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  1. I have an open source texture change hud for my mesh dress with ruffles. The HUD script textures the whole dress one color. Question: Can I change the script to use several textures at one time to color multiple faces of this dress? Or am I to understand that only one texture for any button Script in the HUD can be used on a mesh dress with multiple faces? Example: I would like to wear the HUD and click the button on the HUD and the dress be solid color and the ruffles be another color. Here is the script I am using for the HUD button (NOTE: I have a relay in the dress): integer channel = -1000001; // Channel for comms (Must be same as reciever). string texture = "9e354a68-c7b6-75b6-39d2-83f345c33b51"; // UUID of Texture to apply integer link = LINK_SET; // Link number to apply the texture to (LINK_SET for all links). integer face = ALL_SIDES; // Face number to apply the texture to (ALL_SIDES for all faces). string SR = "*"; // Seperator to use in the list, must be the same // as the seperator to be used within the reviever // script. Here is the picture of my dress I would like to be able to change the ruffles/neckline only with the button click. Or be able to change the dress color one color and the ruffles another. https://gyazo.com/69e1f0163c69633841e667022791983b thank you for any help, I am not a pro, just someone who loves playing second life and making things.
  2. Hello, I need someone who can help me out with a custom script. The HUD will look similar to the attached one. Please PN me, if you are interested. Name your price and the time you can start and need to finish. Make a list of all needs from me. Regards
  3. I detached the thing the guy sent me (I didn't realize this was going to happen when I attached it) and even turned RLA off, but my avatar is still pregnant. In yellow, it even still says "pregnant by (name)," no matter what I do. I've tried adding the hud again and disabling it, but all it gives me are options for what the baby will look like. And no, there are no other things he sent me. I've rechecked my outfit a thousand times to be sure. Please, help!
  4. Good evening, I became interested in the question: of how to make the HUD always dress correctly, from any point of attachment, I did it. But now I have a question. Is it possible to write a script that will dress any prim as HUD? For example, I will choose to attach to my left hand, but the prim will be dressed as a HUD anyway.
  5. Hi everyone, I'm a beginner scripter, looking for some advice. I've created a HUD that I am looking to attach to visiting Avatars to my sim, then to detach when they leave the sim. Im wondering how this could be made possible. Any advice welcome, I have experiences set up on my region already just need the attach and detach assist please.
  6. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  7. I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  8. In general, I do not understand why the script does not work. The button (cross) has number 2. I checked it using this script: default { state_entry() { } touch_start(integer num_detected) { llOwnerSay("Link number clicked: " + (string)llDetectedLinkNumber(0) ); } } Here is the script of the button itself (cross) integer close_button = 2; default { touch_start(integer n) { if(llDetectedLinkNumber(0) == close_button) { llRequestPermissions(llGetOwner(), PERMISSION_ATTACH); } } run_time_permissions(integer permission) { if(permission) { llDetachFromAvatar(); } } changed(integer change) { if(change & CHANGED_OWNER) { llResetScript(); } } } The problem is that when I press the button, nothing happens.
  9. Suppose a HUD consists of several prims, I want to make another one above to close the entire HUD, the problem is how to implement it
