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Found 69 results

  1. So... I just came back to SL after a long time, and I realize that I'm obligate to "update" myself and spend some dollah I just want an opinion or comparison about the most popular mesh heads, Lelutka vs CATWA, what are your personal differences and preferences?
  2. where can I find this head from {mary cakes} design's post ?
  3. There's this ugly seam-line going vertically down my head, it's grey.
  4. Hi, I just bought an AK Lara Bento Head (ver. 2.6) and I'm having problems keeping it from going all nasty on me (see picture). To head off some answers at the pass sort of speak ... I've been in SL for years, I have other mesh heads, I have really good graphics and I know about most of the typical problems with mesh rezzing etc. I also have a Lelutka head that this sometimes happens to (too much camera zooming for example), but it's not only not this severe, it' easily fixed by simply selecting the head with a right click. Sometimes you may have to actually "edit" the head for the system to realise that you want the mesh at full resolution, but it generally is easily fixable. The AK head, under the same conditions, the same graphics settings, the same computer, sim, script load, etc. ... nothing. I have to actually detach the AK head, then re-attach it to get it to form properly. This has to be done every five minutes or so and it's driving me crazy. Typically the Lelutka head and most of the other brands, will reform when one TP's as well, so simply TP'ing to another location will fix it, but the AK head will maintain it's f-ed up shape over multiple TP's to different locations. I don't know what to do. I paid $3000 for this head. It's one of the most expensive attachments you can buy, yet half the time it's all messed up. Nothing I do seems to fix this. Is this just because the maker hasn't provided a low res version of the mesh? Anyone else experience this? Any ideas? PS - the pic shows it only "half" f-ed up. Most of the time it looks even worse.
  5. There's these ugly round patches on my head that I can't get rid of
  6. I would like to create a listing of Bento Mesh heads and the priority of their facial expressions, mainly to compose a list of mesh heads that are compatible to products that need to animate the head / face as well. I came across this topic as it seems various head makers use various policies about priorities for facial expressions. Some even seem to use priority 6 for simple background animations, thus making it impossible to override anything by 3rd party. Background Info: I am Mo Noel from MoDesign. Some of my product (as many products from other creators) use facial expressions to give a proper visual picture of the product in use. For example if you put a gag in ones mouth, the mouth eventually should stay open. Before the mesh heads era, this could be achieved by standard SL expressions, like „express_open_mouth“. The options where limited, but they worked reliable. Most mesh head brands do not support these standard expressions. Actually there is no brand I know that does scan the avatar animations for standard SL facial expressions and transform them to the corresponding mesh head expression. This renders the head incompatible to many products that animate the standard face. For basic animations, there is a reference about what priorities should be used for what kind of animations. It goes about like this: Priority 0 Used for many of the internal animations which are intended to be overridden with an AO. Priority 1 Used for internal emotes. Priority 2 Priority 2 is a good choice for stands in AOs. Priority 3 poses while moving (e.g. a walk) or that should override regular standing poses (like kneeling, a hug or standing with a handbag), but usually walks, dances, sits and most other animations that want to override standing poses Priority 4 enforced 1 (lower body) restricted walks, to overpower restricted stands this could be a walk in leg cuffs or humple walk when loosing a shoe Priority 5 enforced 2 (upper body) this could be enforced poses that need to override enforced walks like handcuffs, that should override the upper body even while walking in leg irons, as a leg iron walk also would animate the arms. Also a neck corset should be priority 5. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about this could be special furniture things, for example, where a body might be folded as tiny as possible to hide it, e.g. to simulate a magic trick (Yes, some AO makers violate these rules, with the effect that A others do as well or B items don't work as expected) Example: Handcuffs and leg irons: 1. Avatar is standing: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: - Prio 4: standing with restricted legs Prio 5: standing with restricted arms 2. Avatar is walking - same animations but * animations added Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: * walking animation of the AO -> overriding any stands Prio 4: standing with restricted legs Prio 4: *walking with restricted legs overriding the previously active prio 4 stand Prio 5: standing with restricted arms -> still overriding the arms of the restricted walk 1. Avatar is standing again - same animations, but the * animations from above stop: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO -> takes over from the prio 3 walk Prio 3: - Prio 4: standing with restricted legs -> takes over from the prio 4 walk, still overrides Priority 2 stand Prio 5: standing with restricted arms -> still overrides loose arms of Prio 4 stand For a head, we need something similar. As there is no SL preset overriding face expressions by Bento animations, we could use the full range of the 6 priority levels. As a first sketch, the following "Mo-Rule" could be an idea to discuss: Priority 0 used for minor 3rd party animations or things that really don't matter and should be overpowered by standard face animation Priority 1 used for standard animations/emotes to keep the head alive while no one else is doing something Priority 2 Animations that override standard emotings, this could be smiles talking head whistle smoking etc. Priority 3 same as Priority 2, but for 3rd party items Priority 4 enforced 1 special effect animations e.g. avatar gets electroshocked Priority 5 enforced 2 real physical enforcements open mouth by a gag closed eyes by glue, death or something (e.g. a zombie avatar or a ghost) open eyes, hold open by matches etc. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about (yes, some really may say this comes a tad late, but better late, then never.) (and yes, similar set of rules would be great for hands and feet and tails and ears …)
  7. I know sometimes people buy things they don't want, or they do want it but they just don't use it as much as they should. I'm in desperate need of a mesh head and shape. Therefore I'm begging anyone to send me mesh heads and shapes they no longer want. I'm new to mesh and would like a good start at getting used to it. Again I know quality mesh isn't cheap that's why I'm asking for purchases you no longer love or use everyday. Thank you loves! -xoxo, Azrina
  8. Mesh Body & Head Survey 2017 From Daria, MBA blog: Hi As you all know, I like to run Surveys every 6 months or so on this blog to find out what Mesh Bodies and what Mesh Heads you guys are using. The reason I do this is two fold really – firstly I’m interested to know what’s trending, and secondly I know designers find the information useful when deciding which bodies to include sizes for in their items, what heads to make skins for etc etc. So with that in mind, welcome to the first Survey for 2017! The survey shouldn’t take longer than a minute or so to do, and it’s designed to find out some key information: What bodies most people are wearing What bodies most people prefer; and What mesh heads most people are wearing Obviously the survey can’t encapsulate all the possible responses, so I’ve left the option for you to select ‘other’ and provide me with details if there’s not an option in the list that describes you or the body/head you wear. Please share the survey around, the more people who complete it, the better our data will be. One difference you may notice is that I’ve asked for your SL name in this version of the survey. This is purely for data verification purposes and won’t be published, so don’t worry! Do the survey here
  9. Ok so this is probably pretty simple and i could figure it out myself, but I am not able to get on SL at the moment, and I can get on here, and people here can be so helpful. I recently upgraded to a mesh head, I am using the Mayreal Bento head, and had been using it with a demo eyeshadow, and a lipstick that took way to long to load on my viewer. So i decided to ditch them both and start over. Because I wasn't sure how to remove the appliers for them I just removed the head and added a new one and then reapplied the skin. All that worked fine, except now I have this white place on my head where a hair base should be, Before I didn't have that my whole head was the color of my skin. Problem is this white space shows as a white border around my hair. My hair looked fine before, but now looks pretty lame, I assume I had done something to get my head to be uniformly the skin color, but I have no clue. So I was hoping someone might know right away what I need to do, so I don't have to spend the first 30 minutes of my time online in the morning playing with it. Thanks
  10. toxictears8101

