture #2. 2 = Toggles left cube to enable textures being changed. (also toggles colors on button itself green = enabled, white = disabled) 1 = Toggles right cube to enable textures being changed. (also toggles colors on button itself green = enabled white = disabled) i only got 2 cubes for now but it might be more. Receive Script: // Script for texture changer receiver integer channel = -50508; // Channel is the integer for reception (number mus the same as a transmission channel otherwise script will not work) default { state_entry() { llListen(channel, "", NULL_KEY, ""); } listen(integer channel, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) // Checks if the owner of the object who is sending a message its the same owner of the receiver { // Front Face if (msg == "tex1Left") { llSetLinkTexture(1, "2433879f-6116-1521-38c0-eb86f2ce607a", 4); } if (msg == "tex1Right") { llSetLinkTexture(2, "2433879f-6116-1521-38c0-eb86f2ce607a", 4); } if (msg == "tex2Left") { llSetLinkTexture(1, "df50ac59-b871-b00f-e3c5-2633c4f1cb6e", 4); } if (msg == "tex2Right") { llSetLinkTexture(2, "df50ac59-b871-b00f-e3c5-2633c4f1cb6e", 4); } // Else } } } Transmit Script: // Choose any number up for 1024 as the channel for the transmission integer channel = -50508; integer toggle; integer Left; integer Right; default { on_rez(integer star_param) { } touch_start(integer tn) { toggle = !toggle; if (llDetectedLinkNumber(0) == 3) { if(Left == toggle && Right != toggle) { llOwnerSay("Left tex1"); llRegionSay(channel, "tex1Left"); } else if(Right == toggle && Left != toggle) { llOwnerSay("Right tex1"); llRegionSay(channel, "tex1Right"); } } else if (llDetectedLinkNumber(0) == 4) { if(Left == toggle && Right != toggle) { llOwnerSay("Left tex2"); llRegionSay(channel, "tex2Left"); } if(Right == toggle && Left != toggle) { llOwnerSay("Right tex2"); llRegionSay(channel, "tex2Right"); } } else if (llDetectedLinkNumber(0) == 2) { if(toggle) { llSetLinkColor(2, <0.0, 1.0, 0.0>, 4); } else { llSetLinkColor(2, <1.0, 1.0, 1.0>, 4); } } else if (llDetectedLinkNumber(0) == 1) { if(toggle) { llSetLinkColor(1, <0.0, 1.0, 0.0>, 4); } else { llSetLinkColor(1, <1.0, 1.0, 1.0>, 4); } } else if (llDetectedLinkNumber(0) == 5) { llSetLinkColor(2, <0.0, 1.0, 0.0>, 4); llSetLinkColor(1, <0.0, 1.0, 0.0>, 4); } else if (llDetectedLinkNumber(0) == 6) { llSetLinkColor(2, <1.0, 1.0, 1.0>, 4); llSetLinkColor(1, <1.0, 1.0, 1.0>, 4); } } } The llOwnerSay(Left tex1); etc is just for debugging to see if that part is working Right now im not too worried about making the scripts "validatable" my main concern is making it work and then perfecting it i've tried a list, string list2string but i can't seem to get it to work, i tink a list of objects available (specially for the "ALL" button) would be more effective and less code If it's too hard to understand what i want is: 1. being able to change the textures of different linknumbers & faces (for now only linknumbers) 2. toggle which linknumber a texture would be changed for (including a ALL & NONE button)
  7. A HUD I have created is giving issues for some users, any time they relog. Either several variables are cleared to their default value, or the scripts inside reset entirely, this is still slightly unclear, especially since I cannot replicate the error on my end. Strangely, this only happens to some people, and for those it does happen to, making sure there is no other HUD attached to the same attachment point seems to prevent it. Anyone have a clue what might be causing this, and how I solve it? In case it's relevant, this issue started appearing when I split up functionality over multiple scripts, communicating through link messages. The only time the script is actually supposed to reset is when the changed owner event is triggered.