  10. Hello! need a scripter. It is necessary to remake the script unpacker script into a two-page hud. on the first page, click gives out the content, turns over to the other side with 5 buttons of social networks. You can either click on these buttons to go to the links or click on an empty space on the hud to remove the hud. possible mesh (8 faces). another layer for the animated texture background - a separate script already exists. The unpacker itself already contains the functions for the invitation to the group, delivery confirmation. for reward. please respond! thanks! integer delivery = 0; ///////////////////// CONFIGURATION ////////////////// key your_uuid = "00000000-0000-0000-0000-000000000000"; // type your key UUID here string PRODUCT_NAME = "Product name here"; string PRODUCT_VERSION = "Version numbers here"; string CREATED_BY = "Creator name here"; string PRODUCT_NAME_TEXT = "Product description here"; string TOUCH_TEXT = "Click Me To Unpack!"; string UNPACKING_TEXT = "Unpacking...please wait"; string SENDING_ITEMS_TEXT = "Unpacked, Now Sending Items..."; string UNAUTHORISED_TEXT = "You are not allowed to unpack this."; string GOOD_BYE_TEXT = "Thank you for your Purchase ! Self-Destruction"; string group_uuid = "00000000-0000-0000-0000-000000000000"; // type the key group here UUID string join_message = "Click here to join our support group:"; // message that appears in the local chat string content = ""; integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory //Under this line you can enable or disable the floating texts above your box. integer FLOAT_TEXT_SHOW_PRODUCT_NAME = TRUE; integer FLOAT_TEXT_SHOW_PRODUCT_VERSION = TRUE; integer FLOAT_TEXT_SHOW_CREATED_BY = TRUE; // Here you can change the floating text color. vector TEXT_COLOR = <0.0,1.0,1.0>; //Beyond this point i would not recommend modifications, and there for that is on own risk. DEFINITION_REZ_EFFECTS() { //DEFINITION_Text(FALSE); // Plus whatever else } DEFINITION_Text(integer show) { if(show == TRUE) { string title; if(FLOAT_TEXT_SHOW_PRODUCT_NAME == TRUE) { title += PRODUCT_NAME_TEXT+PRODUCT_NAME+"\n"; } if(FLOAT_TEXT_SHOW_PRODUCT_VERSION == TRUE) { title += PRODUCT_VERSION+"\n"; } if(FLOAT_TEXT_SHOW_CREATED_BY == TRUE) { title += CREATED_BY+"\n"; } title+=TOUCH_TEXT; llSetText(title, TEXT_COLOR, 1.0); } else if(show == FALSE) { llSetText("", ZERO_VECTOR, 0); } } DEFINITION_SEND_ITEMS(key id) { integer i = 0; integer items = llGetInventoryNumber(INVENTORY_ALL); string name; list itemslist; string complete; do { complete = (string)(i*100/items); llSetText(UNPACKING_TEXT+"\n"+complete+"% Complete", TEXT_COLOR, 1.0); name = llGetInventoryName(INVENTORY_ALL, i); if(llStringLength(name) > 0 && name != llGetScriptName()) { itemslist += name; } }while(i++<items); llSetText(SENDING_ITEMS_TEXT+"\nMay take "+(string)((integer)(3*llGetRegionTimeDilation()))+" seconds till you recieve.", TEXT_COLOR, 1.0); string FOLDER_NAME = PRODUCT_NAME+" "+PRODUCT_VERSION; llGiveInventoryList(id, FOLDER_NAME, itemslist); llInstantMessage(id, "The folder is named "+FOLDER_NAME+" in your inventory"); } default { state_entry() { llSetObjectName(PRODUCT_NAME+" "+PRODUCT_VERSION+" (Boxed)"); DEFINITION_Text(TRUE); } on_rez(integer a) { if(delivery == 0){ delivery = 1; llInstantMessage(your_uuid,llGetObjectName()+ " Rezzed by "+ llKey2Name(llGetOwner())); llOwnerSay( join_message + " secondlife:///app/group/" + group_uuid + "/about"); // send invite to group as a link for the recipient to click content = llKey2Name( llGetOwner()) + " has rezzed " + llGetObjectName() ; } DEFINITION_REZ_EFFECTS(); if(SEND_ON_REZ == TRUE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); } else { DEFINITION_Text(TRUE); } } touch_start(integer d) { if(OWNER_ONLY == TRUE) { if(llDetectedKey(0) == llGetOwnerKey(llGetKey())) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } else { llInstantMessage(llDetectedKey(0), UNAUTHORISED_TEXT); } } else if(OWNER_ONLY == FALSE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } } }
  11. Hola, buen día. Estoy creando un tablón de anuncios para ser usado desde un HUD. La idea es poder publicar anuncios sobre una serie de categorías relacionadas claro está con SL. La cuestión es que necesito ayuda en varios temas, así que abro este post para ir resolviéndolas. Una de ellas es en cuanto a las citadas categorías, que yo he pensado podrían ser "Blender, PhotoShop, Gimp, Amistad, Amor, Construcción, Vestuario, BDSM, Scritps, etc..." ¿Cuales os parecen deberían ser esas categorías?. Y el tablón no sería para usarlo como foro, sino mas bien como forma de relacionarse y ponerse en contacto personas interesadas en el mismo tema. Todo está aún por ver... así que cualquier idea será bien recibida, estudiada y comentada. He pensado que las opciones del hud podría ser "Leer", "Publicar", y "Borrar", donde se pueda acceder a las diferentes categorías en cada una de estas opciones para bien leer, publicar o borrar anuncios puestos por el usuario. Ahí lo dejo, espero sugerencias para el HUD, gracias 😊 .