    Bento mesh head

    Does anyone have an extra bento mesh head that they didnt totally love? although i've been on secondlife for almost a year, there's still a lot of learning i have to do with mesh bodies and shapes. And so I am asking for a bento head. Thanks
  11. Anyone Can Figured to you find an Outfit that Included in Flickr. for =ASR= Philosophia Body? Also. If anyone Found the outfit set. so. would you like to Replies to My Topic. Please? I can't find the Mary Janes T Strap Flat Shoes on The Image? Thank You
  12. Why does my hat not move with my head movements? I have two versions of the same had, in rigged and un rigged.. the one unrigged hat does fine, the other style does not.
  13. xDJTechx

    Head Attachment

    Hi Im sorry if this has been posted elsewhere I tried to find but I have a couple of questions in reference to uploaded Mesh. 1. after uploading a mesh - is it possible to re-edited if it does something not intended? or do I need to keep dishing out upload fees? 2. After numerous attempts at a over the head ( Think Like deadmau5 ) accessory everything looks great in Blender, rigged fine. But a number of vertex go nuts im assuming they're not weighted? is there a way to see this without Numerous trial and errors ? Im pretty good im 3ds but new to Blender The Texture is just for illustration
  14. Can you find an Outfit that Included in Flickr. for =ASR= Philosophia Body? Also. If anyone Found the outfit so. Replies to My Topic. Please? I can't find the Mary Janes T Strap Flat Shoes on The Image? Thank You.
  15. Question: should I really now buy a head skin? I have bought CATWA Daniel head, but I see everyone (well, girls) buying then after a skin. Are the added face skins really better quality than the one that comes with the the current head I have? Why don't they sell like 'blank' heads for less?
  16. Hi there, I am making a mesh head using blender. At this point in time I am trying to align my mesh's neck, with the avastar/SL neck so that it will work with most bodies. Is there a mesh head creator out there who could help me? (Or really anyone who makes body parts that align with other things) Cheers
  17. ok, so i have switched to mesh body for a bit now and need just that finishing touch. the head. i use Slink body, hands, and feet, just missing a mesh head. I do have the Jackson mesh head but I didn't quite like it like i thought i would. what look I'm looking for. well, a better version of my current head currently. I don't want it to change too much I just want it to better. I messed with the current shape of the head im using (not mesh) and it kinda looked funky ever since. I want to change that. (I'll leave a pic of what it looks like.) I want it to match the face and skin tone more or less. I could care less about the eyes. also if it can like it to work with the current hair in the picture or some hairs similar to my current one that can work with this new mesh head. pls if you can really like the help
  18. Looking for someone to create for me a custom mesh head. I'm hoping it can resemble a real life model, asian male. Will provide many references. Budget is really no issue when it comes to quality, will pay more if a good skin can be provided as well. Please have examples of your work please. Easiest way to contact me is to drop me an NC for more details. I'm not interested in anyone who does not have examples.
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