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  1. Hello im looking for either a guide on how to make a RP hud/script. Im looking to start a new RP/Breedable system and need a guide that can help get me started or looking for people that are interested in the same thing and are looking for work Any help is appreciated ty!
  2. Hello I am working on making avatars and would like to add some animation functionality to them. For example, I'm trying to create a head with a movable jaw, controlled by a slider that goes from closed to fully open. The head is rigged to the bento bones, so what I'm trying to find out is if it is possible to control an animation in-world, frame by frame, or if I would have to cut the animation into individual animations for each frame, toggling between several animations along the slider to open and close the mouth (The latter option seeming quite wasteful). Secondly, I am slightly perplexed by what LSL functions would allow me to create such a slider in the first place, so any advice in a more right direction would be much appreciated. I'm guessing it would be something along the lines of llDetectedTouchUV, but I would rather ask for help before trying to re-invent the wheel!
  3. Lately my HUD scripts seem to die out one after the other, i do not know if its also the other scripts, but i all ready lost a AO, and 2 Mesh Body HUDs (so i have no belly now in my martriya one ) I try any fix i was able to come up with, like detaching, and reattaching, restarting the scripts (using Firestorm viewer) dose not seem to help, they are just not responding, or if they are i cant seem to see it or use it, its a real pain and i do not know what to do, slowly it seem to effect more and more, and i do not know what is making it happen or how to fix it Fixes i try so far: Clearing Cash Restarting Scripts Reattaching Wearing the same HUD but a deffrent copy (worked once, but seem like it only some times work) Any help with be a belly saver Thanks
  4. Been searching the MP but cant find anything that helps reduce the large foot print that too many huds on the screen cause. Huds for example for mesh body and heads, or dance and AO. I have too many all over the place. I know how to edit the hud screen and how to uncheck show hud attachment, but would like something I can put them all into and minimize/maximin to get them out of my RL face Any recommendations welcome. <3
  5. I made my first HUD for a lelutka hairbase and I followed every direction from Lelutka and tested and finished the HUD but when I send it to my friend the buttons do not work and i tried sending it to myself from the marketplace test option but still the HUD comes up and everything but the buttons don't work and yes I configured them all D: any help would be super appreciated! Thank you ♥Phi
  6. Another newbie question sorry! I have a few HUD items and once I've used them the first time, if I quit SL then go back in the control panel disappears. How do I get them back on screen? I'm deafinitely "wearing" the items, just need the control panels back. Advice please
  7. As somebody who wishes to get into creating multi-textured anything.. I am still primitive in the fact that I do not know where to look for a HUD to customize (I guess?) into becoming a HUD for selecting hair textures out of multiple textures to apply to a mesh hair.. or any object I wish to have multiple colors of something for. Where does one go about finding a color changing HUD? I mean.. I make my own textures for stuff.. so I do not need something pre-loaded at all if I do not have to have one.. but where does one start? or... How does one start making one? Any learning curves I have to look into?
  8. Hey. not so long time ago something happened to me - interesting and strange. Someone turned my avatar into a noob. completely replaced the shape and skin and clothing! I was very surprised. does anyone know what can make such a change without my permission? I did not press anything. The rlv is not enabled. Thank you.
  9. I am using llMoveToTarget to make my avatar move from point to point. Unfortunately, when my avatar moves to the location he does not turn to face the location - he continues to face the same direction regardless of where he moves to. The script that triggers the movement is on the avatar's HUD. I have tried several functions (llLookAt and rotation functions) but they all rotate the button and not the avatar. Is there a function that I have overlooked?
  10. Hi, I'm creating a HUD and I like to communicate with the wearer's OpenCollar, if there is one. What I'm making is kind of an app for OpenCollar. But it doesn't have to go that far. What I like to know is: - who is the owner of the collar? - is the collar locked? as in, not allowed to detach. Based on that, I want my HUD to become not allowed to detach as well and only allowed by the collar's owner. As icing on the cake, I like the owner to choose if my HUD is detachable or not. can my HUD update the owners-HUD of OpenCollar to add the option to allow/disallow detachment of my HUD? Or is that done via the Collar itself? I'm trying to avoid another RLV script inside my HUD, and just rely on the OpenCollar. In absence it's just a simple HUD. Kind regards, Dale
  11. Has anyone ever heard of a hud called the obsessed lover hud? I recently got this sent to me and like a dumbass i opened it without checking it. Now...the hud is stuck on my avatar, its attached to my outfits and I cant detach or delete it. Ive tried everything i know other than deleting Firestorm. Any ideas? I would appreciate any help.