  8. Hello, i was wondering the following: 1. Can you attach/enable a HUD by clicking on an object? (im making a road system and i would like a HUD to pop-up when you click a road which will give you a texture changer HUD) Why? Because, if possible i'd like to create a hud to style it how i like instead of using a dialog (also the person would see whichtexture is which) but only changing the texture of the object that's been clicked/selected 2. How would one select different elements in a HUD? for example those texture changer HUD's that let's you select which parts you want to change the texture of (for example a shirt you could enable/disable the front, back, sleeves, extras) Thanks in advance
  9. Hello, I am 2 days old on SL and decided to purchase my first body shape, I went with the Maitreya mesh body Lara and I love it. The thing is I am having so much trouble with Huds, I'm not sure if I'm attaching them wrong or even know how to use them. I know the body mesh comes with like 3(?) Huds but when I do the "Attach to Hud" it doesn't show up in my screen. Its been like that with any Hud I try using. I hope someone can help. Thanks!
  10. Hello! I'm pretty new to scripting, in which I mean that I don't know how to at all, lol! I would however like some help learning, or figuring out if there's a script that already exists that I need. So, some friends and I are starting just a mini rp-sim kinda thing that's very loosely based on D&D in which it uses dice rolls, a grid system, and a bit of math to add or subtract health from either players or monsters that they're fighting. Since a lot of them have lower-end PCs the traditional fighting and battle huds won't work for us, since a lot of them require your character to physically move around and attack/hit other players with certain weapons and whatnot. A lot of time some of them lag a lot more than others who have higher end PCs, so it makes the fighting unfair and not very fun. I've been trying for a while to figure out how to make a HUD, or a script that when you click on object you're wearing it'll bring up a menu and do the following: Set a base HP amount, so when you level up your HP can be increased. Type in an amount to either add or subtract from your HP and it'll automatically do the math and show above your head, or the monster's head. So like "42/100 HP" I'm just not sure where to start with all of that, and I've been looking for about an hour or more. Any help or advice would be greatly appreciated!!
  11. Hello I am new to LSL so I'm not sure where I am going wrong. I'm trying to create a colour change hud for an outfit I've recently created. I have written two scripts, one that is in the object I want to change and another which is the button to change the texture. In the hud you can change the colour of 3 separate components of the outfit, top, skirt and boots. Here is an example of the script inside the object: integer ch=46879421563; default { state_entry() { llListen(ch,"",NULL_KEY,""); } listen(integer channel, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) { llSetTexture(llGetSubString(msg,0,-1),ALL_SIDES); } } } and the one in the button integer ch=46879421563; default { touch_start(integer total_number) { llSay(ch,"6de65ebe-5fef-7f52-dd05-da49df98833c"); } } Each separate item has their own unique number in the integer "ch" but for some reason, some of the buttons end up changing more than just the object with the same channel. any help would be appreciated
  12. NEW fantasy Role-play : hud with "food, drink,blood,mana,aura,health,energy" vitals, start as human....and you can be vital "Aura : witch, warlock, mermaid", "blood : lycan, vampire, hybrid"and "Mana : wizard, Elf, triton" ....potions/crystals/rings/talismans and others stuff. Greater-demons and shadow hunters are the first ranks. create your "Family, mentors, kingdoms..." We are looking for nice people want start with us. Work with"experience" . Translator are accepted. contact me " samaeladam ", " bakhtan " ," kaiwka " http://maps.secondlife.com/secondlife/Mercury Rise/89/97/874
  13. can anyone tell me what is the best animations hud for couple?
  14. So I'm trying it just edit my avatar like I do regularly, and I use a lot of Krankhaus' products. I never had an issue with their customization HUDs before, but now when I try to attach it, they appear completely white. I can't pinpoint the problem since every other HUD I have is working normally. It i happening only when I try to bring up a HUD from Krankhaus. I'm not really sure how to approach this problem. I already tried: - Restarting the viewer - Using a different viewer - Checking any possible color changes made in the edit (but it it's locked so I wouldn't have been able to change it in the first place) - If other HUDs are doing this (and they're not) - Updating/getting a brand new item that uses the HUD system Any solutions or attempts to one would be very much appreciated! Thank you!
