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  1. I detached the thing the guy sent me (I didn't realize this was going to happen when I attached it) and even turned RLA off, but my avatar is still pregnant. In yellow, it even still says "pregnant by (name)," no matter what I do. I've tried adding the hud again and disabling it, but all it gives me are options for what the baby will look like. And no, there are no other things he sent me. I've rechecked my outfit a thousand times to be sure. Please, help!
  2. Good evening, I became interested in the question: of how to make the HUD always dress correctly, from any point of attachment, I did it. But now I have a question. Is it possible to write a script that will dress any prim as HUD? For example, I will choose to attach to my left hand, but the prim will be dressed as a HUD anyway.
  3. Hi everyone, I'm a beginner scripter, looking for some advice. I've created a HUD that I am looking to attach to visiting Avatars to my sim, then to detach when they leave the sim. Im wondering how this could be made possible. Any advice welcome, I have experiences set up on my region already just need the attach and detach assist please.
  4. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  5. Muy buenas, tengo un problema con el HUD de Lindo flowers, al clicar el HUD me dice: │ Loging in.. └✿ [03:47] Lindo HUD - v5.398: ┌✿ │ Login failed. Inadequate avatar age for participation in this game at this time... └✿
  6. I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  7. In general, I do not understand why the script does not work. The button (cross) has number 2. I checked it using this script: default { state_entry() { } touch_start(integer num_detected) { llOwnerSay("Link number clicked: " + (string)llDetectedLinkNumber(0) ); } } Here is the script of the button itself (cross) integer close_button = 2; default { touch_start(integer n) { if(llDetectedLinkNumber(0) == close_button) { llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } } run_time_permissions(integer permission) { if(permission) { llDetachFromAvatar(); } } changed(integer change) { if(change & CHANGED_OWNER) { llResetScript(); } } } The problem is that when I press the button, nothing happens.
  8. Suppose a HUD consists of several prims, I want to make another one above to close the entire HUD, the problem is how to implement it
  9. Hello! need a scripter. It is necessary to remake the script unpacker script into a two-page hud. on the first page, click gives out the content, turns over to the other side with 5 buttons of social networks. You can either click on these buttons to go to the links or click on an empty space on the hud to remove the hud. possible mesh (8 faces). another layer for the animated texture background - a separate script already exists. The unpacker itself already contains the functions for the invitation to the group, delivery confirmation. for reward. please respond! thanks! integer delivery = 0; ///////////////////// CONFIGURATION ////////////////// key your_uuid = "00000000-0000-0000-0000-000000000000"; // type your key UUID here string PRODUCT_NAME = "Product name here"; string PRODUCT_VERSION = "Version numbers here"; string CREATED_BY = "Creator name here"; string PRODUCT_NAME_TEXT = "Product description here"; string TOUCH_TEXT = "Click Me To Unpack!"; string UNPACKING_TEXT = "Unpacking...please wait"; string SENDING_ITEMS_TEXT = "Unpacked, Now Sending Items..."; string UNAUTHORISED_TEXT = "You are not allowed to unpack this."; string GOOD_BYE_TEXT = "Thank you for your Purchase ! Self-Destruction"; string group_uuid = "00000000-0000-0000-0000-000000000000"; // type the key group here UUID string join_message = "Click here to join our support group:"; // message that appears in the local chat string content = ""; integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory //Under this line you can enable or disable the floating texts above your box. integer FLOAT_TEXT_SHOW_PRODUCT_NAME = TRUE; integer FLOAT_TEXT_SHOW_PRODUCT_VERSION = TRUE; integer FLOAT_TEXT_SHOW_CREATED_BY = TRUE; // Here you can change the floating text color. vector TEXT_COLOR = <0.0,1.0,1.0>; //Beyond this point i would not recommend modifications, and there for that is on own risk. DEFINITION_REZ_EFFECTS() { //DEFINITION_Text(FALSE); // Plus whatever else } DEFINITION_Text(integer show) { if(show == TRUE) { string title; if(FLOAT_TEXT_SHOW_PRODUCT_NAME == TRUE) { title += PRODUCT_NAME_TEXT+PRODUCT_NAME+"\n"; } if(FLOAT_TEXT_SHOW_PRODUCT_VERSION == TRUE) { title += PRODUCT_VERSION+"\n"; } if(FLOAT_TEXT_SHOW_CREATED_BY == TRUE) { title += CREATED_BY+"\n"; } title+=TOUCH_TEXT; llSetText(title, TEXT_COLOR, 1.0); } else if(show == FALSE) { llSetText("", ZERO_VECTOR, 0); } } DEFINITION_SEND_ITEMS(key id) { integer i = 0; integer items = llGetInventoryNumber(INVENTORY_ALL); string name; list itemslist; string complete; do { complete = (string)(i*100/items); llSetText(UNPACKING_TEXT+"\n"+complete+"% Complete", TEXT_COLOR, 1.0); name = llGetInventoryName(INVENTORY_ALL, i); if(llStringLength(name) > 0 && name != llGetScriptName()) { itemslist += name; } }while(i++<items); llSetText(SENDING_ITEMS_TEXT+"\nMay take "+(string)((integer)(3*llGetRegionTimeDilation()))+" seconds till you recieve.", TEXT_COLOR, 1.0); string FOLDER_NAME = PRODUCT_NAME+" "+PRODUCT_VERSION; llGiveInventoryList(id, FOLDER_NAME, itemslist); llInstantMessage(id, "The folder is named "+FOLDER_NAME+" in your inventory"); } default { state_entry() { llSetObjectName(PRODUCT_NAME+" "+PRODUCT_VERSION+" (Boxed)"); DEFINITION_Text(TRUE); } on_rez(integer a) { if(delivery == 0){ delivery = 1; llInstantMessage(your_uuid,llGetObjectName()+ " Rezzed by "+ llKey2Name(llGetOwner())); llOwnerSay( join_message + " secondlife:///app/group/" + group_uuid + "/about"); // send invite to group as a link for the recipient to click content = llKey2Name( llGetOwner()) + " has rezzed " + llGetObjectName() ; } DEFINITION_REZ_EFFECTS(); if(SEND_ON_REZ == TRUE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); } else { DEFINITION_Text(TRUE); } } touch_start(integer d) { if(OWNER_ONLY == TRUE) { if(llDetectedKey(0) == llGetOwnerKey(llGetKey())) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } else { llInstantMessage(llDetectedKey(0), UNAUTHORISED_TEXT); } } else if(OWNER_ONLY == FALSE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } } }
  10. Hola, buen día. Estoy creando un tablón de anuncios para ser usado desde un HUD. La idea es poder publicar anuncios sobre una serie de categorías relacionadas claro está con SL. La cuestión es que necesito ayuda en varios temas, así que abro este post para ir resolviéndolas. Una de ellas es en cuanto a las citadas categorías, que yo he pensado podrían ser "Blender, PhotoShop, Gimp, Amistad, Amor, Construcción, Vestuario, BDSM, Scritps, etc..." ¿Cuales os parecen deberían ser esas categorías?. Y el tablón no sería para usarlo como foro, sino mas bien como forma de relacionarse y ponerse en contacto personas interesadas en el mismo tema. Todo está aún por ver... así que cualquier idea será bien recibida, estudiada y comentada. He pensado que las opciones del hud podría ser "Leer", "Publicar", y "Borrar", donde se pueda acceder a las diferentes categorías en cada una de estas opciones para bien leer, publicar o borrar anuncios puestos por el usuario. Ahí lo dejo, espero sugerencias para el HUD, gracias 😊 .
  11. Hola. Estoy intentando averiguar la forma de crear un hud, con menus dinámicos, de forma que necesito crear objetos(serian los menus) desde el hud. Algo así como hace la función "llRezObject" , que funciona en el mundo pero no en el hud. Alguna idea? Salu2
  12. My Lara hud suddenly developed an overlay that appears to be a segmented circle lying almost flat over the lara "body" section of the hud. Both forms of the alpha work, but they are tangled up , i.e. you cant end up with what you want. I am using 6.0.15638 and the problem came with it. I amy have saved out something of the last version that I shouldnt have.
  13. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  14. im trying to make a HUD that would scan people around for a object they'd wear so it can tell them set informations. for example you scan a person and the hud says to you name: xxxx resident ICE contact: xxx resident. age: so information that would be listed by the nc on the object, just wondering if it IS posible and any tips to how to start researching tinto HOW its posible thanks in advance ❤️
  15. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... As well, web development services are offered with JS/PHP/SQL as main languages for web external display and communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld. Cheers, Hao Zaytsev
  16. okay, so i have a maitreya lara body and it used to let me wear the tattoos i wanted, but now it wont. what am i doing wrong?