  12. Hello, I've bought a new Akeruka Bento head (Lara) and I'm having a whole host of problems with it. I know everyone will say "ask them!" or "ask the group" but the group costs money just to ask a question so that ain't happening. So, at the risk of being banned I won't go into the many problems I've had but one thing is really driving me nuts which is the "shine" on the face. There are very few skins for this head as it is and the ones I've found all look pretty horrible because of this shine. As you can see in the attached picture, there is a somewhat hidden control in the skins tab of the HUD that allows for shininess control but it has two problems, one is that it's marked in reverse (the LOW setting is actually high shine and the HIGH setting is actually low shine), the other is that as you can see, even on the lowest shine setting, my face is pretty damn shiny and Akeruka uses this very textured mesh, so it kind of looks like a sponge when you zoom in. Please, please, is there anyone out there who is using Akeruka Bento heads that has info on how to change this? I found that the SHAPE of this head (why I bought it) is fantastic, but almost everything else about it is problematic. Does anyone even know if an update is coming? I've heard a rumour there is, but who knows? Without access to the support group the whole experience is pretty nerve-racking.
  13. I know of the vampire clan one, but i'd love to try some more! Thanks
  14. Hello everyone, I'm looking for someone who could make me a small script, I will describe what I want to do with it, and then we can discus the price range. alright, so the thing that I want, it not that much, so prob it's not going to be a big script, but I'm also not sure if this is possible, anyways here we go: I want a script that if you click on a object an auto message will be send to a specific person in her/him IM box, The message that should be writing down is not important I can do that my self, and if possible I would also like to be able to change the key in the script so that I can set it up for multiple people, that's basically it. so the basic things I want is: - on click, auto message will be send to an IM box. - be able to change message & person key in script. Thanks you, and greetings Sgtmarkoes It's been taking care off.
  15. My kemono HUDs are not working when I click them (including the HUD for the kemono head)
  16. Hello everyone, I'm currently working on a hud, and it goes well, but ran into a problem, I created a button and have the script to show?hide the hud, only problem is that when the hud is hided, the other buttons are still clickable,, SO I tried to change the script so when I hide it the it will also move the rest of the hud (that will be hiding) off screen, so it's not in the way anymore, and when you click the button agian to show it up again, it will go to the right position again. but it's not working for me, any idea's? would be great if you guys/gals can help me out. Thank you
  17. Sorry to be a pain, im running into a issue to a point where im totally clueless, things that make sense won't even work anymore. Unfortunately there isn't any information or documentation on these type of things but yet ther are everywhere in sl (Texture changer for clothing, meshbody HUDS etc) I started with 2 linksets 1. Target: 2 objects of which textures will be changable 2. Sender: 6 objects with each a different function when clicked. The target is simple the catch is as follows: [5] [6] [3] [4] [2] [1] 5 = All function (sets all target cubes to enable textures being changed). (Also changes buttons "Left" & "Right" to green = enabled) 6 = None function (ets all target cubes to disable textures being changed). (Also changes buttons "Left" & "Right" to white = disabled) 3 = Changes to texture #1. 4 = Changes to texture #2. 2 = Toggles left cube to enable textures being changed. (also toggles colors on button itself green = enabled, white = disabled) 1 = Toggles right cube to enable textures being changed. (also toggles colors on button itself green = enabled white = disabled) i only got 2 cubes for now but it might be more. Receive Script: // Script for texture changer receiver integer channel = -50508; // Channel is the integer for reception (number mus the same as a transmission channel otherwise script will not work) default { state_entry() { llListen(channel, "", NULL_KEY, ""); } listen(integer channel, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) // Checks if the owner of the object who is sending a message its the same owner of the receiver { // Front Face if (msg == "tex1Left") { llSetLinkTexture(1, "2433879f-6116-1521-38c0-eb86f2ce607a", 4); } if (msg == "tex1Right") { llSetLinkTexture(2, "2433879f-6116-1521-38c0-eb86f2ce607a", 4); } if (msg == "tex2Left") { llSetLinkTexture(1, "df50ac59-b871-b00f-e3c5-2633c4f1cb6e", 4); } if (msg == "tex2Right") { llSetLinkTexture(2, "df50ac59-b871-b00f-e3c5-2633c4f1cb6e", 4); } // Else } } } Transmit Script: // Choose any number up for 1024 as the channel for the transmission integer channel = -50508; integer toggle; integer Left; integer Right; default { on_rez(integer star_param) { } touch_start(integer tn) { toggle = !toggle; if (llDetectedLinkNumber(0) == 3) { if(Left == toggle && Right != toggle) { llOwnerSay("Left tex1"); llRegionSay(channel, "tex1Left"); } else if(Right == toggle && Left != toggle) { llOwnerSay("Right tex1"); llRegionSay(channel, "tex1Right"); } } else if (llDetectedLinkNumber(0) == 4) { if(Left == toggle && Right != toggle) { llOwnerSay("Left tex2"); llRegionSay(channel, "tex2Left"); } if(Right == toggle && Left != toggle) { llOwnerSay("Right tex2"); llRegionSay(channel, "tex2Right"); } } else if (llDetectedLinkNumber(0) == 2) { if(toggle) { llSetLinkColor(2, <0.0, 1.0, 0.0>, 4); } else { llSetLinkColor(2, <1.0, 1.0, 1.0>, 4); } } else if (llDetectedLinkNumber(0) == 1) { if(toggle) { llSetLinkColor(1, <0.0, 1.0, 0.0>, 4); } else { llSetLinkColor(1, <1.0, 1.0, 1.0>, 4); } } else if (llDetectedLinkNumber(0) == 5) { llSetLinkColor(2, <0.0, 1.0, 0.0>, 4); llSetLinkColor(1, <0.0, 1.0, 0.0>, 4); } else if (llDetectedLinkNumber(0) == 6) { llSetLinkColor(2, <1.0, 1.0, 1.0>, 4); llSetLinkColor(1, <1.0, 1.0, 1.0>, 4); } } } The llOwnerSay(Left tex1); etc is just for debugging to see if that part is working Right now im not too worried about making the scripts "validatable" my main concern is making it work and then perfecting it i've tried a list, string list2string but i can't seem to get it to work, i tink a list of objects available (specially for the "ALL" button) would be more effective and less code If it's too hard to understand what i want is: 1. being able to change the textures of different linknumbers & faces (for now only linknumbers) 2. toggle which linknumber a texture would be changed for (including a ALL & NONE button)
  18. A HUD I have created is giving issues for some users, any time they relog. Either several variables are cleared to their default value, or the scripts inside reset entirely, this is still slightly unclear, especially since I cannot replicate the error on my end. Strangely, this only happens to some people, and for those it does happen to, making sure there is no other HUD attached to the same attachment point seems to prevent it. Anyone have a clue what might be causing this, and how I solve it? In case it's relevant, this issue started appearing when I split up functionality over multiple scripts, communicating through link messages. The only time the script is actually supposed to reset is when the changed owner event is triggered.