  15. MOUNTAIN LION NIGHT CLUB APRIL 23 SHOW SCHEDULE JOIN OUR DJS FOR SOME AWESOME TUNES We specialized in Music from all Countries from the 70's, 80's & 90's --2017. Live DJ's, Events, Contests, in a party fun filled nightclub. Cut loose and dance on our single and couple dance balls and intans with the best dances in SL. Sit at the Bar and have a cocktail. Bring the kids and stroll through our Amusement Park, ride the RollerCoasters, Zip on the Zip Lines, float along the lazy stream. Oh so much to do here, shop, rent a home, ride the Bull Ride, & take home a pet horse or lion from the Breedables. If you are a DJ or have an outgoing personality to Host, submit your application to us. No dresscode, but will not tolerate Nudity or Foul language. JOIN US FOR THE TIME OF YOUR SECOND LIFE. http://maps.secondlife.com/secondlife/Jaguar Mountains/63/134/22
  16. Hello, I created a HUD with a media script inside. It works perfectly typically when worn as HUD or rezzed. But some people told me they only see a black screen and can't make it to be worked. - One of them updated his Flash player and he is trying it in a script allowed land, he says it still doesn't load. Hud doesn't have a video stream, just connecting to an outer web page, an easy script. I can't understand why only a few people can't make it worked for themselves, what may cause this problem? Thanks kindly.
  17. Hello, i'm learning LSL by trying to make a custom texture+color+sheer+materials HUD. I'm doing a decent job so far I think, and the forum has already helped me with Chimera's Color PIcker, the code of which I have modified and embed into this custom HUD. My current question is about minimizing/restoring the HUD and all its children. I have already implemented that, but the effect is not rapid as in other HUDs i have seen and/or used. In my HUD the min/restore button is the root prim, and the way i move it off and on screen is via this function I have coded: integer g_is_hud_minimized = 0; <snip> /* ---------------------------------------------- * Move all children of a prim (specified by link) by the given offset. */ MoveLinkChildrenByOffset(integer link, vector offset) { list params_lst = []; vector local_pos; integer i = llGetNumberOfPrims(); while (i > link ) { params_lst = llGetLinkPrimitiveParams(i, [PRIM_POS_LOCAL] ); local_pos = llList2Vector(params_lst, 0); llSetLinkPrimitiveParamsFast(i, [PRIM_POS_LOCAL, local_pos + offset] ); --i; } } <snip> if (g_is_root_min_restore && touched_link == LINK_ROOT) { if ( g_is_hud_minimized ) { // show the HUD MoveLinkChildrenByOffset(LINK_ROOT, -1*POS_OFFSET); } else { // hide the HUD MoveLinkChildrenByOffset(LINK_ROOT, POS_OFFSET); } g_is_hud_minimized = !g_is_hud_minimized; } So the idea is that that everything but the root prim is moved by the given offset when the root is touched. This works, but I can literally see the children of the HUD moving off and on screen one by one, especially when the HUD contains lots of children (around 60 atm). I did try hidding them via alpha = 0.0 prior to moving the HUD off screen, and then show them back via alpha 1.0 when moving the HUD on screen, and it did get a little better, but nowhere near the rapid effect i see with other HUDs (plus, i don't really want to apply alpha =1.0 to all children when showing the HUD, cause some of them may initially be semi-transparent... and using a loop like the one above for their initial alpha, would slow things even more ). I understand the problem is due to the loop that visits all children and process them one by one, but I wonder how others do it and they have their HUDs moving off and on the screen in a blink of the eye. And i'm talking about those ppl who don't just rotate the HUD, but actually move it off screen (like Catwa heads HUDs for example). I can tell they move it off screen, cause i see them when I edit their HUDs and then use the mouse-wheel to shrink the visible part of the screen. Any help is greatly appreciated.
