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Showing results for tags 'glow'.
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Guess IDK which part of the forums this question fits best, thought I'd try here too... Is there such a script (or is it possible to make one) where only certain group members can see a prim's textures (regular, specular, glow, etc.)? Like, the prim would still be on the land and weigh against the impact, etc., but there have to be specific circumstances to see certain aspects of it.
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I'm fairly new to creating meshes in blender. What I'm trying to do is make some sparkle particles for the ground part of my mesh, but I wanna make sure I'm doing it right. The first pic is what I have so far.. here's what I did to get there: Added my plane and added an emission material to it and also set my viewer to bloom. (will this still bake into the texture to show that diffused glow effedt? if not what do i do?) Then I selected the plane and the floor and used "scatter objects" to make multiple of them scattered throughout. What I'm trying to go for is something like the 2nd pic. I haven't baked textures yet and want to make sure they'll be baked properly to achieve the light glow i'm going for.. Is my material correct? Or do i need to change it and then apply the glow using SL's glow option? Or do i need to make this an actual light in sl?
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Hello! I want to embed the brightness and glowing of certain surfaces in this door script to simulate the inclusion of light in the refrigerator. It will be two prims - the refrigerator itself and the door. only two faces will be lit accordingly. Advise how to do this? and another question. Will it work if the fridge itself is part of the linket? The script is written by the forum participant string door_sound = "743e6ba4-65a8-d641-da12-6dc20e37eceb"; integer intSwing =90; rotation rotSwing; vector vOffset; default{ state_entry(){ rotSwing = llEuler2Rot(<0.0,0.0,(float)intSwing>*DEG_TO_RAD); //90 degrees on the z axis vector size = llGetScale(); vOffset = <(size.x*//0.5 .45),(size.y*.5),1>;//open away from someone standing in front of face 2 -- that is, in front of the prim -- hinged on the left. } touch_start(integer total_number){ llPlaySound (door_sound, 1.0); list l = llGetPrimitiveParams([PRIM_POS_LOCAL,PRIM_ROT_LOCAL]); vector v = llList2Vector(l,0); rotation r = llList2Rot(l,1); llSetPrimitiveParams([PRIM_POS_LOCAL,v+(vOffset-vOffset * rotSwing)*r,PRIM_ROT_LOCAL,rotSwing*r]); rotSwing.s*=-1; } }
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[ GLOW ] | Deep Chill Music Party | Feat. DJ: Steamray & Host: Jesse DJ: Steamray Host: Jesse Genre: Chill, Dance, RnB, Pop, Remixes Glows professionally, friendly and funny DJ Steamray welcomes you to his custom Event ~ Deep Chill Music Party... come down to the club and refresh yourself with a chilled atmosphere, gain positive vibes, relax time and ever growing friendships as you party your Monday night away. http://maps.secondlife.com/secondlife/StormWind/196/38/24 https://glowclubsl.blogspot.com/p/events.html
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To sum it up I need a furry skin made for the maitreya body and Paws canine head,this part of the custom will also need an over lay to make it glow in select spots. Im also seeking a basic scar/ tattoo for the maitreya body and catya head from catwa this will just be a normal kind of scar for a human avatar. If you are interested let me know we can talk about it and I can show the references and go into more detail about what I need done,pricing eca. Please note I'm looking for quality work, and will ask for examples of your work,Thanks.
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? ᴄʟᴜʙ sᴏʜᴏ ɪs ᴛʜʀᴏᴡɪɴɢ ᴛʜᴇ ᴍᴏsᴛ ʙᴀᴅᴀss ʀᴀᴠᴇ ᴘᴀʀᴛʏ ɪɴ sʟ ? sᴏ ɢʀᴀʙ ʏᴏᴜʀ sᴇxɪᴇsᴛ ɴᴇᴏɴ ᴏᴜᴛғɪᴛ- ʏᴏᴜʀ ʙᴀᴇ, ғʀɪᴇɴᴅs & ғᴀᴍ sᴏ ᴄᴏᴍᴇ sʜᴀᴋᴇ ᴛʜᴏsᴇ ɢʟᴏᴡ sᴛɪᴄᴋs ɢʀᴀʙ ᴏᴜʀ ɢᴏᴏᴅɪᴇs & sʜᴀᴋᴇ ᴛʜᴀᴛ ʙᴏᴏᴛʏ! ᴅᴏɴ'ᴛ ᴍɪss ɪᴛ ᴊᴀɴᴜᴀʀʏ 19ᴛʜ ᴛᴏ 21sᴛ ᴘɪᴄs: https://flic.kr/p/23kTr7u ᴀᴛ ᴄʟᴜʙ sᴏʜᴏ http://maps.secondlife.com/secondlife/City of Gold/151/137/22