  19. Hello, i was wondering the following: 1. Can you attach/enable a HUD by clicking on an object? (im making a road system and i would like a HUD to pop-up when you click a road which will give you a texture changer HUD) Why? Because, if possible i'd like to create a hud to style it how i like instead of using a dialog (also the person would see whichtexture is which) but only changing the texture of the object that's been clicked/selected 2. How would one select different elements in a HUD? for example those texture changer HUD's that let's you select which parts you want to change the texture of (for example a shirt you could enable/disable the front, back, sleeves, extras) Thanks in advance
  20. Hello, I am 2 days old on SL and decided to purchase my first body shape, I went with the Maitreya mesh body Lara and I love it. The thing is I am having so much trouble with Huds, I'm not sure if I'm attaching them wrong or even know how to use them. I know the body mesh comes with like 3(?) Huds but when I do the "Attach to Hud" it doesn't show up in my screen. Its been like that with any Hud I try using. I hope someone can help. Thanks!
  21. Hello! I'm pretty new to scripting, in which I mean that I don't know how to at all, lol! I would however like some help learning, or figuring out if there's a script that already exists that I need. So, some friends and I are starting just a mini rp-sim kinda thing that's very loosely based on D&D in which it uses dice rolls, a grid system, and a bit of math to add or subtract health from either players or monsters that they're fighting. Since a lot of them have lower-end PCs the traditional fighting and battle huds won't work for us, since a lot of them require your character to physically move around and attack/hit other players with certain weapons and whatnot. A lot of time some of them lag a lot more than others who have higher end PCs, so it makes the fighting unfair and not very fun. I've been trying for a while to figure out how to make a HUD, or a script that when you click on object you're wearing it'll bring up a menu and do the following: Set a base HP amount, so when you level up your HP can be increased. Type in an amount to either add or subtract from your HP and it'll automatically do the math and show above your head, or the monster's head. So like "42/100 HP" I'm just not sure where to start with all of that, and I've been looking for about an hour or more. Any help or advice would be greatly appreciated!!
  22. Hello I am new to LSL so I'm not sure where I am going wrong. I'm trying to create a colour change hud for an outfit I've recently created. I have written two scripts, one that is in the object I want to change and another which is the button to change the texture. In the hud you can change the colour of 3 separate components of the outfit, top, skirt and boots. Here is an example of the script inside the object: integer ch=46879421563; default { state_entry() { llListen(ch,"",NULL_KEY,""); } listen(integer channel, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) { llSetTexture(llGetSubString(msg,0,-1),ALL_SIDES); } } } and the one in the button integer ch=46879421563; default { touch_start(integer total_number) { llSay(ch,"6de65ebe-5fef-7f52-dd05-da49df98833c"); } } Each separate item has their own unique number in the integer "ch" but for some reason, some of the buttons end up changing more than just the object with the same channel. any help would be appreciated
  23. can anyone tell me what is the best animations hud for couple?
  24. So I'm trying it just edit my avatar like I do regularly, and I use a lot of Krankhaus' products. I never had an issue with their customization HUDs before, but now when I try to attach it, they appear completely white. I can't pinpoint the problem since every other HUD I have is working normally. It i happening only when I try to bring up a HUD from Krankhaus. I'm not really sure how to approach this problem. I already tried: - Restarting the viewer - Using a different viewer - Checking any possible color changes made in the edit (but it it's locked so I wouldn't have been able to change it in the first place) - If other HUDs are doing this (and they're not) - Updating/getting a brand new item that uses the HUD system Any solutions or attempts to one would be very much appreciated! Thank you!
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