  17. Ok guys i am kinda looking for a hud or something like that, that is able to basically lvl up trough training as we want to have special martrial arts abilitys in it one for elements wepons and beast mode and one for unique abilitys that you can get trough training or trough consuming items or somehow forge together with beast like shapeshifting for teh beast mode. has to have a health bar to and something for the class to We want to create a asian time traveling roleplay sim with a Typicial asian kingdom and theier ranks everything is still in progress of developing if you guys have other ideas to it i would love to hear them or if you have interest in it you can also IM me inworld P.s: Sorrrrry if everything is a bit confusing
  18. Hello everybody. I like Bondage-roleplays and have also some stuff for it. I have a RR gag to and like it much. After the last session, I thought about a HUD with diffrent gag-sounds mor my male Avatar. I searched at the MP, but there you only similar Things for females. Did anybody know if something like this Exits? Thank you for your answers.
  19. I'm having troubles with several items where there is a HUD that needs to be attached to change colors, preferences, etc. I select attach to HUD and have tried various locations but most of them do not show up on the screen even though it shows them loading and they are indicated as attached. I'm sure it's something I'm doing wrong. Any suggestions would be appreciated.
  20. Hello! Please help to make a script for three button HUD to make one of the objects in the linkset visible. Thanks for any help! Im noob to scripting and already posted at wanted too, please pardon for double post! Very needed!
  21. Hello! Need a script for three-button HUD to make one of the objects in the linkset visible. Reward 1000 Ls.
  22. Hi all. I sent the following issue to the Lindens in a ticket. They replied and made a lot of effort to try and solve my problem, but in the end they couldn't solve it and suggested I re-post my issue to the forums. Sorry for the long post. Any guidance hugely appreciated ? ----------------------------------------------------------------- For the last couple of years my students have been using a HUD (see above) I designed to allow chatted text in Chinese characters output by the NPCs in our region to display on a prim face using the following: html = "data:text/html;charset=utf-8," + llEscapeURL(html); llSetPrimMediaParams(0, // Side to display the media on. [ PRIM_MEDIA_AUTO_PLAY,TRUE, // Show this page immediately PRIM_MEDIA_CURRENT_URL,html, // The url currently showing PRIM_MEDIA_HOME_URL,html, // The url if they hit 'home' PRIM_MEDIA_HEIGHT_PIXELS,100, // Height/width of media texture will be //512 PRIM_MEDIA_WIDTH_PIXELS,220]); // rounded up to nearest power of 2.} Up until I installed the latest version of Firestorm (5.1.7 (55786)) yesterday, the prim face was always white, so the text displayed clearly on the HUD. From yesterday, the prim face turns very dark (see attached photos) as soon as the text is sent to the prim face (via llListen). The Chinese character text can still be read, but it is very hard as the prim face is so dark. I did contact the Firestorm help group and they suggested I try the latest SL viewer, which I did. The result was the same as for the Firestorm viewer. They suggested that if this is the case I should contact you to see if you might be able to give me any leads as to what might be suddenly causing this problem. My students will be starting lessons in the next week and I am really concerned that this problem is going to make it difficult for them to complete the tasks set. Any guidance would be hugely appreciated. If you would like to obtain a copy of the HUD (Chinese Island HUD KV21 (WEAR OR ATTACH)) for testing, one can be obtained at the following location by clicking the red sign "Chinese Island HUD": http://maps.secondlife.com/secondlife/Monash%20University%202/116/194/26 To get the NPC there to say something to you, please input the following into chat: /3 你好 This will cause him to respond with 您好. Once again, any guidance you can offer would be hugely appreciated. Thank you! Kaylee
  23. Hola, muy buenas; tengo un problema con algunas animaciones; algunas de ellas funcionan bien cuando las uso aisladas (animación-->jugar--->jugar en el mundo), pero se las edito en la note card de una hud, algunas de ellas ya no funcionan (aún que no todas) y me aparece un aviso de error de scripts; podría alguien saber el motivo de ese error? Lo he intentado varias veces, observando los espacios y la sintaxis, pero sigue me dando ese error. Gracias!
  24. I have these legs that always wonk out, and any time I stand up I have to manually go in, take them off, then readd them to fix. Are there methods in place that lets me whip up a script to do it? Never touched LSL before, but I've used other languages
  25. Lineage (Sending of Darkness) A new RP hud system, family friendly, non-forced combat! That's right, enter the world of Lineage (Sending of Darkness) be molted into your true being, and begin your roleplay. Lineage grants you the choice of 12 species, light and dark elves as well as 4 different humanoid species. Find the peace of your inner self, or opt to be a combat expert on one of our flying pets or in close quarters combat. secondlife:///app/group/d32ebfa7-ef30-b515-5e8d-ec3a602367f4/about http://maps.secondlife.com/secondlife/Amour Bleu/130/39/29
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