  12. Hola. Estoy intentando averiguar la forma de crear un hud, con menus dinámicos, de forma que necesito crear objetos(serian los menus) desde el hud. Algo así como hace la función "llRezObject" , que funciona en el mundo pero no en el hud. Alguna idea? Salu2
  13. My Lara hud suddenly developed an overlay that appears to be a segmented circle lying almost flat over the lara "body" section of the hud. Both forms of the alpha work, but they are tangled up , i.e. you cant end up with what you want. I am using 6.0.15638 and the problem came with it. I amy have saved out something of the last version that I shouldnt have.
  14. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  15. im trying to make a HUD that would scan people around for a object they'd wear so it can tell them set informations. for example you scan a person and the hud says to you name: xxxx resident ICE contact: xxx resident. age: so information that would be listed by the nc on the object, just wondering if it IS posible and any tips to how to start researching tinto HOW its posible thanks in advance ❤️
  16. i'm trying to find a simple solution to hiding a hud i built. i thought i found the answer using a simple door script that flips(rotates) the HUD off screen. that works perfect, i put the script in the root prim and when clicked it hides the HUD. the problem is when i click a child prim in the linkset it also hides the HUD. i've tried to solve this but i don't understand what i am reading well enough. from what i understand by default when the root prim has a touch handler and the child prims don't, when a child prim is clicked it passes that touch onto the root prim and it's script is executed. there is a Pass_Never flag that when used within a script that is placed in each child prim, the child will not pass the touch onto the root prim. that is what i need to happen but that would mean every prim in the linkset needs it's own script. that's not feasible for my project. is there a simple way to do this without putting a script in each prim? i know very little scripting and at this point my head kind of hurts, if someone can just help me get past this sticking point it'd be very appreciated. Thank you.
  17. Ok guys i am kinda looking for a hud or something like that, that is able to basically lvl up trough training as we want to have special martrial arts abilitys in it one for elements wepons and beast mode and one for unique abilitys that you can get trough training or trough consuming items or somehow forge together with beast like shapeshifting for teh beast mode. has to have a health bar to and something for the class to We want to create a asian time traveling roleplay sim with a Typicial asian kingdom and theier ranks everything is still in progress of developing if you guys have other ideas to it i would love to hear them or if you have interest in it you can also IM me inworld P.s: Sorrrrry if everything is a bit confusing
  18. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... As well, web development services are offered with JS/PHP/SQL as main languages for web external display and communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld. Cheers, Hao Zaytsev
  19. okay, so i have a maitreya lara body and it used to let me wear the tattoos i wanted, but now it wont. what am i doing wrong?
  20. Does mama alpha inform the father or partner that you're using the alpha hud? Even if it doesn't use it. Also, I want to know what some people think.
  21. Hello everybody. I like Bondage-roleplays and have also some stuff for it. I have a RR gag to and like it much. After the last session, I thought about a HUD with diffrent gag-sounds mor my male Avatar. I searched at the MP, but there you only similar Things for females. Did anybody know if something like this Exits? Thank you for your answers.
  22. Hi, i have a question and hopefully it is easy to fix. I does have a HUD and if i clikc on it, it will scan the people witin 10m. A Dialog menu will popup and shows me all the people. If i click on a name i would like to send the person a message in local chat and some particles to that person. Till now everything went well except the particles. I am not able to get the ID of the avatar i selected from the list, i hope i just making a stupid "beginning" mistake. Can somebody please give me tips how i can solve this. Thanks in advance! // Keknehv's Particle Script v1.2 // 1.0 -- 5/30/05 // 1.1 -- 6/17/05 // 1.2 -- 9/22/05 (Forgot PSYS_SRC_MAX_AGE) // This script may be used in anything you choose, including and not limited to commercial products. // Just copy the MakeParticles() function; it will function without any other variables in a different script // ( You can, of course, rename MakeParticles() to something else, such as StartFlames() ) // This script is basically an llParticleSystem() call