  18. I have a recurring problem with getting a specific AO HUD to stop animating me. This is Tuty's Adored Girl AO. The problem has happened several times in the past, lasts for several days to a week, then has stopped itself without me ever being able to figure out how to resolve it myself. It started happening again this morning so I thought I would see if anyone has ideas. So far I have tried all of the following, with no result: 1) Stopped and detaching the HUD (obviously). 2) Stopping animations, both under Avatar Health and in the Animation Explorer 2) Clearing my cache 3) Relogging (many times) as well as going to different sims 4) Removing everything from my avatar except the Firestorm Bridge 5) Wearing different AO HUD's from other vendors 6) Wearing different bodies (including a tree) None of these have had any effect, the animations keep cycling. When I display the animation list over my head, even with nothing attached to me, it continues to show the names of the anims (stand 01, stand 02, etc.) as if the HUD were still attached and running. The only clue I have is the Animation Explorer, screen shot attached. When the 'real' HUD is attached and running, it shows the actual name of the HUD (Tuty's Adored Girl). When I stop and detach the HUD, the animations continue, but just showing my name, Jazaar Resident. Pressing Stop in Animation Explorer does nothing. When I press Stop and Revoke permissions, the current animation stops for about three seconds and then starts up again.That is the *only* thing that has had any effect at all; all the other steps above never stopped them at all. Any assistance gratefully accepted (and yes, I will stop using this HUD once I can stop moving!)
  19. Okay, I'm not really sure where to put this, but very slowly taught myself how to make a prim box with the Maitreya applier script inside it, also inserting the notecard with my created tattoos. I wanna just sell the little prim box, but one of my lovers won't let me, she says it MUST be a HUD that the customer can "add" onto their screen and click for the layers to apply. I've done a lot of research and simply cannot seem to find HOW to make this HUD that you "add" onto your screen to apply the tattoo! Can someone help me? I looooove making tattoos, and i'm SO ready to make them and sell them, but I cannot just sell a "prim box". Attached is a pic of one of my own tattoos!
  20. Hello, I am fairly new to SL. And I make gestures for family and friends. I was wondering if there is anyone out there that can make me a full permission HUD to insert Gestures. For Hosting and being a DJ. I was going to make my own but I dont even know where to start. And I am not Versed in Scripts or creating such elaborate things. I am available in work as HigherJinx. I am willing to pay for it as well Thank you! Jinx
  21. I'm working on a new concept for personalizing avatar animations via a combination of HUD and scripts. I'm pretty good at LSL scripting (good enough to get what I want done), but have never tried developing a HUD, and the documentation makes it look like a pretty big endeavor! I'd like to partner with an experienced HUD developer who can work with me on my project, and develop the graphical controls for the scripts I am developing. Drop me a line in world or via the board if you're interested, the final product would be marketed and sold on Marketplace, your commission to be negotiated.
  22. Hello~ :3 So, over my years in SL, i've come across several mesh items that could be manipulated via huds that came with them. For example, a mesh head that can change the expression of the eyes and mouth independently (logo heads), and even one that could open/close them to the desired degree via sliders (ona heads, I think) - and i'm pretty sure neither used Bento. I'm very interested in making my own custom head, and would like to be able to do this also - so I have to ask, how would I do this? Is there a tutorial anywhere that would help, or would I just have to be like super script-savvy? Anyway, just asking for a pointer in the right direction~
  23. Hey,, well ughh this Is my first time asking for help on the forums so I'm sorry If this annoys anybody. I have a female kemono avi and I've been looking for quite some time now trying to hide "JUST" the chest, like a strip of it to hide just enough.. Now my hud for her body only has a short sleeve shirt hide, I've tried male chest didn't work (please don't make fun of me I'm still new and trying to figure things out, so I will make mistakes.) Can someone please give some advice on how (please add steps) well If It Is possible to change the basic short sleeve hide to something more advanced. This Is too confusing and getting overly frustrating to handle anymore. If anyone can help me that would be awesome, thank you.
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