with comments and formatting. Change any of the values // that are listed second to change that portion. Also, it is equipped with a touch-activated off button, // for when your particles go haywire and cause everyone to start yelling at you. // Contact Keknehv Psaltery if you have questions or comments. MakeParticles(key target) //This is the function that actually starts the particle system. { llParticleSystem([ //KPSv1.0 PSYS_PART_FLAGS , 0 //Comment out any of the following masks to deactivate them //| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis //| PSYS_PART_WIND_MASK //Particles are moved by wind | PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end | PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end | PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter | PSYS_PART_FOLLOW_VELOCITY_MASK //Particles are created at the velocity of the emitter | PSYS_PART_TARGET_POS_MASK //Particles follow the target | PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow) //| PSYS_PART_TARGET_LINEAR_MASK //Undocumented--Sends particles in straight line? , PSYS_SRC_TARGET_KEY , target , //Key of the target for the particles to head towards //This one is particularly finicky, so be careful. //Choose one of these as a pattern: //PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity //PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter //PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle //PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE ,PSYS_SRC_TEXTURE, "" //UUID of the desired particle texture, or inventory name ,PSYS_SRC_MAX_AGE, 5.0 //Time, in seconds, for particles to be emitted. 0 = forever ,PSYS_PART_MAX_AGE, 1.0 //Lifetime, in seconds, that a particle lasts ,PSYS_SRC_BURST_RATE, 0.02 //How long, in seconds, between each emission ,PSYS_SRC_BURST_PART_COUNT, 2 //Number of particles per emission ,PSYS_SRC_BURST_RADIUS, 2.0 //Radius of emission ,PSYS_SRC_BURST_SPEED_MIN, 5.5 //Minimum speed of an emitted particle ,PSYS_SRC_BURST_SPEED_MAX, 6.0 //Maximum speed of an emitted particle ,PSYS_SRC_ACCEL, <0.0,0.0,-0.8> //Acceleration of particles each second ,PSYS_PART_START_COLOR, <0.0,0.0,1.0> //Starting RGB color ,PSYS_PART_END_COLOR, <0.6,0.6,1.0> //Ending RGB color, if INTERP_COLOR_MASK is on ,PSYS_PART_START_ALPHA, 0.9 //Starting transparency, 1 is opaque, 0 is transparent. ,PSYS_PART_END_ALPHA, 0.0 //Ending transparency ,PSYS_PART_START_SCALE, <2.4,2.4,0.0> //Starting particle size ,PSYS_PART_END_SCALE, <1.3,2.3,0.0> //Ending particle size, if INTERP_SCALE_MASK is on ,PSYS_SRC_ANGLE_BEGIN, PI //Inner angle for ANGLE patterns ,PSYS_SRC_ANGLE_END, PI //Outer angle for ANGLE patterns ,PSYS_SRC_OMEGA, <0.0,0.0,0.0> //Rotation of ANGLE patterns, similar to llTargetOmega() ]); } integer dlgHandle = -1; integer dlgChannel = -9999; list avatarList = []; reset() { llSetTimerEvent(0.0); llListenRemove(dlgHandle); dlgHandle = -1; } default { touch_start(integer total_number) { llOwnerSay("Scanning..."); avatarList = []; // Look for any avatars within 10m. llSensor("", NULL_KEY, AGENT, 96.0, PI); } sensor(integer num_detected) { integer i; while((i < num_detected) && (i < 9)) { if (llDetectedKey(i) != llGetOwner()) { avatarList += [llDetectedName(i)]; } ++i; } if (llGetListLength(avatarList) > 0) { state dialog; } } } state dialog { state_entry() { // Set up a listener to detect button clicks. dlgHandle = llListen(dlgChannel, "", llGetOwner(), ""); // Start a new timer. llSetTimerEvent(30.0); // Add a 'Cancel' button. avatarList += ["Cancel"]; // Display the dialog. llDialog(llGetOwner(), "Please select an avatar.", avatarList, dlgChannel); } listen(integer channel, string name, key id, string message) { // The message parameter holds the caption of the // button that was clicked. Search the menu options // list for it. if ((channel == dlgChannel) && (llListFindList(avatarList, [message]) != -1)) { if (message != "Cancel") { llSay(0, llKey2Name(llGetOwner()) + " pokes " + message); MakeParticles(id); } reset(); state default; } } timer() { reset(); state default; } }
  23. I'm having troubles with several items where there is a HUD that needs to be attached to change colors, preferences, etc. I select attach to HUD and have tried various locations but most of them do not show up on the screen even though it shows them loading and they are indicated as attached. I'm sure it's something I'm doing wrong. Any suggestions would be appreciated.
  24. Hello! Need a script for three-button HUD to make one of the objects in the linkset visible. Reward 1000 Ls.
  25. Hello! Please help to make a script for three button HUD to make one of the objects in the linkset visible. Thanks for any help! Im noob to scripting and already posted at wanted too, please pardon for double post! Very needed!
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